def try_transform_miner_full(world, entity): new_entity = entities.MinerNotFull( entities.get_name(entity), entities.get_resource_limit(entity), entities.get_position(entity), entities.get_rate(entity), entities.get_images(entity), entities.get_animation_rate(entity)) return new_entity
def save_background(self, file): for row in range(0, self.num_rows): for col in range(0, self.num_cols): file.write('background ' + entities.get_name( self.get_background(point.Point(col, row))) + ' ' + str(col) + ' ' + str(row) + '\n')
def save_background(world, file): for row in range(0, world.num_rows): for col in range(0, world.num_cols): file.write('background ' + entities.get_name( worldmodel.get_background(world, point.Point(col, row))) + ' ' + str(col) + ' ' + str(row) + '\n')
def save_background(world, file): for row in range(0, world.num_rows): for col in range(0, world.num_cols): file.write('background ' + entities.get_name( worldmodel.get_background(world, point.Point(col, row))) + ' ' + str(col) + ' ' + str(row) + '\n')
def save_background(world, file): #Called from the function save_world which is not in a class for row in range(0, world.num_rows): for col in range(0, world.num_cols): file.write('background ' + entities.get_name( world.get_background(point.Point(col, row))) + ' ' + str(col) + ' ' + str(row) + '\n')
def try_transform_miner_full(world, entity): new_entity = entities.MinerNotFull(entities.get_name(entity), entities.get_resource_limit(entity), entities.get_position(entity), entities.get_rate(entity), entities.get_images(entity), entities.get_animation_rate(entity)) return new_entity
def try_transform_miner_not_full(world, entity): if entity.resource_count < entity.resource_limit: return entity else: new_entity = entities.MinerFull( entities.get_name(entity), entities.get_resource_limit(entity), entities.get_position(entity), entities.get_rate(entity), entities.get_images(entity), entities.get_animation_rate(entity)) return new_entity
def try_transform_miner_not_full(world, entity): if entity.resource_count < entity.resource_limit: return entity else: new_entity = entities.MinerFull( entities.get_name(entity), entities.get_resource_limit(entity), entities.get_position(entity), entities.get_rate(entity), entities.get_images(entity), entities.get_animation_rate(entity)) return new_entity
def action(current_ticks): entities.remove_pending_action(entity, action) blob = world.create_blob(world, entities.get_name(entity) + " -- blob", entities.get_position(entity), entities.get_rate(entity), current_ticks, i_store) remove_entity(world, entity) add_entity(world, blob) return [entities.get_position(blob)]
def action(current_ticks): entities.remove_pending_action(entity, action) blob = create_blob(world, entities.get_name(entity) + " -- blob", entities.get_position(entity), entities.get_rate(entity) // BLOB_RATE_SCALE, current_ticks, i_store) remove_entity(world, entity) worldmodel.add_entity(world, blob) return [entities.get_position(blob)]
def action(current_ticks): entities.remove_pending_action(entity, action) blob = world.create_blob(world, entities.get_name(entity) + " -- blob", entities.get_position(entity), entities.get_rate(entity), current_ticks, i_store) remove_entity(world, entity) add_entity(world, blob) return [entities.get_position(blob)]
def action(current_ticks): entities.remove_pending_action(entity, action) blob = create_blob(world, entities.get_name(entity) + " -- blob", entities.get_position(entity), entities.get_rate(entity) // BLOB_RATE_SCALE, current_ticks, i_store) remove_entity(world, entity) worldmodel.add_entity(world, blob) return [entities.get_position(blob)]
def action(current_ticks): entities.remove_pending_action(entity, action) open_pt = world.find_open_around(world, entities.get_position(entity), entities.get_resource_distance(entity)) if open_pt: ore = world.create_ore(world, "ore - " + entities.get_name(entity) + " - " + str(current_ticks), open_pt, current_ticks, i_store) add_entity(world, ore) tiles = [open_pt] else: tiles = [] schedule_action(world, entity, world.create_vein_action(world, entity, i_store), current_ticks + entities.get_rate(entity)) return tiles
def action(current_ticks): entities.remove_pending_action(entity, action) open_pt = find_open_around(world, entities.get_position(entity), entities.get_resource_distance(entity)) if open_pt: ore = create_ore( world, "ore - " + entities.get_name(entity) + " - " + str(current_ticks), open_pt, current_ticks, i_store) worldmodel.add_entity(world, ore) tiles = [open_pt] else: tiles = [] schedule_action(world, entity, create_vein_action(world, entity, i_store), current_ticks + entities.get_rate(entity)) return tiles