コード例 #1
0
ファイル: tests.py プロジェクト: dcoshea/pymclevel
 def testEntities(self):
     level = self.indevlevel.level
     entityTag = Entity.Create("Zombie")
     tileEntityTag = TileEntity.Create("Painting")
     level.addEntity(entityTag)
     level.addTileEntity(tileEntityTag)
     schem = level.extractSchematic(level.bounds)
     level.copyBlocksFrom(schem, schem.bounds, (0, 0, 0))
コード例 #2
0
ファイル: block_fill.py プロジェクト: jpfss/MCEdit-Unified
def fillBlocksIter(level, box, blockInfo, blocksToReplace=(), noData=False):
    if box is None:
        chunkIterator = level.getAllChunkSlices()
        box = level.bounds
    else:
        chunkIterator = level.getChunkSlices(box)

    log.info("Replacing {0} with {1}".format(blocksToReplace, blockInfo))

    changesLighting = True
    blocktable = None
    if len(blocksToReplace):
        blocktable = blockReplaceTable(blocksToReplace)

        newAbsorption = level.materials.lightAbsorption[blockInfo.ID]
        oldAbsorptions = [
            level.materials.lightAbsorption[b.ID] for b in blocksToReplace
        ]
        changesLighting = False
        for a in oldAbsorptions:
            if a != newAbsorption:
                changesLighting = True

        newEmission = level.materials.lightEmission[blockInfo.ID]
        oldEmissions = [
            level.materials.lightEmission[b.ID] for b in blocksToReplace
        ]
        for a in oldEmissions:
            if a != newEmission:
                changesLighting = True

    tileEntity = None
    if blockInfo.stringID in TileEntity.stringNames.keys():
        split_ver = level.gameVersion.split('.')
        if 'Unknown' not in split_ver and int(split_ver[0]) >= 1 and int(
                split_ver[1]) >= 11:
            tileEntity = "minecraft:{}".format(blockInfo.stringID)
        else:
            tileEntity = TileEntity.stringNames[blockInfo.stringID]

    blocksIdToReplace = [block.ID for block in blocksToReplace]

    blocksList = []
    append = blocksList.append
    defsIds = level.defsIds
    if tileEntity and box is not None:
        for (boxX, boxY, boxZ) in box.positions:
            if blocktable is None or level.blockAt(boxX, boxY,
                                                   boxZ) in blocksIdToReplace:
                tileEntityObject = TileEntity.Create(tileEntity,
                                                     defsIds=defsIds)
                TileEntity.setpos(tileEntityObject, (boxX, boxY, boxZ))
                append(tileEntityObject)

    i = 0
    skipped = 0
    replaced = 0

    for (chunk, slices, point) in chunkIterator:
        i += 1
        if i % 100 == 0:
            log.info(u"Chunk {0}...".format(i))
        yield i, box.chunkCount

        blocks = chunk.Blocks[slices]
        data = chunk.Data[slices]
        mask = slice(None)

        needsLighting = changesLighting

        if blocktable is not None:
            mask = blocktable[blocks, data]

            blockCount = mask.sum()
            replaced += blockCount

            # don't waste time relighting and copying if the mask is empty
            if blockCount:
                blocks[:][mask] = blockInfo.ID
                if not noData:
                    data[mask] = blockInfo.blockData
            else:
                skipped += 1
                needsLighting = False

            def include(tileEntity):
                p = TileEntity.pos(tileEntity)
                x, y, z = map(lambda a, b, c: (a - b) - c, p, point,
                              box.origin)
                return not ((p in box) and mask[x, z, y])

            chunk.TileEntities[:] = filter(include, chunk.TileEntities)

        else:
            blocks[:] = blockInfo.ID
            if not noData:
                data[:] = blockInfo.blockData
            chunk.removeTileEntitiesInBox(box)

        chunkBounds = chunk.bounds
        smallBoxSize = (1, 1, 1)
        tileEntitiesToEdit = [
            t for t in blocksList if chunkBounds.intersect(
                BoundingBox(TileEntity.pos(t), smallBoxSize)).volume > 0
        ]

        for tileEntityObject in tileEntitiesToEdit:
            chunk.addTileEntity(tileEntityObject)
            blocksList.remove(tileEntityObject)

        chunk.chunkChanged(needsLighting)

    if len(blocksToReplace):
        log.info(u"Replace: Skipped {0} chunks, replaced {1} blocks".format(
            skipped, replaced))
コード例 #3
0
def fillBlocksIter(level, box, blockInfo, blocksToReplace=(), noData=False):
    if box is None:
        chunkIterator = level.getAllChunkSlices()
        box = level.bounds
    else:
        chunkIterator = level.getChunkSlices(box)

    log.info("Replacing {0} with {1}".format(blocksToReplace, blockInfo))

    changesLighting = True
    blocktable = None
    if len(blocksToReplace):
        blocktable = blockReplaceTable(blocksToReplace)

        newAbsorption = level.materials.lightAbsorption[blockInfo.ID]
        oldAbsorptions = [level.materials.lightAbsorption[b.ID] for b in blocksToReplace]
        changesLighting = False
        for a in oldAbsorptions:
            if a != newAbsorption:
                changesLighting = True

        newEmission = level.materials.lightEmission[blockInfo.ID]
        oldEmissions = [level.materials.lightEmission[b.ID] for b in blocksToReplace]
        for a in oldEmissions:
            if a != newEmission:
                changesLighting = True

    tileEntity = None
    for tileEntityName in TileEntity.otherNames.keys():
        if tileEntityName in blockInfo.name:
            tileEntity = TileEntity.otherNames[tileEntityName]

    blocksIdToReplace = [block.ID for block in blocksToReplace]

    blocksList = []
    if tileEntity and box is not None:
            for (boxX, boxY, boxZ) in box.positions:
                if blocktable is None or level.blockAt(boxX, boxY, boxZ) in blocksIdToReplace:
                    blocksList.append((boxX, boxY, boxZ))

    i = 0
    skipped = 0
    replaced = 0

    for (chunk, slices, point) in chunkIterator:
        i += 1
        if i % 100 == 0:
            log.info(u"Chunk {0}...".format(i))
        yield i, box.chunkCount

        blocks = chunk.Blocks[slices]
        data = chunk.Data[slices]
        mask = slice(None)

        needsLighting = changesLighting

        if blocktable is not None:
            mask = blocktable[blocks, data]

            blockCount = mask.sum()
            replaced += blockCount

            # don't waste time relighting and copying if the mask is empty
            if blockCount:
                blocks[:][mask] = blockInfo.ID
                if not noData:
                    data[mask] = blockInfo.blockData
            else:
                skipped += 1
                needsLighting = False

            def include(tileEntity):
                p = TileEntity.pos(tileEntity)
                x, y, z = map(lambda a, b, c: (a - b) - c, p, point, box.origin)
                return not ((p in box) and mask[x, z, y])

            chunk.TileEntities[:] = filter(include, chunk.TileEntities)

        else:
            blocks[:] = blockInfo.ID
            if not noData:
                data[:] = blockInfo.blockData
            chunk.removeTileEntitiesInBox(box)

        if blocksList:
            for position in blocksList:
                tileEntityObject = TileEntity.Create(tileEntity)
                TileEntity.setpos(tileEntityObject, position)
                chunk.addTileEntity(tileEntityObject)
        chunk.chunkChanged(needsLighting)

    if len(blocksToReplace):
        log.info(u"Replace: Skipped {0} chunks, replaced {1} blocks".format(skipped, replaced))