コード例 #1
0
ファイル: demo_p300.py プロジェクト: mahdanahmad/py-emokit
screen.fill(clr_back)
pygame.display.update()

position    = env.getRectPos()
updatable   = position + env.getRectSize()

avail_state = ['prev_stop', 'left', 'right', 'forward']
image_state = random.choice(avail_state)

clock       = pygame.time.Clock()
last_tick   = pygame.time.get_ticks()

image       = {}
for val in avail_state :
    image[val]      = env.getRectIMG(val)

def coverBack() :
    surface = pygame.Surface(env.getRectSize())
    surface.fill(clr_back)

    screen.blit(surface, position)

def drawRectangle(img) :
    surface = pygame.Surface(env.getRectSize())
    surface.fill(clr_default)
    surface.blit(img, (0, 0))

    screen.blit(surface, position)

def loop() :
コード例 #2
0
ファイル: withDelay.py プロジェクト: mahdanahmad/py-emokit
clr_default = env.getColor('white')

screen.fill(clr_back)
pygame.display.update()

position    = env.getRectPos()
updatable   = position + env.getRectSize()

run         = True
fps         = 10

avail_state = ['stop', 'fill_left', 'fill_right', 'fill_forward']
try :
    choosen = sys.argv[1]
    if (choosen is not 'stop') : choosen = 'fill_' + choosen
    image   = env.getRectIMG(choosen)
except :
    image   = env.getRectIMG(random.choice(avail_state))

def coverBack() :
    surface = pygame.Surface(env.getRectSize())
    surface.fill(clr_back)

    screen.blit(surface, position)

def drawRectangle(img) :
    surface = pygame.Surface(env.getRectSize())
    surface.fill(clr_default)
    surface.blit(img, (0, 0))

    screen.blit(surface, position)