コード例 #1
0
 def test_adding_a_file_path_source_loads_variables_with_provided_reader(
         self):
     env = Environment()
     env_filepath = get_test_data_filepath('test_environment.env')
     env.add_source(env_filepath, reader=readers.DotEnvFileReader())
     self.assertIn({'NAME': 'Monty Python'}, env._sources)
     self.assertEqual('Monty Python', env('NAME'))
コード例 #2
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 def test_adding_a_file_path_source_raise_exception_if_file_not_exists(
         self):
     env = Environment()
     not_existing_file = get_test_data_filepath('not_existing_file.env')
     self.assertRaisesRegexp(
         IOError, "No such file or directory: '%s'" % not_existing_file,
         env.add_source, not_existing_file)
コード例 #3
0
ファイル: main.py プロジェクト: cgaldamez14/rolling-eve
	def setup(self,level):
		self.actual_start = globalClock.getRealTime()
		self.current_level = level
		#self.interface.set_timer()
		self.interface.create_stage_title(self.current_level)


		self.e = Environment(self)
		if self.current_level == 'L1':
			self.eve.render_eve((1500,1100,1.5))
			#self.eve.render_eve((0,-5250,-15))
			self.e.loadStage1()
			#self.eve.render_eve((1500,1100,1.5))
		elif self.current_level == 'L2':
			self.eve.render_eve((1500,1100,1005))
			#self.eve.render_eve((1363,982,1335))
			#self.eve.render_eve((1345,1690,1335))
			#self.eve.render_eve((179,1594,1435))
			self.e.loadStage2()
		
		self.accept('c', self.toggle_camera)

        	inputState.watchWithModifiers('camera_up', 'arrow_up')
        	inputState.watchWithModifiers('camera_down', 'arrow_down')																
		
		#	TASK FOR ALL GAME STAGES	#
		self.taskMgr.add(self.update_world,'update')
		self.taskMgr.add(self.update_camera,'cam-update')  
コード例 #4
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 def test_adding_a_file_path_source_raise_exception_if_no_compatible_reader_found(
         self):
     env = Environment()
     not_existing_file = get_test_data_filepath(
         'file.with.invalid_extension')
     self.assertRaisesRegexp(
         EnvironmentException,
         "No compatible Reader found for source: '%s'" % not_existing_file,
         env.add_source, not_existing_file)
コード例 #5
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 def test_dunder_call_method_returns_value_from_latest_source_added(self):
     first_source = {'name': 'Python'}
     last_source = {'name': 'Monty Python'}
     env = Environment()
     env.add_source(first_source)
     env.add_source(last_source)
     self.assertEqual('Monty Python', env('name'))
コード例 #6
0
    def test_basic_usage(self):

        # Dan, a python developer, wants to load some environment variables to configure his application
        # to work in different modes.
        env = Environment()
        current_mode = env('MODE', default='DEBUG')

        # the `MODE` variable is not present into `env` Environment
        # then `current_mode` assumes the provided default value:
        self.assertEqual('DEBUG', current_mode)

        # Reading the documentation he learns that he can change the `MODE` value
        # using `os.environ` as variables provider.
        # Then he reload his application pre-pending the new value for `MODE` variable using this shell syntax:
        # `MODE=PRODUCTION python app.py`
        os_environ = {'MODE': 'PRODUCTION'}  ## simulate the os.environ
        # And add a source into the current `env`
        env.add_source(os_environ)
        current_mode = env('MODE', default='DEBUG')
        self.assertEqual('PRODUCTION', current_mode)

        # Dan thinks that is not comfortable start its application using this shell-like syntax,
        # and reading the documentation he founds a smart way to do that using a simple .env file.
        # `echo TEST=on > .env`
        # Then he adds the source to current `env`
        env.add_source(get_test_data_filepath('functional_tests.env'))
        is_testing = env('TEST', default='off')
        self.assertEqual(
            is_testing, 'on',
            "TEST variable is not loaded from functional_tests.env")

        # Dan now wants to use the casting feature to avoid having to do manually.
        # He founds three method to do that:
        # 1: providing a caster function
        is_testing = env('TEST', cast=bool)
        self.assertIs(True, is_testing)
        # 2: calling the implicit method
        is_testing = env.bool('TEST')
        self.assertTrue(True, is_testing)
        # 3: using the smart-cast based on default value
        is_testing = env('TEST', default=bool)
        self.assertTrue(True, is_testing)

        self.fail("Finish the tests!")
コード例 #7
0
ファイル: app.py プロジェクト: yh623962721/QbSpider
def application(config):
    app = Application("Scrapyd")
    http_port = config.getint('http_port', 6800)
    bind_address = config.get('bind_address', '0.0.0.0')
    poll_interval = config.getfloat('poll_interval', 5)

    poller = QueuePoller(config)
    eggstorage = FilesystemEggStorage(config)
    scheduler = SpiderScheduler(config)
    environment = Environment(config)

    app.setComponent(IPoller, poller)
    app.setComponent(IEggStorage, eggstorage)
    app.setComponent(ISpiderScheduler, scheduler)
    app.setComponent(IEnvironment, environment)

    laupath = config.get('launcher', 'QbSpider.scrapyd.launcher.Launcher')
    laucls = load_object(laupath)
    launcher = laucls(config, app)

    webpath = config.get('webroot', 'QbSpider.scrapyd.website.Root')
    webcls = load_object(webpath)

    timer = TimerService(poll_interval, poller.poll)
    webservice = TCPServer(http_port,
                           server.Site(webcls(config, app)),
                           interface=bind_address)
    log.msg(
        format=
        "Scrapyd web console available at http://%(bind_address)s:%(http_port)s/",
        bind_address=bind_address,
        http_port=http_port)

    launcher.setServiceParent(app)
    timer.setServiceParent(app)
    webservice.setServiceParent(app)

    return app
コード例 #8
0
 def test_adding_a_source_new_dict_with_its_variables_is_loaded(self):
     source = {'foo': 'bar'}
     env = Environment()
     env.add_source(source)
     self.assertIn(source, env._sources)
コード例 #9
0
 def test_adding_a_dotenv_file_path_source_uses_DotEnvFileReader(self):
     env = Environment()
     env_filepath = get_test_data_filepath('test_environment.env')
     reader_instance = env.find_reader_for_source(env_filepath)
     self.assertIsInstance(reader_instance, readers.DotEnvFileReader)
コード例 #10
0
ファイル: main.py プロジェクト: cgaldamez14/rolling-eve
class RollingEve(ShowBase):

	MUSIC_ON = True
	SOUND_EFFECT_ON =True

	def __init__(self):

		ShowBase.__init__(self)
		base.disableMouse()			

		self.camera_views = {'normal' : True, 'top' : False, 'right' : False, 'left' : False, 'first_person' : False}
		self.audio3d = Audio3DManager.Audio3DManager(base.sfxManagerList[0], camera)

		self.levelFinish = False
		self.game_over = False
		self.alreadyPlayed= False
		self.current_level = 'L0'
		self.user = None
		self.tasks=[]

		self.accept('q',self.toggle_music)
		self.accept('x', self.toggle_sfx)


		self.complete = base.loader.loadSfx("sfx/complete.wav")
		self.complete.setLoop(False)
		self.complete.setVolume(.07)

		self.night = base.loader.loadSfx("sfx/night_time.wav")
		self.night.setLoop(True)
		self.night.setVolume(1)

		self.meadow = base.loader.loadSfx("sfx/meadow_land.wav")
		self.meadow.setLoop(True)
		self.meadow.setVolume(.2)

		self.set_world()
		self.set_debug_mode()
			
		self.create_player()
		self.set_interface()	

	def toggle_music(self):
		if RollingEve.MUSIC_ON is True:
			base.enableMusic(False)
			RollingEve.MUSIC_ON = False
		else:
			base.enableMusic(True)
			RollingEve.MUSIC_ON = True

	def toggle_sfx(self):
		if RollingEve.SOUND_EFFECT_ON is True:
			base.enableSoundEffects(False)
			RollingEve.SOUND_EFFECT_ON = False
		else:
			base.enableSoundEffects(True)
			RollingEve.SOUND_EFFECT_ON = True

	def toggle_camera(self):
		if self.camera_views['normal'] is True:
			self.camera_views['normal'] = False
			self.camera_views['top'] = True
		elif self.camera_views['top'] is True:
			self.camera_views['top'] = False
			self.camera_views['right'] = True
		elif self.camera_views['right'] is True:
			self.camera_views['right'] = False
			self.camera_views['left'] = True
		elif self.camera_views['left'] is True:
			self.camera_views['left'] = False
			self.camera_views['first_person'] = True
		elif self.camera_views['first_person'] is True:
			self.camera_views['first_person'] = False
			self.camera_views['normal'] = True

	def set_interface(self,start=True):
		#	ONSCREEN INTERFACE	#
		self.interface = OnScreenInterface(self)
		if start is True:
			self.interface.load_initial_interface()


	def set_world(self):
		#	INSTANTIATE BULLET WORLD	#
		self.world = BulletWorld()
		self.world.setGravity(Vec3(0,0,-9.81))

	def set_debug_mode(self):
		#	Create and attach bullet debug node	#
		self.debugNP = self.render.attachNewNode(BulletDebugNode('Debug'))
		self.world.setDebugNode(self.debugNP.node())

	def create_player(self):
		self.eve = Eve(self,self.render,self.world,self.accept,damage=12.5)

	def clean_and_set(self,level):
		self.camera_views = {'normal' : True, 'top' : False, 'right' : False, 'left' : False, 'first_person' : False}
		self.levelFinish = False
		self.game_over = False
		self.alreadyPlayed= False
		self.user.score = 0

		if self.eve.running.status() == self.eve.running.PLAYING: self.eve.running.stop()
		if self.meadow.status() == self.meadow.PLAYING:
			self.meadow.stop()

		if self.night.status() == self.night.PLAYING:
			self.night.stop()

		print '\n\tCLEANING WORLD...\n'
		#self.interface.stage_select_frame.hide()
		self.interface.main_frame.destroy()
		self.world = None
		self.interface = None
		self.taskMgr.remove('moving')
		self.taskMgr.remove('Ghost-Collision-Detection') 
		self.taskMgr.remove('TokenSpin')
		self.taskMgr.remove('update') 
		self.taskMgr.remove('Timer')
		self.taskMgr.remove('weapon') 
		self.taskMgr.remove('attacks')
		self.taskMgr.remove('attacked')
		self.taskMgr.remove('enemies')
		self.taskMgr.remove('moving')
		self.taskMgr.remove('tokens')
		self.taskMgr.remove('cam_update')

		for node in self.render.getChildren():
			if node != camera:
				node.remove_node()
		self.set_world()
		self.set_debug_mode()
		self.create_player()
		self.set_interface(start = False)
		self.interface.set_timer(level)
		#print self.interface.level_time
		self.interface.load_essentials()
		self.accept('h', self.do_nothing)
		self.accept('f1', self.do_nothing)
		self.setup(level)
		self.taskMgr.add(self.interface.show_title,'Title')
		self.taskMgr.add(self.interface.update_timer,'Timer')

		
	def do_nothing(self):
		pass

	def setup(self,level):
		self.actual_start = globalClock.getRealTime()
		self.current_level = level
		#self.interface.set_timer()
		self.interface.create_stage_title(self.current_level)


		self.e = Environment(self)
		if self.current_level == 'L1':
			self.eve.render_eve((1500,1100,1.5))
			#self.eve.render_eve((0,-5250,-15))
			self.e.loadStage1()
			#self.eve.render_eve((1500,1100,1.5))
		elif self.current_level == 'L2':
			self.eve.render_eve((1500,1100,1005))
			#self.eve.render_eve((1363,982,1335))
			#self.eve.render_eve((1345,1690,1335))
			#self.eve.render_eve((179,1594,1435))
			self.e.loadStage2()
		
		self.accept('c', self.toggle_camera)

        	inputState.watchWithModifiers('camera_up', 'arrow_up')
        	inputState.watchWithModifiers('camera_down', 'arrow_down')																
		
		#	TASK FOR ALL GAME STAGES	#
		self.taskMgr.add(self.update_world,'update')
		self.taskMgr.add(self.update_camera,'cam-update')  
      	
	def update_camera(self,task):
		if self.camera_views['normal'] is True:
			self.normal_view()
		elif self.camera_views['top'] is True:
			self.top_view()
		elif self.camera_views['right'] is True:
			self.right_view()
		elif self.camera_views['left'] is True:
			self.left_view()
		elif self.camera_views['first_person'] is True:
			self.first_person()
			if inputState.isSet('camera_up'):
				if base.camera.getP() < 45:
					base.camera.setP(base.camera.getP() + 1)
			if inputState.isSet('camera_down'):
				if base.camera.getP() > -90:
					base.camera.setP(base.camera.getP() - 1)
		return task.cont
		

	#	WORLD UPDATE TASK	#
	def update_world(self,task):
		check = self.eve.currentControllerNode.isOnGround()				# Task that updates physics world every frame
        	dt = globalClock.getDt()
       		self.eve.updateEveAnim()
		

		# Update info on stats frame		
		self.interface.bar['text'] = str(int(self.eve.health)) + ' / 100'
		self.interface.bar['value'] = int(self.eve.health)
		self.world.doPhysics(dt, 10, 1/180.0)		# Update physics world
		if check == False and self.eve.currentControllerNode.isOnGround() is True:
			self.eve.finishJump()
			self.eve.state['jumping'] = False
		
		if self.current_level == 'L1':
			death = -26
		elif self.current_level == 'L2':
			death = 900


		if self.eve.currentNP.getZ() < death:
			self.eve.health -= 10	# Damage taken for falling off the map
			if self.eve.health > 0:
				self.eve.reset()
				self.eve.currentNP.setH(90)
			else:
				self.interface.hide_game_interface()
				self.interface.game_over()
				self.user.add_to_leaderboard(self.current_level)
				return task.done
		if self.levelFinish is True:
			if self.complete.status() is not self.complete.PLAYING and self.alreadyPlayed is False:
				self.interface.hide_game_interface()
				self.alreadyPlayed = True
				self.complete.play()
			self.interface.level_passed()
			self.user.add_to_leaderboard(self.current_level)
			return task.done

		if self.eve.health <= 0 or self.game_over is True:		
			self.interface.hide_game_interface()
			self.interface.game_over()
			self.user.add_to_leaderboard(self.current_level)
			return task.done
			
		return task.cont
	


	def top_view(self):
		base.camera.setPos(self.eve.currentNP.getX(),self.eve.currentNP.getY(),self.eve.currentNP.getZ()+400)
		base.camera.setHpr(self.eve.currentNP.getH(),-90,0)

	def right_view(self):
		xpos = 200 * cos((180 - self.eve.currentNP.getH()) * (pi / 180.0))
		ypos = -200 * sin((180 - self.eve.currentNP.getH()) * (pi / 180.0))
		base.camera.setPos(self.eve.currentNP.getX() - xpos,self.eve.currentNP.getY() - ypos, self.eve.currentNP.getZ() + 20)
		base.camera.lookAt(self.eve.currentNP)

	def normal_view(self):
		xpos = 200 * cos((270 - self.eve.currentNP.getH()) * (pi / 180.0))
		ypos = -200 * sin((270 - self.eve.currentNP.getH()) * (pi / 180.0))
		base.camera.setPos(self.eve.currentNP.getX() - xpos,self.eve.currentNP.getY() - ypos, self.eve.currentNP.getZ() + 60)
		base.camera.setHpr(self.eve.currentNP.getH(),-15,0)

	def left_view(self):
		xpos = -200 * cos((180 - self.eve.currentNP.getH()) * (pi / 180.0))
		ypos = 200 * sin((180 - self.eve.currentNP.getH()) * (pi / 180.0))
		base.camera.setPos(self.eve.currentNP.getX() - xpos,self.eve.currentNP.getY() - ypos, self.eve.currentNP.getZ() + 20)
		base.camera.lookAt(self.eve.currentNP)

	def first_person(self):
		xpos = 5 * cos((90 - self.eve.currentNP.getH()) * (pi / 180.0))
		ypos = -5 * sin((90 - self.eve.currentNP.getH()) * (pi / 180.0))
		base.camera.setPos(self.eve.currentNP.getX() - xpos,self.eve.currentNP.getY() - ypos, self.eve.currentNP.getZ() + 15)
		base.camera.setH(self.eve.currentNP.getH())


	
	def toggleDebug(self):
		if self.debugNP.isHidden():
			self.taskMgr.add(self.interface.updateCoord, 'updateCoord') 
			self.interface.coord.show()
			self.debugNP.show()
		else:
			self.taskMgr.remove('updateCoord') 
			self.interface.coord.hide()
			self.debugNP.hide()