def update(self): if Input.get_key_down(Input.KEY_0): self._wireframe = not self._wireframe self._renderer.wireframe = self._wireframe if Input.get_key_down(Input.KEY_9): self._grid = not self._grid self._renderer.grid = self._grid if Input.get_key_down(Input.KEY_ESCAPE) or Input.get_quit_detected(): # Fire a Quit Event QuitEvent().send()