コード例 #1
0
ファイル: api.py プロジェクト: tofler/toflerdb
def _erase_facts_by_ids(fact_ids, author=None):
    if eternity_dbutils.is_any_type_facts(fact_ids):
        raise exceptions.InvalidInputValueError(
            'Not allowed to delete any to:type')
    else:
        ers = Eraser(author=author)
        ers.erase_facts(fact_ids)
コード例 #2
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def test_eraser_erases_the_next_occurence_of_text():
    initial_text = "How much wood would a woodchuck chuck if a woodchuck could chuck wood?"
    erase_text = "chuck"
    paper = Paper(initial_text)
    eraser = Eraser()
    eraser.erase(paper, erase_text)
    eraser.erase(paper, erase_text)
    expected_text = "How much wood would a woodchuck chuck if a wood      could       wood?"
    assert paper.buffer == expected_text
コード例 #3
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    def test_erasing_should_erase_opposite_direction_of_the_written_order(
            self):
        eraser = Eraser(durability=3)
        pencil = Pencil(eraser=eraser)

        pencil.write(self.paper, "I am related to Buffalo Bill")
        pencil.erase(self.paper, "Bill")

        self.assertEqual("I am related to Buffalo B   ", self.paper.read())
コード例 #4
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    def test_when_pencil_eraser_degrades_fully_it_should_stop_erasing(self):
        eraser = Eraser(durability=4)
        pencil = Pencil(eraser=eraser)

        pencil.write(self.paper, "I am related to Buffalo Bill")
        pencil.erase(self.paper, "Bill")
        pencil.erase(self.paper, "Buffalo")

        self.assertEqual("I am related to Buffalo     ", self.paper.read())
コード例 #5
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    def test_when_the_word_to_be_erased_is_not_found_nothing_should_be_erased(
            self):
        eraser = Eraser()
        pencil = Pencil(eraser=eraser)

        text = "Nothing to erase here"
        pencil.write(self.paper, text)
        pencil.erase(self.paper, "Something")

        self.assertEqual(text, self.paper.read())
コード例 #6
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 def __init__(self, initial_length: int=10, point_value: int=100, eraser_durability: int=10):
     self.eraser = Eraser(eraser_durability)
     self.length = initial_length
     self.sharpened_value = point_value
     self.point = point_value
コード例 #7
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class Pencil:
    def __init__(self, initial_length: int=10, point_value: int=100, eraser_durability: int=10):
        self.eraser = Eraser(eraser_durability)
        self.length = initial_length
        self.sharpened_value = point_value
        self.point = point_value

    def erase(self, paper, text: str):
        self.eraser.erase(paper, text)

    def edit(self, paper, text: str):
        sub_size = len(text)
        pattern = make_re(sub_size)
        if re.search(pattern, paper.buffer):
            paper.buffer = re.sub(pattern, r"\1" + text + r"\2", paper.buffer)
        else:
            found_spaces = 0
            output = ""
            sub_pos = -1
            for c in paper.buffer:
                if c != " " and sub_pos > 0 and sub_pos < len(text) - 1:
                    output += "@"
                    sub_pos += 1
                elif c == " " and found_spaces > 0 and sub_pos <= len(text) - 1:
                    sub_pos += 1
                    output += text[sub_pos]
                    found_spaces += 1
                elif c == " " and found_spaces == 0:
                    output += c
                    found_spaces += 1
                elif c != " " and sub_pos == len(text) - 1:
                    output += c
                elif c == " " and sub_pos <= 0:
                    output += c
                else:
                    output += c
                if sub_pos == len(text) - 1:
                    found_spaces = 0
            paper.buffer = output

    def sharpen(self):
        if self.length < 1:
            return
        self.point = self.sharpened_value
        self.length -= 1

    def dull(self, char):
        if char in (' ', '\n'):
            return
        elif char in ascii_lowercase:
            self.point -= 1
        elif char in ascii_uppercase:
            self.point -= 2

    def write(self, paper, text):
        for char in text:
            if self.point > 0:
                paper.write(char)
                self.dull(char)
            else:
                paper.write(" ")
コード例 #8
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    def __init__(self, point_durability=100, length=5, eraser=Eraser(durability=100)):
        self.point_durability = point_durability
        self.length = length
        self.eraser = eraser

        self._point = point_durability
コード例 #9
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                                      yToDraw, screen, basicX, basicY)
            #board.printGrid()

        if event.type == pygame.MOUSEBUTTONUP:
            clicking = 0

        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_1:
                print("Now using Pincel")
                ferramenta = Pincel(color)
                board.ferramenta = ferramenta
            elif event.key == pygame.K_2:
                print("Now using Fill")
                pass
            elif event.key == pygame.K_3:
                print("Now using Eraser")
                ferramenta = Eraser(color)
                board.ferramenta = ferramenta

        if event.type == pygame.VIDEORESIZE:
            width = event.w
            height = event.h

            basicX = width // rows
            basicY = height // columns
            modifierX = width / columns
            modifierY = height / rows
            pygame.display.flip()

pygame.quit()
コード例 #10
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ファイル: election_game.py プロジェクト: fizzX/cs182_project
# partisan_type = [False]
# attack_list = [democrat_states]
# partisan_type = [True]

# Get reward matrices
att_reward_array, def_reward_array = get_reward_matrices(
    clean_election_results, state_list, attack_list, electoral_votes,
    partisan_type)

# print(att_reward_array)
sec_game = ElectionGame(max_coverage=2,
                        num_attacker_types=len(attack_list),
                        att_reward=att_reward_array,
                        def_reward=def_reward_array)

eraser_solver = Eraser(sec_game)
tic = time.perf_counter()
eraser_solver.solve()
toc = time.perf_counter()
print(eraser_solver.opt_defender_payoff)
print(eraser_solver.opt_coverage)
print(f"Completed in {toc - tic:0.4f} seconds ")

# tic = time.perf_counter()
# for i in range(51):
#     sec_game = ElectionGame(max_coverage=i+1, num_attacker_types=len(
#         attack_list), att_reward=att_reward_array, def_reward=def_reward_array)
#     eraser_solver = Eraser(sec_game)
#     eraser_solver.solve()
#     eraser_solver.opt_defender_payoff
# toc = time.perf_counter()
コード例 #11
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def _solve_game_using_eraser():
    eraser = Eraser(testing_game)
    eraser.solve()
    return eraser
コード例 #12
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def test_eraser_can_run_out():
    paper = Paper("Buffalo Bill")
    eraser = Eraser(3)
    eraser.erase(paper, "Bill")
    assert paper.buffer == "Buffalo B   "
コード例 #13
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def test_eraser(input_text, erase_text, output_text):
    paper = Paper(input_text)
    eraser = Eraser()
    eraser.erase(paper, erase_text)
    assert paper.buffer == output_text
コード例 #14
0
ファイル: test_solvers.py プロジェクト: yj-dev/game_theory
    def setUpClass(self):
        """
        Create Games:
        1) Set up a security game, generate corresponding norm_form
        and harsanyi-transformed norm_form game.
        2) Set up a large non-bayesian security game
        3) Set up bayesian norm_form, generate corresponding harsanyi-
        transformed norm_form game.
        4) Set up norm_form game.

        Solve Games:

        """
        # construct games
        # part 1
        self.sec_game = SecurityGame(num_targets=5,
                                     max_coverage=3,
                                     num_attacker_types=1)
        self.sec_norm_game = NormalFormGame(game=self.sec_game, harsanyi=False)

        self.sec_norm_hars_game = NormalFormGame(game=self.sec_norm_game)

        # part 2
        self.large_sec_game = SecurityGame(num_targets=100,
                                           max_coverage=30,
                                           num_attacker_types=1)

        # part 3
        self.bayse_sec_game = SecurityGame(num_targets=5,
                                           max_coverage=3,
                                           num_attacker_types=2)
        self.bayse_sec_norm_game = NormalFormGame(game=self.bayse_sec_game,
                                                  harsanyi=False)
        self.bayse_sec_norm_hars_game = NormalFormGame(
            game=self.bayse_sec_norm_game)

        # part 4
        self.bayse_norm_game = NormalFormGame(num_defender_strategies=10,
                                              num_attacker_strategies=3,
                                              num_attacker_types=3)

        self.bayse_norm_hars_game = NormalFormGame(game=self.bayse_norm_game)

        self.bayse_norm_partial_full_game = NormalFormGame(
            partial_game_from=self.bayse_norm_game, attacker_types=(0, 1, 2))

        self.bayse_norm_partial_game = NormalFormGame(
            partial_game_from=self.bayse_norm_game, attacker_types=(1, 2))

        # part 5
        self.norm_game = NormalFormGame(num_defender_strategies=20,
                                        num_attacker_strategies=10,
                                        num_attacker_types=1)

        # solve games:
        # part 1 (non-bayesian security games)
        print("solving part 1")
        self.p1_eraser = Eraser(self.sec_game)
        self.p1_origami = Origami(self.sec_game)
        self.p1_origami_milp = OrigamiMILP(self.sec_game)
        self.p1_dobbs = Dobbs(self.sec_norm_game)
        self.p1_multLP = MultipleLP(self.sec_norm_hars_game)
        self.p1_multSingLP_sec_game = Multiple_SingleLP(self.sec_game)
        self.p1_multSingLP_sec_norm_game = Multiple_SingleLP(
            self.sec_norm_game)
        self.p1_multSingLP_sec_norm_hars_game = Multiple_SingleLP(
            self.sec_norm_hars_game)

        self.p1_eraser.solve()
        self.p1_origami.solve()
        self.p1_origami_milp.solve()
        self.p1_dobbs.solve()
        self.p1_multLP.solve()
        self.p1_multSingLP_sec_game.solve()
        self.p1_multSingLP_sec_norm_game.solve()
        self.p1_multSingLP_sec_norm_hars_game.solve()

        # part 2 (large security game)
        print("solving part 2")
        self.p2_large_origami = Origami(self.large_sec_game)
        self.p2_large_origami_milp = OrigamiMILP(self.large_sec_game)
        self.p2_large_eraser = Eraser(self.large_sec_game)

        self.p2_large_origami.solve()
        self.p2_large_origami_milp.solve()
        self.p2_large_eraser.solve()

        # part 3 (bayseian security games)
        print("solving part 3")
        self.p3_dobbs = Dobbs(self.bayse_sec_norm_game)
        self.p3_multLP = MultipleLP(self.bayse_sec_norm_hars_game)
        self.p3_multSingLP = Multiple_SingleLP(self.bayse_sec_game)
        self.p3_hbgs = HBGS(self.bayse_sec_game)
        self.p3_hbgs_origami = HBGS(self.bayse_sec_game, True)
        self.p3_hbgs_norm = HBGS(self.bayse_sec_norm_game)

        self.p3_dobbs.solve()
        self.p3_multLP.solve()
        self.p3_multSingLP.solve()
        self.p3_hbgs.solve()
        self.p3_hbgs_origami.solve()
        self.p3_hbgs_norm.solve()

        # part 4 (bayesian norm_form game)
        print("solving part 4")
        self.p4_dobbs = Dobbs(self.bayse_norm_game)
        self.p4_multLP = MultipleLP(self.bayse_norm_hars_game)
        self.p4_multSingLP = Multiple_SingleLP(self.bayse_norm_game)

        self.p4_dobbs_partial_full = Dobbs(self.bayse_norm_partial_full_game)
        self.p4_multSingLP_partial_full = \
            Multiple_SingleLP(self.bayse_norm_partial_full_game)

        self.p4_dobbs_partial = Dobbs(self.bayse_norm_partial_game)
        self.p4_multSingLP_partial = \
            Multiple_SingleLP(self.bayse_norm_partial_game)

        self.p4_hbgs = HBGS(self.bayse_norm_game)

        self.p4_dobbs.solve()
        self.p4_multLP.solve()
        self.p4_multSingLP.solve()
        self.p4_dobbs_partial.solve()
        self.p4_dobbs_partial_full.solve()
        self.p4_multSingLP_partial_full.solve()
        self.p4_dobbs_partial.solve()
        self.p4_multSingLP_partial.solve()
        self.p4_hbgs.solve()

        # part 5
        print("solving part 5")
        self.p5_dobbs = Dobbs(self.norm_game)
        self.p5_multLP = MultipleLP(self.norm_game)
        self.p5_multSingLP = Multiple_SingleLP(self.norm_game)

        self.p5_dobbs.solve()
        self.p5_multLP.solve()
        self.p5_multSingLP.solve()
コード例 #15
0
ファイル: test_solvers.py プロジェクト: yj-dev/game_theory
class TestSolvers(unittest.TestCase):
    @classmethod
    def setUpClass(self):
        """
        Create Games:
        1) Set up a security game, generate corresponding norm_form
        and harsanyi-transformed norm_form game.
        2) Set up a large non-bayesian security game
        3) Set up bayesian norm_form, generate corresponding harsanyi-
        transformed norm_form game.
        4) Set up norm_form game.

        Solve Games:

        """
        # construct games
        # part 1
        self.sec_game = SecurityGame(num_targets=5,
                                     max_coverage=3,
                                     num_attacker_types=1)
        self.sec_norm_game = NormalFormGame(game=self.sec_game, harsanyi=False)

        self.sec_norm_hars_game = NormalFormGame(game=self.sec_norm_game)

        # part 2
        self.large_sec_game = SecurityGame(num_targets=100,
                                           max_coverage=30,
                                           num_attacker_types=1)

        # part 3
        self.bayse_sec_game = SecurityGame(num_targets=5,
                                           max_coverage=3,
                                           num_attacker_types=2)
        self.bayse_sec_norm_game = NormalFormGame(game=self.bayse_sec_game,
                                                  harsanyi=False)
        self.bayse_sec_norm_hars_game = NormalFormGame(
            game=self.bayse_sec_norm_game)

        # part 4
        self.bayse_norm_game = NormalFormGame(num_defender_strategies=10,
                                              num_attacker_strategies=3,
                                              num_attacker_types=3)

        self.bayse_norm_hars_game = NormalFormGame(game=self.bayse_norm_game)

        self.bayse_norm_partial_full_game = NormalFormGame(
            partial_game_from=self.bayse_norm_game, attacker_types=(0, 1, 2))

        self.bayse_norm_partial_game = NormalFormGame(
            partial_game_from=self.bayse_norm_game, attacker_types=(1, 2))

        # part 5
        self.norm_game = NormalFormGame(num_defender_strategies=20,
                                        num_attacker_strategies=10,
                                        num_attacker_types=1)

        # solve games:
        # part 1 (non-bayesian security games)
        print("solving part 1")
        self.p1_eraser = Eraser(self.sec_game)
        self.p1_origami = Origami(self.sec_game)
        self.p1_origami_milp = OrigamiMILP(self.sec_game)
        self.p1_dobbs = Dobbs(self.sec_norm_game)
        self.p1_multLP = MultipleLP(self.sec_norm_hars_game)
        self.p1_multSingLP_sec_game = Multiple_SingleLP(self.sec_game)
        self.p1_multSingLP_sec_norm_game = Multiple_SingleLP(
            self.sec_norm_game)
        self.p1_multSingLP_sec_norm_hars_game = Multiple_SingleLP(
            self.sec_norm_hars_game)

        self.p1_eraser.solve()
        self.p1_origami.solve()
        self.p1_origami_milp.solve()
        self.p1_dobbs.solve()
        self.p1_multLP.solve()
        self.p1_multSingLP_sec_game.solve()
        self.p1_multSingLP_sec_norm_game.solve()
        self.p1_multSingLP_sec_norm_hars_game.solve()

        # part 2 (large security game)
        print("solving part 2")
        self.p2_large_origami = Origami(self.large_sec_game)
        self.p2_large_origami_milp = OrigamiMILP(self.large_sec_game)
        self.p2_large_eraser = Eraser(self.large_sec_game)

        self.p2_large_origami.solve()
        self.p2_large_origami_milp.solve()
        self.p2_large_eraser.solve()

        # part 3 (bayseian security games)
        print("solving part 3")
        self.p3_dobbs = Dobbs(self.bayse_sec_norm_game)
        self.p3_multLP = MultipleLP(self.bayse_sec_norm_hars_game)
        self.p3_multSingLP = Multiple_SingleLP(self.bayse_sec_game)
        self.p3_hbgs = HBGS(self.bayse_sec_game)
        self.p3_hbgs_origami = HBGS(self.bayse_sec_game, True)
        self.p3_hbgs_norm = HBGS(self.bayse_sec_norm_game)

        self.p3_dobbs.solve()
        self.p3_multLP.solve()
        self.p3_multSingLP.solve()
        self.p3_hbgs.solve()
        self.p3_hbgs_origami.solve()
        self.p3_hbgs_norm.solve()

        # part 4 (bayesian norm_form game)
        print("solving part 4")
        self.p4_dobbs = Dobbs(self.bayse_norm_game)
        self.p4_multLP = MultipleLP(self.bayse_norm_hars_game)
        self.p4_multSingLP = Multiple_SingleLP(self.bayse_norm_game)

        self.p4_dobbs_partial_full = Dobbs(self.bayse_norm_partial_full_game)
        self.p4_multSingLP_partial_full = \
            Multiple_SingleLP(self.bayse_norm_partial_full_game)

        self.p4_dobbs_partial = Dobbs(self.bayse_norm_partial_game)
        self.p4_multSingLP_partial = \
            Multiple_SingleLP(self.bayse_norm_partial_game)

        self.p4_hbgs = HBGS(self.bayse_norm_game)

        self.p4_dobbs.solve()
        self.p4_multLP.solve()
        self.p4_multSingLP.solve()
        self.p4_dobbs_partial.solve()
        self.p4_dobbs_partial_full.solve()
        self.p4_multSingLP_partial_full.solve()
        self.p4_dobbs_partial.solve()
        self.p4_multSingLP_partial.solve()
        self.p4_hbgs.solve()

        # part 5
        print("solving part 5")
        self.p5_dobbs = Dobbs(self.norm_game)
        self.p5_multLP = MultipleLP(self.norm_game)
        self.p5_multSingLP = Multiple_SingleLP(self.norm_game)

        self.p5_dobbs.solve()
        self.p5_multLP.solve()
        self.p5_multSingLP.solve()

    def test_p1(self):
        """
        Test if opt_defender_payoff is the same across all solutions
        """

        self.assertAlmostEqual(self.p1_dobbs.opt_defender_payoff,
                               self.p1_eraser.opt_defender_payoff,
                               places=1)
        self.assertAlmostEqual(self.p1_dobbs.opt_defender_payoff,
                               self.p1_multLP.opt_defender_payoff,
                               places=1)
        self.assertAlmostEqual(self.p1_dobbs.opt_defender_payoff,
                               self.p1_origami.opt_defender_payoff,
                               places=1)
        self.assertAlmostEqual(self.p1_dobbs.opt_defender_payoff,
                               self.p1_origami_milp.opt_defender_payoff,
                               places=1)
        self.assertAlmostEqual(self.p1_dobbs.opt_defender_payoff,
                               self.p1_multSingLP_sec_game.opt_defender_payoff,
                               places=1)
        self.assertAlmostEqual(self.p1_dobbs.opt_defender_payoff,
                               self.p1_multSingLP_sec_norm_game.\
                               opt_defender_payoff,
                               places=1)
        self.assertAlmostEqual(self.p1_dobbs.opt_defender_payoff,
                               self.p1_multSingLP_sec_norm_hars_game.\
                               opt_defender_payoff,
                               places=1)

    def test_p2(self):
        """
        Test if solvers taking compact representations of large games
        are in agreement.
        """
        # test that every opt_target is the same for all solvers
        ori_target = self.p2_large_origami.opt_attacked_target
        ori_milp_target = self.p2_large_origami_milp.opt_attacked_target
        ers_target = self.p2_large_eraser.opt_attacked_target

        print("ORIGAMI SOL: {}".format(self.p2_large_origami.solution_time))
        print("ORIGAMI OH SOL: {}".format(
            self.p2_large_origami.solution_time_with_overhead))
        print("ORI_MILP SOL: {}".format(
            self.p2_large_origami_milp.solution_time))
        print("ORI_MILP OH SOL: {}".format(
            self.p2_large_origami_milp.solution_time_with_overhead))

        self.assertEqual(ori_target,
                         ori_milp_target,
                         msg="opt target disagree: origami vs. origami_milp")
        self.assertEqual(ori_milp_target,
                         ers_target,
                         msg="opt target disagree: origami_milp vs. eraser")

        # test that coverage is the same for attacked target
        self.assertAlmostEqual(
            self.p2_large_origami.opt_coverage[ori_target],
            self.p2_large_origami_milp.opt_coverage[ori_milp_target],
            places=1,
            msg="cov for attacked target disagree: origami vs. origami_milp")

        self.assertAlmostEqual(
            self.p2_large_origami.opt_coverage[ori_target],
            self.p2_large_eraser.opt_coverage[ers_target],
            places=1,
            msg="cov for attacked target disagree: origami vs. eraser")
        # test that payoff is the same
        self.assertAlmostEqual(self.p2_large_origami.opt_defender_payoff,
                               self.p2_large_origami_milp.opt_defender_payoff,
                               places=1,
                               msg="payoff disagreement: orig vs. orig-milp")
        self.assertAlmostEqual(self.p2_large_origami.opt_defender_payoff,
                               self.p2_large_eraser.opt_defender_payoff,
                               places=1,
                               msg="payoff disagreement: ori vs. eraser")

        # test that attackset are the same for origami and origami-milp
        self.assertEqual(
            len(self.p2_large_origami.opt_attack_set),
            len(self.p2_large_origami_milp.opt_attack_set),
            msg="attackset diff. length: origami vs. origami-milp")

    def test_p3(self):
        """
        Test if opt_defender_payoff is the same across all solutions
        """
        self.assertAlmostEqual(self.p3_dobbs.opt_defender_payoff,
                               self.p3_multLP.opt_defender_payoff,
                               places=1)
        self.assertAlmostEqual(self.p3_dobbs.opt_defender_payoff,
                               self.p3_multSingLP.opt_defender_payoff,
                               places=1)
        self.assertAlmostEqual(self.p3_hbgs.opt_defender_payoff,
                               self.p3_dobbs.opt_defender_payoff,
                               places=1)
        self.assertAlmostEqual(self.p3_hbgs_origami.opt_defender_payoff,
                               self.p3_dobbs.opt_defender_payoff,
                               places=1)
        self.assertAlmostEqual(self.p3_hbgs_norm.opt_defender_payoff,
                               self.p3_dobbs.opt_defender_payoff,
                               places=1)

    def test_p4(self):
        """
        Test if bayesian normal form game solvers are in agreement.
        """
        # print("sol tim, dob, mltLP vs. Singl")
        # print(self.p4_dobbs.solution_time)
        # print(self.p4_multLP.solution_time)
        # print(self.p4_multSingLP.solution_time)

        # test that the expected opt defender payoff is the same
        self.assertAlmostEqual(self.p4_dobbs.opt_defender_payoff,
                               self.p4_multLP.opt_defender_payoff,
                               places=1)
        self.assertAlmostEqual(self.p4_dobbs.opt_defender_payoff,
                               self.p4_multSingLP.opt_defender_payoff,
                               places=1)
        self.assertAlmostEqual(self.p4_dobbs_partial_full.opt_defender_payoff,
                               self.p4_multSingLP_partial_full.\
                               opt_defender_payoff,
                               places=1)
        self.assertAlmostEqual(self.p4_dobbs_partial.opt_defender_payoff,
                               self.p4_multSingLP_partial.opt_defender_payoff,
                               places=1)
        self.assertAlmostEqual(self.p4_hbgs.opt_defender_payoff,
                               self.p4_dobbs.opt_defender_payoff,
                               places=1)
        # test that opt defender strat. yields the same attacker pure strategy
        self.assertSequenceEqual(self.p4_dobbs.opt_attacker_pure_strategy,
                                 self.p4_multSingLP.opt_attacker_pure_strategy)

        # self.assertSequenceEqual(self.p4_dobbs.opt_attacker_pure_strategy,
        #                          self.bayse_norm_hars_game.\
        #                          attacker_pure_strategy_tuples[self.p4_multLP.\
        #                        opt_attacker_pure_strategy])

    def test_p5(self):
        """
        Test agreement between all solvers of non-bayesian normal form games.
        """
        # test that the expected opt defender payoff is the same
        self.assertAlmostEqual(self.p5_dobbs.opt_defender_payoff,
                               self.p5_multLP.opt_defender_payoff,
                               places=1)
        self.assertAlmostEqual(self.p5_dobbs.opt_defender_payoff,
                               self.p5_multSingLP.opt_defender_payoff,
                               places=1)
        # test that opt defender strat. yields the same attacker pure strategy
        self.assertSequenceEqual(self.p5_dobbs.opt_attacker_pure_strategy,
                                 self.p5_multSingLP.opt_attacker_pure_strategy)
        self.assertEqual(self.p5_dobbs.opt_attacker_pure_strategy[0],
                         self.p5_multLP.opt_attacker_pure_strategy)
コード例 #16
0
ファイル: api.py プロジェクト: tofler/toflerdb
def _erase_nodes_by_ids(node_ids, author=None):
    ers = Eraser(author=author)
    ers.erase_nodes(node_ids)