コード例 #1
0
def test_get_shuffling_is_complete(activated_genesis_validators,
                                   slots_per_epoch, target_committee_size,
                                   committee_config, epoch):
    shuffling = get_shuffling(
        seed=b'\x35' * 32,
        validators=activated_genesis_validators,
        epoch=epoch,
        committee_config=committee_config,
    )

    assert len(shuffling) == slots_per_epoch
    assert len(shuffling) > 0
    for committee in shuffling:
        assert len(committee) <= target_committee_size
        assert len(committee) > 0
    validator_indices = tuple(
        itertools.chain([
            validator_index for committee in shuffling
            for validator_index in committee
        ]))
    assert isdistinct(validator_indices)
    activated_genesis_validator_indices = tuple(
        index for index in range(len(activated_genesis_validators)))
    assert sorted(validator_indices) == sorted(
        activated_genesis_validator_indices)
コード例 #2
0
def test_get_shuffling_cache(activated_genesis_validators, committee_config,
                             epoch):
    start_time = time.time()
    get_shuffling(
        seed=b'\x55' * 32,
        validators=activated_genesis_validators,
        epoch=epoch,
        committee_config=committee_config,
    )
    one_shuffle_time = time.time() - start_time

    start_time = time.time()
    for _ in range(100):
        get_shuffling(
            seed=b'\x66' * 32,
            validators=activated_genesis_validators,
            epoch=epoch,
            committee_config=committee_config,
        )
    one_hundred_shuffles_time = time.time() - start_time
    assert one_hundred_shuffles_time < one_shuffle_time * 2
コード例 #3
0
def test_get_crosslink_committees_at_slot(
        monkeypatch, genesis_slot, n_validators_state, current_slot, slot,
        slots_per_epoch, target_committee_size, shard_count, genesis_epoch,
        committee_config, registry_change, should_reseed,
        previous_shuffling_epoch, current_shuffling_epoch, shuffling_epoch):
    # Mock generate_seed
    new_seed = b'\x88' * 32

    def mock_generate_seed(state, epoch, committee_config):
        return new_seed

    monkeypatch.setattr('eth2.beacon.helpers.generate_seed',
                        mock_generate_seed)

    state = n_validators_state.copy(
        slot=current_slot,
        previous_shuffling_epoch=previous_shuffling_epoch,
        current_shuffling_epoch=current_shuffling_epoch,
        previous_shuffling_seed=b'\x11' * 32,
        current_shuffling_seed=b'\x22' * 32,
    )

    crosslink_committees_at_slot = get_crosslink_committees_at_slot(
        state=state,
        slot=slot,
        committee_config=committee_config,
        registry_change=registry_change,
    )
    assert len(crosslink_committees_at_slot) > 0
    for crosslink_committee in crosslink_committees_at_slot:
        committee, shard = crosslink_committee
        assert len(committee) > 0
        assert shard < shard_count

    #
    # Check shuffling_start_shard
    #
    offset = slot % slots_per_epoch

    result_slot_start_shard = crosslink_committees_at_slot[0][1]

    current_committees_per_epoch = get_current_epoch_committee_count(
        state=state,
        shard_count=shard_count,
        slots_per_epoch=slots_per_epoch,
        target_committee_size=target_committee_size,
    )

    if registry_change:
        committees_per_epoch = current_committees_per_epoch
        shuffling_start_shard = (state.current_shuffling_start_shard +
                                 current_committees_per_epoch) % shard_count
    elif should_reseed:
        committees_per_epoch = get_next_epoch_committee_count(
            state=state,
            shard_count=shard_count,
            slots_per_epoch=slots_per_epoch,
            target_committee_size=target_committee_size,
        )
        shuffling_start_shard = state.current_shuffling_start_shard
    else:
        committees_per_epoch = current_committees_per_epoch
        shuffling_start_shard = state.current_shuffling_start_shard

    committees_per_slot = committees_per_epoch // slots_per_epoch
    assert result_slot_start_shard == (
        shuffling_start_shard + committees_per_slot * offset) % shard_count

    #
    # Check seed
    #
    epoch = slot_to_epoch(slot, slots_per_epoch)
    current_epoch = state.current_epoch(slots_per_epoch)
    previous_epoch = state.previous_epoch(slots_per_epoch)
    next_epoch = current_epoch + 1

    if epoch == current_epoch:
        seed = state.current_shuffling_seed
    elif epoch == previous_epoch:
        seed = state.previous_shuffling_seed
    elif epoch == next_epoch:
        if registry_change or should_reseed:
            seed = new_seed
        else:
            seed = state.current_shuffling_seed

    shuffling = get_shuffling(
        seed=seed,
        validators=state.validator_registry,
        epoch=shuffling_epoch,
        committee_config=committee_config,
    )
    assert shuffling[committees_per_slot *
                     offset] == crosslink_committees_at_slot[0][0]