コード例 #1
0
def embed_label(model, face, side, label, glyph):
    # transform face to shape (into which we will embed the label)
    transform = MtxMath.conv_to_euclid(VecMath.rotate_fromto_matrix(face._norm, np.array([0., 0., 1.])))
    vertices = [transform * euclid.Point3(v[0], v[1], v[2]) for v in face._vertices]
    target_path = svg.Path.from_shape(svg.Shape([np.array([v[0], v[1]]) for v in vertices]))

    # render label into path
    label_path = svg.Path.combine([(glyph[int(c)], np.array([1., 0.])) for c in label])

    # move/scale label to fit into target triangle
    p, s, r = fit_rect_in_triangle(vertices, side, label_path._bbox)
    label_path.scale(s[0], s[1])
    pivot = label_path._bbox._center+np.array([0, label_path._bbox._size[1]*-.5])
    label_path.rotate(r, anchor=pivot)
    label_path.translate(p-pivot)

    # embed the label
    embedded_model = target_path.embed([label_path.triangulate(z=vertices[0].z)], group_name='svg', z=vertices[0].z)
    embedded_model.transform(transform.inverse())

    # (optional) extrude the label
    embedded_model.get_group('svg')._material._diffuse = [1., 0., 0.]
    embedded_model.extrude(-.5, faces=embedded_model.get_group('svg')._faces)

    # replace initial face with new 'labeled face'
    model.remove_face(face)
    model.merge(embedded_model)

    return embedded_model
コード例 #2
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def write_obj_normals(file, model, transform):
    """Write vertex normals to obj file"""
    file.write(f'\n')
    for face in model._faces:
        n = transform * euclid.Point3(face._norm[0], face._norm[1],
                                      face._norm[2]).normalized()
        file.write('vn %.4f %.4f %.4f\n' % tuple(n[:3]))
コード例 #3
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def get_path_from_face(face):
    transform = MtxMath.conv_to_euclid(
        VecMath.rotate_fromto_matrix(face._norm, np.array([0., 0., 1.])))
    vertices = [
        transform * euclid.Point3(v[0], v[1], v[2]) for v in face._vertices
    ]
    path = svg.Path.from_shape(
        svg.Shape([np.array([v[0], v[1]]) for v in vertices]))
    return path, transform
コード例 #4
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ファイル: Visualizer.py プロジェクト: yannicksuter/faceter
    def add_model(self, model):
        center = model._center
        self.translate(-center[0], -center[1], -center[2])
        for group in model._groups:
            vertices = []
            normals = []
            for face in group._faces:
                for tv in face._vertices:
                    v = self._transforms * euclid.Point3(tv[0], tv[1], tv[2])
                    vertices.extend(v[:])
                    n = self._transforms * euclid.Point3(face._norm[0], face._norm[1], face._norm[2]).normalized()
                    normals.extend(n[:])

            material = Material(group._material._name)
            material.diffuse = group._material._diffuse
            self._batch.add(len(vertices) // 3,
                      GL_TRIANGLES,
                      material,
                      ('v3f/static', tuple(vertices)),
                      ('n3f/static', tuple(normals)),
                      )
コード例 #5
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def write(model, filename, orientation_vec=None):
    """Rotate and center object to lay flat on the heat-bead"""
    model._update()

    if orientation_vec is None:
        transform = euclid.Matrix4.new_translate(-model._center[0],
                                                 -model._center[1],
                                                 -model._center[2])
    else:
        transform = MtxMath.conv_to_euclid(
            VecMath.rotate_fromto_matrix(orientation_vec,
                                         np.array([0., 0., -1.])))
        n = transform * euclid.Point3(-model._center[0], -model._center[1],
                                      -model._center[2])
        transform = euclid.Matrix4.new_translate(n.x, n.y, n.z) * transform

    write_obj(model, filename, transform=transform)
コード例 #6
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    b = height * 0.5
    n = euclid.Vector2(side.v[1], side.v[0]).normalized()

    position = side.p + side.v * .5 - 2 * n
    rotation = rotation_angle(n, euclid.Vector2(0., rectangle._size[1]))
    scaling = euclid.Point2(0.1, 0.1)

    return position, scaling, rotation


if __name__ == "__main__":
    label = '726'
    model = Model()

    vertices = [
        euclid.Point3(128.36, -3.32, -13.75),
        euclid.Point3(129.77, 91.40, -13.75),
        euclid.Point3(103.81, 61.64, -13.75)
    ]
    target_path = svg.Path.from_shape(
        svg.Shape([np.array([v[0], v[1]]) for v in vertices]))

    # render label into path
    glyph = svg.Path.read(f'./example/svg/0123.svg', flip_y=True)
    label_path = svg.Path.combine([(glyph[int(c)], np.array([1., 0.]))
                                   for c in label])
    p, s, r = fit_rect_in_triangle(vertices, 1, label_path._bbox)

    label_path.scale(s[0], s[1])
    pivot = label_path._bbox._center + np.array(
        [0, label_path._bbox._size[1] * -.5])
コード例 #7
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def write_obj_vertices(file, model, transform):
    """Write vertices to obj file"""
    file.write(f'\n')
    for v in model._vertices:
        vertex = transform * euclid.Point3(v[0], v[1], v[2])
        file.write('v %.4f %.4f %.4f\n' % tuple(vertex[:3]))