def Update(self): BaseSpaceCamera.Update(self) if self.model and self.model.translationCurve: atPos = self.model.translationCurve.value diff = geo2.Vec3Subtract(atPos, self._atPosition) self.atPosition = atPos self.eyePosition = geo2.Vec3Add(self.eyePosition, diff)
def Update(self): BaseSpaceCamera.Update(self) if IsDynamicCameraMovementEnabled(): self.SetFovTarget(self.GetDynamicFov()) ball = GetBall(self.ego) if ball: self.SetAtPosition(GetBallPosition(ball))
def Update(self): self._UpdateAnchorPosition() BaseSpaceCamera.Update(self) if not self.lookAtBall or not self.ego: return zoomProp = self.GetZoomProportion() self._UpdateAtOffset() self._UpdateEyeOffset() newAtPos = self.GetTrackPosition(self.lookAtBall) atDiff = geo2.Vec3Subtract(newAtPos, self._atPosition) self.SetAtPosition(newAtPos) if self.IsChasing(): self.SetEyePosition( self.trackLerper.GetValue(self._eyePosition, self.GetChaseEyePosition())) elif self.IsTracking(): self.SetEyePosition( self.trackLerper.GetValue(self._eyePosition, self.GetTrackingEyePosition())) else: prop = self._GetEyePosDriftProporition() eyeOffset = geo2.Vec3Scale(atDiff, prop) self.SetEyePosition(geo2.Vec3Add(self._eyePosition, eyeOffset)) if not self.IsInTransit(): if self.GetItemID() == self.ego or self.IsTracking( ) or self.IsChasing(): self.SetZoom(zoomProp) self.EnforceMinZoom() if not self.isManualFovEnabled and IsDynamicCameraMovementEnabled(): self.SetFovTarget(self.GetDynamicFov())
def Update(self): BaseSpaceCamera.Update(self) if not session.solarsystemid: return if not self.trackBall: self.UpdateTrackBall() if self.trackBall and getattr( self.trackBall, 'model', None) and hasattr( self.trackBall.model.rotationCurve, 'value'): self.UpdateUpDirection() self.UpdateAtEyePositions() self.UpdateInSceneContainer() if self.trackBall and self.trackBall.id != self.ego: uthread.new( sm.GetService('sceneManager').SetPrimaryCamera, evecamera.CAM_SHIPORBIT)
def Update(self): BaseSpaceCamera.Update(self) if not session.solarsystemid: return if self.IsActiveOrTrackingShipWarping() and not self.IsAttached(): self.LookAt(self.ego) if self.positionAnimator.GetItemID(): self.positionAnimator.Update() if self.IsTracking(): atPos = self.GetTrackingAtPosition() else: atPos = self.positionAnimator.GetAtPosition() self.SetAtPosition(atPos) self.SetEyePosition(self.positionAnimator.GetEyePosition()) if self.IsAttached(): self._EnforceMaximumDistanceAttached() else: self._EnforceMaximumDistanceDetached()