def add_default_commands(self): """Add selected Evennia built-in commands""" from evennia.commands.default import (account, building, system, admin, comms) # Player-specific commands self.add(account.CmdOOCLook()) self.add(account.CmdIC()) self.add(account.CmdOOC()) self.add(account.CmdOption()) self.add(account.CmdQuit()) self.add(account.CmdPassword()) self.add(account.CmdColorTest()) self.add(account.CmdQuell()) self.add(building.CmdExamine()) # system commands self.add(system.CmdReset()) self.add(system.CmdShutdown()) self.add(system.CmdPy()) # Admin commands self.add(admin.CmdDelAccount()) self.add(admin.CmdNewPassword()) # Comm commands self.add(comms.CmdAddCom()) self.add(comms.CmdDelCom()) self.add(comms.CmdCemit()) self.add(comms.CmdIRC2Chan()) self.add(comms.CmdRSS2Chan())
def at_cmdset_creation(self): "Populates the cmdset" # Account-specific commands self.add(account.CmdOOCLook()) self.add(account.CmdIC()) self.add(account.CmdOOC()) self.add(account.CmdCharCreate()) self.add(account.CmdCharDelete()) # self.add(account.CmdSessions()) self.add(account.CmdWho()) self.add(account.CmdOption()) self.add(account.CmdQuit()) self.add(account.CmdPassword()) self.add(account.CmdColorTest()) self.add(account.CmdQuell()) self.add(account.CmdStyle()) # nicks self.add(general.CmdNick()) # testing self.add(building.CmdExamine()) # Help command self.add(help.CmdHelp()) # system commands self.add(system.CmdReload()) self.add(system.CmdReset()) self.add(system.CmdShutdown()) self.add(system.CmdPy()) # Admin commands self.add(admin.CmdNewPassword()) # Comm commands self.add(comms.CmdAddCom()) self.add(comms.CmdDelCom()) self.add(comms.CmdAllCom()) self.add(comms.CmdChannels()) self.add(comms.CmdCdestroy()) self.add(comms.CmdChannelCreate()) self.add(comms.CmdClock()) self.add(comms.CmdCBoot()) self.add(comms.CmdCemit()) self.add(comms.CmdCWho()) self.add(comms.CmdCdesc()) self.add(comms.CmdPage()) self.add(comms.CmdIRC2Chan()) self.add(comms.CmdIRCStatus()) self.add(comms.CmdRSS2Chan()) self.add(comms.CmdGrapevine2Chan())
def at_cmdset_creation(self): # Player OOC commands self.add(CmdOOCLook()) self.add(player.CmdIC()) self.add(player.CmdOOC()) self.add(player.CmdCharCreate()) # Player-specific commands self.add(player.CmdWho()) self.add(player.CmdOption()) self.add(player.CmdQuit()) self.add(player.CmdPassword()) self.add(player.CmdColorTest()) self.add(player.CmdQuell()) # testing self.add(building.CmdExamine()) # Help command self.add(help.CmdHelp()) # system commands self.add(system.CmdReload()) self.add(system.CmdReset()) self.add(system.CmdShutdown()) self.add(system.CmdPy()) # Admin commands self.add(admin.CmdDelPlayer()) self.add(admin.CmdNewPassword()) # Comm commands self.add(comms.CmdAddCom()) self.add(comms.CmdDelCom()) self.add(comms.CmdAllCom()) self.add(comms.CmdChannels()) self.add(comms.CmdCdestroy()) self.add(comms.CmdChannelCreate()) self.add(comms.CmdClock()) self.add(comms.CmdCBoot()) self.add(comms.CmdCemit()) self.add(comms.CmdCWho()) self.add(comms.CmdCdesc()) self.add(comms.CmdPage()) self.add(comms.CmdIRC2Chan()) self.add(comms.CmdRSS2Chan())
def at_cmdset_creation(self): """ Populates the cmdset """ super(CharacterCmdSet, self).at_cmdset_creation() # # any commands you add below will overload the default ones. # self.add(command.CmdWear()) self.add(command.CmdRemove()) self.add(command.CmdScore()) self.add(command.CmdInventory()) self.add(command.CmdWield()) self.add(command.CmdUnwield()) self.add(command.CmdSecure()) self.add(command.CmdDetach()) self.add(command.CmdSkin()) self.add(command.CmdMap()) self.add(command.CmdDrawMap()) self.add(command.CmdWalkTo()) self.add(command.CmdStat()) self.add(command.CmdFollow()) self.add(command.CmdLose()) # Misc self.add(gametime.CmdTime()) self.add(command.CmdHonors()) #self.add(command.MobCalm()) # Comm commands self.add(comms.CmdAddCom()) self.add(comms.CmdDelCom()) self.add(comms.CmdAllCom()) self.add(comms.CmdChannels()) self.add(comms.CmdCdestroy()) self.add(comms.CmdChannelCreate()) self.add(comms.CmdClock()) self.add(comms.CmdCBoot()) self.add(comms.CmdCemit()) self.add(comms.CmdCWho()) self.add(comms.CmdCdesc()) self.add(comms.CmdPage()) self.add(comms.CmdIRC2Chan()) self.add(comms.CmdIRCStatus()) self.add(comms.CmdRSS2Chan()) # TCN: Melee (basic combat skills) go here self.add(melee.CmdAssess2()) self.add(melee.CmdWielded()) self.add(melee.CmdAttack()) self.add(melee.CmdDefend()) self.add(melee.CmdFeint()) self.add(melee.CmdMaul()) self.add(melee.CmdStop()) # ASH: Fae_Magic skills start here self.add(fae_magic.Regeneration()) self.add(fae_magic.Mend()) self.add(fae_magic.FaeFire()) self.add(fae_magic.Web()) self.add(fae_magic.Wisp()) self.add(fae_magic.Circle()) self.add(fae_magic.Pierce()) # TCN: Default exit error commands (incomplete) self.add(movecommands.CmdExitErrorNorth()) self.add(movecommands.CmdExitErrorEast()) self.add(movecommands.CmdExitErrorSouth()) self.add(movecommands.CmdExitErrorWest()) self.add(movecommands.CmdExitErrorNorthWest()) self.add(movecommands.CmdExitErrorNorthEast()) self.add(movecommands.CmdExitErrorSouthWest()) self.add(movecommands.CmdExitErrorSouthEast()) self.add(movecommands.CmdExitErrorUp()) self.add(movecommands.CmdExitErrorDown()) # TCN: emotes.py self.add(emotes.CmdSmile()) self.add(emotes.CmdGrin()) self.add(emotes.CmdBow()) self.add(emotes.CmdKneel()) self.add(emotes.CmdBeg()) self.add(emotes.CmdPray()) self.add(emotes.CmdAnger()) self.add(emotes.CmdSmirk()) self.add(emotes.CmdNod()) self.add(emotes.CmdShake()) self.add(emotes.CmdSalute()) self.add(emotes.CmdWink()) self.add(emotes.CmdDance()) self.add(emotes.CmdPat()) self.add(emotes.CmdWince()) self.add(emotes.CmdApologize()) self.add(emotes.CmdThank()) self.add(emotes.CmdLaugh()) self.add(emotes.CmdWave()) self.add(emotes.CmdCurtsey()) self.add(emotes.CmdHug()) self.add(emotes.CmdKiss()) self.add(emotes.CmdFrown()) self.add(emotes.CmdMutter()) self.add(emotes.CmdScream()) self.add(emotes.CmdWhine()) self.add(emotes.CmdPoke()) self.add(emotes.CmdTear()) self.add(emotes.CmdCry()) self.add(emotes.CmdPoint()) self.add(emotes.CmdFacepalm()) self.add(emotes.CmdParagon()) self.add(emotes.CmdSmooth()) self.add(emotes.CmdFistBump()) self.add(emotes.CmdHi()) self.add(emotes.CmdHeh()) self.add(emotes.CmdOK()) self.add(emotes.CmdYo()) self.add(emotes.CmdPonder()) self.add(emotes.CmdShrug()) self.add(emotes.CmdGreet()) self.add(emotes.CmdPet())