def queue(user, target): user.BC.UI.create_message(Symbioism.name()) user.attr['sp'] -= db.Skill.dic[Symbioism.name()].spCost lastAnim = user.spr.curAnim user.BC.eventQueue.queue(event.ChangeAnimation(user.spr, "idle")) user.BC.eventQueue.queue(event.JumpInPlace(user.BC.eventQueue, user.spr)) user.BC.eventQueue.queue(event.JumpInPlace(user.BC.eventQueue, user.spr)) user.BC.eventQueue.queue(Symbioism(user, target)) user.BC.eventQueue.queue(event.ChangeAnimation(user.spr, lastAnim))
def queue(user, targets): lastAnim = user.spr.curAnim user.BC.eventQueue.queue(event.ChangeAnimation(user.spr, "idle")) user.BC.eventQueue.queue(event.BattlerStepForward(user, 2)) user.BC.eventQueue.queue(event.PlayAnimation(user.spr, "attack")) user.BC.eventQueue.queue(Finale(user, targets)) user.BC.eventQueue.queue(event.ChangeAnimation(user.spr, "idle")) user.BC.eventQueue.queue(event.BattlerReturn(user)) user.BC.eventQueue.queue(event.ChangeAnimation(user.spr, lastAnim))
def queue(user, target): user.BC.UI.create_message(Adagio.name()) lastAnim = user.spr.curAnim user.BC.eventQueue.queue(event.ChangeAnimation(user.spr, "idle")) user.BC.eventQueue.queue(event.JumpInPlace(user.BC.eventQueue, user.spr)) user.BC.eventQueue.queue(event.BattlerStepForward(user, 2)) user.BC.eventQueue.queue(event.PlayAnimation(user.spr, "attack")) user.BC.eventQueue.queue(Adagio(user, target)) user.BC.eventQueue.queue(event.ChangeAnimation(user.spr, "idle")) user.BC.eventQueue.queue(event.BattlerReturn(user)) user.BC.eventQueue.queue(event.ChangeAnimation(user.spr, lastAnim))
def queue(user, target): lastAnim = user.spr.curAnim user.attr['sp'] -= db.Skill.dic["Double Cut"].spCost user.BC.eventQueue.queue(event.ChangeAnimation(user.spr, "idle")) user.BC.eventQueue.queue(event.JumpInPlace(user.BC.eventQueue, user.spr)) user.BC.eventQueue.queue(event.BattlerStepForward(user, 2)) user.BC.eventQueue.queue(event.PlayAnimation(user.spr, "attack")) user.BC.eventQueue.queue(Attack(user, target)) user.BC.eventQueue.queue(event.ChangeAnimation(user.spr, lastAnim)) user.BC.eventQueue.queue(event.PlayAnimation(user.spr, "attack")) user.BC.eventQueue.queue(Attack(user, target)) user.BC.eventQueue.queue(event.ChangeAnimation(user.spr, "idle")) user.BC.eventQueue.queue(event.BattlerReturn(user)) user.BC.eventQueue.queue(event.ChangeAnimation(user.spr, lastAnim))