def __init__(self, game, gameView): super(GameWindow, self).__init__() stretchA = (1000 - 618) * (1000 - 618) stretchB = 1000000 - stretchA layout = QGridLayout(self) layout.setColumnStretch(0, stretchB) layout.setColumnStretch(1, stretchA) leftLayout = QGridLayout() leftLayout.setRowStretch(0, stretchB) leftLayout.setRowStretch(1, stretchA) rightLayout = QGridLayout() rightLayout.setRowStretch(0, stretchA) rightLayout.setRowStretch(1, stretchB) layout.addLayout(leftLayout, 0, 0) layout.addLayout(rightLayout, 0, 1) self.game = game self.game.playersUpdated.connect(self._onPlayersUpdated) gameView.player = game.connectionManager.player gameView.attackInitiated.connect(self.game._onAttackInitiated) self.gameView = GameViewWrapper(gameView) self.eventBox = EventBox() self.countryBox = CountryInfoBox(self) self.statBox = StatBox(gameView) self.lose = Title('YOU LOSE', 100) self.win = Title('YOU WIN', 100) self.lose.setParent(self) self.win.setParent(self) self.lose.raise_() self.win.raise_() self.lose.hide() self.win.hide() self.eventBox.setColor(QColor(Qt.black)) self.countryBox.setColor(QColor(Qt.gray)) self.statBox.setColor(QColor(Qt.gray)) leftLayout.addWidget(self.gameView, 0, 0) leftLayout.addWidget(self.eventBox, 1, 0) rightLayout.addWidget(self.statBox, 0, 0) rightLayout.addWidget(self.countryBox, 1, 0) gameView.hoverCountry.connect(self.countryBox.updateCountry) gameView.ownerChanged.connect(self.statBox.refresh) game.gameEvent.connect(self.eventBox.addEvent) game.gameLose.connect(self._triggerLose) game.gameWin.connect(self._triggerWin)