async def sow(cmd): user_data = EwUser(member=cmd.message.author) if user_data.life_state == ewcfg.life_state_shambler: response = "You lack the higher brain functions required to {}.".format( cmd.tokens[0]) return await fe_utils.send_message( cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response)) # check if the user has a farming tool equipped weapon_item = EwItem(id_item=user_data.weapon) weapon = static_weapons.weapon_map.get( weapon_item.item_props.get("weapon_type")) has_tool = False if weapon is not None: if ewcfg.weapon_class_farming in weapon.classes: has_tool = True # Checking availability of sow action if user_data.life_state != ewcfg.life_state_juvenile: response = "Only Juveniles of pure heart and with nothing better to do can farm." elif cmd.message.channel.name not in [ ewcfg.channel_jr_farms, ewcfg.channel_og_farms, ewcfg.channel_ab_farms ]: response = "The cracked, filthy concrete streets around you would be a pretty terrible place for a farm. Try again on more arable land." else: poi = poi_static.id_to_poi.get(user_data.poi) district_data = EwDistrict(district=poi.id_poi, id_server=user_data.id_server) if district_data.is_degraded(): response = "{} has been degraded by shamblers. You can't {} here anymore.".format( poi.str_name, cmd.tokens[0]) return await fe_utils.send_message( cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response)) if user_data.poi == ewcfg.poi_id_jr_farms: farm_id = ewcfg.poi_id_jr_farms elif user_data.poi == ewcfg.poi_id_og_farms: farm_id = ewcfg.poi_id_og_farms else: # if it's the farm in arsonbrook farm_id = ewcfg.poi_id_ab_farms farm = EwFarm(id_server=cmd.guild.id, id_user=cmd.message.author.id, farm=farm_id) if farm.time_lastsow > 0: response = "You’ve already sown something here. Try planting in another farming location. If you’ve planted in all three farming locations, you’re shit out of luck. Just wait, asshole." else: it_type_filter = None # gangsters can only plant poudrins if cmd.tokens_count > 1 and user_data.life_state == ewcfg.life_state_juvenile: item_search = ewutils.flattenTokenListToString(cmd.tokens[1:]) # if the item selected was a vegetable, use a food only filter in find_item for v in static_food.vegetable_list: if item_search in v.id_food or item_search in v.str_name: it_type_filter = ewcfg.it_food break else: item_search = "slimepoudrin" item_sought = bknd_item.find_item( item_search=item_search, id_user=cmd.message.author.id, id_server=cmd.guild.id if cmd.guild is not None else None, item_type_filter=it_type_filter) if item_sought == None: response = "You don't have anything to plant! Try collecting a poudrin." else: slimes_onreap = ewcfg.reap_gain item_data = EwItem(id_item=item_sought.get("id_item")) if item_data.item_type == ewcfg.it_item: if item_data.item_props.get( "id_item") == ewcfg.item_id_slimepoudrin: vegetable = random.choice(static_food.vegetable_list) slimes_onreap *= 2 elif item_data.item_props.get( "context") == ewcfg.context_slimeoidheart: vegetable = random.choice(static_food.vegetable_list) slimes_onreap *= 2 slimeoid_data = EwSlimeoid( id_slimeoid=item_data.item_props.get("subcontext")) slimeoid_data.delete() else: response = "The soil has enough toxins without you burying your trash here." return await fe_utils.send_message( cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response)) elif item_data.item_type == ewcfg.it_food: food_id = item_data.item_props.get("id_food") vegetable = static_food.food_map.get(food_id) if ewcfg.vendor_farm not in vegetable.vendors: response = "It sure would be nice if {}s grew on trees, but alas they do not. Idiot.".format( item_sought.get("name")) return await fe_utils.send_message( cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response)) elif user_data.life_state != ewcfg.life_state_juvenile: response = "You lack the knowledge required to grow {}.".format( item_sought.get("name")) return await fe_utils.send_message( cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response)) else: response = "The soil has enough toxins without you burying your trash here." return await fe_utils.send_message( cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response)) mutations = user_data.get_mutations() growth_time = ewcfg.crops_time_to_grow if user_data.life_state == ewcfg.life_state_juvenile: growth_time /= 2 if ewcfg.mutation_id_greenfingers in mutations: growth_time /= 1.5 hours = int(growth_time / 60) minutes = int(growth_time % 60) str_growth_time = "{} hour{}{}".format( hours, "s" if hours > 1 else "", " and {} minutes".format(minutes) if minutes > 0 else "") # Sowing response = "You sow a {} into the fertile soil beneath you. It will grow in about {}.".format( item_sought.get("name"), str_growth_time) farm.time_lastsow = int(time.time() / 60) # Grow time is stored in minutes. farm.time_lastphase = int(time.time()) farm.slimes_onreap = slimes_onreap farm.crop = vegetable.id_food farm.phase = ewcfg.farm_phase_sow farm.action_required = ewcfg.farm_action_none farm.sow_life_state = user_data.life_state if ewcfg.mutation_id_greenfingers in mutations: if user_data.life_state == ewcfg.life_state_juvenile: farm.sow_life_state = ewcfg.farm_life_state_juviethumb else: farm.sow_life_state = ewcfg.farm_life_state_thumb bknd_item.item_delete( id_item=item_sought.get('id_item')) # Remove Poudrins farm.persist() await fe_utils.send_message( cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
async def reap(cmd): user_data = EwUser(member=cmd.message.author) if user_data.life_state == ewcfg.life_state_shambler: response = "You lack the higher brain functions required to {}.".format( cmd.tokens[0]) return await fe_utils.send_message( cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response)) forcereap = False if cmd.tokens[0] == ewcfg.cmd_reap_alt: if cmd.message.author.guild_permissions.administrator: forcereap = True else: return response = "" levelup_response = "" mutations = user_data.get_mutations() cosmetic_abilites = itm_utils.get_cosmetic_abilities( id_user=cmd.message.author.id, id_server=cmd.guild.id) poi = poi_static.id_to_poi.get(user_data.poi) # check if the user has a farming tool equipped weapon_item = EwItem(id_item=user_data.weapon) weapon = static_weapons.weapon_map.get( weapon_item.item_props.get("weapon_type")) has_tool = False if weapon is not None: if ewcfg.weapon_class_farming in weapon.classes: has_tool = True # Checking availability of reap action if user_data.life_state != ewcfg.life_state_juvenile: response = "Only Juveniles of pure heart and with nothing better to do can farm." elif cmd.message.channel.name not in [ ewcfg.channel_jr_farms, ewcfg.channel_og_farms, ewcfg.channel_ab_farms ]: response = "Do you remember planting anything here in this barren wasteland? No, you don’t. Idiot." else: poi = poi_static.id_to_poi.get(user_data.poi) district_data = EwDistrict(district=poi.id_poi, id_server=user_data.id_server) if district_data.is_degraded(): response = "{} has been degraded by shamblers. You can't {} here anymore.".format( poi.str_name, cmd.tokens[0]) return await fe_utils.send_message( cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response)) if user_data.poi == ewcfg.poi_id_jr_farms: farm_id = ewcfg.poi_id_jr_farms elif user_data.poi == ewcfg.poi_id_og_farms: farm_id = ewcfg.poi_id_og_farms else: # if it's the farm in arsonbrook farm_id = ewcfg.poi_id_ab_farms farm = EwFarm(id_server=cmd.guild.id, id_user=cmd.message.author.id, farm=farm_id) if farm.time_lastsow == 0: response = "You missed a step, you haven’t planted anything here yet." else: cur_time_min = time.time() / 60 time_grown = cur_time_min - farm.time_lastsow if farm.phase != ewcfg.farm_phase_reap and not forcereap: response = "Patience is a virtue and you are morally bankrupt. Just wait, asshole." else: # Reaping if (time_grown > ewcfg.crops_time_to_grow * 16) and not forcereap: # about 2 days response = "You eagerly cultivate your crop, but what’s this? It’s dead and wilted! It seems as though you’ve let it lay fallow for far too long. Pay better attention to your farm next time. You gain no slime." farm.time_lastsow = 0 # 0 means no seeds are currently planted farm.persist() else: user_initial_level = user_data.slimelevel slime_gain = farm.slimes_onreap controlling_faction = poi_utils.get_subzone_controlling_faction( user_data.poi, user_data.id_server) if controlling_faction != "" and controlling_faction == user_data.faction: slime_gain *= 2 if has_tool and weapon.id_weapon == ewcfg.weapon_id_hoe: slime_gain *= 1.5 if ewcfg.mutation_id_greenfingers in mutations: slime_gain *= 1.2 if user_data.poi == ewcfg.poi_id_jr_farms: slime_gain = int(slime_gain / 4) # trauma = se_static.trauma_map.get(user_data.trauma) # if trauma != None and trauma.trauma_class == ewcfg.trauma_class_slimegain: # slime_gain *= (1 - 0.5 * user_data.degradation / 100) slime_gain = max(0, round(slime_gain)) response = "You reap what you’ve sown. Your investment has yielded {:,} slime, ".format( slime_gain) # Determine if an item is found. unearthed_item = False unearthed_item_amount = 0 unearthed_item_chance = 50 / ewcfg.unearthed_item_rarity # 1 in 30 chance if ewcfg.mutation_id_lucky in mutations: unearthed_item_chance *= 1.33 # 1 in 22.5 chance if ewcfg.cosmeticAbility_id_lucky in cosmetic_abilites: unearthed_item_chance *= 1.33 # 1 in ~17 chance with both if has_tool and weapon.id_weapon == ewcfg.weapon_id_shovel: # 1 in 6 chance unearthed_item_chance *= 5 if random.random() < unearthed_item_chance: unearthed_item = True unearthed_item_amount = 1 if random.randint( 1, 3) != 1 else 2 # 33% chance of extra drop if unearthed_item == True: # If there are multiple possible products, randomly select one. item = random.choice(vendors.mine_results) item_props = itm_utils.gen_item_props(item) if item is not None: for creation in range(unearthed_item_amount): bknd_item.item_create( item_type=item.item_type, id_user=cmd.message.author.id, id_server=cmd.guild.id, item_props=item_props) if unearthed_item_amount == 1: response += "a {}, ".format(item.str_name) elif unearthed_item_amount == 2: response += "two {}s, ".format(item.str_name) # Determine what crop is grown. vegetable = static_food.food_map.get(farm.crop) if vegetable is None: vegetable = random.choice(static_food.vegetable_list) item_props = itm_utils.gen_item_props(vegetable) # Create and give a bushel of whatever crop was grown, unless it's a metal crop. if item_props.get('id_food') in [ ewcfg.item_id_metallicaps, ewcfg.item_id_steelbeans, ewcfg.item_id_aushucks ]: metallic_crop_ammount = 1 if random.randrange(10) == 0: metallic_crop_ammount = 5 if random.randrange( 2) == 0 else 6 if has_tool and weapon.id_weapon == ewcfg.weapon_id_pitchfork: metallic_crop_ammount *= 2 for vcreate in range(metallic_crop_ammount): bknd_item.item_create( id_user=cmd.message.author.id, id_server=cmd.guild.id, item_type=vegetable.item_type, item_props=item_props) if metallic_crop_ammount == 1: response += "and a single {}!".format( vegetable.str_name) else: response += "and a bushel or two of {}!".format( vegetable.str_name) # if random.randrange(10) == 0: # for vcreate in range(6): # bknd_item.item_create( # id_user=cmd.message.author.id, # id_server=cmd.guild.id, # item_type=vegetable.item_type, # item_props=item_props # ) # # response += "and a bushel of {}!".format(vegetable.str_name) # else: # response += "and a bushel of... hey, what the hell! You didn't reap anything! Must've been some odd seeds..." else: unearthed_vegetable_amount = 3 if has_tool and weapon.id_weapon == ewcfg.weapon_id_pitchfork: unearthed_vegetable_amount *= 2 for vcreate in range(unearthed_vegetable_amount): bknd_item.item_create( id_user=cmd.message.author.id, id_server=cmd.guild.id, item_type=vegetable.item_type, item_props=item_props) response += "and a bushel of {}!".format( vegetable.str_name) levelup_response = user_data.change_slimes( n=slime_gain, source=ewcfg.source_farming) was_levelup = True if user_initial_level < user_data.slimelevel else False # Tell the player their slime level increased. if was_levelup: response += "\n\n" + levelup_response user_data.hunger += ewcfg.hunger_perfarm user_data.persist() farm.time_lastsow = 0 # 0 means no seeds are currently planted farm.persist() # gangsters don't need their roles updated if user_data.life_state == ewcfg.life_state_juvenile: await ewrolemgr.updateRoles(client=cmd.client, member=cmd.message.author) await fe_utils.send_message( cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))