def divide_weaponskill(self, fraction=0, weapon_type=None): # Save the current weapon's skill. if self.weapon != None and self.weapon >= 0: if self.weaponskill == None: self.weaponskill = 0 new_weaponskill = int(self.weaponskill / fraction) ewutils.weaponskills_set(id_server=self.id_server, id_user=self.id_user, weapon=weapon_type, weaponskill=new_weaponskill)
def add_weaponskill(self, n = 0, weapon_type = None): # Save the current weapon's skill if self.weapon != None and self.weapon >= 0: if self.weaponskill == None: self.weaponskill = 0 self.weaponskill += int(n) ewstats.track_maximum(user = self, metric = ewcfg.stat_max_wepskill, value = self.weaponskill) ewutils.weaponskills_set( id_server = self.id_server, id_user = self.id_user, weapon = weapon_type, weaponskill = self.weaponskill )
def persist(self, conn=None, cursor=None): our_cursor = False our_conn = False try: # Get database handles if they weren't passed. if (cursor == None): if (conn == None): conn = ewutils.databaseConnect() our_conn = True cursor = conn.cursor() our_cursor = True self.limit_fix() # Save the object. cursor.execute( "REPLACE INTO users({}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}) VALUES(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)" .format(ewcfg.col_id_user, ewcfg.col_id_server, ewcfg.col_slimes, ewcfg.col_slimelevel, ewcfg.col_stamina, ewcfg.col_totaldamage, ewcfg.col_bounty, ewcfg.col_kills, ewcfg.col_weapon, ewcfg.col_weaponskill, ewcfg.col_trauma, ewcfg.col_slimecredit, ewcfg.col_time_lastkill, ewcfg.col_time_lastrevive, ewcfg.col_id_killer, ewcfg.col_time_lastspar, ewcfg.col_time_expirpvp, ewcfg.col_time_lasthaunt, ewcfg.col_time_lastinvest, ewcfg.col_slimepoudrins, ewcfg.col_weaponname, ewcfg.col_ghostbust, ewcfg.col_inebriation, ewcfg.col_faction), (self.id_user, self.id_server, self.slimes, self.slimelevel, self.stamina, self.totaldamage, self.bounty, self.kills, self.weapon, self.weaponskill, self.trauma, self.slimecredit, self.time_lastkill, self.time_lastrevive, self.id_killer, self.time_lastspar, self.time_expirpvp, self.time_lasthaunt, self.time_lastinvest, self.slimepoudrins, self.weaponname, (1 if self.ghostbust == True else 0), self.inebriation, self.faction)) # Save the current weapon's skill if self.weapon != None and self.weapon != "": if self.weaponskill == None: self.weaponskill = 0 self.weaponname = "" ewutils.weaponskills_set(id_server=self.id_server, id_user=self.id_user, weapon=self.weapon, weaponskill=self.weaponskill, weaponname=self.weaponname, conn=conn, cursor=cursor) if our_cursor: conn.commit() finally: # Clean up the database handles. if (our_cursor): cursor.close() if (our_conn): conn.close()