コード例 #1
0
    def setup_widget(self, events, hero):
        backdrop = SquareSprite()
        backdrop.color = arcade.color.SADDLE_BROWN
        backdrop.width = 245
        backdrop.height = 95
        backdrop.bottomleft = (0, 0)

        attack = Button(text='Attack', events=events)
        haste = Button(text='Haste', events=events)
        ultimate = Button(text='Ultimate', events=events)
        self.sprites.extend([backdrop, attack, ultimate, haste])

        events.click(attack, hero.attack)
        events.click(ultimate, hero.power_up)
        events.click(haste, hero.haste)

        attack.bottomleft = (5, 50)
        haste.bottomleft = (125, 50)
        ultimate.bottomleft = (5, 5)

        self._sequences = {}
        for sprite in self.sprites:
            sprite.alpha = 0
コード例 #2
0
    def setup_widget(self, inverse=False):
        c = arcade.color
        bars = [('health', c.RED), ('stamina', c.BLUE), ('special', c.GREEN)]
        self.bars = {}

        for idx, (bar_name, color) in enumerate(reversed(bars)):
            container = Bar(arcade.color.WHITE, height=23, width=103)
            bar = Bar(color, inverse=inverse)
            bar.topleft = (50, idx * 25)
            container.position = bar.position
            self.sprites.extend([container, bar])
            self.bars[bar_name] = bar

        topleft = 0
        if inverse:
            topleft = 121

        padding = CircleSprite(size=80, color=c.SADDLE_BROWN)
        padding.topleft = (topleft, 55)

        portrait = CircleSprite(size=70, color=c.PERU)
        portrait.topleft = (topleft + 5, 50)

        backdrop = SquareSprite()
        backdrop.color = c.SADDLE_BROWN
        backdrop.width = 108
        backdrop.height = 85
        backdrop.position = self.bars['stamina'].position
        backdropleft = CircleSprite(size=85, color=c.SADDLE_BROWN)
        backdropleft.position = (backdrop.left, backdrop.center_y)
        backdropright = CircleSprite(size=85, color=c.SADDLE_BROWN)
        backdropright.position = (backdrop.right, backdrop.center_y)

        for sprite in [backdrop, backdropright, backdropleft]:
            self.sprites.insert(0, sprite)

        self.sprites.extend([padding, portrait])
コード例 #3
0
    def setup_widget(self, events):
        arcade.set_background_color(arcade.color.SKY_BLUE)

        grass = SquareSprite()
        grass.color = arcade.color.FOREST_GREEN
        grass.width = 500
        grass.height = 200
        grass.bottomleft = (0, 0)
        self.sprites.append(grass)

        class GrassBlade(SquareSprite):
            def __init__(self):
                self.wind = random.random() / 2
                super().__init__()

            def blow_in_the_wind(self, delta):
                self.wind += delta
                if self.wind > 3:
                    self.wind = 0
                elif self.wind > 2.6:
                    self.angle -= delta * 100
                    self.center_x += delta * 10
                elif self.wind > 2.2:
                    self.angle += delta * 100
                    self.center_x -= delta * 10
                elif self.wind > 1.8:
                    self.angle -= delta * 100
                    self.center_x += delta * 10
                elif self.wind > 1.4:
                    self.angle += delta * 100
                    self.center_x -= delta * 10

        for i in range(1100):
            grassblade = GrassBlade()
            grassblade.color = (14, 119, 14)
            grassblade.width = 2
            grassblade.height = 10
            grassblade.bottomleft = (random.randint(0, 500),
                                     random.randint(0, 200))
            self.sprites.append(grassblade)
            events.frame(grassblade.blow_in_the_wind)

        class Cloud(Widget):
            def setup_widget(self):
                base = CircleSprite()
                base.width = 256
                base.height = 64
                base.position = (0, 0)

                top1 = CircleSprite()
                top1.position = (88, 30)

                top2 = CircleSprite()
                top2.scale = 1.3
                top2.position = (20, 50)

                top3 = CircleSprite()
                top3.scale = 0.9
                top3.position = (-50, 20)

                self.sprites.extend([top1, top2, top3, base])
                self.speed = random.randint(50, 100)

            def move(self, delta):
                self.center_x -= delta * self.speed
                if self.center_x < -150:
                    self.center_x = 700

        cloud1 = Cloud()
        cloud1.position = (random.randint(128, 372), 300)
        self.sprites.extend(cloud1.sprites)

        cloud2 = Cloud()
        cloud2.position = (random.randint(128, 372), 400)
        self.sprites.extend(cloud2.sprites)

        cloud3 = Cloud()
        cloud3.position = (random.randint(128, 372), 500)
        self.sprites.extend(cloud3.sprites)

        events.frame(cloud1.move)
        events.frame(cloud2.move)
        events.frame(cloud3.move)