コード例 #1
0
class OptogenExperiment:
    def __init__(self):
        self.experiment_finished = False
        self._point = POINT
        self._start_angle, self._end_angle = ANGLE_WINDOW
        self._intertrial_timer = Timer(15)
        self._experiment_timer = Timer(1800)
        self._event = False
        self._event_start = None
        self._results = []
        self._max_trial_time = 5
        self._min_trial_time = 1
        self._max_total_time = 600
        self._total_time = 0
        self._trial_time = 0

    def check_skeleton(self, frame, skeleton):

        if self._experiment_timer.check_timer():
            if self._total_time >= self._max_total_time:
                # check if total time to stimulate per experiment is reached
                print("Ending experiment, total event time ran out")
                self.stop_experiment()
            else:
                # if not continue
                if not self._intertrial_timer.check_timer():
                    # check if there is an intertrial time running right now, if not continue
                    # check if the headdirection angle is within limits
                    _, angle_point = angle_between_vectors(
                        *skeleton["neck"], *skeleton["nose"], *self._point)
                    if self._start_angle <= angle_point <= self._end_angle:
                        if not self._event:
                            # if a stimulation event wasn't started already, start one
                            print("Starting Stimulation")
                            self._event = True
                            # and activate the laser, start the timer and reset the intertrial timer
                            laser_switch(True)
                            self._event_start = time.time()
                            self._intertrial_timer.reset()
                        else:
                            if time.time(
                            ) - self._event_start <= self._max_trial_time:
                                # if the total event time has not reached the maximum time per event
                                # self._trial_time = time.time() - self._event_start
                                pass
                            else:
                                # if the maximum event time was reached, reset the event,
                                # turn off the laser and start intertrial time
                                print(
                                    "Ending Stimulation, Stimulation time ran out"
                                )
                                self._event = False
                                # laser_toggle(False)
                                laser_switch(False)
                                # self._trial_time = time.time() - self._event_start
                                trial_time = time.time() - self._event_start
                                self._total_time += trial_time
                                self._results.append(trial_time)
                                print("Stimulation duration", trial_time)
                                self._intertrial_timer.start()
                    else:
                        # if the headdirection is not within the parameters
                        if self._event:
                            # but the stimulation is still going
                            if time.time(
                            ) - self._event_start < self._min_trial_time:
                                # check if the minimum event time was not reached, then pass
                                pass
                            else:
                                # if minumum event time has been reached, reset the event,
                                # turn of the laser and start intertrial time
                                print("Ending Stimulation, angle not in range")
                                self._event = False
                                # laser_toggle(False)
                                laser_switch(False)
                                # self._trial_time = time.time() - self._event_start
                                trial_time = time.time() - self._event_start
                                self._total_time += trial_time
                                self._results.append(trial_time)
                                print("Stimulation duration", trial_time)
                                self._intertrial_timer.start()
        else:
            # if maximum experiment time was reached, stop experiment
            print("Ending experiment, timer ran out")
            self.stop_experiment()

        return self._event

    def start_experiment(self):
        # not necessary as this experiment is not needing any multiprocessing
        self._experiment_timer.start()

    def stop_experiment(self):
        self.experiment_finished = True
        print("Experiment completed!")
        print("Total event duration", sum(self._results))
        print(self._results)

    def get_trial(self):
        return self._event

    def get_info(self):
        """ returns optional info"""
        info = None
        return info
コード例 #2
0
class SpeedExperiment:
    """
    Simple class to contain all of the experiment properties
    Uses multiprocess to ensure the best possible performance and
        to showcase that it is possible to work with any type of equipment, even timer-dependent
    """
    def __init__(self):
        self.experiment_finished = False
        self._threshold = 10
        self._event = None
        self._current_trial = None
        self._event_count = 0
        self._trigger = SpeedTrigger(threshold=self._threshold,
                                     bodypart="tailroot",
                                     timewindow_len=5)
        self._exp_timer = Timer(600)

    def check_skeleton(self, frame, skeleton):
        """
        Checking each passed animal skeleton for a pre-defined set of conditions
        Outputting the visual representation, if exist
        Advancing trials according to inherent logic of an experiment
        :param frame: frame, on which animal skeleton was found
        :param skeleton: skeleton, consisting of multiple joints of an animal
        """
        self.check_exp_timer()  # checking if experiment is still on

        if not self.experiment_finished:
            result, response = self._trigger.check_skeleton(skeleton=skeleton)
            plot_triggers_response(frame, response)
            if result:
                laser_switch(True)
                self._event_count += 1
                print(self._event_count)
                print("Light on")

            else:
                laser_switch(False)
                print("Light off")

            return result, response

    def check_exp_timer(self):
        """
        Checking the experiment timer
        """
        if not self._exp_timer.check_timer():
            print("Experiment is finished")
            print("Time ran out.")
            self.stop_experiment()

    def start_experiment(self):
        """
        Start the experiment
        """
        if not self.experiment_finished:
            self._exp_timer.start()

    def stop_experiment(self):
        """
        Stop the experiment and reset the timer
        """
        self.experiment_finished = True
        print("Experiment completed!")
        self._exp_timer.reset()
        # don't forget to stop the laser for safety!
        laser_switch(False)

    def get_trial(self):
        """
        Check which trial is going on right now
        """
        return self._current_trial
コード例 #3
0
class ExampleExperiment:
    """
    Simple class to contain all of the experiment properties
    Uses multiprocess to ensure the best possible performance and
        to showcase that it is possible to work with any type of equipment, even timer-dependent
    """
    def __init__(self):
        self.experiment_finished = False
        self._process = ExampleProtocolProcess()
        self._green_point = (550, 163)
        self._blue_point = (372, 163)
        self._radius = 40
        self._event = None
        self._current_trial = None
        self._trial_count = {trial: 0 for trial in self._trials}
        self._trial_timers = {trial: Timer(10) for trial in self._trials}
        self._exp_timer = Timer(600)

    def check_skeleton(self, frame, skeleton):
        """
        Checking each passed animal skeleton for a pre-defined set of conditions
        Outputting the visual representation, if exist
        Advancing trials according to inherent logic of an experiment
        :param frame: frame, on which animal skeleton was found
        :param skeleton: skeleton, consisting of multiple joints of an animal
        """
        self.check_exp_timer()  # checking if experiment is still on
        for trial in self._trial_count:
            # checking if any trial hit a predefined cap
            if self._trial_count[trial] >= 10:
                self.stop_experiment()

        if not self.experiment_finished:
            result, response = False, None
            for trial in self._trials:
                # check for all trials if condition is met
                result, response = self._trials[trial]["trigger"](
                    skeleton=skeleton)
                plot_triggers_response(frame, response)
                if result:
                    if self._current_trial is None:
                        if not self._trial_timers[trial].check_timer():
                            self._current_trial = trial
                            self._trial_timers[trial].reset()
                            self._trial_count[trial] += 1
                            print(trial, self._trial_count[trial])
                else:
                    if self._current_trial == trial:
                        self._current_trial = None
                        self._trial_timers[trial].start()

            self._process.set_trial(self._current_trial)
            return result, response

    @property
    def _trials(self):
        """
        Defining the trials
        """
        green_roi = RegionTrigger("circle", self._green_point,
                                  self._radius * 2 + 7.5, "neck")
        blue_roi = RegionTrigger("circle", self._blue_point,
                                 self._radius * 2 + 7.5, "neck")
        trials = {
            "Greenbar_whiteback": dict(trigger=green_roi.check_skeleton,
                                       count=0),
            "Bluebar_whiteback": dict(trigger=blue_roi.check_skeleton,
                                      count=0),
        }
        return trials

    def check_exp_timer(self):
        """
        Checking the experiment timer
        """
        if not self._exp_timer.check_timer():
            print("Experiment is finished")
            print("Time ran out.")
            self.stop_experiment()

    def start_experiment(self):
        """
        Start the experiment
        """
        self._process.start()
        if not self.experiment_finished:
            self._exp_timer.start()

    def stop_experiment(self):
        """
        Stop the experiment and reset the timer
        """
        self.experiment_finished = True
        print("Experiment completed!")
        self._exp_timer.reset()
        # don't forget to end the process!
        self._process.end()

    def get_trial(self):
        """
        Check which trial is going on right now
        """
        return self._current_trial
コード例 #4
0
class ExampleSocialInteractionExperiment:
    """
    In this experiment the skeleton/instance of each animal will be considers for the trigger,
    any animal can trigger the stimulation (the first one to result in TRUE).

    Simple class to contain all of the experiment properties
    Uses multiprocess to ensure the best possible performance and
        to showcase that it is possible to work with any type of equipment, even timer-dependent
    """
    def __init__(self):
        self.experiment_finished = False
        self._process = ExampleProtocolProcess()
        self._proximity_threshold = 30
        self._min_animals = 2
        self._event = None
        self._current_trial = None
        self._max_reps = 999
        self._trial_count = {trial: 0 for trial in self._trials}
        self._trial_timers = {trial: Timer(10) for trial in self._trials}
        self._exp_timer = Timer(600)

    def check_skeleton(self, frame, skeletons):
        """
        Checking passed animal skeletons for a pre-defined set of conditions
        Outputting the visual representation, if exist
        Advancing trials according to inherent logic of an experiment
        :param frame: frame, on which animal skeleton was found
        :param skeletons: skeletons, consisting of multiple joints of an animal
        """
        self.check_exp_timer()  # checking if experiment is still on
        for trial in self._trial_count:
            # checking if any trial hit a predefined cap
            if self._trial_count[trial] >= self._max_reps:
                self.stop_experiment()

        if not self.experiment_finished:
            result, response = False, None
            # checking if enough animals were detected
            if len(skeletons) >= self._min_animals:
                for trial in self._trials:
                    # check if social interaction trigger is true
                    result, response = self._trials[trial]["trigger"](
                        skeletons=skeletons)
                    plot_triggers_response(frame, response)
                    if result:
                        if self._current_trial is None:
                            if not self._trial_timers[trial].check_timer():
                                self._current_trial = trial
                                self._trial_timers[trial].reset()
                                self._trial_count[trial] += 1
                                print(trial, self._trial_count[trial])
                    else:
                        if self._current_trial == trial:
                            self._current_trial = None
                            self._trial_timers[trial].start()

                self._process.set_trial(self._current_trial)
            else:
                pass
            return result, response

    @property
    def _trials(self):
        """
        Defining the trials
        """
        identification_dict = dict(active={
            "animal": 1,
            "bp": ["bp0"]
        },
                                   passive={
                                       "animal": 0,
                                       "bp": ["bp2"]
                                   })

        interaction_trigger = SocialInteractionTrigger(
            threshold=self._proximity_threshold,
            identification_dict=identification_dict,
            interaction_type="proximity",
            debug=True,
        )

        trials = {
            "DLStream_test":
            dict(trigger=interaction_trigger.check_skeleton, count=0)
        }
        return trials

    def check_exp_timer(self):
        """
        Checking the experiment timer
        """
        if not self._exp_timer.check_timer():
            print("Experiment is finished")
            print("Time ran out.")
            self.stop_experiment()

    def start_experiment(self):
        """
        Start the experiment
        """
        self._process.start()
        if not self.experiment_finished:
            self._exp_timer.start()

    def stop_experiment(self):
        """
        Stop the experiment and reset the timer
        """
        self.experiment_finished = True
        print("Experiment completed!")
        self._exp_timer.reset()
        # don't forget to end the process!
        self._process.end()

    def get_trial(self):
        """
        Check which trial is going on right now
        """
        return self._current_trial
コード例 #5
0
class ExampleMultipleAnimalExperiment:
    """
    In this experiment the skeleton/instance of each animal will be considers for the trigger,
    any animal can trigger the stimulation (the first one to result in TRUE).

    Simple class to contain all of the experiment properties
    Uses multiprocess to ensure the best possible performance and
        to showcase that it is possible to work with any type of equipment, even timer-dependent
    """
    def __init__(self):
        self.experiment_finished = False
        self._process = ExampleProtocolProcess()
        self._green_point = (550, 163)
        self._radius = 40
        self._dist_threshold = 80
        self._event = None
        self._current_trial = None
        self._max_reps = 10
        self._trial_count = {trial: 0 for trial in self._trials}
        self._trial_timers = {trial: Timer(10) for trial in self._trials}
        self._exp_timer = Timer(600)

    def check_skeleton(self, frame, skeletons):
        """
        Checking each passed animal skeleton for a pre-defined set of conditions
        Outputting the visual representation, if exist
        Advancing trials according to inherent logic of an experiment
        :param frame: frame, on which animal skeleton was found
        :param skeletons: skeletons, consisting of multiple joints of an animal
        """
        self.check_exp_timer()  # checking if experiment is still on
        for trial in self._trial_count:
            # checking if any trial hit a predefined cap
            if self._trial_count[trial] >= self._max_reps:
                self.stop_experiment()

        if not self.experiment_finished:
            result, response = False, None
            for trial in self._trials:
                # check for all trials if condition is met
                result_list = []
                for skeleton in skeletons:
                    # checking each skeleton for trigger success
                    result, response = self._trials[trial]['trigger'](
                        skeleton=skeleton)
                    # if one of the triggers is true, break the loop and continue (the first True)
                    if result:
                        break
                plot_triggers_response(frame, response)
                if result:
                    if self._current_trial is None:
                        if not self._trial_timers[trial].check_timer():
                            self._current_trial = trial
                            self._trial_timers[trial].reset()
                            self._trial_count[trial] += 1
                            print(trial, self._trial_count[trial])
                else:
                    if self._current_trial == trial:
                        self._current_trial = None
                        self._trial_timers[trial].start()

            self._process.set_trial(self._current_trial)
            return result, response

    @property
    def _trials(self):
        """
        Defining the trials
        """
        green_roi = RegionTrigger('circle', self._green_point,
                                  self._radius * 2 + 7.5, 'bp1')
        trials = {
            'Greenbar_whiteback': dict(trigger=green_roi.check_skeleton,
                                       count=0)
        }
        return trials

    def check_exp_timer(self):
        """
        Checking the experiment timer
        """
        if not self._exp_timer.check_timer():
            print("Experiment is finished")
            print("Time ran out.")
            self.stop_experiment()

    def start_experiment(self):
        """
        Start the experiment
        """
        self._process.start()
        if not self.experiment_finished:
            self._exp_timer.start()

    def stop_experiment(self):
        """
        Stop the experiment and reset the timer
        """
        self.experiment_finished = True
        print('Experiment completed!')
        self._exp_timer.reset()
        # don't forget to end the process!
        self._process.end()

    def get_trial(self):
        """
        Check which trial is going on right now
        """
        return self._current_trial