def _wait(self, frame=None): """Wait until frame was shown or end of movie and update screen. Parameters ---------- frame : int, optional number of the frame to stop after """ while self.is_playing: expyriment._active_exp._execute_wait_callback() old_frame = self._frame self.update() new_frame = self._frame if frame is not None and new_frame > frame: self.stop() break diff = new_frame - old_frame if diff > 1: warn_message = repr(diff - 1) + " video frames dropped!" print warn_message expyriment._active_exp._event_file_warn( "Video,warning," + warn_message) for event in pygame.event.get(pygame.KEYDOWN): if event.type == pygame.KEYDOWN and (\ event.key == expyriment.control.defaults.quit_key or \ event.key == expyriment.control.defaults.pause_key): self.stop() Keyboard.process_control_keys(event) self.play()
def readMouse(startTime, button, duration=None): iKeyboard = Keyboard() if duration is not None: while int((get_time() - startTime) * 1000) <= duration: alle = pygame.event.get() rt = int((get_time() - startTime)*1000) for e in alle: if e.type == pygame.MOUSEBUTTONDOWN and e.button == button: return rt, coordinates2position(e.pos) if iKeyboard.process_control_keys(): break return None, None else: while True: alle = pygame.event.get() rt = int((get_time() - startTime)*1000) for e in alle: if e.type == pygame.MOUSEBUTTONDOWN and e.button == button: return rt, coordinates2position(e.pos) if iKeyboard.process_control_keys(): break
def readMouse(startTime, button, duration=None): iKeyboard = Keyboard() if duration is not None: while int((get_time() - startTime) * 1000) <= duration: alle = pygame.event.get() rt = int((get_time() - startTime) * 1000) for e in alle: if e.type == pygame.MOUSEBUTTONDOWN and e.button == button: return rt, coordinates2position(e.pos) if iKeyboard.process_control_keys(): break return None, None else: while True: alle = pygame.event.get() rt = int((get_time() - startTime) * 1000) for e in alle: if e.type == pygame.MOUSEBUTTONDOWN and e.button == button: return rt, coordinates2position(e.pos) if iKeyboard.process_control_keys(): break
def _wait(self, frame=None): """Wait until frame was shown or end of movie and update screen. Parameters ---------- frame : int, optional number of the frame to stop after See Also -------- design.experiment.register_wait_callback_function """ while self.is_playing: rtn_callback = expyriment._active_exp._execute_wait_callback() if isinstance(rtn_callback, expyriment.control.CallbackQuitEvent): return rtn_callback old_frame = self._frame self.update() new_frame = self._frame if frame is not None and new_frame > frame: self.stop() break diff = new_frame - old_frame if diff > 1: warn_message = repr(diff - 1) + " video frames dropped!" print warn_message expyriment._active_exp._event_file_warn( "Video,warning," + warn_message) for event in pygame.event.get(pygame.KEYDOWN): if event.type == pygame.KEYDOWN and ( event.key == Keyboard.get_quit_key() or event.key == Keyboard.get_pause_key()): self.stop() Keyboard.process_control_keys(event) self.play()
def _wait(self, frame=None): """Wait until frame was shown or end of movie and update screen. Parameters ---------- frame : int, optional number of the frame to stop after See Also -------- design.experiment.register_wait_callback_function """ while self.is_playing: rtn_callback = expyriment._active_exp._execute_wait_callback() if isinstance(rtn_callback, expyriment.control.CallbackQuitEvent): return rtn_callback old_frame = self._frame self.update() new_frame = self._frame if frame is not None and new_frame > frame: self.stop() break diff = new_frame - old_frame if diff > 1: warn_message = repr(diff - 1) + " video frames dropped!" print warn_message expyriment._active_exp._event_file_warn("Video,warning," + warn_message) for event in pygame.event.get(pygame.KEYDOWN): if event.type == pygame.KEYDOWN and ( event.key == Keyboard.get_quit_key() or event.key == Keyboard.get_pause_key()): self.stop() Keyboard.process_control_keys(event) self.play()