コード例 #1
0
def get_font_height_to_size_ratio(font_name):
    """
    Find the ratio between a font size and the corresponding textbox height in pixels.
    The returned ratio is height/size
    
    :type font_name: str 
    """

    freetype.init()
    font = Font(find_font(font_name), size=100)
    size = font.size("hfbpqgXQ,")
    return size[1] / 100.0
コード例 #2
0
ファイル: _textbox.py プロジェクト: Dannnno/expyriment
    def __init__(self, text, size, position=None, text_font=None,
                 text_size=None, text_bold=None, text_italic=None,
                 text_underline=None, text_justification=None,
                 text_colour=None, background_colour=None):
        """Create a text box.

        Notes
        -----
        text_font can be both, a name or path to a font file!
        When text_font is a name, Expyriment will try to find a font that
        best matches the given name.
        If no matching font can be found, or if the given font file cannot be
        found, the Pygame system default will be used.
        In any case the value of the attribute text_font will always
        resemble the font that is actually in use!

        Parameters
        ----------
        text : str
            text to wrap
        size : (int, int)
            size of the text box
        position : (int, int), optional
            position of the stimulus
        text_font : str, optional
            text font to use as a name or as a path to a font file
        text_size : int, optional
            size of the text
        text_bold : bool, optional
            font should be bold
        text_italic : bool, optional
            font should be italic
        text_underline : bool, optional
            font should get an underline
        text_justification : int, optional
            text justification, 0 (left), 1 (center), 2 (right)
        text_colour : (int, int, int), optional
            colour of the text
        background_colour : (int, int, int), optional
            background colour

        """

        pygame.font.init()

        if position is None:
            position = defaults.textbox_position
        Visual.__init__(self, position)
        self._text = text
        self._size = size
        if text_size is None:
            text_size = defaults.textbox_text_size
        if text_size is not None:
            self._text_size = text_size
        else:
            self._text_size = expyriment._active_exp.text_size

        if text_font is None:
            text_font = defaults.textbox_text_font
        if text_font is not None:
            self._text_font = find_font(text_font)
        else:
            self._text_font = find_font(expyriment._active_exp.text_font)
        try:
            _font = pygame.font.Font(unicode2str(self._text_font, fse=True),
                                     10)
            _font = None
        except:
            raise IOError("Font '{0}' not found!".format(text_font))
        if text_bold is not None:
            self._text_bold = text_bold
        else:
            self._text_bold = defaults.textbox_text_bold
        if text_italic is not None:
            self._text_italic = text_italic
        else:
            self._text_italic = defaults.textbox_text_italic
        if text_underline is not None:
            self._text_underline = text_underline
        else:
            self._text_underline = defaults.textbox_text_underline
        if text_justification is not None:
            self._text_justification = text_justification
        else:
            self._text_justification = defaults.textbox_text_justification
        if text_colour is not None:
            self._text_colour = text_colour
        else:
            if defaults.textbox_text_colour is not None:
                self._text_colour = defaults.textbox_text_colour
            else:
                self._text_colour = expyriment._active_exp.foreground_colour
        if background_colour is not None:
            self._background_colour = background_colour
        else:
            self._background_colour = \
                defaults.textbox_background_colour
コード例 #3
0
    def __init__(self, heading, text, position=None, heading_font=None,
                 heading_size=None, heading_bold=None, heading_italic=None,
                 heading_underline=None, heading_colour=None, text_font=None,
                 text_size=None, text_bold=None, text_italic=None,
                 text_underline=None, text_colour=None,
                 text_justification=None, background_colour=None, size=None):
        """Create a text screen.

        Parameters
        ----------
        heading : str
            heading of the text screen
        text : str
            text of the text screen
        position : (int, int), optional
            position of the stimulus
        heading_font : str, optional
            heading font to use
        heading_size : int, optional
            heading font size
        heading_bold : bool, optional
            heading should be bold
        heading_italic : bool, optional
            heading should be italic
        heading_underline : bool, optional
            heading should get an underline
        heading_colour : (int,int,int), optional
            heding colour
        text_font : str, optional
            text font to use
        text_size : int, optional
            text font size
        text_bold : bool, optional
            text should be bold
        text_italic : bool, optional
            text should be italic
        text_underline : bool, optional
            text should get an underline
        text_colour : (int,int,int), optional
            text colour
        text_justification : int, optional
            0 (Left), 1(center), 2(right) (int) (optional)
        background_colour : (int, int, int), optional
            background_colour
        size : (int, int), optional
            size of the text screen

        """

        if position is None:
            position = defaults.textscreen_position
        Visual.__init__(self, position, log_comment="text_screen")
        self._heading = heading
        self._text = text
        if heading_font is None:
            heading_font = defaults.textscreen_heading_font
        if heading_font is not None:
            self._heading_font = find_font(heading_font)
        else:
            self._heading_font = find_font(expyriment._active_exp.text_font)
        try:
            _font = pygame.font.Font(
                unicode2str(self._heading_font, fse=True), 10)
            _font = None
        except:
            raise IOError("Font '{0}' not found!".format(heading_font))
        if heading_size is None:
            heading_size = defaults.textscreen_heading_size
        if heading_size:
            self._heading_size = heading_size
        else:
            self._heading_size = int(expyriment._active_exp.text_size
                                     * 1.2)
        if heading_bold is not None:
            self._heading_bold = heading_bold
        else:
            self._heading_bold = defaults.textscreen_heading_bold
        if heading_italic is not None:
            self._heading_italic = heading_italic
        else:
            self._heading_italic = \
                defaults.textscreen_heading_italic
        if heading_underline is not None:
            self._heading_underline = heading_underline
        else:
            self._heading_underline = \
                defaults.textscreen_heading_underline
        if heading_colour is None:
            heading_colour = defaults.textscreen_heading_colour
        if heading_colour is not None:
            self._heading_colour = heading_colour
        else:
            self._heading_colour = expyriment._active_exp.foreground_colour
        if text_font is None:
            text_font = defaults.textscreen_text_font
        if text_font is not None:
            self._text_font = find_font(text_font)
        else:
            self._text_font = find_font(expyriment._active_exp.text_font)
        try:
            _font = pygame.font.Font(unicode2str(self._text_font, fse=True),
                                     10)
            _font = None
        except:
            raise IOError("Font '{0}' not found!".format(text_font))
        if text_size is None:
            self._text_size = defaults.textscreen_text_size
        if text_size is not None:
            self._text_size = text_size
        else:
            self._text_size = expyriment._active_exp.text_size
        if text_bold is not None:
            self._text_bold = text_bold
        else:
            self._text_bold = defaults.textscreen_text_bold
        if text_italic is not None:
            self._text_italic = text_italic
        else:
            self._text_italic = defaults.textscreen_text_italic
        if text_underline is not None:
            self._text_underline = text_underline
        else:
            self._text_underline = defaults.textscreen_text_underline
        if text_colour is None:
            text_colour = defaults.textscreen_text_colour
        if text_colour is not None:
            self._text_colour = text_colour
        else:
            self._text_colour = expyriment._active_exp.foreground_colour
        if text_justification is not None:
            self._text_justification = text_justification
        else:
            self._text_justification = \
                defaults.textscreen_text_justification
        if size is not None:
            self._size = size
        else:
            size = defaults.textscreen_size
            if size is None:
                try:
                    self._size = (
                        expyriment._active_exp.screen.surface.get_size()[0] -
                        expyriment._active_exp.screen.surface.get_size()[0]
                        / 5,
                        expyriment._active_exp.screen.surface.get_size()[1] -
                        expyriment._active_exp.screen.surface.get_size()[1]
                        / 5)
                except:
                    raise RuntimeError("Cannot get size of screen!")

        if background_colour is not None:
            self._background_colour = background_colour
        else:
            self._background_colour = \
                defaults.textscreen_background_colour
コード例 #4
0
    def __init__(self,
                 message="",
                 position=None,
                 ascii_filter=None,
                 length=None,
                 message_text_size=None,
                 message_colour=None,
                 message_font=None,
                 message_bold=None,
                 message_italic=None,
                 user_text_size=None,
                 user_text_bold=None,
                 user_text_font=None,
                 user_text_colour=None,
                 background_colour=None,
                 frame_colour=None,
                 gap=None,
                 screen=None,
                 background_stimulus=None):
        """Create a text input box.

        Notes
        -----
        This stimulus is not optimized for timing accurate presentation!

        Parameters
        ----------
        message : str, optional
            message to show
        position : (int, int), optional
            position of the TextInput canvas
        length : int, optional
            the length of the text input frame in number of charaters
        ascii_filter : list, optional
            list of ASCII codes to filter for
        message_text_size : int, optional
            text size of the message
        message_colour : (int, int, int), optional
            text colour of the message
        message_font : str, optional
            text font of the message
        message_bold : bool, optional
            True if message text should be bold
        message_italic : bool, optional
            True if message text should be italic
        user_text_size : int, optional
            text size of the user input
        user_text_font : str, optional
            text font of the user input
        user_text_colour : (int, int ,int), optional
            text colour of the user input
        user_text_bold : bool, optional
            True if user text should be bold
        background_colour : (int, int, int), optional
        frame_colour : (int, int, int)
            colour of the frame
        gap : int, optional
            gap between message and user input
        screen : io.Screen, optional
            screen to present on
        background_stimulus : visual Expyriment stimulus, optional
            The background stimulus is a second stimulus that will be presented
            together with the TextInput. For both stimuli overlap TextInput
            will appear on top of the background_stimulus

        """

        if not expyriment._active_exp.is_initialized:
            raise RuntimeError(
                "Cannot create TextInput before expyriment.initialize()!")
        Input.__init__(self)
        self._message = message
        if position is not None:
            self._position = position
        else:
            self._position = defaults.textinput_position
        if ascii_filter is not None:
            self._ascii_filter = ascii_filter
        else:
            self._ascii_filter = defaults.textinput_ascii_filter
        if length is not None:
            self._length = length
        else:
            self._length = defaults.textinput_length
        if message_text_size is None:
            message_text_size = defaults.textinput_message_text_size
        if message_text_size is not None:
            self._message_text_size = message_text_size
        else:
            self._message_text_size = expyriment._active_exp.text_size
        if message_colour is None:
            message_colour = defaults.textinput_message_colour
        if message_colour is not None:
            self._message_colour = message_colour
        else:
            self._message_colour = expyriment._active_exp.foreground_colour
        if message_font is None:
            message_font = defaults.textinput_message_font
        if message_font is not None:
            self._message_font = find_font(message_font)
        else:
            self._message_font = find_font(expyriment._active_exp.text_font)
        try:
            _font = pygame.font.Font(unicode2str(self._message_font, fse=True),
                                     10)
        except:
            raise IOError("Font '{0}' not found!".format(message_font))
        if message_bold is not None:
            self._message_bold = message_bold
        else:
            self._message_bold = defaults.textinput_message_bold
        if message_italic is not None:
            self._message_italic = message_italic
        else:
            self._message_italic = defaults.textinput_message_italic
        if user_text_size is None:
            user_text_size = defaults.textinput_user_text_size
        if user_text_size is not None:
            self._user_text_size = user_text_size
        else:
            self._user_text_size = expyriment._active_exp.text_size

        if user_text_bold is not None:
            self._user_text_bold = user_text_bold
        else:
            self._user_text_bold = defaults.textinput_user_text_bold
        if user_text_font is None:
            user_text_font = defaults.textinput_user_text_font
        if user_text_font is not None:
            self._user_text_font = find_font(user_text_font)
        else:
            self._user_text_font = find_font(expyriment._active_exp.text_font)
        try:
            _font = pygame.font.Font(
                unicode2str(self._user_text_font, fse=True), 10)
        except:
            raise IOError("Font '{0}' not found!".format(user_text_font))
        if user_text_colour is None:
            user_text_colour = defaults.textinput_user_text_colour
        if user_text_colour is not None:
            self._user_text_colour = user_text_colour
        else:
            self._user_text_colour = expyriment._active_exp.foreground_colour
        if background_colour is None:
            background_colour = \
                defaults.textinput_background_colour
        if background_colour is not None:
            self._background_colour = background_colour
        else:
            self._background_colour = \
                expyriment._active_exp.background_colour
        if frame_colour is None:
            frame_colour = defaults.textinput_frame_colour
        if frame_colour is not None:
            self._frame_colour = frame_colour
        else:
            self._frame_colour = expyriment._active_exp.foreground_colour
        if gap is not None:
            self._gap = gap
        else:
            self._gap = defaults.textinput_gap
        if screen is not None:
            self._screen = screen
        else:
            self._screen = expyriment._active_exp.screen
        if background_stimulus is not None:
            # FIXME child of child of visual does not work as background stimulus, e.g. BlankScreen
            if background_stimulus.__class__.__base__ in \
                     [expyriment.stimuli._visual.Visual, expyriment.stimuli.Shape]:
                self._background_stimulus = background_stimulus
            else:
                raise TypeError("{0} ".format(type(background_stimulus)) +
                                "is not a valid background stimulus. " +
                                "Use an expyriment visual stimulus.")
        else:
            self._background_stimulus = None

        self._user = []
        self._user_text_surface_size = None
        self._max_size = None
        self._message_surface_size = None
        self._canvas = None
        self._canvas_size = None
コード例 #5
0
    def __init__(self,
                 text,
                 position=None,
                 text_font=None,
                 text_size=None,
                 text_bold=None,
                 text_italic=None,
                 text_underline=None,
                 text_colour=None,
                 background_colour=None,
                 max_width=None):
        """Create a text line stimulus.

        NOTE: text_font can be both, a name or path to a font file!
        When text_font is a name, Expyriment will try to find a font that
        best matches the given name.
        If no matching font can be found, or if the given font file cannot be
        found, the Pygame system default will be used.
        In any case the value of the attribute text_font will always
        resemble the font that is actually in use!

        Parameters
        ----------
        text : str
            text to show (str)
        position : (int, int), optional
            position of the stimulus
        text_font : str, optional
            font to use as name or as path to a font file
        text_size : int, optional
            text size
        text_bold : bool, optional
            font should be bold
        text_italic : bool, optional
            font should be italic
        text_underline : bool, optional
            font should get an underline
        text_colour : (int, int, int), optional
            text colour
        background_colour : (int, int, int), optional
            background colour
        max_width: int, optional
            maximum surface width of the text line stimulus
            if this parameter is defined, text lines that exceed this
            surface width will be trimmed (indicated by a '~' as last letter)

        """

        pygame.font.init()
        if position is None:
            position = defaults.textline_position
        Visual.__init__(self, position, log_comment=text)
        self._text = text
        self._max_width = max_width
        if text_size is None:
            text_size = defaults.textline_text_size
        if text_size is not None:
            self._text_size = text_size
        else:
            self._text_size = expyriment._active_exp.text_size
        if text_font is None:
            text_font = defaults.textline_text_font
        if text_font is not None:
            self._text_font = find_font(text_font)
        else:
            self._text_font = find_font(expyriment._active_exp.text_font)
        try:
            _font = pygame.font.Font(unicode2str(self._text_font, fse=True),
                                     10)
            _font = None
        except:
            raise IOError("Font '{0}' not found!".format(text_font))
        if text_bold is not None:
            self._text_bold = text_bold
        else:
            self._text_bold = defaults.textline_text_bold
        if text_italic is not None:
            self._text_italic = text_italic
        else:
            self._text_italic = defaults.textline_text_italic
        if text_underline is not None:
            self._text_underline = text_underline
        else:
            self._text_underline = defaults.textline_text_underline
        if text_colour is None:
            text_colour = defaults.textline_text_colour
        if text_colour is not None:
            self._text_colour = text_colour
        else:
            self._text_colour = expyriment._active_exp.foreground_colour
        if background_colour is not None:
            self._background_colour = background_colour
        else:
            self._background_colour = \
                defaults.textline_background_colour
コード例 #6
0
ファイル: _textline.py プロジェクト: fnielsen/expyriment
    def __init__(self, text, position=None, text_font=None, text_size=None,
                 text_bold=None, text_italic=None, text_underline=None,
                 text_colour=None, background_colour=None, max_width=None):
        """Create a text line stimulus.

        NOTE: text_font can be both, a name or path to a font file!
        When text_font is a name, Expyriment will try to find a font that
        best matches the given name.
        If no matching font can be found, or if the given font file cannot be
        found, the Pygame system default will be used.
        In any case the value of the attribute text_font will always
        resemble the font that is actually in use!

        Parameters
        ----------
        text : str
            text to show (str)
        position : (int, int), optional
            position of the stimulus
        text_font : str, optional
            font to use as name or as path to a font file
        text_size : int, optional
            text size
        text_bold : bool, optional
            font should be bold
        text_italic : bool, optional
            font should be italic
        text_underline : bool, optional
            font should get an underline
        text_colour : (int, int, int), optional
            text colour
        background_colour : (int, int, int), optional
            background colour
        max_width: int, optional
            maximum surface width of the text line stimulus
            if this parameter is defined, text lines that exceed this
            surface width will be trimmed (indicated by a '~' as last letter)

        """

        pygame.font.init()
        if position is None:
            position = defaults.textline_position
        Visual.__init__(self, position, log_comment=text)
        self._text = text
        self._max_width = max_width
        if text_size is None:
            text_size = defaults.textline_text_size
        if text_size is not None:
            self._text_size = text_size
        else:
            self._text_size = expyriment._active_exp.text_size
        if text_font is None:
            text_font = defaults.textline_text_font
        if text_font is not None:
            self._text_font = find_font(text_font)
        else:
            self._text_font = find_font(expyriment._active_exp.text_font)
        try:
            _font = pygame.font.Font(unicode2str(self._text_font, fse=True),
                                     10)
            _font = None
        except:
            raise IOError("Font '{0}' not found!".format(text_font))
        if text_bold is not None:
            self._text_bold = text_bold
        else:
            self._text_bold = defaults.textline_text_bold
        if text_italic is not None:
            self._text_italic = text_italic
        else:
            self._text_italic = defaults.textline_text_italic
        if text_underline is not None:
            self._text_underline = text_underline
        else:
            self._text_underline = defaults.textline_text_underline
        if text_colour is None:
            text_colour = defaults.textline_text_colour
        if text_colour is not None:
            self._text_colour = text_colour
        else:
            self._text_colour = expyriment._active_exp.foreground_colour
        if background_colour is not None:
            self._background_colour = background_colour
        else:
            self._background_colour = \
                defaults.textline_background_colour
コード例 #7
0
ファイル: _textinput.py プロジェクト: fnielsen/expyriment
    def __init__(
        self,
        message="",
        position=None,
        ascii_filter=None,
        length=None,
        message_text_size=None,
        message_colour=None,
        message_font=None,
        message_bold=None,
        message_italic=None,
        user_text_size=None,
        user_text_bold=None,
        user_text_font=None,
        user_text_colour=None,
        background_colour=None,
        frame_colour=None,
        gap=None,
        screen=None,
        background_stimulus=None,
    ):
        """Create a text input box.

        Notes
        -----
        This stimulus is not optimized for timing accurate presentation!

        Parameters
        ----------
        message : str, optional
            message to show
        position : (int, int), optional
            position of the TextInput canvas
        length : int, optional
            the length of the text input frame in number of charaters
        ascii_filter : list, optional
            list of ASCII codes to filter for
        message_text_size : int, optional
            text size of the message
        message_colour : (int, int, int), optional
            text colour of the message
        message_font : str, optional
            text font of the message
        message_bold : bool, optional
            True if message text should be bold
        message_italic : bool, optional
            True if message text should be italic
        user_text_size : int, optional
            text size of the user input
        user_text_font : str, optional
            text font of the user input
        user_text_colour : (int, int ,int), optional
            text colour of the user input
        user_text_bold : bool, optional
            True if user text should be bold
        background_colour : (int, int, int), optional
        frame_colour : (int, int, int)
            colour of the frame
        gap : int, optional
            gap between message and user input
        screen : io.Screen, optional
            screen to present on
        background_stimulus : visual Expyriment stimulus, optional
            The background stimulus is a second stimulus that will be presented
            together with the TextInput. For both stimuli overlap TextInput
            will appear on top of the background_stimulus

        """

        if not expyriment._active_exp.is_initialized:
            raise RuntimeError("Cannot create TextInput before expyriment.initialize()!")
        Input.__init__(self)
        self._message = message
        if position is not None:
            self._position = position
        else:
            self._position = defaults.textinput_position
        if ascii_filter is not None:
            self._ascii_filter = ascii_filter
        else:
            self._ascii_filter = defaults.textinput_ascii_filter
        if length is not None:
            self._length = length
        else:
            self._length = defaults.textinput_length
        if message_text_size is None:
            message_text_size = defaults.textinput_message_text_size
        if message_text_size is not None:
            self._message_text_size = message_text_size
        else:
            self._message_text_size = expyriment._active_exp.text_size
        if message_colour is None:
            message_colour = defaults.textinput_message_colour
        if message_colour is not None:
            self._message_colour = message_colour
        else:
            self._message_colour = expyriment._active_exp.foreground_colour
        if message_font is None:
            message_font = defaults.textinput_message_font
        if message_font is not None:
            self._message_font = find_font(message_font)
        else:
            self._message_font = find_font(expyriment._active_exp.text_font)
        try:
            _font = pygame.font.Font(unicode2str(self._message_font, fse=True), 10)
        except:
            raise IOError("Font '{0}' not found!".format(message_font))
        if message_bold is not None:
            self._message_bold = message_bold
        else:
            self._message_bold = defaults.textinput_message_bold
        if message_italic is not None:
            self._message_italic = message_italic
        else:
            self._message_italic = defaults.textinput_message_italic
        if user_text_size is None:
            user_text_size = defaults.textinput_user_text_size
        if user_text_size is not None:
            self._user_text_size = user_text_size
        else:
            self._user_text_size = expyriment._active_exp.text_size

        if user_text_bold is not None:
            self._user_text_bold = user_text_bold
        else:
            self._user_text_bold = defaults.textinput_user_text_bold
        if user_text_font is None:
            user_text_font = defaults.textinput_user_text_font
        if user_text_font is not None:
            self._user_text_font = find_font(user_text_font)
        else:
            self._user_text_font = find_font(expyriment._active_exp.text_font)
        try:
            _font = pygame.font.Font(unicode2str(self._user_text_font, fse=True), 10)
        except:
            raise IOError("Font '{0}' not found!".format(user_text_font))
        if user_text_colour is None:
            user_text_colour = defaults.textinput_user_text_colour
        if user_text_colour is not None:
            self._user_text_colour = user_text_colour
        else:
            self._user_text_colour = expyriment._active_exp.foreground_colour
        if background_colour is None:
            background_colour = defaults.textinput_background_colour
        if background_colour is not None:
            self._background_colour = background_colour
        else:
            self._background_colour = expyriment._active_exp.background_colour
        if frame_colour is None:
            frame_colour = defaults.textinput_frame_colour
        if frame_colour is not None:
            self._frame_colour = frame_colour
        else:
            self._frame_colour = expyriment._active_exp.foreground_colour
        if gap is not None:
            self._gap = gap
        else:
            self._gap = defaults.textinput_gap
        if screen is not None:
            self._screen = screen
        else:
            self._screen = expyriment._active_exp.screen
        if background_stimulus is not None:
            # FIXME child of child of visual does not work as background stimulus, e.g. BlankScreen
            if background_stimulus.__class__.__base__ in [expyriment.stimuli._visual.Visual, expyriment.stimuli.Shape]:
                self._background_stimulus = background_stimulus
            else:
                raise TypeError(
                    "{0} ".format(type(background_stimulus))
                    + "is not a valid background stimulus. "
                    + "Use an expyriment visual stimulus."
                )
        else:
            self._background_stimulus = None

        self._user = []
        self._user_text_surface_size = None
        self._max_size = None
        self._message_surface_size = None
        self._canvas = None
        self._canvas_size = None
コード例 #8
0
    def __init__(self, text, size, position=None, text_font=None,
                 text_size=None, text_bold=None, text_italic=None,
                 text_underline=None, text_justification=None,
                 text_colour=None, background_colour=None,
                 do_not_trim_words=None):
        """Create a text box.

        Notes
        -----
        text_font can be both, a name or path to a font file!
        When text_font is a name, Expyriment will try to find a font that
        best matches the given name.
        If no matching font can be found, or if the given font file cannot be
        found, the Pygame system default will be used.
        In any case the value of the attribute text_font will always
        resemble the font that is actually in use!

        Parameters
        ----------
        text : str
            text to wrap
        size : (int, int)
            size of the text box
        position : (int, int), optional
            position of the stimulus
        text_font : str, optional
            text font to use as a name or as a path to a font file
        text_size : int, optional
            size of the text
        text_bold : bool, optional
            font should be bold
        text_italic : bool, optional
            font should be italic
        text_underline : bool, optional
            font should get an underline
        text_justification : int, optional
            text justification, 0 (left), 1 (center), 2 (right)
        text_colour : (int, int, int), optional
            colour of the text
        background_colour : (int, int, int), optional
            background colour
        do_not_trim_words: bool, optional
            if True, words that exceed the width of the text box
            will be not be trimmed and an exception is raise instead.
            default: False

        """

        pygame.font.init()

        if position is None:
            position = defaults.textbox_position
        Visual.__init__(self, position)
        self._text = text
        self._size = size
        if text_size is None:
            text_size = defaults.textbox_text_size
        if text_size is not None:
            self._text_size = text_size
        else:
            self._text_size = expyriment._active_exp.text_size

        if text_font is None:
            text_font = defaults.textbox_text_font
        if text_font is not None:
            self._text_font = find_font(text_font)
        else:
            self._text_font = find_font(expyriment._active_exp.text_font)
        try:
            _font = pygame.font.Font(unicode2str(self._text_font, fse=True),
                                     10)
            _font = None
        except:
            raise IOError("Font '{0}' not found!".format(text_font))
        if text_bold is not None:
            self._text_bold = text_bold
        else:
            self._text_bold = defaults.textbox_text_bold
        if text_italic is not None:
            self._text_italic = text_italic
        else:
            self._text_italic = defaults.textbox_text_italic
        if text_underline is not None:
            self._text_underline = text_underline
        else:
            self._text_underline = defaults.textbox_text_underline
        if text_justification is not None:
            self._text_justification = text_justification
        else:
            self._text_justification = defaults.textbox_text_justification
        if text_colour is not None:
            self._text_colour = text_colour
        else:
            if defaults.textbox_text_colour is not None:
                self._text_colour = defaults.textbox_text_colour
            else:
                self._text_colour = expyriment._active_exp.foreground_colour
        if background_colour is not None:
            self._background_colour = background_colour
        else:
            self._background_colour = \
                defaults.textbox_background_colour
        if do_not_trim_words is not None:
            self._do_not_trim_words = do_not_trim_words
        else:
            self._do_not_trim_words = defaults.textbox_do_not_trim_words