コード例 #1
0
ファイル: pipe.py プロジェクト: ChrisCarlsen/tortuga
    def changedPipe(self):
        # A stupid solution. Stop current motion and restart it when
        # PipeInfo is changed

        if not self._changeMotion(self._currentDesiredPos, ext.math.Vector2( 
                self._pipe.getY() * self._forwardRate, 
                self._pipe.getX() * self._sidewaysRate)):
            return
        
        
        self._currentDesiredPos = ext.math.Vector2(self._pipe.getY() * 
                                                   self._forwardRate, 
                                                   self._pipe.getX() * 
                                                   self._sidewaysRate)
        self.motionManager.stopCurrentMotion()

        currentOrientation = self.stateEstimator.getEstimatedOrientation()
        yawTrajectory = motion.trajectories.StepTrajectory(
            initialValue = currentOrientation,
            finalValue = yawVehicleHelper(currentOrientation, self._pipe.getAngle()),
            initialRate = self.stateEstimator.getEstimatedAngularRate(),
            finalRate = ext.math.Vector3.ZERO)
        translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue = ext.math.Vector2.ZERO,
            finalValue = self._currentDesiredPos,
            initialRate = ext.math.Vector2.ZERO,
            avgRate = self._forwardSpeed)
        
        yawMotion = motion.basic.ChangeOrientation(yawTrajectory)
        translateMotion = ram.motion.basic.Translate(translateTrajectory,
                                                     frame = Frame.LOCAL)
        
        self.motionManager.setMotion(yawMotion, translateMotion)
コード例 #2
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ファイル: pipe.py プロジェクト: ChrisCarlsen/tortuga
    def enter(self):
        PipeTrackingState.enter(self)
        state.FindAttempt.enter(self)

        self.visionSystem.pipeLineDetectorOn()

        event = self.ai.data.get('lastPipeEvent', None)

        if event is not None:
            ahead = ext.math.Vector3(event.x, event.y, 0)
            quat = ext.math.Vector3.UNIT_Y.getRotationTo(ahead)
            self._direction = quat.getYaw(True)
            self._speed = self._config.get('speed', 0.15)

            currentOrientation = self.stateEstimator.getEstimatedOrientation()
            yawTrajectory = motion.trajectories.StepTrajectory(
                initialValue = currentOrientation,
                finalValue = yawVehicleHelper(currentOrientation, 
                                              self._direction.valueDegrees()),
                initialRate = self.stateEstimator.getEstimatedAngularRate(),
                finalRate = ext.math.Vector3.ZERO)
            translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
                initialValue = ext.math.Vector2.ZERO,
                finalValue = ext.math.Vector2(5,0),
                initialRate = self.stateEstimator.getEstimatedVelocity(),
                avgRate = self._speed)

            yawMotion = motion.basic.ChangeOrientation(yawTrajectory)
            translateMotion = ram.motion.basic.Translate(translateTrajectory,
                                                     frame = Frame.LOCAL)
            
            self.motionManager.setMotion(yawMotion, translateMotion)
            #self.motionManager.setMotion(translateMotion)
        else:
            self.motionManager.stopCurrentMotion()
コード例 #3
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ファイル: vase.py プロジェクト: stormageAC/tortuga
    def enter(self, angle = 0):
        self._vase = VaseInfo(0,0,0)
        self._angleOffset = angle
       
        self._currentDesiredPos = ext.math.Vector2(self._vase.getY() * 
                                                   self._forwardRate,
                                                   self._vase.getX() * 
                                                   self._sidewaysRate)

        currentOrientation = self.stateEstimator.getEstimatedOrientation()
        yawTrajectory = motion.trajectories.StepTrajectory(
            initialValue = currentOrientation,
            finalValue = yawVehicleHelper(currentOrientation, 
                                          self._vase.getAngle()),
            initialRate = self.stateEstimator.getEstimatedAngularRate(),
            finalRate = ext.math.Vector3.ZERO)
        translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue = ext.math.Vector2.ZERO,
            finalValue = self._currentDesiredPos,
            initialRate = ext.math.Vector2.ZERO,
            avgRate = self._forwardSpeed)
        
        yawMotion = motion.basic.ChangeOrientation(yawTrajectory)
        translateMotion = ram.motion.basic.Translate(translateTrajectory,
                                                     frame = Frame.LOCAL)
        
        self.motionManager.setMotion(yawMotion, translateMotion)
コード例 #4
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ファイル: course.py プロジェクト: stormageAC/tortuga
    def enter(self):
        self._className = type(self).__name__

        taskTimeout = self.ai.data['config'].get(self._className, {}).get(
            'taskTimeout', 30)
        Xpos = self.ai.data['config'].get(self._className, {}).get(
            'X', 0)
        Ypos = self.ai.data['config'].get(self._className, {}).get(
            'Y', 0)
        yaw = self.ai.data['config'].get(self._className, {}).get(
            'orientation', 0)
        speed = self.ai.data['config'].get(self._className, {}).get(
            'speed', 0.2)

        currentOrientation = self.stateEstimator.getEstimatedOrientation()
        yawTrajectory = motion.trajectories.StepTrajectory(
            initialValue = currentOrientation,
            finalValue = yawVehicleHelper(currentOrientation, yaw),
            initialRate = self.stateEstimator.getEstimatedAngularRate(),
            finalRate = math.Vector3.ZERO)
        translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue = math.Vector2.ZERO,
            finalValue = math.Vector2(Ypos,Xpos),
            initialRate = self.stateEstimator.getEstimatedVelocity(),
            avgRate = speed)

        yawMotion = motion.basic.ChangeOrientation(yawTrajectory)
        translateMotion = ram.motion.basic.Translate(translateTrajectory,
                                                     frame = Frame.LOCAL)

        self.motionManager.setMotion(yawMotion, translateMotion)
コード例 #5
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ファイル: pipe.py プロジェクト: stormageAC/tortuga
    def enter(self):
        PipeTrackingState.enter(self)
        state.FindAttempt.enter(self)

        self.visionSystem.pipeLineDetectorOn()

        event = self.ai.data.get('lastPipeEvent', None)

        if event is not None:
            ahead = ext.math.Vector3(event.x, event.y, 0)
            quat = ext.math.Vector3.UNIT_Y.getRotationTo(ahead)
            self._direction = quat.getYaw(True)
            self._speed = self._config.get('speed', 0.15)

            currentOrientation = self.stateEstimator.getEstimatedOrientation()
            yawTrajectory = motion.trajectories.StepTrajectory(
                initialValue=currentOrientation,
                finalValue=yawVehicleHelper(currentOrientation,
                                            self._direction.valueDegrees()),
                initialRate=self.stateEstimator.getEstimatedAngularRate(),
                finalRate=ext.math.Vector3.ZERO)
            translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
                initialValue=ext.math.Vector2.ZERO,
                finalValue=ext.math.Vector2(5, 0),
                initialRate=self.stateEstimator.getEstimatedVelocity(),
                avgRate=self._speed)

            yawMotion = motion.basic.ChangeOrientation(yawTrajectory)
            translateMotion = ram.motion.basic.Translate(translateTrajectory,
                                                         frame=Frame.LOCAL)

            self.motionManager.setMotion(yawMotion, translateMotion)
            #self.motionManager.setMotion(translateMotion)
        else:
            self.motionManager.stopCurrentMotion()
コード例 #6
0
ファイル: pipe.py プロジェクト: stormageAC/tortuga
    def changedPipe(self):
        # A stupid solution. Stop current motion and restart it when
        # PipeInfo is changed

        if not self._changeMotion(
                self._currentDesiredPos,
                ext.math.Vector2(self._pipe.getY() * self._forwardRate,
                                 self._pipe.getX() * self._sidewaysRate)):
            return

        self._currentDesiredPos = ext.math.Vector2(
            self._pipe.getY() * self._forwardRate,
            self._pipe.getX() * self._sidewaysRate)
        self.motionManager.stopCurrentMotion()

        currentOrientation = self.stateEstimator.getEstimatedOrientation()
        yawTrajectory = motion.trajectories.StepTrajectory(
            initialValue=currentOrientation,
            finalValue=yawVehicleHelper(currentOrientation,
                                        self._pipe.getAngle()),
            initialRate=self.stateEstimator.getEstimatedAngularRate(),
            finalRate=ext.math.Vector3.ZERO)
        translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue=ext.math.Vector2.ZERO,
            finalValue=self._currentDesiredPos,
            initialRate=ext.math.Vector2.ZERO,
            avgRate=self._forwardSpeed)

        yawMotion = motion.basic.ChangeOrientation(yawTrajectory)
        translateMotion = ram.motion.basic.Translate(translateTrajectory,
                                                     frame=Frame.LOCAL)

        self.motionManager.setMotion(yawMotion, translateMotion)
コード例 #7
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 def PIPE_FOUND(self,event):
     if((abs(event.angle)-90) < self._yaw_bound):
         self.publish(DONE,core.Event())
     else:
         currentOrientation = self.stateEstimator.getEstimatedOrientation()
         yawTrajectory = motion.trajectories.StepTrajectory(
         initialValue = currentOrientation,
         finalValue = yawVehicleHelper(currentOrientation, 
                                       -event.angle),
         initialRate = self.stateEstimator.getEstimatedAngularRate(),
         finalRate = math.Vector3.ZERO)
         yawMotion = motion.basic.ChangeOrientation(yawTrajectory)
         self.motionManager.setMotion(yawMotion) 
コード例 #8
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 def yaw(self,deg,t):
     currentOrientation = self.stateEstimator.getEstimatedOrientation()
     yawTrajectory = motion.trajectories.StepTrajectory(
     initialValue = currentOrientation,
     finalValue = yawVehicleHelper(currentOrientation, 
                                   deg),
     initialRate = self.stateEstimator.getEstimatedAngularRate(),
     finalRate = math.Vector3.ZERO)
     yawMotion = motion.basic.ChangeOrientation(yawTrajectory)
     self.motionManager.setMotion(yawMotion)
     self.timer = self.timerManager.newTimer(YAWED, self._delay)
     self.timer.start()
     self._mYaw = True
コード例 #9
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ファイル: sonar.py プロジェクト: stormageAC/tortuga
    def UPDATE(self, event):
        PingerState.UPDATE(self, event)
        if self._isNewPing(event):
            # Converting from the vehicle reference frame, to the image space
            # reference frame used by the pipe motion
            self._pipe.setState(-event.direction.y, event.direction.x, 
                                 ext.math.Degree(0), event.timeStamp)
            
            if not self._changeMotion(self._currentDesiredPos, 
                                      ext.math.Vector2(self._pipe.getY() *
                                                       self._distance,
                                                       self._pipe.getX() *
                                                       self._distance)) or self._recalculate:
                self._recalculate = False
                return
            
            self._currentDesiredPos = ext.math.Vector2(self._pipe.getY() *
                                                       self._distance, 
                                                       self._pipe.getX() * 
                                                       self._distance)
            
            currentOrientation = self.stateEstimator.getEstimatedOrientation()
            
            orientation = yawVehicleHelper(currentOrientation, 
                                           self._pipe.getAngle())
            
            yawTrajectory = motion.trajectories.StepTrajectory(
                initialValue = currentOrientation,
                finalValue = orientation,
                initialRate = self.stateEstimator.getEstimatedAngularRate(),
                finalRate = ext.math.Vector3.ZERO)
            translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
                initialValue = ext.math.Vector2.ZERO,
                finalValue = self._currentDesiredPos,
                initialRate = self.stateEstimator.getEstimatedVelocity(),
                avgRate = 0.15)

            #self.motionManager.stopCurrentMotion()
            
            yawMotion = motion.basic.ChangeOrientation(yawTrajectory)
            translateMotion = ram.motion.basic.Translate(translateTrajectory,
                                                         frame = Frame.LOCAL)
            self.motionManager.setMotion(yawMotion, translateMotion)

            if math.fabs(event.direction.z) > math.fabs(self._closeZ):
                 self.publish(TranslationSeeking.CLOSE, core.Event())
コード例 #10
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ファイル: pipe.py プロジェクト: ChrisCarlsen/tortuga
    def enter(self):
        self._ignoreEvents = False
        PipeTrackingState.enter(self)
        
        self._pipe = PipeInfo(0, 0, 0)

        speedGain = self._config.get('speedGain', 7)
        dSpeedGain = self._config.get('dSpeedGain', 1)
        iSpeedGain = self._config.get('iSpeedGain', 0.1)
        
        sidewaysSpeedGain = self._config.get('sidewaysSpeedGain', 3)
        iSidewaysSpeedGain = self._config.get('iSidewaysSpeedGain', 0.05)
        dSidewaysSpeedGain = self._config.get('dSidewaysSpeedGain', 0.5)
        
        yawGain = self._config.get('yawGain', 0.3)
        self._forwardSpeed = self._config.get('forwardSpeed', 0.15)
        maxSidewaysSpeed = self._config.get('maxSidewaysSpeed', 3)
        
        self._forwardRate = self._config.get('forwardRate', 1)
        self._sidewaysRate = self._config.get('sidewaysRate', 1)
        
        self._motionRange = self._config.get('motionRange', .1)

        self._currentDesiredPos = ext.math.Vector2(self._pipe.getY() * 
                                                   self._forwardRate,
                                                   self._pipe.getX() * 
                                                   self._sidewaysRate)
                                                   
        currentOrientation = self.stateEstimator.getEstimatedOrientation()
        yawTrajectory = motion.trajectories.StepTrajectory(
            initialValue = currentOrientation,
            finalValue = yawVehicleHelper(currentOrientation, self._pipe.getAngle()),
            initialRate = self.stateEstimator.getEstimatedAngularRate(),
            finalRate = ext.math.Vector3.ZERO)
        translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue = ext.math.Vector2.ZERO,
            finalValue = self._currentDesiredPos,
            initialRate = self.stateEstimator.getEstimatedVelocity(),
            avgRate = self._forwardSpeed)

        yawMotion = motion.basic.ChangeOrientation(yawTrajectory)
        translateMotion = ram.motion.basic.Translate(translateTrajectory,
                                                     frame = Frame.LOCAL)

        self.motionManager.setMotion(yawMotion, translateMotion)
コード例 #11
0
ファイル: pipe.py プロジェクト: stormageAC/tortuga
    def enter(self):
        self._ignoreEvents = False
        PipeTrackingState.enter(self)

        self._pipe = PipeInfo(0, 0, 0)

        speedGain = self._config.get('speedGain', 7)
        dSpeedGain = self._config.get('dSpeedGain', 1)
        iSpeedGain = self._config.get('iSpeedGain', 0.1)

        sidewaysSpeedGain = self._config.get('sidewaysSpeedGain', 3)
        iSidewaysSpeedGain = self._config.get('iSidewaysSpeedGain', 0.05)
        dSidewaysSpeedGain = self._config.get('dSidewaysSpeedGain', 0.5)

        yawGain = self._config.get('yawGain', 0.3)
        self._forwardSpeed = self._config.get('forwardSpeed', 0.15)
        maxSidewaysSpeed = self._config.get('maxSidewaysSpeed', 3)

        self._forwardRate = self._config.get('forwardRate', 1)
        self._sidewaysRate = self._config.get('sidewaysRate', 1)

        self._motionRange = self._config.get('motionRange', .1)

        self._currentDesiredPos = ext.math.Vector2(
            self._pipe.getY() * self._forwardRate,
            self._pipe.getX() * self._sidewaysRate)

        currentOrientation = self.stateEstimator.getEstimatedOrientation()
        yawTrajectory = motion.trajectories.StepTrajectory(
            initialValue=currentOrientation,
            finalValue=yawVehicleHelper(currentOrientation,
                                        self._pipe.getAngle()),
            initialRate=self.stateEstimator.getEstimatedAngularRate(),
            finalRate=ext.math.Vector3.ZERO)
        translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue=ext.math.Vector2.ZERO,
            finalValue=self._currentDesiredPos,
            initialRate=self.stateEstimator.getEstimatedVelocity(),
            avgRate=self._forwardSpeed)

        yawMotion = motion.basic.ChangeOrientation(yawTrajectory)
        translateMotion = ram.motion.basic.Translate(translateTrajectory,
                                                     frame=Frame.LOCAL)

        self.motionManager.setMotion(yawMotion, translateMotion)
コード例 #12
0
ファイル: sonar.py プロジェクト: stormageAC/tortuga
    def enter(self, timeout = 2.5):
        self._pipe = ram.motion.pipe.Pipe(0, 0, 0, timeStamp = None)
        self._lastTime = 0
        self._recalculate = False

        self._loadSettings()

        self._currentDesiredPos = ext.math.Vector2(self._pipe.getY() *
                                                   self._distance, 
                                                   self._pipe.getX() *
                                                   self._distance)
        currentOrientation = self.stateEstimator.getEstimatedOrientation()
        
        orientation = yawVehicleHelper(currentOrientation, 
                                       self._pipe.getAngle())
        
        yawTrajectory = motion.trajectories.StepTrajectory(
            initialValue = currentOrientation,
            finalValue = orientation,
            initialRate = self.stateEstimator.getEstimatedAngularRate(),
            finalRate = ext.math.Vector3.ZERO)
        translateTrajectory = motion.trajectories.Vector2CubicTrajectory(
            initialValue = ext.math.Vector2.ZERO,
            finalValue = self._currentDesiredPos,
            initialRate = self.stateEstimator.getEstimatedVelocity(),
            avgRate = self._forwardSpeed)
            
        yawMotion = motion.basic.ChangeOrientation(yawTrajectory)
        translateMotion = ram.motion.basic.Translate(translateTrajectory,
                                                     frame = Frame.LOCAL)
        self.motionManager.setMotion(yawMotion, translateMotion)

        # Set up the ping timer
        self._pingChecker = None
        self._timeout = self._config.get('timeout', timeout)
        if self._timeout > 0:
            self._pingChecker = self.timerManager.newTimer(
                PingerState.TIMEOUT, self._timeout)
            self._pingChecker.start()
コード例 #13
0
ファイル: lane.py プロジェクト: ChrisCarlsen/tortuga
    def enter(self):
        self.visionSystem.loversLaneDetectorOn()

        depth = self.ai.data['laneDepth']
        orientation = self.ai.data['laneOrientation']

        # Compute trajectories
        diveTrajectory = motion.trajectories.ScalarCubicTrajectory(
            initialValue = self.stateEstimator.getEstimatedDepth(),
            finalValue = depth,
            initialRate = self.stateEstimator.getEstimatedDepthRate(),
            avgRate = self._diveRate)
        currentOrientation = self.stateEstimator.getEstimatedOrientation()
        yawTrajectory = motion.trajectories.StepTrajectory(
            initialValue = currentOrientation,
            finalValue = yawVehicleHelper(currentOrientation, orientation),
            initialRate = self.stateEstimator.getEstimatedAngularRate(),
            finalRate = math.Vector3.ZERO)

        # Dive and translate
        diveMotion = motion.basic.ChangeDepth(trajectory = diveTrajectory)
        yawMotion = motion.basic.ChangeOrientation(yawTrajectory)
        
        self.motionManager.setMotion(yawMotion, diveMotion)
コード例 #14
0
ファイル: lane.py プロジェクト: stormageAC/tortuga
    def enter(self):
        self.visionSystem.loversLaneDetectorOn()

        depth = self.ai.data['laneDepth']
        orientation = self.ai.data['laneOrientation']

        # Compute trajectories
        diveTrajectory = motion.trajectories.ScalarCubicTrajectory(
            initialValue=self.stateEstimator.getEstimatedDepth(),
            finalValue=depth,
            initialRate=self.stateEstimator.getEstimatedDepthRate(),
            avgRate=self._diveRate)
        currentOrientation = self.stateEstimator.getEstimatedOrientation()
        yawTrajectory = motion.trajectories.StepTrajectory(
            initialValue=currentOrientation,
            finalValue=yawVehicleHelper(currentOrientation, orientation),
            initialRate=self.stateEstimator.getEstimatedAngularRate(),
            finalRate=math.Vector3.ZERO)

        # Dive and translate
        diveMotion = motion.basic.ChangeDepth(trajectory=diveTrajectory)
        yawMotion = motion.basic.ChangeOrientation(yawTrajectory)

        self.motionManager.setMotion(yawMotion, diveMotion)