コード例 #1
0
ファイル: dim_base.py プロジェクト: tbwhsb88/ezdxf
    def add_line(self,
                 start: 'Vertex',
                 end: 'Vertex',
                 dxfattribs: dict = None,
                 remove_hidden_lines=False) -> None:
        """
        Add a LINE entity to the dimension BLOCK. Removes parts of the line hidden by dimension text if
        `remove_hidden_lines` is True.

        Args:
            start: start point of line
            end: end point of line
            dxfattribs: additional or overridden DXF attributes
            remove_hidden_lines: removes parts of the line hidden by dimension text if True

        """
        def add_line_to_block(start, end):
            self.block.add_line(to_ocs(start).vec2,
                                to_ocs(end).vec2,
                                dxfattribs=dxfattribs)

        def order(a: Vec2, b: Vec2) -> Tuple[Vec2, Vec2]:
            if (start - a).magnitude < (start - b).magnitude:
                return a, b
            else:
                return b, a

        to_ocs = self.ucs.to_ocs
        attribs = self.default_attributes()
        if dxfattribs:
            attribs.update(dxfattribs)
        text_box = self.text_box
        if remove_hidden_lines and (text_box is not None):
            start_inside = int(text_box.is_inside(start))
            end_inside = int(text_box.is_inside(end))
            inside = start_inside + end_inside
            if inside == 2:  # start and end inside text_box
                return  # do not draw line
            elif inside == 1:  # one point inside text_box or on a border line
                intersection_points = text_box.intersect(
                    ConstructionLine(start, end))
                if len(intersection_points) == 1:
                    # one point inside one point outside -> one intersection point
                    p1 = intersection_points[0]
                else:
                    # second point on a text box border line
                    p1, _ = order(*intersection_points)
                p2 = start if end_inside else end
                add_line_to_block(p1, p2)
                return
            else:
                intersection_points = text_box.intersect(
                    ConstructionLine(start, end))
                if len(intersection_points) == 2:
                    # sort intersection points by distance to start point
                    p1, p2 = order(intersection_points[0],
                                   intersection_points[1])
                    # line[start-p1] - gap - line[p2-end]
                    add_line_to_block(start, p1)
                    add_line_to_block(p2, end)
                    return
                # else: fall trough
        add_line_to_block(start, end)