コード例 #1
0
ファイル: clip.py プロジェクト: folksjos/RepG
    def addTailoredLoopPath(self, line):
        "Add a clipped loop path."
        if self.clipLength > 0.0:
            removeTable = {}
            euclidean.addLoopToPixelTable(self.loopPath.path, removeTable,
                                          self.layerPixelWidth)
            euclidean.removePixelTableFromPixelTable(removeTable,
                                                     self.layerPixelTable)
            self.loopPath.path = euclidean.getClippedLoopPath(
                self.clipLength, self.loopPath.path)
            self.loopPath.path = euclidean.getSimplifiedPath(
                self.loopPath.path, self.perimeterWidth)
            euclidean.addLoopToPixelTable(self.loopPath.path,
                                          self.layerPixelTable,
                                          self.layerPixelWidth)
        if self.oldWiddershins == None:
            self.addGcodeFromThreadZ(self.loopPath.path, self.loopPath.z)
        else:
            if self.oldWiddershins != euclidean.isWiddershins(
                    self.loopPath.path):
                self.loopPath.path.reverse()
#			self.addGcodeFromThreadZ( self.loopPath.path, self.loopPath.z )
            for point in self.loopPath.path:
                self.distanceFeedRate.addGcodeMovementZWithFeedRate(
                    self.feedRateMinute, point, self.loopPath.z)
        if self.getNextThreadIsACloseLoop(
                self.loopPath.path) and self.maximumConnectionDistance > 0.0:
            self.oldWiddershins = euclidean.isWiddershins(self.loopPath.path)
        else:
            self.oldWiddershins = None
            self.distanceFeedRate.addLine(line)
        self.loopPath = None
コード例 #2
0
ファイル: clip.py プロジェクト: clothbot/DotSkeinforge
	def addTailoredLoopPath( self, line ):
		"Add a clipped loop path."
		if self.clipLength > 0.0:
			removeTable = {}
			euclidean.addLoopToPixelTable( self.loopPath.path, removeTable, self.layerPixelWidth )
			euclidean.removePixelTableFromPixelTable( removeTable, self.layerPixelTable )
			self.loopPath.path = euclidean.getClippedLoopPath( self.clipLength, self.loopPath.path )
			self.loopPath.path = euclidean.getSimplifiedPath( self.loopPath.path, self.perimeterWidth )
			euclidean.addLoopToPixelTable( self.loopPath.path, self.layerPixelTable, self.layerPixelWidth )
		if self.oldWiddershins == None:
			self.addGcodeFromThreadZ( self.loopPath.path, self.loopPath.z )
		else:
			if self.oldWiddershins != euclidean.isWiddershins( self.loopPath.path ):
				self.loopPath.path.reverse()
#			self.addGcodeFromThreadZ( self.loopPath.path, self.loopPath.z )
			for point in self.loopPath.path:
				self.distanceFeedRate.addGcodeMovementZWithFeedRate( self.feedRateMinute, point, self.loopPath.z )
		if self.getNextThreadIsACloseLoop( self.loopPath.path ) and self.maximumConnectionDistance > 0.0:
			self.oldWiddershins = euclidean.isWiddershins( self.loopPath.path )
		else:
			self.oldWiddershins = None
			self.distanceFeedRate.addLine(line)
		self.loopPath = None