def addCoolOrbits(self, remainingOrbitTime): 'Add the minimum radius cool orbits.' if len(self.boundaryLayer.loops) < 1: return insetBoundaryLoops = intercircle.getInsetLoopsFromLoops( self.perimeterWidth, self.boundaryLayer.loops) if len(insetBoundaryLoops) < 1: insetBoundaryLoops = self.boundaryLayer.loops largestLoop = euclidean.getLargestLoop(insetBoundaryLoops) loopArea = euclidean.getAreaLoopAbsolute(largestLoop) if loopArea < self.minimumArea: center = 0.5 * (euclidean.getMaximumByComplexPath(largestLoop) + euclidean.getMinimumByComplexPath(largestLoop)) centerXBounded = max(center.real, self.boundingRectangle.cornerMinimum.real) centerXBounded = min(centerXBounded, self.boundingRectangle.cornerMaximum.real) centerYBounded = max(center.imag, self.boundingRectangle.cornerMinimum.imag) centerYBounded = min(centerYBounded, self.boundingRectangle.cornerMaximum.imag) center = complex(centerXBounded, centerYBounded) maximumCorner = center + self.halfCorner minimumCorner = center - self.halfCorner largestLoop = euclidean.getSquareLoopWiddershins( minimumCorner, maximumCorner) pointComplex = euclidean.getXYComplexFromVector3(self.oldLocation) if pointComplex != None: largestLoop = euclidean.getLoopStartingNearest( self.perimeterWidth, pointComplex, largestLoop) intercircle.addOrbitsIfLarge(self.distanceFeedRate, largestLoop, self.orbitalFeedRatePerSecond, remainingOrbitTime, self.highestZ)
def addCoolOrbits(self, remainingOrbitTime): 'Add the minimum radius cool orbits.' if len(self.boundaryLayer.loops) < 1: return insetBoundaryLoops = self.boundaryLayer.loops if abs(self.repository.orbitalOutset.value) > 0.1 * abs(self.edgeWidth): insetBoundaryLoops = intercircle.getInsetLoopsFromLoops(self.boundaryLayer.loops, -self.repository.orbitalOutset.value) if len(insetBoundaryLoops) < 1: insetBoundaryLoops = self.boundaryLayer.loops largestLoop = euclidean.getLargestLoop(insetBoundaryLoops) loopArea = euclidean.getAreaLoopAbsolute(largestLoop) if loopArea < self.minimumArea: center = 0.5 * (euclidean.getMaximumByComplexPath(largestLoop) + euclidean.getMinimumByComplexPath(largestLoop)) centerXBounded = max(center.real, self.boundingRectangle.cornerMinimum.real) centerXBounded = min(centerXBounded, self.boundingRectangle.cornerMaximum.real) centerYBounded = max(center.imag, self.boundingRectangle.cornerMinimum.imag) centerYBounded = min(centerYBounded, self.boundingRectangle.cornerMaximum.imag) center = complex(centerXBounded, centerYBounded) maximumCorner = center + self.halfCorner minimumCorner = center - self.halfCorner largestLoop = euclidean.getSquareLoopWiddershins(minimumCorner, maximumCorner) pointComplex = euclidean.getXYComplexFromVector3(self.oldLocation) if pointComplex != None: largestLoop = euclidean.getLoopStartingClosest(self.edgeWidth, pointComplex, largestLoop) intercircle.addOrbitsIfLarge( self.distanceFeedRate, largestLoop, self.orbitalFeedRatePerSecond, remainingOrbitTime, self.highestZ)
def addCoolOrbits( self, remainingOrbitTime ): "Add the minimum radius cool orbits." if len( self.boundaryLayer.loops ) < 1: return insetBoundaryLoops = intercircle.getInsetLoopsFromLoops( self.perimeterWidth, self.boundaryLayer.loops ) if len( insetBoundaryLoops ) < 1: insetBoundaryLoops = self.boundaryLayer.loops largestLoop = euclidean.getLargestLoop( insetBoundaryLoops ) loopArea = abs( euclidean.getPolygonArea( largestLoop ) ) if loopArea < self.minimumArea: center = 0.5 * ( euclidean.getMaximumFromPoints( largestLoop ) + euclidean.getMinimumFromPoints( largestLoop ) ) centerXBounded = max( center.real, self.boundingRectangle.cornerMinimum.real ) centerXBounded = min( centerXBounded, self.boundingRectangle.cornerMaximum.real ) centerYBounded = max( center.imag, self.boundingRectangle.cornerMinimum.imag ) centerYBounded = min( centerYBounded, self.boundingRectangle.cornerMaximum.imag ) center = complex( centerXBounded, centerYBounded ) maximumCorner = center + self.halfCorner minimumCorner = center - self.halfCorner largestLoop = euclidean.getSquareLoop( minimumCorner, maximumCorner ) pointComplex = euclidean.getXYComplexFromVector3( self.oldLocation ) if pointComplex != None: largestLoop = euclidean.getLoopStartingNearest( self.perimeterWidth, pointComplex, largestLoop ) intercircle.addOrbitsIfLarge( self.distanceFeedRate, largestLoop, self.orbitalFeedRatePerSecond, remainingOrbitTime, self.highestZ )