コード例 #1
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    def test_average_floor(self):
        dices = [Dice(4), Dice(9), Dice(0), Dice(4)]
        dices_modifier = DicesModifierType.AVERAGE_FLOOR

        result = dices_modifier.modify_dices(dices)

        self.assertEqual(result, [4])
コード例 #2
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    def test_average_ceil(self):
        dices = [Dice(4), Dice(9), Dice(0), Dice(4)]
        dices_modifier = DicesModifierType.AVERAGE_CEIL

        result = dices_modifier.modify_dices(dices)

        self.assertEqual(result, [5])
コード例 #3
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    def test_sum(self):
        dices = [Dice(4), Dice(9), Dice(0), Dice(4)]
        dices_modifier = DicesModifierType.SUM

        result = dices_modifier.modify_dices(dices)

        self.assertEqual(result, [17])
コード例 #4
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    def test_max(self):
        dices = [Dice(4), Dice(9), Dice(0), Dice(4)]
        dices_modifier = DicesModifierType.MAX

        result = dices_modifier.modify_dices(dices)

        self.assertEqual(result, [9])
コード例 #5
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    def test_sorted(self):
        dices = [Dice(4), Dice(9), Dice(0), Dice(4)]
        dices_modifier = DicesModifierType.SORTED

        result = dices_modifier.modify_dices(dices)

        self.assertEqual([0, 4, 4, 9], result)
コード例 #6
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    def test_none(self):
        dices = [Dice(4), Dice(9), Dice(0), Dice(5)]
        dices_filter = DicesFilterType.NONE

        result = dices_filter.filter_dices(dices, None)

        self.assertEqual(result, dices)
コード例 #7
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    def test_lower_than(self):
        dices = [Dice(4), Dice(9), Dice(0), Dice(5)]
        dices_filter = DicesFilterType.LOWER_THAN

        result = dices_filter.filter_dices(dices, None)

        self.assertEqual(result, dices)
コード例 #8
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    def test_lower_than_limit(self):
        dices = [Dice(4), Dice(9), Dice(0), Dice(5)]
        dices_filter = DicesFilterType.LOWER_THAN

        result = dices_filter.filter_dices(dices, 5)

        self.assertEqual([4, 0], result)
コード例 #9
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    def test_upper_than_limit(self):
        dices = [Dice(4), Dice(9), Dice(0), Dice(5)]
        dices_filter = DicesFilterType.UPPER_THAN

        result = dices_filter.filter_dices(dices, 4)

        self.assertEqual([9, 5], result)
コード例 #10
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    def test_equal_to_value(self):
        dices = [Dice(4), Dice(9), Dice(0), Dice(4)]
        dices_filter = DicesFilterType.EQUAL

        result = dices_filter.filter_dices(dices, 4)

        self.assertEqual([4, 4], result)
コード例 #11
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    def test_equal(self):
        dices = [Dice(4), Dice(9), Dice(0), Dice(4)]
        dices_filter = DicesFilterType.EQUAL

        result = dices_filter.filter_dices(dices, None)

        self.assertEqual(result, dices)
コード例 #12
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    def test_none(self):
        dices = [Dice(4), Dice(9), Dice(0), Dice(5)]
        dices_modifier = DicesModifierType.NONE

        result = dices_modifier.modify_dices(dices)

        self.assertEqual(result, dices)
コード例 #13
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    def test_reverse_sorted(self):
        dices = [Dice(4), Dice(9), Dice(0), Dice(4)]
        dices_modifier = DicesModifierType.REVERSE_SORTED

        result = dices_modifier.modify_dices(dices)

        self.assertEqual([9, 4, 4, 0], result)
コード例 #14
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ファイル: test_dice.py プロジェクト: bonczeq/FateOfDice
    def test_value(self):
        value: int = 20
        dice = Dice(value)

        self.assertEqual(dice.value, value)
        self.assertEqual(int(dice), value)
        self.assertEqual(str(dice), str(value))
コード例 #15
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ファイル: skill_check.py プロジェクト: bonczeq/FateOfDice
    def __max_dice(ones_dice: OnesDice, main_tens_dice: TensDice,
                   extra_dices: [TensDice]) -> Dice:
        tens_dices: [TensDice] = [main_tens_dice] + extra_dices

        if ones_dice == 0 and any(it == 0 for it in tens_dices):
            return Dice(0)
        else:
            return max(tens_dices)
コード例 #16
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ファイル: test_dice.py プロジェクト: bonczeq/FateOfDice
    def test_roll(self, randrange_mock):
        (result, min_value, max_value, step) = (7, 5, 10, 2)

        randrange_mock.return_value = result
        dice = Dice.roll(min_value, max_value, step)
        randrange_mock.assert_called_with(min_value, max_value + 1, step)

        self.assertEqual(dice.value, result)
コード例 #17
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 def modify_dices(self, dices: [Dice]) -> [Dice]:
     if self == self.MIN:
         result = [min(dices)]
     elif self == self.MAX:
         result = [max(dices)]
     elif self == self.SORTED:
         result = sorted(dices)
     elif self == self.REVERSE_SORTED:
         result = sorted(dices, reverse=True)
     elif self == self.SUM:
         result = [sum(dices)]
     elif self == self.AVERAGE_FLOOR:
         value = self.__average(dices)
         result = [Dice(floor(value))]
     elif self == self.AVERAGE_CEIL:
         value = self.__average(dices)
         result = [Dice(ceil(value))]
     elif self == self.NONE:
         result = dices
     else:
         raise Exception('Unsupported DicesModifier')
     return result
コード例 #18
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ファイル: roll.py プロジェクト: bonczeq/FateOfDice
    def __resolve_dices(cls, dices_pattern: str) -> [Dice]:
        matches = cls.__DICE_TYPE_PATTERN.match(dices_pattern)
        if not matches:
            raise DiceException(f'Unsupported dice type: {dices_pattern}')

        groups: [str] = matches.groups()
        dice_amount: int = int(groups[0]) if (groups[0] and groups[1]) else 1
        dice_range: int = int(groups[1]) if groups[1] else int(groups[0])

        if dice_amount < 1:
            raise DiceException(
                f'Dice amount must be positive, but is: {dice_amount}')

        return [Dice.roll(1, dice_range) for _ in range(0, dice_amount)]
コード例 #19
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ファイル: skill_check.py プロジェクト: bonczeq/FateOfDice
    def __create_result(self, result_dice: (TensDice, OnesDice),
                        all_dices: ([TensDice], [OnesDice]), threshold: int):
        (result_tens_dice, result_ones_dice) = result_dice
        result_dice = result_tens_dice + result_ones_dice
        result_dice = Dice(100) if result_dice == 0 else result_dice

        result_type = self.__skill_result_type(result_dice, threshold)
        description = self.__describe_roll(result_dice, result_tens_dice,
                                           result_ones_dice, all_dices)

        return SkillCheckResult(value=result_dice,
                                type=result_type,
                                descriptions=[description],
                                user=self.__user,
                                basic_arguments=self.__arguments)
コード例 #20
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    def roll(self) -> OvercomeTroubleResult:
        dices = [
            Dice.roll(1, 6) for _ in range(0, self.__arguments.dice_amount)
        ]

        successes = self.__filter_successes(dices)
        successes_amount = len(successes)

        result_type = self.__check_result_type(
            successes_amount, self.__arguments.success_requirement)
        description = self.__describe_roll(successes_amount, dices)

        return OvercomeTroubleResult(user=self.__user,
                                     descriptions=[description],
                                     type=result_type,
                                     success_amount=successes_amount,
                                     dices=dices,
                                     basic_arguments=self.__arguments)
コード例 #21
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ファイル: action_check.py プロジェクト: bonczeq/FateOfDice
 def __roll_dice() -> Dice:
     return Dice.roll(1, 6)
コード例 #22
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ファイル: test_dice.py プロジェクト: bonczeq/FateOfDice
    def test_operators(self):
        self.assertTrue(Dice(10) == 10)
        self.assertTrue(Dice(1) != Dice(10))

        self.assertFalse(Dice(10) < Dice(1))
        self.assertTrue(Dice(10) <= Dice(10))
        self.assertFalse(Dice(10) > Dice(100))
        self.assertTrue(Dice(10) >= Dice(1))

        self.assertTrue(Dice(10) + Dice(5) == Dice(15))
        self.assertTrue(Dice(10) - Dice(2) == Dice(8))