コード例 #1
0
def run_agent(registration_name, port, token):
    """
    Starts a server that hosts an agent.
    """
    agent = ffai.make_bot(registration_name)
    server = PythonSocketServer(agent, port, token)
    server.run()
コード例 #2
0
ファイル: a2c_example.py プロジェクト: gsverhoeven/ffai
def worker(remote, parent_remote, env, worker_id):
    parent_remote.close()

    steps = 0
    tds = 0
    tds_opp = 0
    next_opp = ffai.make_bot('random')

    while True:
        command, data = remote.recv()
        if command == 'step':
            steps += 1
            action, dif = data[0], data[1]
            obs, reward, done, info = env.step(action)
            tds_scored = info['touchdowns'] - tds
            tds = info['touchdowns']
            tds_opp_scored = info['opp_touchdowns'] - tds_opp
            tds_opp = info['opp_touchdowns']
            reward_shaped = reward_function(env, info, shaped=True)
            ball_carrier = env.game.get_ball_carrier()
            # PPCG
            if dif < 1.0:
                if ball_carrier and ball_carrier.team == env.game.state.home_team:
                    extra_endzone_squares = int((1.0 - dif) * 25.0)
                    distance_to_endzone = ball_carrier.position.x - 1
                    if distance_to_endzone <= extra_endzone_squares:
                        #reward_shaped += rewards_own[OutcomeType.TOUCHDOWN]
                        env.game.state.stack.push(
                            Touchdown(env.game, ball_carrier))
            if done or steps >= reset_steps:
                # If we  get stuck or something - reset the environment
                if steps >= reset_steps:
                    print(
                        "Max. number of steps exceeded! Consider increasing the number."
                    )
                done = True
                env.opp_actor = next_opp
                obs = env.reset()
                steps = 0
                tds = 0
                tds_opp = 0
            remote.send((obs, reward, reward_shaped, tds_scored,
                         tds_opp_scored, done, info))
        elif command == 'reset':
            dif = data
            steps = 0
            tds = 0
            tds_opp = 0
            env.opp_actor = next_opp
            obs = env.reset()
            # set_difficulty(env, dif)
            remote.send(obs)
        elif command == 'render':
            env.render()
        elif command == 'swap':
            next_opp = data
        elif command == 'close':
            break
コード例 #3
0
ファイル: run_env.py プロジェクト: derNarr/ffai
def run_game(nbr_of_games, enable_forward_model):
    config = ffai.load_config("gym-11")
    config.fast_mode = True
    ruleset = ffai.load_rule_set(config.ruleset)
    home = ffai.load_team_by_filename("human", ruleset)
    away = ffai.load_team_by_filename("human", ruleset)
    away_agent = Agent("Human 1", human=True, agent_id=1)
    home_agent = Agent("Human 2", human=True, agent_id=2)

    seed = 0
    random_agent = ffai.make_bot('random')
    random_agent.rnd = np.random.RandomState(seed)

    for _ in range(nbr_of_games):
        game = Game(seed, home, away, home_agent, away_agent, config)
        game.init()
        if enable_forward_model:
            game.enable_forward_model()
        while not game.state.game_over:
            game.step(random_agent.act(game))
コード例 #4
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    # Uncomment to this to evaluate the bot against the random baseline

    # Load configurations, rules, arena and teams
    config = ffai.load_config("bot-bowl-iii")
    config.competition_mode = False
    config.pathfinding_enabled = True
    # config = get_config("gym-7.json")
    # config = get_config("gym-5.json")
    # config = get_config("gym-3.json")
    ruleset = ffai.load_rule_set(config.ruleset, all_rules=False)  # We don't need all the rules
    arena = ffai.load_arena(config.arena)
    home = ffai.load_team_by_filename("human", ruleset)
    away = ffai.load_team_by_filename("human", ruleset)

    # Play 10 games
    for i in range(10):
        home_agent = ffai.make_bot('scripted')
        home_agent.name = "Scripted Bot"
        away_agent = ffai.make_bot('random')
        away_agent.name = "Random Bot"
        config.debug_mode = False
        game = ffai.Game(i, home, away, home_agent, away_agent, config, arena=arena, ruleset=ruleset)
        game.config.fast_mode = True

        print("Starting game", (i+1))
        start = time.time()
        game.init()
        end = time.time()
        print(end - start)
コード例 #5
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ファイル: run.py プロジェクト: Roguelichen/minigrod
import ffai
import mybot
import minigrod
import argparse

parser = argparse.ArgumentParser(
    formatter_class=argparse.ArgumentDefaultsHelpFormatter)
parser.add_argument('--agent',
                    help='FFAI registered name of agent',
                    required=True)
parser.add_argument('--token',
                    help='Secret communication token',
                    required=True)
parser.add_argument('--port', help='Port to listen on', type=int, default=5000)
args = parser.parse_args()

agent = ffai.make_bot(args.agent)
server = ffai.ai.PythonSocketServer(agent, args.port, args.token)
server.run()
コード例 #6
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 def __init__(self): 
     super().__init__("Scripted bot", ffai.make_bot('scripted'))
コード例 #7
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ファイル: random_bot_example.py プロジェクト: tysen2k/ffai
if __name__ == "__main__":

    # Load configurations, rules, arena and teams
    config = ffai.load_config("bot-bowl-ii")
    ruleset = ffai.load_rule_set(config.ruleset)
    arena = ffai.load_arena(config.arena)
    home = ffai.load_team_by_filename("human", ruleset)
    away = ffai.load_team_by_filename("human", ruleset)
    config.competition_mode = False
    config.debug_mode = False

    # Play 10 games
    game_times = []
    for i in range(10):
        away_agent = ffai.make_bot("my-random-bot")
        home_agent = ffai.make_bot("my-random-bot")

        game = ffai.Game(i,
                         home,
                         away,
                         home_agent,
                         away_agent,
                         config,
                         arena=arena,
                         ruleset=ruleset)
        game.config.fast_mode = True

        print("Starting game", (i + 1))
        game.init()
        print("Game is over")
コード例 #8
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ファイル: search_example.py プロジェクト: derNarr/ffai

# Register the bot to the framework
ffai.register_bot('search-bot', SearchBot)

# Load configurations, rules, arena and teams
config = ffai.load_config("bot-bowl-iii")
ruleset = ffai.load_rule_set(config.ruleset)
arena = ffai.load_arena(config.arena)
home = ffai.load_team_by_filename("human", ruleset)
away = ffai.load_team_by_filename("human", ruleset)
config.competition_mode = False
config.debug_mode = False
config.fast_mode = True
config.pathfinding_enabled = False

# Play a game
bot_a = ffai.make_bot("search-bot")
bot_b = ffai.make_bot("search-bot")
game = ffai.Game(1,
                 home,
                 away,
                 bot_a,
                 bot_b,
                 config,
                 arena=arena,
                 ruleset=ruleset)
print("Starting game")
game.init()
print("Game is over")
コード例 #9
0
def worker(remote, parent_remote, env, worker_id):
    parent_remote.close()

    steps = 0
    tds = 0
    tds_opp = 0
    next_opp = ffai.make_bot('almost-random')

    prev_super_shaped = None
    prev_pos_reward = [None, None]

    while True:

        if debug_thread: print(f"worker {worker_id} - stuck on receive")

        command, data = remote.recv()
        if debug_thread:
            print(f"worker {worker_id} - after receive: '{command}'")
        if command == 'step':
            steps += 1
            action, dif, lecture = data[0], data[1], data[2]

            # s = "in worker, action is " + str(action)
            #print(s)

            obs, reward, done, info = env.step(action)
            tds_scored = info['touchdowns'] - tds
            tds = info['touchdowns']
            tds_opp_scored = info['opp_touchdowns'] - tds_opp
            tds_opp = info['opp_touchdowns']
            reward_shaped, prev_super_shaped, prev_pos_reward = reward_function(
                env,
                info,
                shaped=True,
                obs=obs,
                prev_super_shaped=prev_super_shaped,
                prev_pos_reward=prev_pos_reward)
            ball_carrier = env.game.get_ball_carrier()
            # PPCG
            if dif < 1.0 and env.lecture is None:
                if ball_carrier and ball_carrier.team == env.game.state.home_team:
                    extra_endzone_squares = int((1.0 - dif) * 25.0)
                    distance_to_endzone = ball_carrier.position.x - 1
                    if distance_to_endzone <= extra_endzone_squares:
                        #reward_shaped += rewards_own[OutcomeType.TOUCHDOWN]
                        env.game.state.stack.push(
                            Touchdown(env.game, ball_carrier))
            if done or steps >= reset_steps:
                # If we  get stuck or something - reset the environment
                if steps >= reset_steps:
                    print(
                        "Max. number of steps exceeded! Consider increasing the number."
                    )
                done = True
                env.opp_actor = next_opp
                obs = env.reset(lecture)
                steps = 0
                prev_pos_reward = [None, None]
                prev_super_shaped = None
                tds = 0
                tds_opp = 0

            if debug_thread: print(f"worker {worker_id} - stuck on send")
            remote.send((obs, reward, reward_shaped, tds_scored,
                         tds_opp_scored, done, info))
            if debug_thread:
                print(f"worker {worker_id}  - stuck somewhere else")

        elif command == 'reset':
            dif, lecture = data[0], data[1]
            steps = 0
            tds = 0
            tds_opp = 0
            env.opp_actor = next_opp
            prev_super_shaped = None
            prev_pos_reward = [None, None]
            obs = env.reset(lecture)
            # set_difficulty(env, dif)
            remote.send(obs)
        elif command == 'render':
            #env.render()
            pass
        elif command == 'swap':
            next_opp = data
        elif command == 'close':
            break
コード例 #10
0
ファイル: bot_test_example.py プロジェクト: rjtobin/ffai
from scripted_bot_example import *

import ffai as ffai
import time as time

config = ffai.load_config("bot-bowl-ii")
config.competition_mode = False
ruleset = ffai.load_rule_set(config.ruleset,
                             all_rules=False)  # We don't need all the rules
arena = ffai.load_arena(config.arena)
home = ffai.load_team_by_filename("human", ruleset)
away = ffai.load_team_by_filename("human", ruleset)

# Play 10 games
for i in range(10):
    home_agent = ffai.make_bot('grodbot')
    home_agent.set_verbose(True)
    home_agent.set_debug(False)
    home_agent.name = "Grod"
    away_agent = ffai.make_bot('scripted')
    away_agent.name = "RandomBot"
    config.debug_mode = False
    game = ffai.Game(i,
                     home,
                     away,
                     home_agent,
                     away_agent,
                     config,
                     arena=arena,
                     ruleset=ruleset)
    game.config.fast_mode = True