def create_resource_selection_dialog(on_click, inventory, db, widget='select_trade_resource.xml', res_filter=None, amount_per_line=None): """Returns a container containing resource icons. @param on_click: called with resource id as parameter on clicks @param inventory: to determine fill status of resource slots @param db: main db instance @param widget: which xml file to use as a template. Default: tabwidget. Required since the resource bar also uses this code (no tabs there though). @param res_filter: callback to decide which icons to use. Default: show all @param amount_per_line: how many resource icons per line. Default: try to fit layout """ from horizons.gui.widgets.imagefillstatusbutton import ImageFillStatusButton dummy_icon_path = "content/gui/icons/resources/none_gray.png" dlg = load_uh_widget(widget) button_width = ImageFillStatusButton.CELL_SIZE[0] # used for dummy button vbox = dlg.findChild(name="resources") amount_per_line = amount_per_line or vbox.width // button_width # Add the zero element to the beginning that allows to remove the currently # sold/bought resource: resources = [0] + db.get_res(only_tradeable=True) current_hbox = HBox(name="hbox_0", padding=0) index = 1 for res_id in resources: # don't show resources that are already in the list if res_filter is not None and not res_filter(res_id): continue # create button (dummy one or real one) if res_id == 0 or inventory is None: button = ImageButton( size=(button_width, button_width), name="resource_icon_00") button.up_image, button.down_image, button.hover_image = (dummy_icon_path,)*3 else: amount = inventory[res_id] filled = int(float(inventory[res_id]) / float(inventory.get_limit(res_id)) * 100.0) button = ImageFillStatusButton.init_for_res(db, res_id, amount=amount, filled=filled, uncached=True, use_inactive_icon=False) # on click: add this res cb = Callback(on_click, res_id) if hasattr(button, "button"): # for imagefillstatusbuttons button.button.capture( cb ) else: button.capture( cb ) current_hbox.addChild(button) if index % amount_per_line == 0: vbox.addChild(current_hbox) box_id = index // amount_per_line current_hbox = HBox(name="hbox_%s" % box_id, padding=0) index += 1 vbox.addChild(current_hbox) vbox.adaptLayout() return dlg
def _create_build_buttons(self, building_id, container): # {{mode}} in double braces because it is replaced as a second step path = "content/gui/icons/buildmenu/{id:03d}{{mode}}.png".format( id=building_id) helptext = self.instance.session.db.get_building_tooltip(building_id) build_button = ImageButton(name="build{id}".format(id=building_id), helptext=helptext) build_button.up_image = path.format(mode='') build_button.down_image = build_button.hover_image = path.format( mode='_h') build_button.capture(Callback(self.build_related, building_id)) return build_button
def draw_widget(self): """ Updates whole messagewidget (all messages): draw icons. Inactive messages need their icon hovered to display their text again """ button_space = self.widget.findChild(name="button_space") button_space.removeAllChildren() # Remove old buttons for index, message in enumerate(self.active_messages): if (self.item + index) >= len(self.active_messages): # Only display most recent notifications continue button = ImageButton() button.name = str(index) button.up_image = message.up_image button.hover_image = message.hover_image button.down_image = message.down_image button.is_focusable = False # show text on hover events = { button.name + "/mouseEntered": Callback(self.show_text, index), button.name + "/mouseExited": self.hide_text, } # init callback to something callable to improve robustness callback = Callback(lambda: None) if message.x is not None and message.y is not None: # move camera to source of event on click, if there is a source callback = Callback.ChainedCallbacks( callback, # this makes it so the order of callback assignment doesn't matter Callback(self.session.view.center, message.x, message.y), Callback(self.session.ingame_gui.minimap.highlight, (message.x, message.y))) if message.type == "logbook": # open logbook to relevant page callback = Callback.ChainedCallbacks( callback, # this makes it so the order of callback assignment doesn't matter Callback(self.session.ingame_gui.logbook.show, message.created)) if callback: events[button.name] = callback button.mapEvents(events) button_space.addChild(button) button_space.resizeToContent() self.widget.size = button_space.size
def _init_tabs(self): """Add enough tabbuttons for all widgets.""" def on_tab_removal(tabwidget): # called when a tab is being removed (via weakref since tabs shouldn't have references to the parent tabwidget) # If one tab is removed, the whole tabwidget will die.. # This is easy usually the desired behaviour. if tabwidget(): tabwidget().on_remove() # Load buttons for index, tab in enumerate(self._tabs): # don't add a reference to the tab.add_remove_listener(Callback(on_tab_removal, weakref.ref(self))) container = Container(name="container_%s" % index) background = Icon(name="bg_%s" % index) button = ImageButton(name=str(index)) if self.current_tab is tab: background.image = tab.button_background_image_active button.up_image = tab.button_active_image else: background.image = tab.button_background_image button.up_image = tab.button_up_image button.down_image = tab.button_down_image button.hover_image = tab.button_hover_image button.is_focusable = False button.size = (50, 50) button.capture(Callback(self._show_tab, index)) if hasattr(tab, 'helptext') and tab.helptext is not None: button.helptext = tab.helptext container.size = background.size container.addChild(background) container.addChild(button) self.content.addChild(container) self.widget.size = (50, 55 * len(self._tabs)) self.widget.adaptLayout() self._apply_layout_hack()
def __init__(self): self.page_widgets = {} self.dict_lt = {} self.dict_rt = {} self.widget = load_uh_widget(self.widget_xml, style=self.style) self.pickbelts_container_lt = self.widget.findChild( name="left_pickbelts") self.pickbelts_container_rt = self.widget.findChild( name="right_pickbelts") for i in range(len(self.sections)): self.page_widgets[i] = self.widget.findChild( name=self.sections[i][0]) # Create the required pickbelts for side in ('lt', 'rt'): for i in range(len(self.sections)): pickbelt = ImageButton(is_focusable=False) pickbelt.name = self.sections[i][0] + '_' + side pickbelt.text = self.sections[i][1] pickbelt.font = "small_tooltip" pickbelt.position = (self.pickbelt_start_pos[0] + 5 * i, self.pickbelt_start_pos[1] + 70 * i) pickbelt.capture(Callback(self.update_view, i), event_name="mouseClicked") if side == 'lt': pickbelt.up_image = 'content/gui/images/background/pickbelt_l.png' self.pickbelts_container_lt.addChild(pickbelt) self.dict_lt[i] = pickbelt else: pickbelt.up_image = 'content/gui/images/background/pickbelt_r.png' self.pickbelts_container_rt.addChild(pickbelt) self.dict_rt[i] = pickbelt self.widget.show() # Hack to initially setup the pickbelts properly self.update_view() self.widget.hide() # Hack to initially setup the pickbelts properly