def main(): app = RPGApplication(settings) view = GameSceneView(app) controller = GameSceneController(view, app) app.create_world() app.push_mode(controller) app.run()
def main(): app = RPGApplication(settings) app.load_components("combined.yaml") app.register_components() view = GameSceneView(app) controller = GameSceneController(view, app) app.create_world() app.load_maps() app.switch_map("Level1") app.push_mode(controller) app.run()
def main(): app = RPGApplication(settings) app.load_components("combined.yaml") app.load_behaviours("combined.yaml") app.register_components() app.register_behaviours() view = GameSceneView(app) controller = GameSceneController(view, app) app.create_world() app.load_maps() world = app.world world.import_agent_objects() world.load_and_create_entities() app.switch_map("Level1") app.push_mode(controller) app.run()
def main(): app = RPGApplication(settings) app.load_components("combined.yaml") app.load_behaviours("combined.yaml") app.register_components() app.register_behaviours() view = GameSceneView(app) controller = GameSceneController(view, app, listener=Listener(app.engine)) app.create_world() app.load_maps() world = app.world world.import_agent_objects() world.load_and_create_entities() app.switch_map("Level1") player = world.get_entity("PlayerCharacter") fifeagent.run(player, (0, 7)) app.push_mode(controller) app.run()