def __init__(self, name=None, controller=None, fight=None, unit_dict=None, complexity=None): StandardCreature.__init__(self, name, controller=controller, fight=fight, unit_dict=unit_dict) # Максимальные параметры self.max_hp = 3 self.toughness = 3 self.hp = 3 self.abilities = [ abilities.WeaponSnatcher(self), abilities.Dodge(self) ] self.weapon = engine.get_random_with_chances( ((weapons.Bow, 2), (weapons.Harpoon, 1)))(self) if unit_dict is not None: self.equip_from_dict(unit_dict) self.energy = int(self.max_energy / 2 + 1) self.loot_chances['weapon'] = 5 self.stole = False
def __init__(self, name=None, controller=None, fight=None, unit_dict=None, summoned=None, complexity=None): StandardCreature.__init__(self, name, controller=controller, fight=fight, unit_dict=unit_dict) # Максимальные параметры summoned = 0 if summoned is None else summoned self.max_hp -= summoned * 2 if self.max_hp < 1: self.max_hp = 1 self.hp = self.max_hp self.add_energy(-summoned) self.default_weapon = 'teeth' if unit_dict is not None: self.equip_from_dict(unit_dict) self.energy = self.max_energy self.split_check_action = self.create_action('split_check', self.split_check, 'button_3', order=59) self.crawl_action = self.create_action('worm-crawl-forward', self.crawl, 'button_1', order=10)
def __init__(self, name=None, controller=None, fight=None, unit_dict=None, complexity=None): StandardCreature.__init__(self, name, controller=controller, fight=fight, unit_dict=unit_dict) self.feared = False # Максимальные параметры self.max_hp = 3 self.hp = self.max_hp self.max_energy = 5 self.toughness = 4 self.weapon = weapons.Fangs(self) self.default_weapon = 'fangs' self.abilities = [abilities.Cannibal(self), abilities.CorpseEater(self)] self.energy = int(self.max_energy / 2 + 1) self.crawl_action = self.create_action('worm-crawl-forward', self.crawl, 'button_1', order=10) self.crawl_back_action = self.create_action('worm-crawl-back', self.crawl_back, 'button_2', order=1) if unit_dict is not None: self.equip_from_dict(unit_dict)
def __init__(self, name=None, controller=None, fight=None, unit_dict=None, complexity=None): StandardCreature.__init__(self, name, controller=controller, fight=fight, unit_dict=unit_dict) self.max_hp = 4 self.toughness = 3 self.hp = 4 self.max_energy = 4 self.energy = 4 self.weapon = weapons.Sting(self) self.blood_filled = False self.new_ability(ability_name='fly', ability_func=self.fly, ability_type='instant', name_tuple=self.to_string('button_1')) self.new_ability(ability_name='get_blood', ability_func=self.get_blood, ability_type='passive', ability_order=21)
def __init__(self, name=None, controller=None, fight=None, unit_dict=None, complexity=None): StandardCreature.__init__(self, name, controller=controller, fight=fight, unit_dict=unit_dict) # Максимальные параметры self.damage = 2 self.toughness = 7 self.max_hp = 5 self.max_energy = 6 if unit_dict is None: self.abilities = [abilities.Dodge(self), abilities.Muscle(self)] self.weapon = weapons.SledgeHammer(self) self.energy = int(self.max_energy / 2 + 1)
def __init__(self, name=None, controller=None, fight=None, unit_dict=None, complexity=None): StandardCreature.__init__(self, name, controller=controller, fight=fight, unit_dict=unit_dict) # Максимальные параметры self.max_hp = 4 self.toughness = 4 self.hp = 4 self.abilities = [abilities.SpellCaster(self), abilities.Dodge(self)] if unit_dict is not None: self.equip_from_dict(unit_dict) self.energy = int(self.max_energy / 2 + 1) self.loot_chances['weapon'] = 5 self.stole = False
def __init__(self, name=None, controller=None, fight=None, unit_dict=None, complexity=None): StandardCreature.__init__(self, name, controller=controller, fight=fight, unit_dict=unit_dict) # Максимальные параметры self.max_hp = 6 self.toughness = 8 self.hp = 6 self.speed = 13 self.max_energy = 7 self.melee_accuracy = 1 self.weapon = weapons.Cleaver(self) if unit_dict is not None: self.equip_from_dict(unit_dict) self.energy = int(self.max_energy / 2 + 1) self.loot_chances['weapon'] = 5 self.grabbed_target = None self.new_ability(ability_name='ogre_grab', ability_func=self.grab, ability_type='instant', cooldown=3, name_tuple=self.to_string('button_1')) self.new_ability(ability_name='ogre_charge', ability_func=self.charge, ability_type='instant', name_tuple=self.to_string('button_1'), cooldown=2) self.new_ability(ability_name='ogre_throw', ability_func=self.throw, ability_type='instant', name_tuple=self.to_string('button_1'))
def __init__(self, name=None, controller=None, fight=None, unit_dict=None, complexity=None): StandardCreature.__init__(self, name, controller=controller, fight=fight, unit_dict=unit_dict) self.unit_name_marker = 'goblin' # Максимальные параметры self.max_hp = 3 self.toughness = 3 self.hp = 3 self.abilities = [abilities.Dodge(self)] self.searching = False if unit_dict is not None: self.equip_from_dict(unit_dict) else: if engine.roll_chance(50): self.searching = True else: self.items.append(items.Bomb(self)) self.energy = int(self.max_energy / 2 + 1) self.search_bag_action = self.create_action('search_bag', self.search_bag, None, order=10) self.find_item_action = self.create_action('find_item', self.find_item, None, order=10) self.item_pool = [(items.Mine, 1), (items.Bomb, 3), (items.ThrowingKnife, 2)]
def __init__(self, name=None, controller=None, fight=None, unit_dict=None, complexity=None): StandardCreature.__init__(self, name, controller, fight=fight, unit_dict=unit_dict) self.max_hp = 7 self.hp = 7 self.energy = 9 self.max_energy = 9 self.max_recovery = 9 self.speed = 20 self.damage = 3 self.toughness = 8 self.tail = weapons.DragonTail(self) self.weapon = weapons.BearClaw(self) self.default_weapon = weapons.BearClaw(self) self.melee_accuracy = 0 self.range_accuracy = 0 self.weapons = [] self.armor = [armors.DragonHide(self)] self.breathing = -1 self.acted = False self.new_ability(ability_name='fire_breath', ability_func=self.fire_breath, ability_type='instant', name_tuple=self.to_string('button_1'), cooldown=3) self.new_ability(ability_name='wing_clap', ability_func=self.wing_clap, ability_type='instant', name_tuple=self.to_string('button_1'), cooldown=3) self.new_ability(ability_name='take_air', ability_func=self.take_air, ability_type='instant', name_tuple=self.to_string('button_1'), ability_order=10) self.new_ability(ability_name='tail_whip', ability_func=self.tail_whip, ability_type='target', name_tuple=self.to_string('button_1'), targets=self.tail_targets) if unit_dict is not None: self.equip_from_dict(unit_dict)
def generate_loot(self): if self.stole: self.loot_chances['weapon'] = 100 return StandardCreature.generate_loot(self)
def __init__(self, name=None, controller=None, fight=None, unit_dict=None, complexity=None): StandardCreature.__init__(self, name, controller=controller, fight=fight, unit_dict=unit_dict) # Максимальные параметры if unit_dict is None: self.abilities = [abilities.Dodge(self)]
def recovery(self): self.acted = False return StandardCreature.recovery(self)
def generate_loot(self): loot_container = StandardCreature.generate_loot(self) loot_container.put(engine.get_random_with_chances(self.item_pool).name) return loot_container