def setup(): global world size(400, 400) smooth() Fisica.init(this) world = FWorld() world.setGravity(0, -300) l = FPoly() l.vertex(width / 2 - hole / 2, 0) l.vertex(0, 0) l.vertex(0, height) l.vertex(0 + sideMargin, height) l.vertex(0 + sideMargin, height - bottomMargin) l.vertex(width / 2 - hole / 2, topMargin) l.setStatic(True) l.setFill(0) l.setFriction(0) world.add(l) r = FPoly() r.vertex(width / 2 + hole / 2, 0) r.vertex(width, 0) r.vertex(width, height) r.vertex(width - sideMargin, height) r.vertex(width - sideMargin, height - bottomMargin) r.vertex(width / 2 + hole / 2, topMargin) r.setStatic(True) r.setFill(0) r.setFriction(0) world.add(r)
def setup(): global world size(400, 400) smooth() Fisica.init(this) world = FWorld() world.setGravity(0, -300) l = FPoly() l.vertex(width/2-hole/2, 0) l.vertex(0, 0) l.vertex(0, height) l.vertex(0+sideMargin, height) l.vertex(0+sideMargin, height-bottomMargin) l.vertex(width/2-hole/2, topMargin) l.setStatic(True) l.setFill(0) l.setFriction(0) world.add(l) r = FPoly() r.vertex(width/2+hole/2, 0) r.vertex(width, 0) r.vertex(width, height) r.vertex(width-sideMargin, height) r.vertex(width-sideMargin, height-bottomMargin) r.vertex(width/2+hole/2, topMargin) r.setStatic(True) r.setFill(0) r.setFriction(0) world.add(r)