def setup(): global world, pop, cage size(400, 400) smooth() Fisica.init(this) Fisica.setScale(10) world = FWorld() world.setEdges() world.remove(world.top) pop = createPop() pop.setPosition(width/2, height/2) pop.setBullet(True) world.add(pop) cage = createCage() cage.setPosition(width/2, height/2) cage.setRotation(PI/6) cage.setBullet(True) world.add(cage) for _ in range(10): c = FCircle(7) c.setPosition(width/2-10+random(-5, 5), height/2-10+random(-5, 5)) c.setBullet(True) c.setNoStroke() c.setFillColor(color(0xFF, 0x92, 0x03)) world.add(c) rectMode(CENTER)
def setup(): global world, pop, cage size(400, 400) smooth() Fisica.init(this) Fisica.setScale(10) world = FWorld() world.setEdges() world.remove(world.top) pop = createPop() pop.setPosition(width / 2, height / 2) pop.setBullet(True) world.add(pop) cage = createCage() cage.setPosition(width / 2, height / 2) cage.setRotation(PI / 6) cage.setBullet(True) world.add(cage) for _ in range(10): c = FCircle(7) c.setPosition(width / 2 - 10 + random(-5, 5), height / 2 - 10 + random(-5, 5)) c.setBullet(True) c.setNoStroke() c.setFillColor(color(0xFF, 0x92, 0x03)) world.add(c) rectMode(CENTER)