コード例 #1
0
ファイル: server.py プロジェクト: itucsdb1501/itucsdb1501
def fixture_page():
    fixs = Fixtures(app.config['dsn'])
    if request.method == 'GET':
        now = datetime.datetime.now()
        fixlist = fixs.get_fixturelist()
        return render_template('fixtures.html', FixtureList = fixlist, current_time=now.ctime())
    elif 'fixtures_to_delete' in request.form:
        id_fixtures = request.form.getlist('fixtures_to_delete')
        for id_fixture in id_fixtures:
            fixs.delete_fixture(id_fixture)
        return redirect(url_for('fixture_page'))
    elif 'fixtures_to_add' in request.form:
        fixs.add_fixture(request.form['week'])
        return redirect(url_for('fixture_page'))
    elif 'fixtures_to_update' in request.form:
        fixs.update_fixture(request.form['id_fixture'], request.form['week'])
        return redirect(url_for('fixture_page'))
    elif 'fixtures_to_search' in request.form:
        searchlist = fixs.search_fixture(request.form['name']);
        now = datetime.datetime.now()
        fixlist = fixs.get_fixturelist()
        return render_template('fixtures.html', FixtureList = fixlist, SearchList = searchlist, current_time = now.ctime())
コード例 #2
0
def app(request):
    config = copy(Config)
    config.TESTING = True
    config.APP_TYPE = 'admin' if 'admin_api' in request.keywords else 'public'
    app = create_app(config)

    if 'unit' in request.keywords:
        yield app
    else:
        fixtures = Fixtures(app)
        fixtures.setup()
        yield app
        fixtures.teardown()
コード例 #3
0
def app(request):
    Config.TESTING = True
    app = create_app(Config)

    if 'unit' in request.keywords:
        # unit tests don't get data fixtures
        yield app
    else:
        # other tests need the test data set
        fixtures = Fixtures(app)
        fixtures.setup()
        yield app
        fixtures.teardown()
コード例 #4
0
def main():
    # initialize instances and print intro.
    #todo: make sure you only print intro (def initalize) once
    database = DatabaseSearcher()
    validate = Validation()
    option = Options()
    initialize()

    #first menu
    print_message("[1] Play a new game\n[2] Continue with a league")

    #get user input from first menu above
    users_pick = get_inputs("Enter choice: ", ['1', '2'])

    # starting new tournament
    if users_pick == '1':
        #create new instance of a tournament, using the database instance
        new_game = Tournament(database=database, new=True)

        #the type of sport to have the option to scale the software
        while True:
            type = new_game.get_type()
            if type in ['Soccer', 'UFC', 'Darts']:
                break
            else:
                print("Stay focused")

        if type == 'Soccer':
            #get all inputs from user
            new_game.get_tournament_name()
            new_game.get_total_players()
            new_game.get_rounds()
            new_game.set_players_name()
            new_game.set_total_games()

            #checks if user wants password in his tournament
            encryption = get_inputs("You want password protection [y/N] ", ['y', 'Y', 'N', 'n', ""])
            if encryption.lower() == "y":
                new_game.get_password()

            # if form returns an emptylist, user doesn't want fixed teams
            # else it a a list of random teams to put in database
            form = new_game.get_form()
            if form == []:
                fixed = False
            else:
                fixed = True

            #from the instance, init total_games and game_counter variables for the playLOOP
            total_games = new_game.total_games
            game_counter = new_game.game_counter

            #database insertion, insert into tournament and insert into sport table
            tournament_id = database.create_new_tournament(name=new_game.name,
                                                total_players=new_game.total_players,
                                                total_rounds=new_game.total_rounds,
                                                password=new_game.password,
                                                namelist=new_game.players_list,
                                                fixed=fixed,
                                                rand_list=form)

            database.add_to_sport_table(type, database.get_newest_id('Tournament'))

            #todo: refactor this part

            #new instance of fixtures
            fixtures = Fixtures(database)

            #generate fixtures as list and then adding to dictionary
            the_fixtures = fixtures.generate_fixture_list(new_game.players_list, new_game.total_rounds)
            fixt_dixt = fixtures.insert_fixture_into_dict(the_fixtures)

            #insert into database
            database.insert_fixtures(the_fixtures, tournament_id)

            #assigning the fixt_dixt to the new_game instance self.fixtures
            new_game.fixtures = fixt_dixt

            #showing all fixtures before tournament starts
            fixtures.show_fixtures(tournament_id=database.get_newest_id('Tournament'))

        elif type == 'UFC':
            freeze_screen(1, "UFC not ready. Application closing ...")
            quit()

        elif type == 'Darts':
            freeze_screen(1, "Darts not ready. Application closing ...")
            quit()

    #below is playing a league that already exists
    elif users_pick == '2':
        freeze_screen(2, "Reading from database ...")
        if database.is_not_empty():
            freeze_screen(2, "No leagues in the database")
            main()
        else:
            print_message("Available leagues:")
            database.print_available_leagues()

        #picking tournament tournament_id from a list
        while True:
            tournament_id = input("Enter the ID for the league you want to play? ")
            if database.get_tournament_by_id(tournament_id):
                name, players, rounds, game_counter = database.get_tournament_by_id(tournament_id)
                type = database.get_type(tournament_id)
                print("LeagueName:", name, "\nTotal Players: ", players, "\nTotal Rounds: ", rounds)
                players_dict = database.get_players_data(tournament_id=tournament_id)
                print(players_dict, "þetta er elísa")
                break

        #password protection
        while True:
            if database.is_password_protected(tournament_id=tournament_id) is True:
                password = input("Enter password: "******"Collecting data from database ...")
                    break
                else:
                    print_message("Incorrect password! Try again!")

            else:
                print("\n\nMaybe you should use a password next time.\n ")
                break


        #create players list

        #setting up new instance of tournament as new.game
        new_game = Tournament(database=database,
                              tournament_id=tournament_id,
                              type=type,
                              name=name,
                              rounds=rounds,
                              players=players,
                              game_counter=game_counter,
                              players_list=None,
                              new=False)

        #inserting into team instances
        new_game.set_players_name(players_dict=players_dict)


        print(LINES)
        print_message(f"WELCOME BACK TO {new_game.name}")
        print(LINES)

        #getting the total games for the play loop
        total_games = new_game.total_games

        # new instance of fixtures
        fixtures = Fixtures(database=database,
                            tournament_id=new_game.tournament_id)


        #generate one list of fixtures from team instances in players list and excludes the day off
        the_fixtures = fixtures.generate_fixture_list(new_game.players_list, new_game.total_rounds)
        fixt_dixt = fixtures.insert_fixture_into_dict(the_fixtures, tournament_id=tournament_id)

        new_game.fixtures = fixt_dixt

        print(new_game.fixtures)

        fixtures.show_fixtures(tournament_id=tournament_id)

    else:
        exit("You don´t deserve us")

    #playing a game with new_game as instance of Tournament
    while game_counter < total_games:
        print(option.show())
        the_option = option.get()
        if validate.limit(the_option, 1, 4) or the_option == "":
            if the_option == '':
                print(LINES)
                home, away = new_game.play_next_game(tournament_id=new_game.tournament_id,
                                                     game_counter=new_game.game_counter)
                print("\n", LINES)

                # getting the score for the game
                while True:
                    score = input("Enter results, two integers with space between: ")
                    if validate.scores(score):
                        score = score.split()
                        a_game = Game(game_counter, score[0], score[1], home, away)
                        score_list = [int(a_game.home_score), int(a_game.away_score)]


                        fixtures.insert_score_to_fixture(score_list, game_counter)
                        database.update_fixture_table(game_id=a_game.id,
                                                      tournament_id=tournament_id,
                                                      home_id=home.id,
                                                      away_id=away.id,
                                                      scores=score_list)
                        a_game.handle_scores()
                        #updating fixtures
                        database.updated_played(tournament_id=tournament_id,
                                                game_id=game_counter)
                        game_counter += 1
                        new_game.game_counter += 1
                        database.update_played_games_in_tournament_by_id(tournament_id=int(new_game.tournament_id)+1,
                                                                         played_games=game_counter)


                        database.update_players_attributes(tournament_id=tournament_id,
                                                           team_id=home.id,
                                                           points=home.points,
                                                           scored=home.scored_goals,
                                                           conceded=home.conceded_goals,
                                                           played=home.played_games)

                        database.update_players_attributes(tournament_id= tournament_id,
                                                           team_id=away.id,
                                                           points=away.points,
                                                           scored=away.scored_goals,
                                                           conceded=away.conceded_goals,
                                                           played=away.played_games)
                        break

            elif the_option == '1':
                print(LINES)
                print(f"           ~~~~~ {new_game.name} ~~~~~")
                print(f'\nYou are playing {new_game.total_rounds} rounds of the following games')
                print(LINES)

                #todo: print only unplayed games or games with scores
                fixtures.show_fixtures(tournament_id=tournament_id)
                print(LINES)
                freeze_screen(2)


            elif the_option == '2':
                print(new_game)
                freeze_screen(2)

            elif the_option == '3':
                print(option.show_stats())
                stat_option = input("Pick your stat: ")

                if stat_option == '1':
                    print(new_game.get_biggest_win())

                elif stat_option == '2':
                    print("Biggest loss(Birnir): X vs Y, 5 - 1.")

                elif stat_option == '3':
                    print("Most games won in a row(Þórarinn): 6")

                else:
                    freeze_screen(2, "NOT AN OPTION")

            elif the_option == '4':
                print("Writing out data...")
                time.sleep(2)
                print("All set! See you soon!")
                exit()

    # the end of the loop, it shows the league standings
    print(new_game)
    print("\n\n\n", LINES)
    print("CONGRATULATIONS\n", end=" ")
    #needs some fine tuning, get the tie, tiebreakers...
    print(new_game.get_winner())


    print("\n\n", LINES)
コード例 #5
0
if __name__ == '__main__':
    '''Container objects'''

    app.coaches = Coaches2(app)
    app.coaching = Coaching2(app)
    app.teams = Teams(app)
    app.players = Players(app)
    app.countries = Countries(app)
    app.leagues = Leagues(app)
    app.stadiums = Stadiums(app)
    app.officials = Officials(app)
    app.seasons = Seasons2(app)
    app.matches = Matches(app)
    app.statisticsTeam = StatisticsT(app)
    app.statisticsPlayer = StatisticsP(app)
    app.fixtures = Fixtures(app)
    app.squads = Squads(app)
    app.transfers = Transfers(app)

    VCAP_APP_PORT = os.getenv('VCAP_APP_PORT')
    if VCAP_APP_PORT is not None:
        port, debug = int(VCAP_APP_PORT), False
    else:
        port, debug = 5000, True

    VCAP_SERVICES = os.getenv('VCAP_SERVICES')
    if VCAP_SERVICES is not None:
        app.config['dsn'] = get_elephantsql_dsn(VCAP_SERVICES)
    else:
        app.config['dsn'] = """user='******' password='******'
                            host='localhost' port=54321 dbname='itucsdb'"""
コード例 #6
0
import yaml
from fixtures import Fixtures, ColorGroups
from colorLib import Colors, DynamicColors
import copy


scene = {'00_version': '0.1'}
name = ''
strobe = None

led_bar_01 = Fixtures(dmx_adress =  1, dimmer_channel= 1, strobe_channel = 2, color_group_size = 6, number_of_color_groups = 12, color_groups_start_channel = 3)
led_bar_02 = Fixtures(dmx_adress = 75, dimmer_channel= 1, strobe_channel = 2, color_group_size = 6, number_of_color_groups = 12, color_groups_start_channel = 3)
fogger_01 = Fixtures(dmx_adress = 149, dimmer_channel= 2, strobe_channel = 4, color_group_size = 3, number_of_color_groups = 1, color_groups_start_channel = 5, fog_channel = 1)
fogger_02 = Fixtures(dmx_adress = 156, dimmer_channel= 2, strobe_channel = 4, color_group_size = 3, number_of_color_groups = 1, color_groups_start_channel = 5, fog_channel = 1)

#set overall faders
faders = {led_bar_01.get_dimmer_adress(): {'value': 255, 'type': 'default'},  led_bar_02.get_dimmer_adress(): {'value': 255, 'type': 'default'}}


def main():

    '''static functions'''
    #strobe = 0
    #color1 = Colors('red')
    #color2 = Colors('white_plain')
    #name = set_full_color(color1, strobe, left = True, right = True)       #left and right can be specified optionally
    #name = set_cross_colors(color1, color2, strobe)
    #name = set_top_color(color1, strobe, left = True, right = True)
    #name = set_bottom_color(color1, strobe, left = True, right = True)
    #name = set_rise_color(color1, strobe, rise_number = 2, left = True, right = False)
    #name = set_seconds_colors(color1, color2, strobe)
コード例 #7
0
ファイル: tournament.py プロジェクト: thoratli/Tournaments
    def __init__(self,
                 database,
                 tournament_id=None,
                 type=None,
                 name=None,
                 rounds=None,
                 players=None,
                 game_counter=None,
                 players_list=None,
                 new=False):
        self.database = database

        if tournament_id is None:
            self.tournament_id = self.database.get_newest_id('Tournament')
        else:
            self.tournament_id = tournament_id

        if type:
            self.type = type
        else:
            self.type = ""

        if name:
            self.name = name
        else:
            self.name = ""

        if rounds:
            self.total_rounds = rounds
        else:
            self.total_rounds = 0

        if players:
            self.total_players = players
        else:
            self.total_players = 0

        if game_counter:
            self.game_counter = game_counter
        else:
            self.game_counter = 0

        if players_list:
            self.players_list = players_list
            for team in players_list:
                self.player = Team(team.name, team.points, team.played_games,
                                   team.scored_goals, team.conceded_goals)
        else:
            self.players_list = []

        self.total_games = self.set_total_games()

        self.password = None
        self.options = Options()
        self.validate = Validation()

        if new:
            self.fixtures = Fixtures(database)
        else:
            self.fixtures = self.get_fixtures_from_db()

        self.randomlist = [
            'Real Madrid', 'Barcelona', 'Liverpool', 'Iceland', 'Brazil',
            'PSG', '1 star', '2 star', 'Spain', '3 star', '4 star',
            'Lowest star', 'Everton', 'Chelsea', 'Basel', 'Manchester City',
            'IcelanderTeam', 'Manchester United', 'Arsenal', 'Leicester',
            'Ajax', 'Atletico Madrid', 'Tottenham', 'Bayern Munchen',
            'B. Dortmund', 'Juventus', 'Roma', 'Inter Milan', 'Colombia',
            'England', 'Sweden', 'Scandinavia', 'Italy', 'Burnley', 'Sevilla'
        ]
コード例 #8
0
ファイル: tournament.py プロジェクト: thoratli/Tournaments
class Tournament():
    def __init__(self,
                 database,
                 tournament_id=None,
                 type=None,
                 name=None,
                 rounds=None,
                 players=None,
                 game_counter=None,
                 players_list=None,
                 new=False):
        self.database = database

        if tournament_id is None:
            self.tournament_id = self.database.get_newest_id('Tournament')
        else:
            self.tournament_id = tournament_id

        if type:
            self.type = type
        else:
            self.type = ""

        if name:
            self.name = name
        else:
            self.name = ""

        if rounds:
            self.total_rounds = rounds
        else:
            self.total_rounds = 0

        if players:
            self.total_players = players
        else:
            self.total_players = 0

        if game_counter:
            self.game_counter = game_counter
        else:
            self.game_counter = 0

        if players_list:
            self.players_list = players_list
            for team in players_list:
                self.player = Team(team.name, team.points, team.played_games,
                                   team.scored_goals, team.conceded_goals)
        else:
            self.players_list = []

        self.total_games = self.set_total_games()

        self.password = None
        self.options = Options()
        self.validate = Validation()

        if new:
            self.fixtures = Fixtures(database)
        else:
            self.fixtures = self.get_fixtures_from_db()

        self.randomlist = [
            'Real Madrid', 'Barcelona', 'Liverpool', 'Iceland', 'Brazil',
            'PSG', '1 star', '2 star', 'Spain', '3 star', '4 star',
            'Lowest star', 'Everton', 'Chelsea', 'Basel', 'Manchester City',
            'IcelanderTeam', 'Manchester United', 'Arsenal', 'Leicester',
            'Ajax', 'Atletico Madrid', 'Tottenham', 'Bayern Munchen',
            'B. Dortmund', 'Juventus', 'Roma', 'Inter Milan', 'Colombia',
            'England', 'Sweden', 'Scandinavia', 'Italy', 'Burnley', 'Sevilla'
        ]

    def get_fixtures_from_db(self):
        """Reads the fixtures from database """
        # database = DatabaseSearcher()
        dict = self.database.get_fixtures(self.tournament_id)
        return dict
        # return self.fixtures

    def get_password(self):
        """Gets the passwords from user and returns it"""
        #todo: implement hashing
        #todo: implement sending the password to email
        #todo: implement recover on password

        while True:
            password = getpass.getpass(
                prompt="Enter a easy password for later access: ")
            password2 = getpass.getpass(prompt="Repeat your password:"******"Remember: ", password)
                self.password = password
                return password
            else:
                print("Didn't match. Try again: ")

    def set_total_games(self):
        self.total_games = int(self.total_rounds) * int(
            self.__total_games_per_round__())
        return self.total_games

    def get_type(self):
        """Gets the type of sport from menu options. Returns the type"""
        print(f"[1] Soccer/Fifa/PES\n[2] UFC\n[3] Darts")
        type = input().strip()
        if type in '123':
            if type == '1':
                self.type = 'Soccer'
            elif type == '2':
                self.type = 'UFC'
            elif type == '3':
                self.type = 'Darts'

        return self.type

    def get_form(self):
        """Gets the form the user. If the form is one random team throughout the
        league its assignes teams and returns the random_team list. Else it returns an empty list"""

        self.print_random_teamlist(6)

        play_random = input(
            f"You want to play with a fixed random team from our list [Y/n]: ")

        if play_random in "yY ":
            #Búa til lista með random liðum
            rand_teams = self.get_random_teams()

            # Prenta út hver er hvaða lið
            self.print_assigned_teams(self.players_list, rand_teams)

            # self.get_random_team() # commeentaði þetta út í bili.
            for i in range(self.total_players):
                # todo: capitalize rand_teams[i] in the string
                self.players_list[i].name += " " + "(" + rand_teams[
                    i] + ")"  # Bæti hér við random liðinu fyrir aftan nafnið á spilaranum.

            return rand_teams
        else:
            return []

    def random_every_game(self):
        """Offers the user to play with random team per round, returns
        random team if he wants, else returns False"""

        random_team_choice = input(
            "\nYou want us to choose random teams for every game? [Y/n]:")
        if random_team_choice in "Yy ":
            return random_team_choice  # Returning this string if user wants random teams every game
        else:
            return False  # Returning nothing if user chooses not to have random teams every game

    def get_tournament_name(self):
        """Returns the input of the tournament name"""
        while True:
            name = input("What is the name of your League: ").strip()
            if len(name) <= 30:
                self.name = name
                break
            else:
                print("Please try again. Max length is 30")
        return name

    def get_total_players(self):
        """Allows participants to enter number of competitors """

        while True:
            players = input("How many players: ")
            if self.validate.integer(players):
                players = int(players)
                if self.validate.limit(players, min=2, max=10):
                    self.total_players = players
                    return int(players)

    def get_rounds(self):
        """Allows user to enter the number of rounds they want to play
        and returns that number"""

        while True:
            number = input("How many rounds you want to play? ")
            if self.validate.integer(number):
                if self.validate.limit(number, min=1, max=100):
                    self.total_rounds = int(number)
                    return int(number)

    def play_next_game(self, tournament_id, game_counter):
        """Plays the next game and returns the fixtures"""
        print("Next game is: \n")

        for game_number, value in self.fixtures.items():
            #self.fixtures {game_number: [(a, b), [score]]
            home, away = value[0]

            #this is the score from the dict
            played = value[1]

            if played == []:
                self.database.updated_played(tournament_id, game_counter)
                print(home, "VS", away, end=" ")
                return home, away

    def set_players_name(self, players_dict=None):
        """Allows participants to enter names for themselves"""
        players = 0
        if players_dict:
            for key, value in players_dict.items():
                id = key
                for attr in value:
                    name = attr[0]
                    points = attr[1]
                    scored = attr[2]
                    conceded = attr[3]
                    played = attr[4]
                    new_team = Team(self.database,
                                    id=id,
                                    name=name,
                                    points=points,
                                    scored=scored,
                                    played=played,
                                    conceded=conceded)
                    self.players_list.append(new_team)

        else:
            for i in range(int(self.total_players)):
                while players == i:
                    team_name = input(f'Participant nr {players +1}: ')
                    new_team = Team(database=self.database,
                                    id=players + 1,
                                    name=team_name)
                    self.players_list.append(new_team)
                    players += 1

    def print_assigned_teams(self, players_list, rand_teams):
        """Prints assigned team for each player"""

        print("-- \nHere are the teams assigned for this league --\n")
        for i in range(self.total_players):
            print(f"{str(players_list[i]).capitalize()} -> {rand_teams[i]}\n")

    def get_random_teams(self):
        """Creates a list of random teams of size total players and returns it"""
        randlist = []
        counter = 0
        while counter < self.total_players:
            random_team = random.choice(self.randomlist)
            if random_team not in randlist:
                randlist.append(random_team.capitalize())
                counter += 1
        return randlist

    def __total_games_per_round__(self):
        """Returns total games per round"""
        return f"{round(((self.total_players*(self.total_players-1))/2))}"

    def __print_starting_info__(self):
        """Returns a starting info before the tournament starts"""
        retval = f'So {self.total_players} players are competing.\n'
        retval += f'You wanted to play {self.total_rounds} rounds.\n'
        retval += f'In total you will play {int(self.__total_games_per_round__())*int(self.total_rounds)} games'
        print(retval)
        return retval

    def print_random_teamlist(self, teams_in_one_line):
        """Prints all teams from randomlist"""

        retval = ""
        length = 0

        for i in self.randomlist:
            length += len(i)
            if i == self.randomlist[-1]:
                retval += i
            elif length >= teams_in_one_line * 10:
                retval += "\n"
                length = 0
            else:
                retval += f"{i}, "

        print(retval, "\n")

    #todo: implement a pretty print for the winner
    def get_winner(self):
        """Winner is decided by points but secondary decided on goal difference"""
        winner = self.players_list[0].name
        max_goal_diff = int(self.players_list[0].scored_goals) - int(
            self.players_list[0].conceded_goals)
        max_points = -1
        goal_difference = False
        tied = []

        for index, i in enumerate(self.players_list):
            curr_diff = int(i.scored_goals) - int(i.conceded_goals)
            if int(i.points) > max_points:
                max_goal_diff = int(i.points)
                winner = str(i.name)
                max_points = int(i.points)
            elif int(i.points) == max_points:
                if curr_diff > max_goal_diff:
                    max_points = int(i.points)
                    winner = str(i.name)
                    max_goal_diff = curr_diff
                    goal_difference = True
                elif max_goal_diff > curr_diff:
                    continue
                else:
                    winner = str(i.name)
                    tied.append(winner)

        retval = ""
        if tied != []:
            retval += "TIED   "
            for team in tied[0:-1]:
                retval += team + "  --  "
            retval += tied[-1]

        elif goal_difference:
            retval = "\n\n\n CONGRATS \n\n"
            retval += f'{winner} with {str(max_goal_diff)} points, on GOAL DIFFERENCE!'

        else:
            retval = f'{winner} with {str(max_goal_diff)} points'

        return retval

    def get_biggest_win(self):
        max_difference = 0
        max_string = ""
        for game_number, game in self.fixtures.items():
            home, away = game[0]

            if (int(home.scored_goals) -
                    int(away.scored_goals)) >= max_difference:
                max_difference = int(home.scored_goals) - int(
                    away.scored_goals)
                max_string = f'{home.name} had {home.scored_goals} and {away.name} has {away.scored_goals}'
        return max_string

    def __str__(self):
        #todo: Refactor __str__ function for tournament

        print("\n" + PADDING + "\n\n")

        for i in range(MIDDLE - int(len(self.name) / 2)):
            print(" ", end="")

        print(f'{self.name}')

        for i in range(MIDDLE - int(len(self.name) / 2)):
            print(" ", end="")
        print("\n")

        print(PADDING, "\n")

        print("{:<27}{:}{:<10}{:}{:<10}"
              "{:}{:<11}{:}{:<6}{:}{:<6}".format("PLAYER", "", "PLAYED", "",
                                                 "SCORED", "", "CONCEDED", "",
                                                 "+/-", "", "POINTS"))

        print("{:<27}{:}{:<6}{:4}{:<7}{:<3}{:<3}{:<3}{:<3}{:<3}{:<3}".format(
            "----------", "", "------", "", "------", "", "--------", "",
            "---", "", "------"))

        sorted_x = self.multisort(list(self.players_list),
                                  (('points', True), ('name', False)))
        retval = ""

        for team in sorted_x:
            retval += "{:<27}".format(team.name).capitalize()
            retval += "{:3}".format(team.played_games).capitalize()
            retval += "{:10}".format(team.scored_goals).capitalize()
            retval += "{:11}".format(team.conceded_goals).capitalize()
            retval += "{:9}".format(team.scored_goals -
                                    team.conceded_goals).capitalize()
            retval += "{:7}\n".format(team.points).capitalize()

        return retval

    def multisort(self, xs, specs):
        for key, reverse in reversed(specs):
            xs.sort(key=operator.attrgetter(key), reverse=reverse)

        return xs
コード例 #9
0
ファイル: loadfixtures.py プロジェクト: dextervip/rpv
 def handle_noargs(self, **options):
     f = Fixtures()
     f.load()