コード例 #1
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def get_tasks_info(table_title, game_id, login=None):
    class UserTasks(object):
        pass

    engine = sqlalchemy.create_engine(
        'sqlite:///' + os.path.join(basedir, 'databases', 'tasks_states.db'))
    metadata = sqlalchemy.MetaData(engine)
    table = sqlalchemy.Table(f"{game_id}_{table_title}",
                             metadata,
                             autoload=True)
    orm.mapper(UserTasks, table)
    _session = orm.sessionmaker(bind=engine)
    session = _session()
    game = db.session.query(Game).filter(Game.id == game_id).first()
    result = dict()
    if login is not None:
        user_states = session.query(UserTasks).filter(
            UserTasks.login == login).first()
        if game.game_type == 'domino':
            result['picked_tasks'] = getattr(user_states,
                                             'picked_tasks').split()
        for i in range(1, game.tasks_number + 1):
            result[f't{i}'] = getattr(user_states, f't{i}')
    else:
        tasks = session.query(UserTasks).filter(True).all()
        for task in tasks:
            result[task.key] = {'number_of_sets': task.number_of_sets}
            result[task.key]['current_checking_id'] = task.current_checking_id
            if (game.game_type == 'penalty'):
                result[task.key]['cost'] = task.cost
    return result
コード例 #2
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def update_tasks_info(table_title, game_id, changes, login=None):
    class UserTasks(object):
        pass

    engine = sqlalchemy.create_engine(
        'sqlite:///' + os.path.join(basedir, 'databases', 'tasks_states.db'))
    metadata = sqlalchemy.MetaData(engine)
    table = sqlalchemy.Table(f"{game_id}_{table_title}",
                             metadata,
                             autoload=True)
    orm.mapper(UserTasks, table)
    _session = orm.sessionmaker(bind=engine)
    session = _session()
    print(table, game_id, changes)
    if login is not None:
        user_states = session.query(UserTasks).filter(
            UserTasks.login == login).first()
        for state in changes.items():
            setattr(user_states, state[0], state[1])
        session.commit()
    else:
        for change in changes.items():
            task = session.query(UserTasks).filter(
                UserTasks.key == change[0]).first()
            print('change', change)
            print('change[1]', change[1])
            print(task.cost, task.key, task.id)
            for attr in change[1].items():
                print('attr', attr)
                setattr(task, attr[0], attr[1])
            session.commit()
コード例 #3
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def get_results(game_id):
    class UserTasks(object):
        pass

    engine = sqlalchemy.create_engine(
        'sqlite:///' + os.path.join(basedir, 'databases', 'tasks_states.db'))
    metadata = sqlalchemy.MetaData(engine)
    table = sqlalchemy.Table(f"{game_id}_states", metadata, autoload=True)
    orm.mapper(UserTasks, table)
    _session = orm.sessionmaker(bind=engine)
    session = _session()
    game = db.session.query(Game).filter(Game.id == game_id).first()
    result = []
    users_states = session.query(UserTasks).filter(True).all()
    for user_states in users_states:
        new_result = []
        s = 0
        login = user_states.login
        if game.game_format == 'personal':
            title = login
        else:
            team = db.session.query(Team).filter(Team.login == login).first()
            title = team.title
        new_result.append(title)
        for i in range(1, game.tasks_number + 1):
            new_result.append(getattr(user_states, f't{i}'))
            print(user_states)
            s += int(new_result[-1][:-2])
        new_result.append(s)
        result.append(new_result)
    result.sort(key=lambda x: -x[-1])
    return result
コード例 #4
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 def create_session(self, options):
     """Create the session factory used by :meth:`create_scoped_session`.
     The factory **must** return an object that SQLAlchemy recognizes as a session,
     or registering session events may raise an exception.
     Valid factories include a :class:`~sqlalchemy.orm.session.Session`
     class or a :class:`~sqlalchemy.orm.session.sessionmaker`.
     The default implementation creates a ``sessionmaker``
     for :class:`SignallingSession`.
     :param options: dict of keyword arguments passed to session class
     """
     return orm.sessionmaker(class_=CustomSignallingSession,
                             db=self,
                             **options)
コード例 #5
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def add_user_to_game_table(login, game_id):
    class UserTasks(object):
        def __init__(self, attr_dict):
            for key, val in attr_dict.items():
                setattr(self, key, val)

    engine = sqlalchemy.create_engine(
        'sqlite:///' + os.path.join(basedir, 'databases', 'tasks_states.db'))
    metadata = sqlalchemy.MetaData(engine)
    table = sqlalchemy.Table(f"{game_id}_states", metadata, autoload=True)
    orm.mapper(UserTasks, table)
    _session = orm.sessionmaker(bind=engine)
    session = _session()
    game = db.session.query(Game).filter(Game.id == game_id).first()
    dict_of_attr = {'login': login}
    if game.game_type == 'domino':
        dict_of_attr['picked_tasks'] = ''
    for i in range(1, game.tasks_number + 1):
        dict_of_attr[f't{i}'] = '0ok'
    user = UserTasks(dict_of_attr)
    session.add(user)
    session.commit()
コード例 #6
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def add_task_for_manual_checking_db(game_id, attrs, is_result=False):
    class ResultTask(object):
        def __init__(self, attr_dict):
            for key, val in attr_dict.items():
                setattr(self, key, val)

    class WorkingTask(object):
        def __init__(self, attr_dict):
            for key, val in attr_dict.items():
                setattr(self, key, val)

    engine = sqlalchemy.create_engine(
        'sqlite:///' + os.path.join(basedir, 'databases', 'tasks_states.db'))
    metadata = sqlalchemy.MetaData(engine)
    if is_result:

        result_table = sqlalchemy.Table(f'{game_id}_result_manual_check',
                                        metadata,
                                        autoload=True)
        orm.mapper(ResultTask, result_table)
    else:

        working_table = sqlalchemy.Table(f"{game_id}_working_manual_check",
                                         metadata,
                                         autoload=True)
        orm.mapper(WorkingTask, working_table)
    _session = orm.sessionmaker(bind=engine)
    session = _session()
    if is_result:

        print('attrs', attrs)
        result = ResultTask(attrs)
        session.add(result)
    else:
        working_task = WorkingTask(attrs)
        session.add(working_task)
    session.commit()
コード例 #7
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def get_current_manual_checking(game_id):
    engine = sqlalchemy.create_engine(
        'sqlite:///' + os.path.join(basedir, 'databases', 'tasks_states.db'))
    metadata = sqlalchemy.MetaData(engine)
    task_id = get_tasks_info('numbers_of_sets',
                             game_id)['t1']['current_checking_id']

    class WorkingTask(object):
        def __init__(self, attr_dict):
            for key, val in attr_dict.items():
                setattr(self, key, val)

    working_table = sqlalchemy.Table(f"{game_id}_working_manual_check",
                                     metadata,
                                     autoload=True)
    orm.mapper(WorkingTask, working_table)
    _session = orm.sessionmaker(bind=engine)
    session = _session()
    checking_answer = session.query(WorkingTask).filter(
        WorkingTask.id == task_id).first()
    if checking_answer is None:
        return 'Not found'
    else:
        return checking_answer, task_id
コード例 #8
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def create_tasks_tables(game_id, tasks_number):
    engine = sqlalchemy.create_engine(
        'sqlite:///' + os.path.join(basedir, 'databases', 'tasks_states.db'))
    metadata = sqlalchemy.MetaData(engine)
    game = db.session.query(Game).filter(Game.id == game_id).first()
    working_manual_check_table = sqlalchemy.Table(
        f"{game_id}_working_manual_check", metadata,
        sqlalchemy.Column('id', sqlalchemy.Integer, primary_key=True),
        sqlalchemy.Column('login', sqlalchemy.String),
        sqlalchemy.Column('task_id', sqlalchemy.String),
        sqlalchemy.Column('position', sqlalchemy.String),
        sqlalchemy.Column('answer', sqlalchemy.String),
        sqlalchemy.Column('ans_picture', sqlalchemy.Boolean),
        sqlalchemy.Column('time', sqlalchemy.String))
    result_manual_check_table = sqlalchemy.Table(
        f'{game_id}_result_manual_check', metadata,
        sqlalchemy.Column('id', sqlalchemy.Integer, primary_key=True),
        sqlalchemy.Column('login', sqlalchemy.String),
        sqlalchemy.Column('task_id', sqlalchemy.String),
        sqlalchemy.Column('position', sqlalchemy.String),
        sqlalchemy.Column('answer', sqlalchemy.String),
        sqlalchemy.Column('time', sqlalchemy.String),
        sqlalchemy.Column('result', sqlalchemy.Boolean))
    if game.game_type == 'domino':
        state_table = sqlalchemy.Table(
            f"{game_id}_states", metadata,
            sqlalchemy.Column('id', sqlalchemy.Integer, primary_key=True),
            sqlalchemy.Column('login', sqlalchemy.String),
            sqlalchemy.Column('picked_tasks', sqlalchemy.String), *[
                sqlalchemy.Column('t' + str(i), sqlalchemy.Integer)
                for i in range(1, tasks_number + 1)
            ])
        numbers_of_sets_table = sqlalchemy.Table(
            f"{game_id}_numbers_of_sets", metadata,
            sqlalchemy.Column('id', sqlalchemy.Integer, primary_key=True),
            sqlalchemy.Column('current_checking_id', sqlalchemy.Integer),
            sqlalchemy.Column('key', sqlalchemy.String),
            sqlalchemy.Column('number_of_sets', sqlalchemy.Integer))
        dict_of_attrs = {'number_of_sets': game.sets_number}
    else:
        state_table = sqlalchemy.Table(
            f"{game_id}_states", metadata,
            sqlalchemy.Column('id', sqlalchemy.Integer, primary_key=True),
            sqlalchemy.Column('login', sqlalchemy.String), *[
                sqlalchemy.Column('t' + str(i), sqlalchemy.Integer)
                for i in range(1, tasks_number + 1)
            ])
        numbers_of_sets_table = sqlalchemy.Table(
            f"{game_id}_numbers_of_sets", metadata,
            sqlalchemy.Column('id', sqlalchemy.Integer, primary_key=True),
            sqlalchemy.Column('current_checking_id', sqlalchemy.Integer),
            sqlalchemy.Column('key', sqlalchemy.String),
            sqlalchemy.Column('cost', sqlalchemy.Integer),
            sqlalchemy.Column('number_of_sets', sqlalchemy.Integer))
        dict_of_attrs = dict([('number_of_sets', game.sets_number),
                              ('cost', 16)])

    class Tasks(object):
        def __init__(self, dict_of_attrs):
            for item in dict_of_attrs.items():
                print(item[0], item[1])
                setattr(self, item[0], item[1])

    metadata.create_all(engine)
    print('what?')
    orm.mapper(Tasks, numbers_of_sets_table)
    _session = orm.sessionmaker(bind=engine)
    session = _session()
    dict_of_attrs['current_checking_id'] = 1
    for i in range(1, game.tasks_number + 1):
        new_dict_of_attrs = dict_of_attrs.copy()
        new_dict_of_attrs['key'] = f't{i}'
        task = Tasks(new_dict_of_attrs)
        session.add(task)
    session.commit()
コード例 #9
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ファイル: _base.py プロジェクト: ouyanghuangzheng/seed
            if column.name in self.column_filter:
                continue

            if isinstance(column.type, sqltypes.DateTime):
                local_time = convert_utc_to_local(getattr(self, column.name),
                                                  'Asia/Shanghai')
                d[column.name] = local_time.strftime(
                    '%Y-%m-%d %H:%M:%S') if local_time else DEFAULT_DATETIME
            else:
                d[column.name] = getattr(self, column.name)
        return d


db = SQLAlchemy(query_class=SeedQuery)
migrate = Migrate()
session = orm.scoped_session(orm.sessionmaker(autocommit=True))
ma = Marshmallow()


class BaseModel(db.Model, SessionMixin):
    __abstract__ = True
    column_filter = ['created', 'updated']

    id = db.Column(db.Integer, primary_key=True)
    created = db.Column(db.DateTime, nullable=False, default=datetime.utcnow())
    updated = db.Column(db.DateTime,
                        default=datetime.utcnow(),
                        onupdate=datetime.utcnow())

    def __init__(self, *args, **kwargs):
        super(BaseModel, self).__init__(*args, **kwargs)
コード例 #10
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 def create_session(self, options):
     return orm.sessionmaker(class_=SignallingSession, db=self, **options)