コード例 #1
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 def test_assign_to_face(self):
     cube = self.create_cube()
     mat, shading_group = self.create_material()
     result = cube.shadingGroups()
     self.assertEqual(1, len(result))
     materialutils.assign_material(cube.f[0], mat, shading_group)
     result = cube.shadingGroups()
     self.assertEqual(2, len(result))
コード例 #2
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 def test_two_mats_one_mesh(self):
     cube = self.create_cube()
     mat, shading_group = self.create_material()
     mat2, shading_group2 = self.create_material()
     materialutils.assign_material(cube, mat)
     materialutils.assign_material(cube.f[0], mat2)
     result = materialutils.get_shading_groups_from_pynode(cube)
     self.assertListEqual([shading_group, shading_group2], result)
コード例 #3
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 def test_one_mesh_two_used_mats(self):
     new_mat, shading_group = self.create_material()
     new_mat2, shading_group2 = self.create_material()
     cube = self.create_cube()
     materialutils.assign_material(cube, new_mat)
     materialutils.assign_material(cube.f[0], new_mat2)
     used_mats = materialutils.get_used_materials_in_scene()
     expected = [new_mat, new_mat2]
     expected.sort()
     used_mats.sort()
     self.assertListEqual(expected, used_mats)
コード例 #4
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 def test_multiple_mats_assigned_to_skinned_mesh(self):
     test_skinned_cube = self.create_cube()
     test_joints = [self.create_joint() for _ in range(5)]
     skincl = skinutils.bind_mesh_to_joints(test_skinned_cube,
                                            test_joints,
                                            maximumInfluences=5)
     mat1, _ = matutils.create_material('foo')
     mat2, _ = matutils.create_material('bar')
     matutils.assign_material(test_skinned_cube, mat1)
     matutils.assign_material(test_skinned_cube.f[0], mat2)
     skinned_meshes_from_scene = skinutils.get_skinned_meshes_from_scene()
     self.assertListEqual([test_skinned_cube], skinned_meshes_from_scene)
コード例 #5
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 def test_get_from_material(self):
     cube = self.create_cube()
     mat, shading_group = self.create_material()
     materialutils.assign_material(cube, mat)
     result = materialutils.get_shading_groups_from_pynode(cube)
     self.assertListEqual([shading_group], result)
コード例 #6
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 def test_one_used_mat(self):
     new_mat, shading_group = self.create_material()
     cube = self.create_cube()
     materialutils.assign_material(cube, new_mat)
     used_mats = materialutils.get_used_materials_in_scene()
     self.assertListEqual([new_mat], used_mats)
コード例 #7
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 def test_one_mesh_both_mat_and_sg(self):
     cube = self.create_cube()
     mat, shading_group = self.create_material()
     materialutils.assign_material(cube, mat, shading_group)
     result = cube.shadingGroups()[0].surfaceShader.listConnections()[0]
     self.assertEqual(mat, result)
コード例 #8
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 def test_asserts_if_mat_or_shading_group_missing(self):
     cube = self.create_cube()
     self.create_material()
     self.assertRaises(AssertionError,
                       lambda: materialutils.assign_material(cube))