def add_to(self, area): self.eventbox = EventBox(area) self.eventbox.object_entered.connect( lambda x: self.cover_sprite.hide()) self.eventbox.object_exited.connect( lambda x: self.cover_sprite.show()) self.eventbox.watch_object_moves(area.engine.player) area.main_layer.add(self.lava_puddle_blocker) area.main_layer.add(self.cavern_blocker) area.main_layer.add(self.lava_puddle) area.main_layer.add(self.lava_pool) area.main_layer.add(self.top_sprite) area.main_layer.add(self.bottom_sprite) area.main_layer.add(self.column_sprite) area.fg_layer.add(self.cover_sprite)
class Volcano(object): BASE_CAVERN_RECT = pygame.Rect(0, 310, 600, 57) def __init__(self): self.lava_pool = TiledSprite('65000000bc/lava_pool', 4, 1) self.lava_pool.lethal = True self.lava_puddle = Sprite('65000000bc/volcano_lava_puddle') self.lava_puddle.collidable = False self.lava_puddle_blocker = Box(10, self.BASE_CAVERN_RECT.height, (0, 0, 0)) self.top_sprite = Sprite('65000000bc/volcano_top') self.top_sprite.use_pixel_collisions = True self.top_sprite.update_image() self.bottom_sprite = Sprite('65000000bc/volcano_bottom') self.bottom_sprite.update_image() self.cavern_blocker = Box(self.bottom_sprite.rect.width / 2, self.BASE_CAVERN_RECT.height, (0, 0, 0)) self.column_sprite = Sprite('65000000bc/volcano_column') self.column_sprite.use_pixel_collisions = True self.column_sprite.update_image() self.cover_sprite = Sprite('65000000bc/volcano_cover') self.cover_sprite.collidable = False self.rect = pygame.Rect(0, 0, self.bottom_sprite.rect.width, self.top_sprite.rect.height + self.BASE_CAVERN_RECT.height + self.bottom_sprite.rect.height) def add_to(self, area): self.eventbox = EventBox(area) self.eventbox.object_entered.connect( lambda x: self.cover_sprite.hide()) self.eventbox.object_exited.connect( lambda x: self.cover_sprite.show()) self.eventbox.watch_object_moves(area.engine.player) area.main_layer.add(self.lava_puddle_blocker) area.main_layer.add(self.cavern_blocker) area.main_layer.add(self.lava_puddle) area.main_layer.add(self.lava_pool) area.main_layer.add(self.top_sprite) area.main_layer.add(self.bottom_sprite) area.main_layer.add(self.column_sprite) area.fg_layer.add(self.cover_sprite) def move_to(self, x, y): self.rect.left = x self.rect.top = y self.lava_pool.move_to(x + 360, y + 10) self.top_sprite.move_to(x, y) self.column_sprite.move_to( x + 578, y + self.rect.height - self.column_sprite.rect.height) self.bottom_sprite.move_to( x, y + self.rect.height - self.bottom_sprite.rect.height) self.lava_puddle.move_to( x + 574, self.bottom_sprite.rect.top - self.lava_puddle.rect.height + 4) self.lava_puddle_blocker.move_to( self.lava_puddle.rect.right - 10, self.lava_puddle.rect.bottom - self.lava_puddle_blocker.rect.height) self.cavern_blocker.move_to( self.column_sprite.rect.right, self.bottom_sprite.rect.top - self.cavern_blocker.rect.height) self.cover_sprite.move_to( x, y + self.rect.height - self.cover_sprite.rect.height) self.eventbox.rects.append( pygame.Rect(x, y + self.BASE_CAVERN_RECT.top, self.rect.width, self.BASE_CAVERN_RECT.height)) self.eventbox.rects.append(self.column_sprite.rect) def clear_passage(self): self.column_sprite.remove() self.lava_puddle.remove() self.lava_puddle_blocker.remove() self.cavern_blocker.remove()