コード例 #1
0
async def LoadAccount(fnClient, Email, Password):
    client = fortnitepy.Client(
        email=Email,
        password=Password,
        platform=fnClient.platform,
        default_party_member_config=fnClient.default_party_member_config,
        status=fnClient.status,
        loop=fnClient.loop)
    client.Settings = fnClient.Settings
    client.DefaultLang = fnClient.DefaultLang
    client.mainID = fnClient.mainID
    client.starting = True
    client.RemovingFriends = False

    fnClient.loop.create_task(client.start())
    await client.wait_until_ready()

    fnClient.Clients[client.user.id] = client

    @client.event
    async def event_ready():
        await ready.Ready(client)

    @client.event
    async def event_friend_add(friend):
        await friends.event_friend_add(client, friend)

    @client.event
    async def event_friend_remove(friend):
        await friends.event_friend_remove(client, friend)

    @client.event
    async def event_friend_request(friend):
        await friends.event_friend_request(client, friend)

    @client.event
    async def event_party_invite(invitation):
        await party.event_party_invite(client, invitation)

    @client.event
    async def event_party_member_promote(old_leader, new_leader):
        await party.event_party_member_promote(client, old_leader, new_leader)

    @client.event
    async def event_party_member_join(Member):
        await party.event_party_member_join(client, Member)

    @client.event
    async def event_friend_message(Message):
        await message.Command(client, Message)

    @client.event
    async def event_party_message(Message):
        await message.Command(client, Message)
コード例 #2
0
async def get_device_auth(email, password, code):
    device_auth_details = get_device_auth_details().get(email.lower(), {})
    auth = fortnitepy.AdvancedAuth(email=email,
                                   password=password,
                                   authorization_code=code,
                                   delete_existing_device_auths=True,
                                   **device_auth_details)
    client = fortnitepy.Client(auth=auth)
    client.add_event_handler('event_device_auth_generate',
                             event_device_auth_generate)
    client.add_event_handler('event_ready', event_ready)
    global current_client
    current_client = client
    await client.start()
コード例 #3
0
ファイル: main_script.py プロジェクト: zw5/boat
 def start(self):
     self.client = fortnitepy.Client(
         auth=fortnitepy.AdvancedAuth(
             email=self.email,
             exchange_code=self.get_code,
             device_id=self.device_id,
             account_id=self.client_id,
             secret=self.secret
         )
     )
     self.client.add_event_handler("friend_message", self.test_commands)
     self.client.add_event_handler("party_message", self.test_commands)
     self.client.add_event_handler("ready", self.on_ready)
     self.client.add_event_handler("party_invite", self.on_invite)
コード例 #4
0
ファイル: multiple_clients.py プロジェクト: msx752/fortnitepy
    async def load_sub_account(self, email, password):
        client = fortnitepy.Client(email=email,
                                   password=password,
                                   loop=self.loop)

        # register events here with Client.add_event_handler()
        client.add_event_handler('friend_request',
                                 self.event_sub_friend_request)

        self.loop.create_task(client.start())
        await client.wait_until_ready()
        self.instances[client.user.id] = client

        # add code here that should be executed once this client is ready
        print('{0.user.display_name} ready.'.format(client))
コード例 #5
0
async def LoadAccount(fnClient,Email,Password):
    client = fortnitepy.Client(email=Email,password=Password,platform=fnClient.platform,default_party_member_config=fnClient.default_party_member_config,status='Discord: https://discord.gg/jxgZH6Z\nTwitter: @LupusLeaks\nGET YOUR OWN BOT FOR FREE!',loop=fnClient.loop)
    
    client.Settings = fnClient.Settings
    client.mainID = fnClient.mainID
    client.randomizing = False
    client.RemovingFriends = False

    @client.event
    async def event_friend_add(friend):
        await friends.event_friend_add(client, friend)
        
    @client.event
    async def event_friend_remove(friend):
        await friends.event_friend_remove(client, friend)

    @client.event
    async def event_friend_request(friend):
        await friends.event_friend_request(client, friend)

    @client.event
    async def event_party_invite(invitation):
        await party.event_party_invite(client, invitation)

    @client.event
    async def event_party_member_join(Member):
        await party.event_party_member_join(client,Member)

    @client.event
    async def event_party_member_promote(old_leader, new_leader):
        await party.event_party_member_promote(client, old_leader,new_leader)

    @client.event
    async def event_party_message(Message):
        await message.Command(client, Message)

    @client.event
    async def event_friend_message(Message):
        await message.Command(client, Message)

    try:
        fnClient.loop.create_task(client.start())
        await client.wait_until_ready()
        fnClient.Clients[client.user.id] = client
    except:
        pass
コード例 #6
0
    async def event_ready(self):
        print('Main client ready. Launching sub-accounts...')

        clients = []
        device_auths = get_device_auth_details()
        for email, password in credentials.items():
            client = fortnitepy.Client(
                auth=fortnitepy.AdvancedAuth(email=email,
                                             password=password,
                                             prompt_authorization_code=True,
                                             prompt_code_if_invalid=True,
                                             delete_existing_device_auths=True,
                                             **device_auths.get(email, {})),
                default_party_member_config=fortnitepy.
                DefaultPartyMemberConfig(meta=(
                    functools.partial(
                        fortnitepy.ClientPartyMember.set_outfit,
                        'CID_175_Athena_Commando_M_Celestial'),  # galaxy skin
                )))

            # register events here
            client.add_event_handler('device_auth_generate',
                                     self.event_sub_device_auth_generate)
            client.add_event_handler('friend_request',
                                     self.event_sub_friend_request)
            client.add_event_handler('party_member_join',
                                     self.event_sub_party_member_join)

            clients.append(client)

        try:
            await fortnitepy.start_multiple(
                clients,
                ready_callback=self.event_sub_ready,
                all_ready_callback=lambda: print('All sub clients ready'))
        except fortnitepy.AuthException:
            print(
                'An error occured while starting sub clients. Closing gracefully.'
            )
            await self.close()
コード例 #7
0
ファイル: fortnite.py プロジェクト: Dataloden/placeholder

def store_device_auth_details(email, details):
    existing = get_device_auth_details()
    existing[email] = details

    with open(filename, 'w') as fp:
        json.dump(existing, fp)


device_auth_details = get_device_auth_details().get(email, {})
client = fortnitepy.Client(
    auth=fortnitepy.AdvancedAuth(
        email=email,   #put email where it says email the second in quotations (eg. "*****@*****.**")
        password=password,       #put password where it says password the second time in quotations (eg. "password")
        prompt_exchange_code=True,
        delete_existing_device_auths=True,
        **device_auth_details
    )
)


@client.event
async def event_device_auth_generate(details, email):
    store_device_auth_details(email, details)


@client.event
async def event_ready():
    global ready
    print('Client ready as {0.user.display_name}'.format(client))
コード例 #8
0
    logger = logging.getLogger('fortnitepy.xmpp')
    logger.setLevel(level=logging.DEBUG)
    handler = logging.StreamHandler(sys.stdout)
    handler.setFormatter(
        logging.Formatter(
            '\u001b[35m %(asctime)s:%(levelname)s:%(name)s: %(message)s \u001b[0m'
        ))
    logger.addHandler(handler)
else:
    print(
        f"[FORTNITEPY] [{getTime()}] Debug logging is off. (This isn't an error!)"
    )

client = fortnitepy.Client(email=data['email'],
                           password=data['password'],
                           status=data['status'],
                           platform=fortnitepy.Platform(data['platform']))


@client.event
async def event_ready():
    print(
        Fore.GREEN +
        f'[FORTNITEPY] [{getTime()}] Client ready as {client.user.display_name}.'
    )


@client.event
async def event_party_invite(invite):
    await invite.accept()
    print(f'[FORTNITEPY] [{getTime()}] Accepted party invite.')
コード例 #9
0
ファイル: fortnite.py プロジェクト: Dataloden/full-lobby-bot

def store_device_auth_details(email, details):
    existing = get_device_auth_details()
    existing[email] = details

    with open(filename, 'w') as fp:
        json.dump(existing, fp)


email = data['email']
password = data['password']
device_auth_details = get_device_auth_details().get(email, {})
client = fortnitepy.Client(
    auth=fortnitepy.AdvancedAuth(email=email,
                                 password=password,
                                 prompt_exchange_code=True,
                                 delete_existing_device_auths=True,
                                 **device_auth_details))


@client.event
async def event_device_auth_generate(details, email):
    store_device_auth_details(email, details)


@client.event
async def event_ready():
    global ready
    print('Client ready as {0.user.display_name}'.format(client))
    member = client.party.me
    await member.edit_and_keep(
コード例 #10
0
import fortnitepy
import pkg_resources

from subprocess import call
from zipfile import ZipFile
from collections import namedtuple
from .utils import load_defaults, authorized, add_event_handlers, update_check

update_check()  # Update the cosmetics,playlists

app = sanic.Sanic('')
loop = asyncio.get_event_loop()

fn_client.settings = json.loads(open("settings.json").read())
fn_client = fortnitepy.Client(
    status=fn_client.settings['Open EZFN Settings']['Status'],
    auth=fortnitepy.AdvancedAuth(prompt_exchange_code=False,
                                 delete_existing_device_auths=True))
fn_client._start = False
fn_client.exception = ""

loop.create_task(add_event_handlers(fn_client))
loop.create_task(app.create_server(return_asyncio_server=True))  # Start sanic
load_defaults(fn_client)  # Load default party settings and other stuff


def _invalid_device_auth():
    settings = json.loads(open("settings.json").read())
    # Remove the not working account from the settings
    settings["account"]["deviceID"] = ""
    settings["account"]["accountID"] = ""
    settings["account"]["secret"] = ""
コード例 #11
0
@dclient.event
async def on_message(message: discord.Message):
    if message.channel.id == 718979003968520283:
        if "start" in message.content.lower():
            await message.delete()
            await start_bot(message.author, 5400)
        else:
            await message.delete()
    elif type(message.channel) == discord.DMChannel:
        await parse_command(message)
for a in accounts:
    auth = fortnitepy.AdvancedAuth(
        email=accounts[a]['Email'],
        password=accounts[a]['Password'],
        account_id=accounts[a]['Account ID'],
        device_id=accounts[a]['Device ID'],
        secret=accounts[a]['Secret']
    )
    client = fortnitepy.Client(
        auth=auth,
        platform=fortnitepy.Platform.MAC
    )
    clients[a] = client
    available[a] = client

for s in (signal.SIGHUP, signal.SIGTERM, signal.SIGINT):
    loop.add_signal_handler(s, shutdown)

loop.set_exception_handler(loopexcepthook)
loop.run_forever()
コード例 #12
0
            openurl(
                "https://www.epicgames.com/id/login/epic?redirect_uri=https%3A%2F%2Fwww.epicgames.com%2Fid%2Fapi%2Fredirect%3FclientId%3D3446cd72694c4a4485d81b77adbb2141%26responseType%3Dcode"
            )

            with prompt_toolkit.patch_stdout.patch_stdout():
                try:
                    return_url = prompt_toolkit.prompt(
                        "Paste Here & Press Enter: ")
                except KeyboardInterrupt:
                    break

            authorization_code = json.loads(return_url)["redirectUrl"].split(
                "https://accounts.epicgames.com/fnauth?code=")
            log.info("Spinning Up Temporary Client...")
            client = fortnitepy.Client(auth=fortnitepy.AdvancedAuth(
                email=email,
                password=password,
                authorization_code=authorization_code))

            @client.event
            async def event_device_auth_generate(details: dict, email: str):
                global password
                c = db.cursor()
                c.execute("""INSERT INTO `accounts`
                    ('email', 'password', 'device_id', 'account_id', 'secret')
                    VALUES ('%s', '%s', '%s', '%s', '%s')""" %
                          (email, password, details["device_id"],
                           details["account_id"], details["secret"]))
                c.close()
                log.info("$GREENSaved Device Details! Shutting Down...")

            @client.event
コード例 #13
0
def store_detalles_autentificacion(email, details):
    existing = get_detalles_autentificacion()
    existing[email] = details

    with open('auths.json', 'w') as fp:
        json.dump(existing, fp, sort_keys=False, indent=4)


device_auth_details = get_detalles_autentificacion().get(config["correo"], {})

client = fortnitepy.Client(
    auth=fortnitepy.AdvancedAuth(email=config["correo"],
                                 password=config["contraseña"],
                                 prompt_authorization_code=True,
                                 delete_existing_device_auths=False,
                                 **device_auth_details),
    status=config["estado"],
    platform=plataforma,
    avatar=fortnitepy.Avatar(asset=config["kairos_avatar_id"],
                             background_colors=config["kairos_avatar_fondo"]))


#Eventos y comandos
@client.event
async def event_device_auth_generate(details: dict, email: str) -> None:
    store_detalles_autentificacion(email, details)


@client.event
async def event_ready():
    print(color.BLUE + f"[{getTiempesito()}] ¡El bot se incició exitosamente!")
コード例 #14
0
ファイル: main.py プロジェクト: muhammad-e/EasyFNBotGlitch
import asyncio
import Config
import json
import MultipleClients
import fortnitepy
import sys
import io
import zipfile
import requests
from sanic import Sanic,response
from Fortnite import DefaultCosmetics
from Fortnite.Event import friends,party,message

app = Sanic('EasyFNLobbyBot')
fnClient = fortnitepy.Client(email=None,password=None)
ClientSettings = Config.ConfigReader(json.loads(open("Settings.json").read()))
fnClient.Clients = {}
fnClient.randomizing = False
fnClient.RemovingFriends = False

@fnClient.event
async def event_ready():
    print("Fortnite Client is now ready!")
    fnClient.mainID = fnClient.user.id
    fnClient.SubAccountCount = len([Email for Email in fnClient.Settings.Account.Sub_Accounts if "@" in Email])

    if fnClient.SubAccountCount > 0:
        tasks = []
        for email,password in fnClient.Settings.Account.Sub_Accounts.items():
            if "@" in email and len(tasks) < 10:
                tasks.append(MultipleClients.LoadAccount(fnClient,email,password))
コード例 #15
0
    logger.addHandler(handler)

    logger = logging.getLogger('fortnitepy.xmpp')
    logger.setLevel(level=logging.DEBUG)
    handler = logging.StreamHandler(sys.stdout)
    handler.setFormatter(
        logging.Formatter(
            '\u001b[35m %(asctime)s:%(levelname)s:%(name)s: %(message)s \u001b[0m'
        ))
    logger.addHandler(handler)

device_auth_details = get_device_auth_details().get(data['email'], {})
client = fortnitepy.Client(auth=fortnitepy.AdvancedAuth(
    email=data['email'],
    password=data['password'],
    prompt_exchange_code=True,
    delete_existing_device_auths=True,
    **device_auth_details),
                           status=data['status'],
                           platform=fortnitepy.Platform(data['platform']))


@client.event
async def event_device_auth_generate(details: dict, email: str) -> None:
    store_device_auth_details(email, details)


@client.event
async def event_ready() -> None:
    print(
        crayons.green(
            f'[PartyBot] [{time()}] Client ready as {client.user.display_name}.'
コード例 #16
0
import fortnitepy
from discord.ext import commands

discord_bot = commands.Bot(
    command_prefix='!',
    description='My discord + fortnite bot!',
    case_insensitive=True
)

fortnite_client = fortnitepy.Client(
    email='email',
    password='******',
    loop=discord_bot.loop
)

@discord_bot.event
async def on_ready():
    print('Discord bot ready')
    await fortnite_client.start()

@fortnite_client.event
async def event_ready():
    print('Fortnite client ready')

@discord_bot.event
async def on_message(message):
    print('Received message from {0.author.display_name} | Content "{0.content}"'.format(message))

@fortnite_client.event
async def event_friend_message(message):
    print('Received message from {0.author.display_name} | Content "{0.content}"'.format(message))
コード例 #17
0
ファイル: client.py プロジェクト: hackerswe/Aerial

# Client #
client = fortnitepy.Client(
    auth=fortnitepy.AdvancedAuth(email=config['Email'],
                                 password=config['Password'],
                                 **config['Authorization']),
    status=config['Status'],
    platform=fortnitepy.Platform(config['Platform']),
    default_party_member_config=fortnitepy.DefaultPartyMemberConfig(
        yield_leadership=config['Yield Leadership'],
        meta=[
            partial(fortnitepy.ClientPartyMember.set_outfit,
                    config['Cosmetics']['Outfit']),
            partial(fortnitepy.ClientPartyMember.set_backpack,
                    config['Cosmetics']['Back Bling']),
            partial(fortnitepy.ClientPartyMember.set_pickaxe,
                    config['Cosmetics']['Harvesting Tool']),
            partial(fortnitepy.ClientPartyMember.set_banner,
                    config['Cosmetics']['Banner']['Design'],
                    config['Cosmetics']['Banner']['Color'],
                    config['Cosmetics']['Banner']['Season Level']),
            partial(fortnitepy.ClientPartyMember.set_battlepass_info,
                    config['Cosmetics']['Battle Pass']['Has Purchased'],
                    config['Cosmetics']['Battle Pass']['Level'],
                    config['Cosmetics']['Battle Pass']['XP Boost Self'],
                    config['Cosmetics']['Battle Pass']['XP Boost Others'])
        ]))


@client.event
コード例 #18
0
ファイル: MDJ-BOT.py プロジェクト: Bnqnqhw/MDJ-bot
elif data['plataforma'].lower() in ["and", "android"]:
    plataforma = fortnitepy.Platform.ANDROID
else:
    plataforma = fortnitepy.Platform.SWITCH
    print(Fore.BLACK + Back.YELLOW + f"[{getTiempesito()}] [ADVERTENCIA] {data['plataforma']} no es una plataforma válida.")
    print(Fore.BLACK + Back.YELLOW + f"[{getTiempesito()}] [ADVERTENCIA] Se ha puesto la plataforma en SWITCH")
print(plataforma)
client = fortnitepy.Client(
    auth=fortnitepy.AdvancedAuth(
        email=data['correo'],
        password=data['contrasena'],
        prompt_exchange_code=True,
        delete_existing_device_auths=True,
        **device_auth_details
    ),
    status=data['estado'],
    platform=plataforma,
    default_party_config={'privacy': privasidad},
    default_party_member_config=[
        functools.partial(fortnitepy.ClientPartyMember.set_outfit, asset=data['skin_id']),
        functools.partial(fortnitepy.ClientPartyMember.set_backpack, data['mochila_id']),
        functools.partial(fortnitepy.ClientPartyMember.set_banner, icon=data['escudo'], color=data['escudo_color'], season_level=data['nivel_pase']),
    ]
)

@client.event
async def event_device_auth_generate(details: dict, email: str) -> None:
    store_detalles_autentificacion(email, details)


@client.event
コード例 #19
0
ファイル: fortnite.py プロジェクト: DLew2011/fortnitepy-bot
    logger = logging.getLogger('fortnitepy.xmpp')
    logger.setLevel(level=logging.DEBUG)
    handler = logging.StreamHandler(sys.stdout)
    handler.setFormatter(logging.Formatter('\u001b[35m %(asctime)s:%(levelname)s:%(name)s: %(message)s \u001b[0m'))
    logger.addHandler(handler)
else:
    pass

client = fortnitepy.Client(
    email=data['email'],
    password=data['password'],
    status=data['status'],
    platform=fortnitepy.Platform(data['platform']),
    default_party_member_config=[
        functools.partial(fortnitepy.ClientPartyMember.set_outfit, data['cid']),
        functools.partial(fortnitepy.ClientPartyMember.set_backpack, data['bid']),
        functools.partial(fortnitepy.ClientPartyMember.set_banner, icon=data['banner'], color=data['banner_colour'], season_level=data['level']),
        functools.partial(fortnitepy.ClientPartyMember.set_emote, data['eid']),
        functools.partial(fortnitepy.ClientPartyMember.set_battlepass_info, has_purchased=True, level=data['bp_tier'], self_boost_xp='0', friend_boost_xp='0')
    ]
)

@client.event
async def event_ready():
    print(crayons.green(f'[PartyBot] [{time()}] Client ready as {client.user.display_name}.'))

    for pending in client.pending_friends:
        friend = await pending.accept() if data["friendaccept"] else await pending.decline()
        if isinstance(friend, fortnitepy.Friend):
            print(f"[PartyBot] [{time()}] Accepted friend request from: {friend.display_name}.")
コード例 #20
0
    passwordjson = data[0]['password']
    netcljson = data[0]['netcl']
    cid = data[0]['cid']
    bid = data[0]['bid']
    eid = data[0]['eid']
    banner = data[0]['banner']
    banner_colour = data[0]['banner_colour']
    level = data[0]['level']
    bp_tier = data[0]['bp_tier']
    self_xp_boost = data[0]['self_xp_boost']
    friend_xp_boost = data[0]['friend_xp_boost']
    friendaccept = data[0]['friendaccept']

client = fortnitepy.Client(
    email=emailjson,
    password=passwordjson,
    net_cl=netcljson,
)

BEN_BOT_BASE = 'http://benbotfn.tk:8080/api/cosmetics/search/multiple'

print(
    'fortnitepy-bot made by xMistt. credit to Terbau for creating the library.'
    .format(client))


@client.event
async def event_ready():
    print('Client ready as {0.user.display_name}'.format(client))

コード例 #21
0
clients = []
device_auths = get_device_auth_details()
for email, password in credentials.items():
    authentication = fortnitepy.AdvancedAuth(
        email=email,
        password=password,
        prompt_authorization_code=True,
        prompt_code_if_invalid=True,
        delete_existing_device_auths=True,
        **device_auths.get(email, {})
    )

    client = fortnitepy.Client(
        auth=authentication,
        default_party_member_config=fortnitepy.DefaultPartyMemberConfig(
            meta=(
                functools.partial(fortnitepy.ClientPartyMember.set_outfit, 'CID_175_Athena_Commando_M_Celestial'), # galaxy skin
            )
        )
    )

    # register events here
    client.add_event_handler('device_auth_generate', event_sub_device_auth_generate)
    client.add_event_handler('friend_request', event_sub_friend_request)
    client.add_event_handler('party_member_join', event_sub_party_member_join)

    clients.append(client)

fortnitepy.run_multiple(
    clients,
    ready_callback=event_sub_ready,
    all_ready_callback=lambda: print('All clients ready')
コード例 #22
0
    elif mode == 'info':
        print(f'{now} {crayons.white("[INFO]")} {content}')

    elif mode == 'debug':
        if settings['debug'] == True:
            print(f'{now} {crayons.blue("[DEBUG]")} {content}')


with open('device_auths.json', 'r', encoding='utf-8') as d:
    auths = json.load(d)

with open('settings.json', 'r', encoding='utf-8') as s:
    settings = json.load(s)

client = fortnitepy.Client(
    auth=fortnitepy.DeviceAuth(device_id=auths['device_id'],
                               account_id=auths['account_id'],
                               secret=auths['secret']))


@client.event
async def event_ready():
    log('Fortnitepy client ready', 'debug')

    try:
        await RPC.connect()
        log('Connected to discord', 'rpc')
    except Exception as e:
        client.loop.create_task(try_to_connect_rpc())

    await client.party.edit_and_keep(
        partial(client.party.set_privacy,
コード例 #23
0
ファイル: main.py プロジェクト: yagcisf/EasyFNBotGlitch
try:
    import fortnitepy, asyncio, aiofiles
    from termcolor import colored
    from flask import Flask
except:
    os.system("pip3 install --user -r requirements.txt")

Settings = json.loads(open("Settings.json").read())
Languages = [
    "ar", "de", "es-419", "es", "en", "fr", "it", "ja", "ko", "pl", "pt-BR",
    "ru", "tr", "zh-CN", "zh-Hant"
]
fortniteClient = fortnitepy.Client(
    email=Settings["Email"],
    password=Settings["Password"],
    status=
    "Join my Discord\nIf you want your own bot\nhttps://discord.gg/jxgZH6Z\nOr Follow me on Twitter\n@LupusLeaks"
)
fortniteClient.Settings = Settings
fortniteClient.Clients = {}
fortniteClient.RemovingFriends = False
default_party_member = []
default_party = {}

#Default language
if Settings["Default item search language"] in Languages:
    fortniteClient.DefaultLang = Settings[
        "Default item search language"].lower()
else:
    print(
        f'ERROR: Couldn\'t find {Settings["DefaultItemSearchLanguage"]} as a language'
コード例 #24
0
    existing[email] = details

    with open('auths.json', 'w') as fp:
        json.dump(existing, fp)

device_auth_details = get_device_auth_details().get(data['email'], {})
client = fortnitepy.Client(
    auth=fortnitepy.AdvancedAuth(
        email=data['email'],
        password=data['password'],
        prompt_exchange_code=True,
        delete_existing_device_auths=True,
        **device_auth_details
    ),
    status=data['status'],
    platform=fortnitepy.Platform(data['platform']),
    default_party_member_config=[
        functools.partial(fortnitepy.ClientPartyMember.set_outfit, asset=data['cid']),
        functools.partial(fortnitepy.ClientPartyMember.set_backpack, data['bid']),
        functools.partial(fortnitepy.ClientPartyMember.set_banner, icon=data['banner'], color=data['banner_colour'], season_level=data['level']),
        functools.partial(fortnitepy.ClientPartyMember.set_emote, data['eid']),
        functools.partial(fortnitepy.ClientPartyMember.set_pickaxe, data['pid']),
        functools.partial(fortnitepy.ClientPartyMember.set_battlepass_info, has_purchased=True, level=data['bp_tier'], self_boost_xp='0', friend_boost_xp='0')
    ]
)

@client.event
async def event_device_auth_geenerate(details, email):
    store_device_auth_details(email, details)

@client.event
コード例 #25
0
                else:
                    print("[" + client.user.display_name + "] >> Error claiming the daily reward!")

            except:
                print("[" + client.user.display_name + "] >> Something went wrong claiming the daily reward!")
                pass

clients = []

for email, password in credentials.items():

    device_auths = get_device_auth_details().get(email, {})
    authentication = fortnitepy.AdvancedAuth(
        email=email,
        password=password,
        prompt_authorization_code=True,
        delete_existing_device_auths=True,
        **device_auths
    )

    client = fortnitepy.Client(auth=authentication)

    client.add_event_handler('device_auth_generate', event_sub_device_auth_generate)

    clients.append(client)

fortnitepy.run_multiple(
    clients,
    ready_callback=event_sub_ready,
    all_ready_callback=lambda: Claimer()
)