def create_world(): global note_Ss, note_Ds, note_Fs, note_SPACEs, note_Js, note_Ks, note_Ls global machine_key, effect_1, effect_2, score_gauge, pdm, life_gauge, machine, score global plz, score score = Score() machine = Machine() Pdm_Note.note_reset() note_Ss = [Note_S() for i in range(Pdm_Note.note_s_size)] note_Ds = [Note_D() for i in range(Pdm_Note.note_d_size)] note_Fs = [Note_F() for i in range(Pdm_Note.note_f_size)] note_SPACEs = [Note_SPACE() for i in range(Pdm_Note.note_sp_size)] note_Js = [Note_J() for i in range(Pdm_Note.note_j_size)] note_Ks = [Note_K() for i in range(Pdm_Note.note_k_size)] note_Ls = [Note_L() for i in range(Pdm_Note.note_l_size)] frametime.frame_time = frametime.get_frame_time() frametime.current_time += frametime.frame_time machine_key = Machine_key() effect_1 = Effect_1() effect_2 = Effect_2() score_gauge = Score_gauge() pdm = Pdm() life_gauge = Life_gauge() plz = Plz()
def update(): global note_S, note_Ss, note_D, note_Ds, note_F, note_Fs, note_SPACE, note_SPACEs, note_J, note_Js, note_K, note_Ks, note_L, note_Ls global machine_key, effect_1, effect_2, score_gauge, pdm, life_gauge, machine_1 global playtime frametime.frame_time = frametime.get_frame_time() frametime.current_time += frametime.frame_time for note_S in note_Ss: note_S.update() for note_D in note_Ds: note_D.update() for note_F in note_Fs: note_F.update() for note_SPACE in note_SPACEs: note_SPACE.update() for note_J in note_Js: note_J.update() for note_K in note_Ks: note_K.update() for note_L in note_Ls: note_L.update() if (playtime > 330.0): playtime = 0 game_framework.push_state(result_state) delay(0.01) playtime += 0.05
def update(): global note_1_extreme, note_1s_extreme, note_2_extreme, note_2s_extreme, note_3_extreme, note_3s_extreme global note_4_extreme, note_4s_extreme, note_5_extreme, note_5s_extreme, note_6_extreme, note_6s_extreme, note_7_extreme, note_7s_extreme global machine_key_extreme, effect_1, effect_2, score_gauge, pdm, life_gauge, machine_1_extreme global playtime frametime.frame_time = frametime.get_frame_time() frametime.current_time += frametime.frame_time for note_1_extreme in note_1s_extreme: note_1_extreme.update() for note_2_extreme in note_2s_extreme: note_2_extreme.update() for note_3_extreme in note_3s_extreme: note_3_extreme.update() for note_4_extreme in note_4s_extreme: note_4_extreme.update() for note_5_extreme in note_5s_extreme: note_5_extreme.update() for note_6_extreme in note_6s_extreme: note_6_extreme.update() for note_7_extreme in note_7s_extreme: note_7_extreme.update() if (playtime > 330.0): playtime = 0 game_framework.push_state(result_state) delay(0.01) playtime += 0.05
def create_world(): global note_1s_extreme, note_2s_extreme, note_3s_extreme, note_4s_extreme, note_5s_extreme, note_6s_extreme, note_7s_extreme global machine_key_extreme, effect_1, effect_2, score_gauge, pdm, life_gauge, machine_extreme, score global plz machine_extreme = Machine_extreme() Pdm_Note.note_reset() note_1s_extreme = [Note_1_extreme() for i in range(Pdm_Note.note_s_size)] note_2s_extreme = [Note_2_extreme() for i in range(Pdm_Note.note_d_size)] note_3s_extreme = [Note_3_extreme() for i in range(Pdm_Note.note_f_size)] note_4s_extreme = [Note_4_extreme() for i in range(Pdm_Note.note_sp_size)] note_5s_extreme = [Note_5_extreme() for i in range(Pdm_Note.note_j_size)] note_6s_extreme = [Note_6_extreme() for i in range(Pdm_Note.note_k_size)] note_7s_extreme = [Note_7_extreme() for i in range(Pdm_Note.note_l_size)] frametime.frame_time = frametime.get_frame_time() frametime.current_time += frametime.frame_time machine_key_extreme = Machine_key_extreme() effect_1 = Effect_1() effect_2 = Effect_2() score_gauge = Score_gauge() pdm = Pdm() life_gauge = Life_gauge() plz = Plz()
def create_world(): global note_Ss, note_Ds, note_Fs, note_SPACEs, note_Js, note_Ks, note_Ls, note_Ns global machine_key, effect_1, effect_2, score_gauge, fermion, life_gauge, machine, game_draw_font global plz, score score = Score() machine = Machine() Fermion_Note.note_reset() note_Ss = [Note_S() for i in range(Fermion_Note.note_s_size)] note_Ds = [Note_D() for i in range(Fermion_Note.note_d_size)] note_Fs = [Note_F() for i in range(Fermion_Note.note_f_size)] note_SPACEs = [Note_SPACE() for i in range(Fermion_Note.note_sp_size)] note_Js = [Note_J() for i in range(Fermion_Note.note_j_size)] note_Ks = [Note_K() for i in range(Fermion_Note.note_k_size)] note_Ls = [Note_L() for i in range(Fermion_Note.note_l_size)] frametime.frame_time = frametime.get_frame_time() frametime.current_time += frametime.frame_time life_gauge = Life_gauge() machine_key = Machine_key() effect_1 = Effect_1() effect_2 = Effect_2() score_gauge = Score_gauge() fermion = Fermion()