def _startMatchTable(self): tableInfo = self.table.matchTableInfo seatInfos = tableInfo['seats'] if ftlog.is_debug(): ftlog.debug('DizhuTableCtrlGroupMatch._startMatchTable', 'userIds=', [seatInfo['userId'] for seatInfo in seatInfos], 'locker=', self.locker, 'tableId=', self.table.tableId, 'tableUserIds=', [seat.userId for seat in self.table.seats], 'stageRewardTotal=', [seatInfo['stageRewardTotal'] for seatInfo in seatInfos]) inter = self._getWaitToNextMatchInter() if inter > 0: FTTasklet.getCurrentFTTasklet().sleepNb(inter) for seatInfo in seatInfos: player = DizhuPlayerGroupMatch(self.room, seatInfo['userId'], seatInfo) player.championLimitFlag = seatInfo['championLimitFlag'] self._fillPlayer(player) player.score = seatInfo['score'] player.firstCallFalg = seatInfo['firstCallFalg'] player.isQuit = seatInfo['isQuit'] player.winloseForTuoguanCount = seatInfo['winloseForTuoguanCount'] player.hasEnterRewards = seatInfo['hasEnterRewards'] player.stageRewardTotal = seatInfo['stageRewardTotal'] self.table.sitdown(player, False) if ftlog.is_debug(): ftlog.debug('DizhuTableCtrlGroupMatch._startMatchTable', 'userIds=', [(seatInfo['userId'], seatInfo['winloseForTuoguanCount']) for seatInfo in seatInfos], 'scores=', [seat.player.score for seat in self.table.seats]) for seat in self.table.seats: self.table.ready(seat, False)
def gameReadyAction(cls, cmd): # 换牌 if cmd.table.runConf.huanpaiCardCount <= 0: # 发牌,选择首叫 cmd.playMode.gameReady(cmd.table) gameRound = cmd.table.gameRound # ???为什么延时,等待客户端动画吗??? if cmd.table.runConf.firstCallDelayTimes > 0: FTTasklet.getCurrentFTTasklet().sleepNb( cmd.table.runConf.firstCallDelayTimes) seat = gameRound.firstCallSeat if seat.status.isTuoguan: optime = cmd.table.runConf.optimeTuoguan else: optime = cmd.table.runConf.optimeCall # 移动curOpSeat cmd.playMode.moveCurOpSeat(cmd.table, seat, optime, seat.status.isTuoguan) # 启动叫地主计时器 seat.startTimer(optime, cmd.table.processCommand, CallTimeupCommand(seat)) return TableState.STATE_CONTINUE
def _sendWinloseToMatch(self, result): # 发送给match manager users = [] for sst in result.seatStatements: if not sst.seat.player.isAI: user = {} user['userId'] = sst.seat.userId user['deltaScore'] = sst.delta user['finalScore'] = sst.final user['seatId'] = sst.seat.seatId users.append(user) if ftlog.is_debug(): ftlog.debug( 'DizhuTableProtoGroupMatch._sendWinloseToMatch', 'userId=', sst.seat.userId, 'delta=', sst.delta, 'final=', sst.final, 'seatId=', sst.seat.seatId) mp = MsgPack() mp.setCmd('room') mp.setParam('action', 'm_winlose') mp.setParam('gameId', self.gameId) mp.setParam('matchId', self.room.bigmatchId) mp.setParam('roomId', self.room.ctrlRoomId) mp.setParam('tableId', self.tableId) mp.setParam('users', users) mp.setParam('ccrc', self.table.matchTableInfo['ccrc']) if self.WINLOSE_SLEEP > 0: FTTasklet.getCurrentFTTasklet().sleepNb(self.WINLOSE_SLEEP) router.sendRoomServer(mp, self.room.ctrlRoomId)
def enterOneTable(self, userId, shadowRoomId, tableId): '''指定桌子坐下 Returns False: 重试超过次数 ''' if ftlog.is_debug(): ftlog.debug("<< |userId, roomId, shadowRoomId, tableId", userId, self.roomId, shadowRoomId, tableId, caller=self) if gdata.roomIdDefineMap()[shadowRoomId].tableCount == 1: return tableId for _ in xrange(5): # 这张桌子有可能正在分配座位,如果取桌子失败,需要休眠后重试 result = daobase.executeTableCmd( shadowRoomId, 0, "ZREM", self.getTableScoresKey(shadowRoomId), tableId) # ZREM key member删除元素 if ftlog.is_debug(): ftlog.debug("after ZREM tableId", "|userId, shadowRoomId, tableId, result:", userId, shadowRoomId, tableId, result, caller=self) if result == 1: return tableId FTTasklet.getCurrentFTTasklet().sleepNb(1) return 0
def _startMatchTable(self): tableInfo = self.table.matchTableInfo seatInfos = tableInfo['seats'] if ftlog.is_debug(): ftlog.debug('DizhuTableCtrlCustomMatch._startMatchTable', 'userIds=', [seatInfo['userId'] for seatInfo in seatInfos], 'locker=', self.locker, 'tableId=', self.table.tableId, 'tableUserIds=', [seat.userId for seat in self.table.seats]) inter = self._getWaitToNextMatchInter() if inter > 0: FTTasklet.getCurrentFTTasklet().sleepNb(inter) for seatInfo in seatInfos: player = DizhuPlayerCustomMatch(self.room, seatInfo['userId'], seatInfo) self._fillPlayer(player) player.score = seatInfo['score'] self.table.sitdown(player, False) if ftlog.is_debug(): ftlog.debug('DizhuTableCtrlCustomMatch._startMatchTable', 'userIds=', [seatInfo['userId'] for seatInfo in seatInfos], 'scores=', [seat.player.score for seat in self.table.seats]) for seat in self.table.seats: self.table.ready(seat, False)
def sendLoginReward(gameId, userId, clientId, iscreate, isdayfirst): if iscreate: newUserReward = configure.getGameJson(gameId, 'login.reward', {}).get('newUserReward') if newUserReward: if not newUserReward.get('open', 0): return rewards = newUserReward.get('rewards') if rewards: mail = newUserReward.get('mail') contentItems = TYContentItem.decodeList(rewards) dizhu_util.sendRewardItems(userId, contentItems, mail, 'LOGIN_REWARD', 0) FTTasklet.getCurrentFTTasklet().sleepNb(1.5) msg = MsgPack() msg.setCmd('dizhu') msg.setResult('action', 'new_user_reward') msg.setResult('rewards', rewards) msg.setResult('cardNoteCount', newUserReward.get('cardNoteCount', 0)) router.sendToUser(msg, userId) ftlog.info( 'dizhu_login_reward.sendLoginReward newUserReward userId=', userId, 'gameId=', gameId, 'clientId=', clientId, 'iscreate=', iscreate, 'isdayfirst=', isdayfirst, 'rewards=', rewards)
def _sendWinloseToMatch(self, result): # 发送给match manager users = [] for sst in result.seatStatements: user = {} user['userId'] = sst.seat.userId user['deltaScore'] = sst.delta user['seatId'] = sst.seat.seatId user['isTuoguan'] = sst.seat.status.isTuoguan user[ 'winloseForTuoguanCount'] = sst.seat.player.winloseForTuoguanCount user['stageRewardTotal'] = sst.seat.player.stageRewardTotal users.append(user) mp = MsgPack() mp.setCmd('room') mp.setParam('action', 'm_winlose') mp.setParam('gameId', self.gameId) mp.setParam('matchId', self.room.bigmatchId) mp.setParam('roomId', self.room.ctrlRoomId) mp.setParam('tableId', self.tableId) mp.setParam('users', users) mp.setParam('ccrc', self.table.matchTableInfo['ccrc']) if ftlog.is_debug(): ftlog.debug('groupMatch._sendWinloseToMatch users=', users) if self.WINLOSE_SLEEP > 0: FTTasklet.getCurrentFTTasklet().sleepNb(self.WINLOSE_SLEEP) router.sendRoomServer(mp, self.room.ctrlRoomId)
def _doMatchQuickStart(self): tableInfo = self._match_table_info userInfos = tableInfo['userInfos'] userIds = [] userSeatList = [] for i, userInfo in enumerate(userInfos): this_seat = self.seats[i] userIds.append(userInfo['userId']) this_seat.userId = userInfo['userId'] this_seat.state = TYSeat.SEAT_STATE_WAIT this_seat.call123 = -1 userSeatList.append((userInfo['userId'], i + 1)) # 初始化用户数据 for x in xrange(len(self.players)): self.players[x].initUser(0, 1) ctrlRoomId = self.room.ctrlRoomId ctrlRoomTableId = ctrlRoomId * 10000 for userId, seatId in userSeatList: onlinedata.removeOnlineLoc(userId, ctrlRoomId, ctrlRoomTableId) onlinedata.addOnlineLoc(userId, self.roomId, self.tableId, seatId) if ftlog.is_debug(): ftlog.debug("|locList:", onlinedata.getOnlineLocList(userId), caller=self) # 做一个延迟 delayConf = dizhuconf.getPublic().get('matchAnimationDelay', '') inter = delayConf.get('waitToNextMatch', 3) FTTasklet.getCurrentFTTasklet().sleepNb(inter) for x in xrange(len(self.seats)): this_seat = self.seats[x] if this_seat.userId > 0: mq = MsgPack() mq.setCmd('quick_start') mq.setResult('userId', this_seat.userId) mq.setResult('gameId', self.gameId) mq.setResult('roomId', self.roomId) mq.setResult('tableId', self.tableId) mq.setResult('seatId', x + 1) # 发送用户的quick_start router.sendToUser(mq, this_seat.userId) # 发送table_info self.gamePlay.sender.sendTableInfoResAll() delay = self._playAnimation(userInfos) if delay > 0: FTTasklet.getCurrentFTTasklet().sleepNb(delay) for x in xrange(len(self.players)): self.gamePlay.doReady(self.players[x], False) self._sendRanks(userInfos)
def _tryReport(self, model, retryTimes, retryInterval): ftlog.debug('AsyncReporter._tryReport') ec, info = self._report(model) while (ec != 0 and retryTimes > 0): retryTimes -= 1 FTTasklet.getCurrentFTTasklet().sleepNb(retryInterval) ec, info = self._report(model) return ec, info
def getBestTableId(self, userId, shadowRoomId, exceptTableId=None): '''原子化从redis里获取和删除评分最高的桌子Id Return: None: tableScores 队列为空, 所有桌子都在分配座位中 ''' def getBestTableIdFromRedis(shadowRoomId): '''从redis里取出并删除一个评分最高的牌桌 ''' tableId, tableScore = 0, 0 datas = daobase.executeTableLua(shadowRoomId, 0, room_scripts.ALIAS_GET_BEST_TABLE_ID_LUA, 1, self.getTableScoresKey(shadowRoomId), 0) if datas and len(datas) == 2: tableId, tableScore = datas[0], datas[1] return tableId, tableScore if ftlog.is_debug(): ftlog.debug("<<", "|shadowRoomId, exceptTableId:", shadowRoomId, exceptTableId, caller=self) pigTables = [] tableId = 0 for _ in xrange(5): # 所有桌子有可能正在分配座位,如果取桌子失败,需要休眠后重试 if gdata.roomIdDefineMap()[shadowRoomId].tableCount == 1: tableId = shadowRoomId * 10000 + 1 tableScore = 100 else: tableId, tableScore = getBestTableIdFromRedis(shadowRoomId) # 从redis取一个牌桌 # 该牌桌被客户端指定排除了,另外再取一个牌桌 if exceptTableId and tableId and exceptTableId == tableId: tableId1, tableScore1 = getBestTableIdFromRedis(shadowRoomId) # 把之前从redis取出的牌桌加回redis self._updateTableScore(shadowRoomId, tableScore, tableId, force=True) tableId, tableScore = tableId1, tableScore1 if ftlog.is_debug(): ftlog.debug('getBestTableId shadowRoomId, tableId, tableScore=', shadowRoomId, tableId, tableScore) if tableId: if TYGame(self.gameId).isWaitPigTable(userId, self, tableId): pigTables.append([shadowRoomId, tableScore, tableId]) tableId = 0 continue else: break else: FTTasklet.getCurrentFTTasklet().sleepNb(0.2) if ftlog.is_debug(): ftlog.debug('getBestTableId pigTables=', pigTables) if pigTables: for pig in pigTables: self._updateTableScore(pig[0], pig[1], pig[2], False) return tableId
def getTableSitdown(self, player): self._logger.info('TableManager.getTableSitdown player.userId=', player.userId, 'idleTableCount=', self.idleTableCount, 'allTableCount=', self.allTableCount) for countN in xrange(5): isLock = daobase.executeMixCmd('HGET', RELAXATION_MATCH_LOCK_KEY, str(self._room.roomId)) if isLock: FTTasklet.getCurrentFTTasklet().sleepNb(0.2) if countN >= 4: return None else: break try: # 加锁 daobase.executeMixCmd('HSET', RELAXATION_MATCH_LOCK_KEY, str(self._room.roomId), 1) sitTable = None for t in xrange(self.waitTableCount): table = self.waitTableList[t] playerList = table.getPlayerList() isMeet = False isSameIp = False # 休闲赛中,桌子内不能匹配当场比赛已经在一起打过的人,同时相同ip的不会坐在一起 for onePlayer in playerList: if sessiondata.getClientIp( onePlayer.userId) == sessiondata.getClientIp( player.userId): isSameIp = True if onePlayer.meetPlayersMap.get(player.userId, None) == player: isMeet = True if (not isMeet) and (not isSameIp) and table.idleSeatCount > 0: table.sitdown(player) sitTable = table if table.idleSeatCount <= 0: self._busyTableList.append(table) del self.waitTableList[t] break # 如果在self.waitTableList 找到位置,那么就取self._idleTables里的 if not sitTable: sitTable = self._borrowOneTable() if sitTable: sitTable.sitdown(player) self.waitTableList.append(sitTable) return sitTable finally: # 解锁 daobase.executeMixCmd('HSET', RELAXATION_MATCH_LOCK_KEY, str(self._room.roomId), 0)
def _trySitdown(self, player, continueBuyin): for _ in xrange(3): table = self._getTable(player) if table: table.processing = True try: if table.sitdown(player, continueBuyin): return True except NoIdleSeatException: pass finally: table.processing = False FTTasklet.getCurrentFTTasklet().sleepNb(0.5) return False
def process_players(): count = 0 deletedUserList = [] for userId, user in endgame_player_map.items(): count += 1 if pktimestamp.getCurrentTimestamp() > user.expireTimeStamp: try: deletedUserList.append(userId) del endgame_player_map[userId] except: pass if count >= 1000: count = 0 FTTasklet.getCurrentFTTasklet().sleepNb(0.5) if ftlog.is_debug(): ftlog.debug('endgame.process_players deletedUserList=', deletedUserList)
def _getInfoFromTxt(behaviourConf): try: curDate = datetime.datetime.now().strftime('%Y-%m-%d') fileName = 'dizhu/behaviour/ddz_prediction_%s.txt' % curDate fileName = os.path.join(gdata.pathWebroot(), fileName) ret = os.path.isfile(fileName) if not ret: ftlog.warn('dizhu_user_behaviour.file_not_exist', 'fileName=', fileName, 'ret=', ret) return False index = 0 with open(fileName) as fileObject: for line in fileObject: index += 1 if not line: break infos = line.split('\t') userId = infos[0] status = infos[1].split('\n')[0] try: userId = int(userId) except ValueError: ftlog.warn('dizhu_user_behaviour.ValueError userId=', userId) continue if not _saveUserToRedis(userId, status, behaviourConf): continue if ftlog.is_debug(): ftlog.debug('dizhu_user_behaviour.DIZHU_BEHAVIOUR_GROUP', 'userId=', userId, 'state=', status) # 1000行sleep 0.1秒 if index >= 1000: index = 0 FTTasklet.getCurrentFTTasklet().sleepNb(0.1) ftlog.info('dizhu_user_behaviour.fileLoadOver fileName=', fileName) except Exception, e: ftlog.warn('dizhu_user_behaviour.loadConf. error=', str(e)) return False
def getTableSitdown(self, player): self._logger.info('TableManager.getTableSitdown player.userId=', player.userId, 'idleTableCount=', self.idleTableCount, 'allTableCount=', self.allTableCount) for countN in xrange(5): isLock = daobase.executeMixCmd('HGET', RELAXATION_MATCH_LOCK_KEY, str(self._room.roomId)) if isLock: FTTasklet.getCurrentFTTasklet().sleepNb(0.2) if countN >= 4: return None else: break try: # 加锁 daobase.executeMixCmd('HSET', RELAXATION_MATCH_LOCK_KEY, str(self._room.roomId), 1) sitTable = None for t in xrange(self.waitTableCount): table = self.waitTableList[t] playerList = table.getPlayerList() isMeet = False isSameIp = False # 休闲赛中,桌子内不能匹配当场比赛已经在一起打过的人,同时相同ip的不会坐在一起 for onePlayer in playerList: if sessiondata.getClientIp(onePlayer.userId) == sessiondata.getClientIp(player.userId): isSameIp = True if onePlayer.meetPlayersMap.get(player.userId, None) == player: isMeet = True if (not isMeet) and (not isSameIp) and table.idleSeatCount > 0: table.sitdown(player) sitTable = table if table.idleSeatCount <= 0: self._busyTableList.append(table) del self.waitTableList[t] break # 如果在self.waitTableList 找到位置,那么就取self._idleTables里的 if not sitTable: sitTable = self._borrowOneTable() if sitTable: sitTable.sitdown(player) self.waitTableList.append(sitTable) return sitTable finally: # 解锁 daobase.executeMixCmd('HSET', RELAXATION_MATCH_LOCK_KEY, str(self._room.roomId), 0)
def _startMatchTable(self): seatInfos = self.matchTableInfo['seats'][:] if ftlog.is_debug(): ftlog.debug('DizhuTableCtrlErdayiMatch._startMatchTable', 'tableInfo=', self.matchTableInfo, 'userIds=', [seatInfo['userId'] for seatInfo in seatInfos], 'tableUserIds=', [seat.userId for seat in self.table.seats]) inter = self._getWaitToNextMatchInter() if inter > 0: FTTasklet.getCurrentFTTasklet().sleepNb(inter) for seatInfo in seatInfos: player = DizhuPlayerErdayiMatch(self.room, seatInfo['userId'], False, seatInfo) self._fillPlayer(player) player.score = seatInfo['score'] player.rank = seatInfo['rank'] player.isQuit = seatInfo['isQuit'] self.table.sitdown(player, False) if ftlog.is_debug(): ftlog.debug('DizhuTableCtrlErdayiMatch._startMatchTable', 'userId=', player.userId, 'score=', player.score, 'rank=', player.rank, 'seatInfos=', self.matchTableInfo) for userId in self.AI_USER_IDS: seatInfo = { 'userId':userId, 'name':'机器人', 'rank':0, 'score':0, 'clientId':'robot_3.7_-hall6-robot', 'ddzVer':0, 'cardCount':seatInfos[0].get('cardCard', 0) } player = DizhuPlayerErdayiMatch(self.room, userId, True, seatInfo) self._fillPlayer(player) player.score = 0 self.table.sitdown(player, False) for seat in self.table.seats: self.table.ready(seat, False)
def _sendWinloseToMatch(self, result): # 发送给match manager seatWinloses = [] for sst in result.seatStatements: seatWinloses.append(sst.delta) mp = MsgPack() mp.setCmd('custom_match') mp.setParam('action', 'winlose') mp.setParam('gameId', self.gameId) mp.setParam('matchId', self.table.matchTableInfo['matchId']) mp.setParam('roomId', self.room.ctrlRoomId) mp.setParam('tableId', self.tableId) mp.setParam('seatWinloses', seatWinloses) mp.setParam('ccrc', self.table.matchTableInfo['ccrc']) if self.WINLOSE_SLEEP > 0: FTTasklet.getCurrentFTTasklet().sleepNb(self.WINLOSE_SLEEP) router.sendRoomServer(mp, self.room.ctrlRoomId)
def _onSitdown(self, event): if ftlog.is_debug(): ftlog.debug('DizhuTableProtoCustomMatch._onSitdown', 'tableId=', event.table.tableId, 'seatId=', event.seat.seatId, 'userId=', event.seat.userId) self.sendQuickStartRes(event.seat, True, TYRoom.ENTER_ROOM_REASON_OK) if event.table.idleSeatCount == 0: # 所有人都坐下后发tableInfo self.sendTableInfoResAll() # 延迟1秒进行animation Info相关处理 FTTasklet.getCurrentFTTasklet().sleepNb(1) playAnmi, delaySeconds = self.playAnimationIfNeed(event.table) if playAnmi and delaySeconds > 0: FTTasklet.getCurrentFTTasklet().sleepNb(playAnmi['delaySeconds']) self.sendRobotNotifyCallUp(None)
def sendCarryMessage(msg, userids=[]): ''' 发送延迟的携带消息 ''' if not msg: return if isinstance(msg, MsgPack): msg = msg.pack() assert (isinstance(msg, (str, unicode))) if not userids: userids = _ONLINE_USERS.keys() count = 0 for userId in userids: if userId in _ONLINE_USERS: user = _ONLINE_USERS[userId] user.carryMsg.append(msg) count += 1 if count % 500 == 0: FTTasklet.getCurrentFTTasklet().sleepNb(0.01) return count
def enterOneTable(self, userId, shadowRoomId, tableId): '''指定桌子坐下 Returns False: 重试超过次数 ''' if ftlog.is_debug(): ftlog.debug("<< |userId, roomId, shadowRoomId, tableId", userId, self.roomId, shadowRoomId, tableId, caller=self) if gdata.roomIdDefineMap()[shadowRoomId].tableCount == 1: return tableId for _ in xrange(5): # 这张桌子有可能正在分配座位,如果取桌子失败,需要休眠后重试 result = daobase.executeTableCmd(shadowRoomId, 0, "ZREM", self.getTableScoresKey(shadowRoomId), tableId) if ftlog.is_debug(): ftlog.debug("after ZREM tableId", "|userId, shadowRoomId, tableId, result:", userId, shadowRoomId, tableId, result, caller=self) if result == 1: return tableId FTTasklet.getCurrentFTTasklet().sleepNb(1) return 0
def doProxy(httpurl, datas, headers_=None, timeout=3): ''' 进行HTTP的代理协议处理 ''' postdata_ = '' if datas: postdata_ = urllib.urlencode(datas) body = __StringProducer(postdata_) agent = Agent(reactor) headers = {} if headers_: for k, v in headers_: headers[k] = [v] headers['User-Agent'] = ['Twisted Web Client Proxy'] if datas: headers['Content-type'] = ['application/x-www-form-urlencoded'] d = agent.request('POST', httpurl, Headers(headers), body) request = getRequest() resultDeferred = defer.Deferred() def cbProxyBody(responsebody): try: request.write(responsebody) except: ftlog.error('doProxy->cbProxyBody', httpurl) try: resultDeferred.callback('') except: ftlog.error('doProxy->cbProxyBody', httpurl) def cbProxyRequest(response): try: request.setResponseCode(response.code) for k, v in response.headers.getAllRawHeaders(): if isinstance(v, (list, tuple)): for vv in v: request.setHeader(k, vv) else: request.setHeader(k, v) except: ftlog.error('doProxy->cbProxyRequest', httpurl) dd = readBody(response) dd.addCallback(cbProxyBody) return dd d.addCallback(cbProxyRequest) tasklet = FTTasklet.getCurrentFTTasklet() tasklet.waitDefer(resultDeferred, timeout) doFinish('', {})
def _onSitdown(self, event): if ftlog.is_debug(): ftlog.debug('DizhuTableProtoArenaMatch._onSitdown', 'tableId=', event.table.tableId, 'seatId=', event.seat.seatId, 'userId=', event.seat.userId) if event.table.idleSeatCount == 0: delayConf = dizhuconf.getPublic().get('matchAnimationDelay', '') inter = delayConf.get('waitToNextMatch', 3) FTTasklet.getCurrentFTTasklet().sleepNb(inter) for seat in event.table.seats: self.sendQuickStartRes(seat, True, TYRoom.ENTER_ROOM_REASON_OK) # 所有人都坐下后发tableInfo self.sendTableInfoResAll() # 向前端发送牌桌动画信息 delay = self._playAnimation() if delay > 0: FTTasklet.getCurrentFTTasklet().sleepNb(delay) if event.table.runConf.isSitDownAutoReady: self._sendRanks()
def notifyMatchStartDelayReport_(self): argl = FTTasklet.getCurrentFTTasklet().run_argl datas = argl[0] userIds = datas['userIds'] roomId = datas['roomId'] sequence = datas['sequence'] index = datas['index'] ftlog.info('notifyMatchStartDelayReport_ index=', index, 'total=', len(userIds)) nindex = self.notifyMatchStartDelayReport(userIds, roomId, sequence, index) if nindex < 0: ftlog.info('notifyMatchStartDelayReport_ end') else: datas['index'] = nindex timer.FTTimer(0.1, self.notifyMatchStartDelayReport_, datas)
def onAgentSelfCommand(agentProtocol, src, queryid, userheader1, userheader2, message): # 处理AGENT自身的命令, 而非转发的命令 msg = MsgPack() try: msg.unpack(message) except: raise Exception('the json data error 2 !! [' + repr(message) + ']') task = FTTasklet.getCurrentFTTasklet() task.pack = msg task.run_args['src'] = src task.run_args['pack'] = msg if queryid: task.run_args['query_id'] = queryid task.run_args['userheader1'] = userheader1 task.run_args['userheader2'] = userheader2 runcmd.handlerCommand(msg)
def onAgentSelfCommand(agentProtocol, src, queryid, userheader1, userheader2, message): # 处理AGENT自身的命令, 而非转发的命令 msg = MsgPack() try: msg.unpack(message) except: raise Exception('the json data error 2 !! [' + repr(message) + ']') task = FTTasklet.getCurrentFTTasklet() task.pack = msg task.run_args['src'] = src task.run_args['pack'] = msg if queryid: task.run_args['query_id'] = queryid task.run_args['userheader1'] = userheader1 task.run_args['userheader2'] = userheader2 runcmd.handlerCommand(msg)
def doGetVipTableList(self, userId, clientId): '''为了效率,贵宾室所有桌子放在一个GT进程里, 在此进程中通过遍历来获取每张桌子的状态 ''' msgRes = MsgPack() msgRes.setCmd("game") msgRes.setResult("action", "vip_table_list") clientVer = sessiondata.getClientIdVer(userId) if clientVer < 5.0: if self.gameId == 8: msgRes.setCmd("texas_room_list_response") if self.gameId == 30: msgRes.setCmd("room") msgRes.setResult("action", "vipTableList") msg = FTTasklet.getCurrentFTTasklet().pack tag = msg.getParam("tag", "") msgRes.updateResult(self._getVipTableList(userId, clientId, tag)) router.sendToUser(msgRes, userId)
def doGetVipTableList(self, userId, clientId): '''为了效率,贵宾室所有桌子放在一个GT进程里, 在此进程中通过遍历来获取每张桌子的状态 ''' msgRes = MsgPack() msgRes.setCmd("game") msgRes.setResult("action", "vip_table_list") clientVer = sessiondata.getClientIdVer(userId) if clientVer < 5.0: if self.gameId == 8: msgRes.setCmd("texas_room_list_response") if self.gameId == 30: msgRes.setCmd("room") msgRes.setResult("action", "vipTableList") msg = FTTasklet.getCurrentFTTasklet().pack tag = msg.getParam("tag", "") msgRes.updateResult(self._getVipTableList(userId, clientId, tag)) router.sendToUser(msgRes, userId)
def _winlose(self): table = FTTasklet.getCurrentFTTasklet().run_argl[0] playerList = table.getPlayerList() win0 = random.randint(0, len(playerList) - 1) win1 = random.randint(0, len(playerList) - 1) deltaScore = 100 winScore = 0 loseScore = 0 winPlayerCount = 1 if win0 == win1 else 2 if winPlayerCount == 1: winScore = int(deltaScore * 2) loseScore = -deltaScore else: winScore = deltaScore loseScore = int(-deltaScore * 2) for i, player in enumerate(playerList): isWin = i in (win0, win1) playerDeltaScore = winScore if isWin else loseScore playerDeltaScore = int(playerDeltaScore) self.match.winlose(table.tableId, table.ccrc, player.seat.seatId, player.userId, playerDeltaScore, isWin)
def _winlose(self): table = FTTasklet.getCurrentFTTasklet().run_argl[0] playerList = table.getPlayerList() win0 = random.randint(0, len(playerList) - 1) win1 = random.randint(0, len(playerList) - 1) deltaScore = 100 winScore = 0 loseScore = 0 winPlayerCount = 1 if win0 == win1 else 2 if winPlayerCount == 1: winScore = int(deltaScore * 2) loseScore = -deltaScore else: winScore = deltaScore loseScore = int(-deltaScore * 2) for i, player in enumerate(playerList): isWin = i in (win0, win1) playerDeltaScore = winScore if isWin else loseScore playerDeltaScore = int(playerDeltaScore) self.match.winlose(table.tableId, table.ccrc, player.seat.seatId, player.userId, playerDeltaScore, isWin)
def _sleepnb(sleepTime=0.01): if sleepTime > 0: FTTasklet.getCurrentFTTasklet().sleepNb(sleepTime)
def getBestTableIdWithScore(self, userId, shadowRoomId, exceptTableId=None): '''原子化从redis里获取和删除评分最高的桌子Id Return: 0, 0: tableScores 队列为空, 所有桌子都在分配座位中 ''' def getBestTableIdFromRedis(shadowRoomId): '''从redis里取出并删除一个评分最高的牌桌 ''' tableId, tableScore = 0, 0 datas = daobase.executeTableLua( shadowRoomId, 0, room_scripts.ALIAS_GET_BEST_TABLE_ID_LUA, 1, self.getTableScoresKey(shadowRoomId), 0) if datas and len(datas) == 2: tableId, tableScore = datas[0], datas[1] ftlog.info("getBestTableIdFromRedis <<|tableId, tableScore:", tableId, tableScore) return tableId, tableScore if ftlog.is_debug(): ftlog.debug("<<", "|shadowRoomId, exceptTableId:", shadowRoomId, exceptTableId, caller=self) pigTables = [] tableId = 0 tableScore = 0 for _ in xrange(5): # 所有桌子有可能正在分配座位,如果取桌子失败,需要休眠后重试 if gdata.roomIdDefineMap()[shadowRoomId].tableCount == 1: tableId = shadowRoomId * 10000 + 1 tableScore = 100 else: tableId, tableScore = getBestTableIdFromRedis( shadowRoomId) # 从redis取一个牌桌 # 该牌桌被客户端指定排除了,另外再取一个牌桌 if exceptTableId and tableId and exceptTableId == tableId: tableId1, tableScore1 = getBestTableIdFromRedis( shadowRoomId) # 把之前从redis取出的牌桌加回redis self._updateTableScore(shadowRoomId, tableScore, tableId, force=True) tableId, tableScore = tableId1, tableScore1 if ftlog.is_debug(): ftlog.debug( 'getBestTableId shadowRoomId, tableId, tableScore=', shadowRoomId, tableId, tableScore) if tableId: if TYGame(self.gameId).isWaitPigTable(userId, self, tableId): pigTables.append([shadowRoomId, tableScore, tableId]) tableId = 0 continue else: break else: FTTasklet.getCurrentFTTasklet().sleepNb(0.2) if ftlog.is_debug(): ftlog.debug('getBestTableId pigTables=', pigTables) if pigTables: for pig in pigTables: self._updateTableScore(pig[0], pig[1], pig[2], False) return tableId, tableScore
def add(self, gameId, userAssets, kindId, count, timestamp, eventId, intEventParam, roomId=0, tableId=0, roundId=0, param01=0, param02=0): assert (count >= 0) assert (eventId == "BUY_PRODUCT") userId = userAssets.userId ftlog.info("kindId, count, intEventParam:", kindId, count, intEventParam) # intProductId = intEventParam # productId = configure.numberToStringId("poker:map.productid", intProductId) # product = hallstore.storeSystem.findProduct(productId) # priceRmb = float(product.priceDiamond) / 10 from hall.entity import hallitem, datachangenotify from freetime.core.tasklet import FTTasklet curr_tasklet = FTTasklet.getCurrentFTTasklet() order = curr_tasklet.order priceRmb = float(order.product.priceDiamond) / 10 cardType = int(kindId.split(':')[1]) final = before = _get_fangka_count(userId, cardType, userAssets) ret_code, ret_msg = _http_buy(cardType, userId, count, priceRmb) if ret_code == 1: itemKind = hallitem.itemSystem.findItemKind(cardType) if not itemKind: ftlog.error('TYAssetKindDifangFangka.add |itemKind not found', '|userId:', userId, 'kindId:', kindId, 'cardType:', cardType, 'count:', count) return before userBag = userAssets.getUserBag() userBag.addItemUnitsByKind(gameId, itemKind, count, timestamp, 0, eventId, intEventParam, roomId=roomId, tableId=tableId, roundId=roundId, param01=param01, param02=param02) datachangenotify.sendDataChangeNotify(gameId, userId, 'item') tools.callLater(5, datachangenotify.sendDataChangeNotify, gameId, userId, 'item') tools.callLater(10, datachangenotify.sendDataChangeNotify, gameId, userId, 'item') final = _get_fangka_count(userId, cardType, userAssets) ftlog.info('TYAssetKindDifangFangka.add gameId=', gameId, 'userId=', userId, 'kind=', kindId, 'count=', count, 'timestamp=', timestamp, 'eventId=', eventId, 'intEventParam=', intEventParam, 'ret_code=', ret_code, 'ret_msg=', ret_msg, 'before=', before, 'final=', final) if ret_code != 1: raise TYBizException(ret_code, ret_msg) return final
def __doMatchQuickStart(self): tableInfo = self._match_table_info seatInfos = tableInfo['seats'] userIds = [] userSeatList = [] for x in xrange(len(seatInfos)) : this_seat = self.seats[x] userIds.append(seatInfos[x]['userId']) this_seat.userId = seatInfos[x]['userId'] this_seat.state = TYSeat.SEAT_STATE_WAIT this_seat.call123 = -1 userSeatList.append((seatInfos[x]['userId'], x + 1)) # 初始化用户数据 for x in xrange(len(self.players)): self.players[x].initUser(0, 1) ctrlRoomId = self.room.ctrlRoomId ctrlRoomTableId = ctrlRoomId * 10000 for userId, seatId in userSeatList : # ftlog.debug("|userId, ctrlRoomId, ctrlRoomTableId:", userId, ctrlRoomId, ctrlRoomTableId, caller=self) onlinedata.removeOnlineLoc(userId, ctrlRoomId, ctrlRoomTableId) # ftlog.debug("|userId, roomId, tableId, seatId:", userId, self.roomId, self.tableId, seatId, caller=self) # ftlog.debug("|locList:", onlinedata.getOnlineLocList(userId), caller=self) onlinedata.addOnlineLoc(userId, self.roomId, self.tableId, seatId) if ftlog.is_debug() : ftlog.debug("|locList:", onlinedata.getOnlineLocList(userId), caller=self) # 增加从比赛等待界面到下一局开始时的时间间隔 inter = self.__getWaitToNextMatchInter() ftlog.debug("test __getWaitToNextMatchInter inter = ", inter, 'time = ', time.time(), caller=self) if inter > 0: FTTasklet.getCurrentFTTasklet().sleepNb(inter) ftlog.debug("test __getWaitToNextMatchInter inter 2 = ", inter, 'time = ', time.time(), caller=self) for x in xrange(len(self.seats)) : this_seat = self.seats[x] if this_seat.userId > 0: mq = MsgPack() mq.setCmd('quick_start') mq.setResult('userId', this_seat.userId) mq.setResult('gameId', self.gameId) mq.setResult('roomId', self.roomId) mq.setResult('tableId', self.tableId) mq.setResult('seatId', x + 1) # 发送用户的quick_start router.sendToUser(mq, this_seat.userId) # 发送table_info self.gamePlay.sender.sendTableInfoResAll() playAnmi = self.__playAnimationIfNeed(tableInfo) if playAnmi['playAnimation'] and playAnmi['delaySeconds'] > 0: FTTasklet.getCurrentFTTasklet().sleepNb(playAnmi['delaySeconds']) for x in xrange(len(self.players)): self.gamePlay.doReady(self.players[x], False) mnotes = self._match_table_info['mnotes'] mtype = mnotes['type'] isFinalStep = mnotes.get('isFinalStep', False) if isFinalStep: mtype = mtype + u',决胜局!' isStartStep = mnotes.get('isStartStep', False) if isStartStep: for userId in userIds: clientVer = sessiondata.getClientId(userId) if clientVer < 3.37: mn = MsgPack() mn.setCmd('m_note') mn.setResult('note', mtype) mn.setResult('mInfos', self._match_table_info['mInfos']) router.sendToUser(mn, userId) else: mn = MsgPack() mn.setCmd('m_note') mn.setResult('note', self._buildNote(userId, tableInfo)) mn.setResult('mInfos', self._match_table_info['mInfos']) router.sendToUser(mn, userId) bscore = mnotes.get('basescore', '') step = mnotes.get('step', '') note = bscore + u',' + step # clmn = MsgPack() # clmn.setCmd('table_call') # clmn.setParam('action', 'CL_MNOTE_SEND') # clmn.setParam('gameId', self.gameId) # clmn.setParam('roomId', self.roomId) # clmn.setParam('tableId', self.tableId) # clmn.setParam('userIds', userIds) # clmn.setParam('note', note) func = functools.partial(self.sendMNoteMsg, userIds, note) FTTimer(3, func) # self._mnoteTimer.setupTimer(0, 3, clmn, tasklet.gdata) for userId in userIds: self.__sendRank(userId)
def _sleepnb(sleepTime=0.01): if sleepTime > 0: FTTasklet.getCurrentFTTasklet().sleepNb(sleepTime)
table.processing = True msg = self.makeSitMsg(userId, shadowRoomId, tableId, clientId, extParams) isOK = table.doSit(msg, userId, msg.getParam("seatId", 0), clientId) if not isOK: continue return isOK except Exception, e: ftlog.error("_trySitDown error", userId, shadowRoomId, tableId, clientId, extParams, traceback.format_exc()) finally: if table: table.processing = False FTTasklet.getCurrentFTTasklet().sleepNb(0.2) return False def getBestTable(self, userId): table = None self._updateUsableTableDict() if self._usableTableDict: maxSeatN = self.roomConf.get("tableConf", {}).get("maxSeatN", 4) if maxSeatN == 1: usableTableList = [] for _, v in self._usableTableDict.iteritems(): usableTableList.extend(v) if usableTableList: table = choice(usableTableList) else: mainTaskId = util.getMainTaskId(userId, self.bigRoomId)
def doWinLose(cls, room, table, seatId, isTimeOutKill=False): if not table._match_table_info: ftlog.warn('ErdayiMatch.doWinLoseTable roomId=', room.roomId, 'tableId=', table.tableId, 'seatId=', seatId, 'isTimeOutKill=', isTimeOutKill, 'err=', 'not matchTableInfo') return # 计算春天 dizhuseatId = table.status.diZhu if seatId != dizhuseatId: if table.seats[dizhuseatId - 1].outCardCount == 1: table.status.chuntian = 2 else: s1 = table.seats[(dizhuseatId - 1 + 1) % table.maxSeatN] s2 = table.seats[(dizhuseatId - 1 + 2) % table.maxSeatN] if s1.outCardCount == 0 and s2.outCardCount == 0: table.status.chuntian = 2 # 翻倍计算 叫地主的倍数 windoubles = table.status.callGrade # 炸弹倍数 windoubles *= pow(2, table.status.bomb) # 春天倍数 windoubles *= table.status.chuntian # 底牌倍数 windoubles *= table.status.baseCardMulti # 明牌倍数 windoubles *= table.status.show dizhuwin = 0 if seatId == dizhuseatId: dizhuwin = 1 if seatId == 0: # 流局 dizhuwin = 0 windoubles = 1 else: windoubles = abs(windoubles) userids = [seat.userId for seat in table.seats] seat_coin = [0] * len(table.seats) detalChips = [0] * len(table.seats) baseBetChip = table._match_table_info['step']['basescore'] robot_card_count = [0] * len(table.seats) # 每个座位 # 计算所有农民的输赢 for i, player in enumerate(table.players): userids.append(player.userId) if seatId == 0: detalChips[i] = -baseBetChip if i + 1 == dizhuseatId: continue detalChip = baseBetChip * windoubles # 计算本农民的倍数 seatMulti = max(table.seats[i].seatMulti, 1) * max( table.seats[dizhuseatId - 1].seatMulti, 1) detalChip *= seatMulti if dizhuwin: detalChip *= -1 detalChips[i] = detalChip detalChips[dizhuseatId - 1] -= detalChip if ftlog.is_debug(): ftlog.debug('ErdayiMatch.doWinLoseTable roomId=', room.roomId, 'tableId=', table.tableId, 'seatId=', seatId, 'dizhuseatId=', dizhuseatId, 'detalChip=', detalChip, 'dizhuDetalChip=', detalChips[dizhuseatId - 1]) punish.Punish.doWinLosePunish(table.runConfig.punishCardCount, table.runConfig.isMatch, seat_coin, detalChips, robot_card_count) seat_coin = [0] * len(table.seats) for i, seatInfo in enumerate(table._match_table_info['seats']): seat_coin[i] = seatInfo['score'] # 返回当前Table的game_win moWin = MsgPack() moWin.setCmd('table_call') moWin.setResult('action', 'game_win') moWin.setResult('isMatch', 1) moWin.setResult('gameId', table.gameId) moWin.setResult('roomId', table.roomId) moWin.setResult('tableId', table.tableId) # moWin.setResult('stat', dict(zip(tdz_stat_title, table.status))) moWin.setResult('stat', table.status.toInfoDictExt()) moWin.setResult('dizhuwin', dizhuwin) if seatId == 0: moWin.setResult('nowin', 1) moWin.setResult('slam', 0) moWin.setResult('cards', [seat.cards for seat in table.seats]) roundId = table.gameRound.number table.clear(userids) for i, player in enumerate(table.players): uid = player.userId mrank = 3 mtableRanking = 3 moWin.setResult('seat' + str(player.seatId), [ detalChips[i], seat_coin[i], 0, 0, 0, 0, mrank, mtableRanking ]) if not player.isAI: #增加经验 exp = userdata.incrExp(uid, 20) explevel = dizhuaccount.getExpLevel(exp) gamedata.setGameAttr(uid, table.gameId, 'level', explevel) if ftlog.is_debug(): ftlog.debug('ErdayiMatch.doWinLoseTable', 'addExp=', 20, 'curExp=', exp, 'curLevel=', explevel) table.gamePlay.sender.sendToAllTableUser(moWin) # 发送给match manager users = [] for i, player in enumerate(table.players): if not player.isAI: user = {} user['userId'] = player.userId user['deltaScore'] = int(detalChips[i]) user['seatId'] = player.seatId users.append(user) mnr_msg = MsgPack() mnr_msg.setCmd('room') mnr_msg.setParam('action', 'm_winlose') mnr_msg.setParam('gameId', table.gameId) mnr_msg.setParam('matchId', table.room.bigmatchId) mnr_msg.setParam('roomId', table.room.ctrlRoomId) mnr_msg.setParam('tableId', table.tableId) mnr_msg.setParam('users', users) mnr_msg.setParam('ccrc', table._match_table_info['ccrc']) if cls.WINLOSE_SLEEP > 0: FTTasklet.getCurrentFTTasklet().sleepNb(cls.WINLOSE_SLEEP) # 记录游戏winlose try: for u in users: table.room.reportBiGameEvent('TABLE_WIN', u['userId'], table.roomId, table.tableId, roundId, u['deltaScore'], 0, 0, [], 'table_win') except: if ftlog.is_debug(): ftlog.exception() router.sendRoomServer(mnr_msg, table.room.ctrlRoomId)
def doWinLose(cls, room, table, seatId, isTimeOutKill=False): # TODO: if not table._match_table_info: ftlog.warn('GroupMatch.doWinLoseTable roomId=', room.roomId, 'tableId=', table.tableId, 'seatId=', seatId, 'isTimeOutKill=', isTimeOutKill, 'err=', 'not matchTableInfo') return if ftlog.is_debug(): ftlog.debug('GroupMatch.doWinLose roomId=', room.roomId, 'tableId=', table.tableId, 'seatId=', seatId, 'isTimeOutKill=', isTimeOutKill, 'stageReward=', table.group.stageConf.conf.get('stageReward')) # 计算春天 dizhuseatId = table.status.diZhu if seatId != dizhuseatId: if table.seats[dizhuseatId - 1].outCardCount == 1: table.status.chuntian = 2 else: s1 = table.seats[(dizhuseatId - 1 + 1) % table.maxSeatN] s2 = table.seats[(dizhuseatId - 1 + 2) % table.maxSeatN] if s1.outCardCount == 0 and s2.outCardCount == 0: table.status.chuntian = 2 # 翻倍计算 叫地主的倍数 windoubles = table.status.callGrade # 炸弹倍数 windoubles *= pow(2, table.status.bomb) # 春天倍数 windoubles *= table.status.chuntian # 底牌倍数 windoubles *= table.status.baseCardMulti # 明牌倍数 windoubles *= table.status.show dizhuwin = 0 if seatId == dizhuseatId: dizhuwin = 1 if seatId == 0 : # 流局 dizhuwin = 0 windoubles = 1 else: windoubles = abs(windoubles) userids = [] detalChips = [] seat_coin = [] baseBetChip = table._match_table_info['mInfos']['basescore'] robot_card_count = [0] * len(table.seats) # 每个座位 for x in xrange(len(table.seats)): uid = table.seats[x].userId userids.append(uid) if seatId == 0 : # 流局 detalChip = -baseBetChip else: if dizhuwin : if x + 1 == dizhuseatId : detalChip = baseBetChip + baseBetChip else: detalChip = -baseBetChip else: if x + 1 == dizhuseatId : detalChip = -baseBetChip - baseBetChip else: detalChip = baseBetChip detalChip *= windoubles detalChips.append(detalChip) seat_coin.append(table._match_table_info['mInfos']['scores'][x] + detalChip) robot_card_count[x] = table.seats[x].robotCardCount ftlog.info('dizhu.game_win userId=', uid, 'roomId=', room.roomId, 'tableId=', table.tableId, 'delta=', detalChip) punish.Punish.doWinLosePunish(table.runConfig.punishCardCount, table.runConfig.isMatch, seat_coin, detalChips, robot_card_count) for x in xrange(len(table.seats)): uid = table.seats[x].userId table._match_table_info['mInfos']['scores'][x] = seat_coin[x] # 返回当前Table的game_win moWin = MsgPack() moWin.setCmd('table_call') moWin.setResult('action', 'game_win') moWin.setResult('isMatch', 1) moWin.setResult('gameId', table.gameId) moWin.setResult('roomId', table.roomId) moWin.setResult('tableId', table.tableId) # moWin.setResult('stat', dict(zip(tdz_stat_title, table.status))) moWin.setResult('stat', table.status.toInfoDictExt()) moWin.setResult('dizhuwin', dizhuwin) if seatId == 0: moWin.setResult('nowin', 1) moWin.setResult('slam', 0) moWin.setResult('cards', [seat.cards for seat in table.seats]) roundId = table.gameRound.number table.clear(userids) for x in xrange(len(userids)): uid = userids[x] mrank = 3 mtableRanking = 3 moWin.setResult('seat' + str(x + 1), [detalChips[x], seat_coin[x], 0, 0, 0, 0, mrank, mtableRanking]) if detalChips[x] > 0: stageRewards = table.group.stageConf.conf.get('stageReward', None) if table.group.stageConf else None if stageRewards: contentItems = TYContentItem.decodeList(stageRewards) assetList = dizhu_util.sendRewardItems(uid, contentItems, '', 'DIZHU_STAGE_REWARD', 0) moWin.setResult('stageReward', stageRewards) ftlog.info('stageRewards send. userId=', uid, 'stageRewards=', stageRewards, 'assetList=', assetList) #增加经验 exp = userdata.incrExp(uid, 20) explevel = dizhuaccount.getExpLevel(exp) gamedata.setGameAttr(uid, table.gameId, 'level', explevel) if ftlog.is_debug(): ftlog.debug('BigMatch.doWinLoseTable', 'addExp=', 20, 'curExp=', exp, 'curLevel=', explevel) table.gamePlay.sender.sendToAllTableUser(moWin) # 发送给match manager users = [] for x in xrange(len(userids)): user = {} user['userId'] = userids[x] user['deltaScore'] = int(detalChips[x]) user['seatId'] = x + 1 users.append(user) mnr_msg = MsgPack() mnr_msg.setCmd('room') mnr_msg.setParam('action', 'm_winlose') mnr_msg.setParam('gameId', table.gameId) mnr_msg.setParam('matchId', table.room.bigmatchId) mnr_msg.setParam('roomId', table.room.ctrlRoomId) mnr_msg.setParam('tableId', table.tableId) mnr_msg.setParam('users', users) mnr_msg.setParam('ccrc', table._match_table_info['ccrc']) if cls.WINLOSE_SLEEP > 0: FTTasklet.getCurrentFTTasklet().sleepNb(cls.WINLOSE_SLEEP) # 记录游戏winlose try: for u in users: table.room.reportBiGameEvent('TABLE_WIN', u['userId'], table.roomId, table.tableId, roundId, u['deltaScore'], 0, 0, [], 'table_win') except: if ftlog.is_debug(): ftlog.exception() router.sendRoomServer(mnr_msg, table.room.ctrlRoomId)