コード例 #1
0
ファイル: custom_room.py プロジェクト: zhaozw/hall37
    def _leave(self, userId, reason, needSendRes):
        ftlog.hinfo("_leave << |roomId, userId, reason: ",
                    self.roomId,
                    userId,
                    reason,
                    caller=self)

        self._remoteTableLeave(userId, reason)

        locList = onlinedata.getOnlineLocList(userId)
        if ftlog.is_debug():
            ftlog.debug("<< |roomId, userId: ",
                        self.roomId,
                        userId,
                        "|locList:",
                        locList,
                        caller=self)

        for loc in locList:
            onlineRoomId, onlineTableId = loc[0], loc[1]
            if strutil.getBigRoomIdFromInstanceRoomId(
                    onlineRoomId) == self.bigRoomId:
                return False

        return True
コード例 #2
0
def _wdecodeFromDictImpl(self, d):
    super(TodoTaskWinBuyTemplate, self)._decodeFromDictImpl(d)
    self.tip = d.get('tip', '')
    self.confparams = d
    ftlog.hinfo("TodoTaskWinBuyTemplate", d)
    if not isstring(self.tip):
        raise TYBizConfException(d, 'TodoTaskWinBuyTemplate.tip must be string')
コード例 #3
0
ファイル: hallnewnotify.py プロジェクト: luningcowboy/tuyoo
def delHallNotifyInfo(ntimeId, uuid, hall, ntime):
    if ntimeId == NOTIFY_TIME_TIMER_ID:
        dtList = ntime.split('|')
        date = dtList[0]
        mtime = dtList[1]
        if date == getNowDateStr():
            if mtime > getNowTimeStr():
                argd = daobase.executeRankCmd('HGET', notify_timer_key % hall,
                                              uuid)
                if argd:
                    daobase.executeRankCmd('HSET', notify_todaydel_key, uuid,
                                           json.dumps(argd))

        return daobase.executeRankCmd('HDEL', notify_timer_key % hall, uuid)

    elif ntimeId in NOTIFY_TIME_REDIS_KEY_LIST:
        if ntimeId == getNowWeekdayStr() or ntimeId == NOTIFY_TIME_EVERYDAY_ID:
            if ntime > getNowTimeStr():
                argd = daobase.executeRankCmd('HGET',
                                              notify_key % (ntimeId, hall),
                                              uuid)
                if argd:
                    daobase.executeRankCmd('HSET', notify_todaydel_key, uuid,
                                           json.dumps(argd))

        return daobase.executeRankCmd('HDEL', notify_key % (ntimeId, hall),
                                      uuid)

    elif ntimeId == NOTIFY_TIME_ATONCE_ID:
        # 这个分支属于防御性的,因为查询接口没有提供查询立即消息的功能
        ftlog.hinfo('delHallNotifyInfo atonce', ntimeId, uuid, hall, ntime)
        return True

    ftlog.hinfo('delHallNotifyInfo error', ntimeId, uuid, hall, ntime)
    return False
コード例 #4
0
ファイル: hallnewnotify.py プロジェクト: luningcowboy/tuyoo
def _initialize():
    ftlog.hinfo('notifytodaylist initialize begin', datetime.now())
    global _inited
    if not _inited:
        _inited = True
        resetNotifyTodayList()
        ftlog.hinfo('notifytodaylist initialize end', datetime.now())
コード例 #5
0
    def doQuickStart(self, msg):
        """
        Note:
            1> 由于不同游戏评分机制不同,例如德州会根据游戏阶段评分,所以把桌子评分存到redis里,方便各游戏服务器自由刷新。
            2> 为了防止同一张桌子同时被选出来分配座位,选桌时会把tableScore里选出的桌子删除,玩家坐下成功后再添加回去,添回去之前无需刷新该桌子的评分。
            3> 玩家自选桌时,可能选中一张正在分配座位的桌子,此时需要休眠后重试,只到该桌子完成分配或者等待超时。
        """
        assert self.roomId == msg.getParam("roomId")

        userId = msg.getParam("userId")
        shadowRoomId = msg.getParam("shadowRoomId")
        tableId = msg.getParam("tableId")
        clientId = msg.getParam("clientId")
        extParams = msg.getKey("params")
        ftlog.hinfo("doQuickStart->", "userId =", userId, "clientId =",
                    clientId, "roomId =", self.roomId, "shadowRoomId =",
                    shadowRoomId, "tableId =", tableId, "extParams =",
                    extParams)

        if self.runStatus != self.ROOM_STATUS_RUN:
            FishQuickStart.onQuickStartFailed(
                FishQuickStart.ENTER_ROOM_REASON_MAINTENANCE, userId, clientId,
                self.roomId)
            return
        self.quickStartInGR(shadowRoomId, tableId, userId, clientId, extParams)
コード例 #6
0
 def doCancelCodeCheck(self, gameId, userId, clientId):
     '''
     取消code_check
     '''
     try:
         timestamp = pktimestamp.getCurrentTimestamp()
         status = neituiguang.loadStatus(userId, timestamp)
         neituiguang.setInviter(status, 0)
         ftlog.hinfo('neituiguang.statics eventId=', 'CANCEL_INPUT_PRMOTE_CODE',
                     'userId=', userId,
                     'clientId=', clientId,
                     'result=', 'ok')
         mo = MsgPack()
         mo.setCmd('promote_info')
         mo.setResult('action', 'cancel_code_check')
         mo.setResult('code', 0)
         router.sendToUser(mo, userId)
     except Exception, e:
         if not isinstance(e, TYBizException):
             ftlog.error()
         ec, info = (e.errorCode, e.message) if isinstance(e, TYBizException) else (-1, '系统错误')
         ftlog.hinfo('neituiguang.statics eventId=', 'CANCEL_INPUT_PRMOTE_CODE',
                     'userId=', userId,
                     'clientId=', clientId,
                     'result=', 'failed')
         router.sendToUser(self.makeErrorResponse('cancel_code_check', ec, info), userId)
コード例 #7
0
ファイル: hallnewnotify.py プロジェクト: luningcowboy/tuyoo
def sendNotify_message(gameId, userId, argd):
    results = {}
    results['pic'] = argd['iconAddr']
    results['des'] = argd['context']
    results['buttonType'] = argd['buttonType'] if argd['buttonType'] in (
        '1', '2') else '1'
    results['todo'] = argd['passthrough']
    results['closeTime'] = argd['timelimit']
    results['alarmime'] = '0'
    results['action'] = 'notify_message'
    results['hideIcon'] = argd.get('hideIcon', '0')

    if len(argd['passthrough']) > 5:
        todoTask = eval(argd['passthrough'])
        results['todo'] = todoTask
        ftlog.hinfo('notify sendNotify_message passthrough todoTask', gameId,
                    userId, todoTask, type(todoTask), argd['passthrough'])

    mp = MsgPack()
    mp.setCmd('game_notice')
    mp.setResult('gameId', gameId)
    mp.setResult('userId', userId)
    mp.updateResult(results)
    router.sendToUser(mp, userId)
    ftlog.hinfo('notify sendNotify_message', gameId, userId, results)
コード例 #8
0
ファイル: queue_room.py プロジェクト: zhaozw/hall37
    def _enter(self, userId):
        ftlog.hinfo("_enter << |roomId, userId, _roomUsersN: ", self.roomId, userId, len(self._roomUsers), caller=self)

        isOk, checkResult = self.checkSitCondition(userId)
        if not isOk:
            return False, checkResult

        if userId in self._roomUsers:
            return False, TYRoom.ENTER_ROOM_REASON_CONFLICT

        if not self.scheduler.enter(userId):
            return False, TYRoom.ENTER_ROOM_REASON_CONFLICT

        self._roomUsers.add(userId)
        if ftlog.is_debug():
            ftlog.info("_enter add to _roomUsers.add |roomId, userId, _roomUsersN: ", self.roomId, userId,
                       len(self._roomUsers), caller=self)

        if ftlog.is_debug():
            ftlog.debug(">> |roomId, userId, _roomUsersN: ", self.roomId, userId, len(self._roomUsers), caller=self)
            ftlog.debug(">> |roomId, userId, _roomUsers: ", self.roomId, userId, self._roomUsers, caller=self)
            locList = onlinedata.getOnlineLocList(userId)
            ftlog.debug(">> |roomId, userId, locList:", self.roomId, userId, locList)

        PlayerRoomDao.clear(userId, self.bigRoomId)  # 防止因系统错误造成的数据遗留问题

        return True, TYRoom.ENTER_ROOM_REASON_OK
コード例 #9
0
 def doCancelCodeCheck(self, gameId, userId, clientId):
     '''
     取消code_check
     '''
     try:
         timestamp = pktimestamp.getCurrentTimestamp()
         status = neituiguang.loadStatus(userId, timestamp)
         neituiguang.setInviter(status, 0)
         ftlog.hinfo('neituiguang.statics eventId=',
                     'CANCEL_INPUT_PRMOTE_CODE', 'userId=', userId,
                     'clientId=', clientId, 'result=', 'ok')
         mo = MsgPack()
         mo.setCmd('promote_info')
         mo.setResult('action', 'cancel_code_check')
         mo.setResult('code', 0)
         router.sendToUser(mo, userId)
     except Exception, e:
         if not isinstance(e, TYBizException):
             ftlog.error()
         ec, info = (e.errorCode, e.message) if isinstance(
             e, TYBizException) else (-1, '系统错误')
         ftlog.hinfo('neituiguang.statics eventId=',
                     'CANCEL_INPUT_PRMOTE_CODE', 'userId=', userId,
                     'clientId=', clientId, 'result=', 'failed')
         router.sendToUser(
             self.makeErrorResponse('cancel_code_check', ec, info), userId)
コード例 #10
0
ファイル: hallroulette.py プロジェクト: zhaozw/hall37
def doSilverLottery(userId, gameId, clientId):
    '''
        银盘抽奖
    '''
    # 减少抽奖卡
    timestamp = pktimestamp.getCurrentTimestamp()
    userAssets = hallitem.itemSystem.loadUserAssets(userId)
    _, consumeCount, _final = userAssets.consumeAsset(gameId, hallitem.ASSET_ITEM_LOTTERY_CARD_ID, 1,
                                                      timestamp, 'ROULETTE_SILVER', 0)
    if consumeCount < 1:  # 去金盘抽奖
        result = doGetGoldUpdate(userId, gameId, clientId)
        from hall.servers.util.roulette_handler import rouletteHelper
        mo = rouletteHelper.makeRouletteQueryResponse(gameId, userId, clientId, 'roulette_goldUpdate', result)
        from poker.protocol import router
        router.sendToUser(mo, userId)
        return
    datachangenotify.sendDataChangeNotify(gameId, userId, 'item')
    # 抽奖
    result = {}
    result['items'] = doRouletteSilverLottery(userId, gameId, clientId)
    # 判断下次的抽奖为金盘还是银盘
    result['rouletteType'] = 'silver'
    result['cardNumber'] = userAssets.balance(gameId, hallitem.ASSET_ITEM_LOTTERY_CARD_ID, timestamp)
    # 返回信息,判断是否有抽奖卡,没有的话,改为金盘抽奖
    ftlog.hinfo('doSilverLottery.userId=', userId,
                'gameId=', gameId,
                'clientId=', clientId,
                'items=', result.get('items', []),
                'rouletteType=', 1,
                'number=', 1)
    sendGiftsToUser(userId, gameId, clientId, [result['items']])
    return result
コード例 #11
0
ファイル: normal_room.py プロジェクト: zhaozw/hall37
    def doQuickStart(self, msg):
        ''' 
        Note:
            1> 由于不同游戏评分机制不同,例如德州会根据游戏阶段评分,所以把桌子评分存到redis里,方便各游戏服务器自由刷新。
            2> 为了防止同一张桌子同时被选出来分配座位,选桌时会把tableScore里选出的桌子删除,玩家坐下成功后再添加回去,添回去之前无需刷新该桌子的评分。 
            3> 玩家自选桌时,可能选中一张正在分配座位的桌子,此时需要休眠后重试,只到该桌子完成分配或者等待超时。
        '''
        assert self.roomId == msg.getParam("roomId")

        userId = msg.getParam("userId")
        shadowRoomId = msg.getParam("shadowRoomId")
        tableId = msg.getParam("tableId")
        exceptTableId = msg.getParam('exceptTableId')
        clientId = msg.getParam("clientId")
        ftlog.hinfo(getMethodName(), "<<", "|userId, clientId, roomId, shadowRoomId, tableId:", userId, clientId,
                    self.roomId, shadowRoomId, tableId)

        if tableId == 0:  # 服务器为玩家选择桌子并坐下
            shadowRoomId = choice(self.roomDefine.shadowRoomIds)
            tableId = self.getBestTableId(userId, shadowRoomId, exceptTableId)
        else:  # 玩家自选桌子坐下
            assert isinstance(shadowRoomId, int) and gdata.roomIdDefineMap()[
                                                         shadowRoomId].bigRoomId == self.roomDefine.bigRoomId
            tableId = self.enterOneTable(userId, shadowRoomId, tableId)

        if not tableId:
            ftlog.error(getMethodName(), "getFreeTableId timeout", "|userId, roomId, tableId:", userId, self.roomId,
                        tableId)
            return

        if ftlog.is_debug():
            ftlog.info(getMethodName(), "after choose table", "|userId, shadowRoomId, tableId:", userId, shadowRoomId,
                       tableId)
        extParams = msg.getKey('params')
        self.querySitReq(userId, shadowRoomId, tableId, clientId, extParams)
コード例 #12
0
    def onSitOk(self, userId, idleSeatId, result):
        '''坐下条件成功后的处理
        '''
        if ftlog.is_debug():
            ftlog.debug('onSitOk << |userId, tableId, seatId:', userId, self.tableId, idleSeatId,
                        "|observers:", self.observers, caller=self)

        # 设置玩家坐在座位上
        seat = self.table.seats[idleSeatId - 1]
        seat.userId = userId
        seat.setWaitingState()
        if ftlog.is_debug():
            ftlog.debug("|seats:", self.table.seats, caller=self)

        if userId in self.table.observers:
            del self.table.observers[userId]
            onlinedata.removeOnlineLoc(userId, self.roomId, self.tableId)

        # 设置玩家的在线状态
        if ftlog.is_debug():
            ftlog.debug("before addOnlineLoc. |tableId, onlineSeatId:", self.tableId,
                        onlinedata.getOnlineLocSeatId(userId, self.roomId, self.tableId), caller=self)
        onlinedata.addOnlineLoc(userId, self.roomId, self.tableId, idleSeatId)
        if ftlog.is_debug():
            ftlog.debug("after addOnlineLoc. |tableId, onlineSeatId:", self.tableId,
                        onlinedata.getOnlineLocSeatId(userId, self.roomId, self.tableId), caller=self)

        result["seatId"] = idleSeatId
        result["reason"] = TYRoom.ENTER_ROOM_REASON_OK

        ftlog.hinfo('onSitOk >> |userId, tableId, seatId:', userId, self.tableId, idleSeatId,
                    "|observers:", self.observers, caller=self)
コード例 #13
0
ファイル: hallroulette.py プロジェクト: zhaozw/hall37
def doSilverLottery(userId, gameId, clientId):
    '''
        银盘抽奖
    '''
    # 减少抽奖卡
    timestamp = pktimestamp.getCurrentTimestamp()
    userAssets = hallitem.itemSystem.loadUserAssets(userId)
    _, consumeCount, _final = userAssets.consumeAsset(
        gameId, hallitem.ASSET_ITEM_LOTTERY_CARD_ID, 1, timestamp,
        'ROULETTE_SILVER', 0)
    if consumeCount < 1:  # 去金盘抽奖
        result = doGetGoldUpdate(userId, gameId, clientId)
        from hall.servers.util.roulette_handler import rouletteHelper
        mo = rouletteHelper.makeRouletteQueryResponse(gameId, userId, clientId,
                                                      'roulette_goldUpdate',
                                                      result)
        from poker.protocol import router
        router.sendToUser(mo, userId)
        return
    datachangenotify.sendDataChangeNotify(gameId, userId, 'item')
    # 抽奖
    result = {}
    result['items'] = doRouletteSilverLottery(userId, gameId, clientId)
    # 判断下次的抽奖为金盘还是银盘
    result['rouletteType'] = 'silver'
    result['cardNumber'] = userAssets.balance(
        gameId, hallitem.ASSET_ITEM_LOTTERY_CARD_ID, timestamp)
    # 返回信息,判断是否有抽奖卡,没有的话,改为金盘抽奖
    ftlog.hinfo('doSilverLottery.userId=', userId,
                'gameId=', gameId, 'clientId=', clientId, 'items=',
                result.get('items', []), 'rouletteType=', 1, 'number=', 1)
    sendGiftsToUser(userId, gameId, clientId, [result['items']])
    return result
コード例 #14
0
def __linit__(self,
              desc,
              tip,
              payOrderProduct,
              payOrderText=None,
              confparams=None):
    super(TodoTaskLuckBuy, self).__init__('pop_lucky_buy')
    self.setParam('desc', desc)
    self.setParam('tip', tip)

    # hall4.01以上客户端使用的新字段
    productParams = TodoTaskHelper.getParamsByProduct(payOrderProduct)
    self.setParam('price', productParams['price'])
    self.setParam('productDesc', productParams['desc'])

    ftlog.hinfo("TodoTaskLuckBuy|v4.56|confparams", confparams)
    if confparams:
        pickey = 'pic_' + productParams['price']
        if pickey in confparams:
            self.setParam('pic', confparams[pickey])
            self.setParam('action', 'pop_lucky_buy')

            ftlog.hinfo("TodoTaskLuckBuy|v4.56|pic", productParams['price'],
                        confparams[pickey])

    if payOrderProduct:
        self.setSubCmdWithText(TodoTaskPayOrder(payOrderProduct), payOrderText)
コード例 #15
0
ファイル: hundreds_room.py プロジェクト: zhaozw/hall37
    def _leave(self, userId, reason, needSendRes):
        ftlog.hinfo("_leave << |roomId, userId, reason:",
                    self.roomId,
                    userId,
                    reason,
                    caller=self)

        if reason == TYRoom.LEAVE_ROOM_REASON_LOST_CONNECTION:
            return False

        if not self._remoteTableLeave(userId, reason):
            return False

        for shadowRoomId in self.roomUsers:
            if userId in self.roomUsers[shadowRoomId]:
                break

        if userId in self.roomUsers[shadowRoomId]:
            self.roomUsers[shadowRoomId].remove(userId)
            self.userCountTotal -= 1

            if ftlog.is_debug():
                ftlog.debug(
                    "|shadowRoomId, userId, self.roomUsers[shadowRoomId]",
                    shadowRoomId,
                    userId,
                    self.roomUsers[shadowRoomId],
                    "|self.userCountTotal, self.isActive:",
                    self.userCountTotal,
                    self.isActive,
                    caller=self)

            # 关闭active room
            if len(self.isActive) > 1 and \
                                            self.roomConf["closeTableRatio"] * self.tableConf["maxSeatN"] * (
                                        len(self.isActive) - 1) > self.userCountTotal:
                minUserRoomId = 0
                for rid in self.roomDefine.shadowRoomIds[1:]:
                    if rid in self.isActive:
                        if not minUserRoomId or len(self.roomUsers[rid]) < len(
                                self.roomUsers[minUserRoomId]):
                            minUserRoomId = rid

                self.isActive.remove(minUserRoomId)

                if ftlog.is_debug():
                    ftlog.debug(
                        "remove active room |minUserRoomId, userId, self.roomUsers[minUserRoomId]",
                        minUserRoomId,
                        userId,
                        self.roomUsers[minUserRoomId],
                        "|self.userCountTotal, self.isActive:",
                        self.userCountTotal,
                        self.isActive,
                        caller=self)

        # PlayerRoomDao.clear(userId, self.bigRoomId)

        return True
コード例 #16
0
ファイル: hundreds_room.py プロジェクト: zhaozw/hall37
    def doQuickStart(self, msg):
        '''
        Note:
            1> 每个房间一张桌子
            2> 房间分为激活和非激活状态
            3> 选择激活房间中人数最少的
        '''
        assert self.roomId == msg.getParam("roomId")

        userId = msg.getParam("userId")
        shadowRoomId = msg.getParam("shadowRoomId")
        tableId = msg.getParam("tableId")
        clientId = msg.getParam("clientId")
        ftlog.hinfo("doQuickStart <<", "|userId, clientId, roomId, shadowRoomId, tableId:", userId, clientId,
                    self.roomId, shadowRoomId, tableId, caller=self)

        if tableId == 0:  # 选择激活房间中人数最少的
            shadowRoomId = self.roomDefine.shadowRoomIds[0]
            for rid in self.roomDefine.shadowRoomIds[1:]:
                if rid in self.isActive and \
                                len(self.roomUsers[rid]) < len(self.roomUsers[shadowRoomId]):
                    shadowRoomId = rid
                    break
            tableId = shadowRoomId * 10000 + 1

        if not tableId:
            ftlog.error(getMethodName(), "getFreeTableId timeout", "|userId, roomId, tableId:", userId, self.roomId,
                        tableId)
            return

        if ftlog.is_debug():
            ftlog.info("after choose table", "|userId, shadowRoomId, tableId:", userId, shadowRoomId, tableId,
                       caller=self)

        self.doEnter(userId)
        self.roomUsers[shadowRoomId].add(userId)
        self.userCountTotal += 1
        if ftlog.is_debug():
            ftlog.debug("|shadowRoomId, userId, self.roomUsers[shadowRoomId]",
                        shadowRoomId, userId, self.roomUsers[shadowRoomId],
                        "|self.userCountTotal:", self.userCountTotal, caller=self)

        # 增加active room
        if self.roomConf["openTableRatio"] * self.tableConf["maxSeatN"] * len(self.isActive) <= self.userCountTotal:
            if ftlog.is_debug():
                ftlog.debug("|userId, self.roomDefine.shadowRoomIds[1:]:", userId, self.roomDefine.shadowRoomIds[1:],
                            caller=self)
            for rid in self.roomDefine.shadowRoomIds[1:]:
                if rid not in self.isActive:
                    self.isActive.add(rid)
                    if ftlog.is_debug():
                        ftlog.debug("add active room |shadowRoomId, userId, self.roomUsers[shadowRoomId]",
                                    shadowRoomId, userId, self.roomUsers[shadowRoomId],
                                    "|self.userCountTotal, self.isActive:", self.userCountTotal, self.isActive,
                                    caller=self)
                    break

        extParams = msg.getKey('params')
        self.sendSitReq(userId, shadowRoomId, tableId, clientId, extParams)
コード例 #17
0
    def _leave(self, userId, reason, needSendRes):
        ftlog.hinfo("_leave << |roomId, userId, _roomUsersN, reason: ",
                    self.roomId,
                    userId,
                    len(self._roomUsers),
                    reason,
                    caller=self)
        if ftlog.is_debug():
            ftlog.debug("<< |roomId, userId, _roomUsers: ",
                        self.roomId,
                        userId,
                        self._roomUsers,
                        caller=self)
            ftlog.debug("<< |roomId, userId, scheduler.users: ",
                        self.roomId,
                        userId,
                        self.scheduler.users.keys(),
                        caller=self)

        if reason == TYRoom.LEAVE_ROOM_REASON_LOST_CONNECTION:
            return False

        if not userId in self._roomUsers:
            locList = onlinedata.getOnlineLocList(userId)
            if locList:
                ftlog.error("_leave >> not userId in self._roomUsers ",
                            "|roomId, userId, _roomUsersN: ", self.roomId,
                            userId, len(self._roomUsers))
                self._remoteTableLeave(userId, reason, locList)
            return True

        if userId in self.scheduler.sittingUsers:  # 从队列分配玩家进牌桌时,该玩家不允许离开队列。
            ftlog.warn("can't leave when start table!", caller=self)
            return False

        if userId not in self.scheduler.users:
            self._remoteTableLeave(userId, reason)

        if userId in self.scheduler.users:
            self.scheduler.leave(userId)
            self._onLeaveQueueOk(userId)

        self._roomUsers.remove(userId)

        if ftlog.is_debug():
            ftlog.debug(">> |roomId, userId, _roomUsersN: ",
                        self.roomId,
                        userId,
                        len(self._roomUsers),
                        caller=self)
            ftlog.debug(">> |roomId, userId, _roomUsers: ",
                        self.roomId,
                        userId,
                        self._roomUsers,
                        caller=self)

        PlayerRoomDao.clear(userId, self.bigRoomId)

        return True
コード例 #18
0
ファイル: room.py プロジェクト: zhaozw/hall37
    def _remoteTableLeave(self,
                          userId,
                          reason=LEAVE_ROOM_REASON_ACTIVE,
                          locList=None):
        if not locList:
            locList = onlinedata.getOnlineLocList(userId)
        if ftlog.is_debug():
            ftlog.debug("<< |roomId, userId: ",
                        self.roomId,
                        userId,
                        "|locList:",
                        locList,
                        caller=self)
        for loc in locList:
            onlineRoomId, onlineTableId = loc[0], loc[1]
            if not onlineRoomId in gdata.roomIdDefineMap():
                onlinedata.removeOnlineLoc(userId, onlineRoomId, onlineTableId)
                continue
            ctrlRoomId = gdata.roomIdDefineMap()[onlineRoomId].parentId
            if ctrlRoomId == self.roomId:
                ftlog.hinfo(
                    "table leave |userId, onlineRoomId, onlineTableId:",
                    userId,
                    onlineRoomId,
                    onlineTableId,
                    caller=self)
                clientId = sessiondata.getClientId(userId)
                tableLeaveResultStr = self.queryTableManageTableLeaveReq(
                    userId, onlineRoomId, onlineTableId, clientId,
                    {"reason": reason})
                if not tableLeaveResultStr:
                    ftlog.warn(
                        "table leave timeout, |userId, onlineRoomId, onlineTableId, reason:",
                        userId,
                        onlineRoomId,
                        onlineTableId,
                        reason,
                        caller=self)

                    # 玩家离开牌桌只返回成功
                #                 tableLeaveResult = json.loads(tableLeaveResultStr)
                #                 ftlog.debug("|tableLeaveResult:", tableLeaveResult)
                #                 if tableLeaveResult.get("error"):
                #                     return False
                #                 if not tableLeaveResult["result"]["isOK"]:
                #                     return False

                if ftlog.is_debug():
                    locList = onlinedata.getOnlineLocList(userId)
                    ftlog.debug(">> |roomId, userId: ",
                                self.roomId,
                                userId,
                                "|locList:",
                                locList,
                                caller=self)
                    #                 return True

        return True
コード例 #19
0
    def _doSit(self, msg, userId, seatId, clientId):
        '''
        玩家操作, 尝试在当前的某个座位上坐下
        '''
        if ftlog.is_debug():
            ftlog.info("_doSit << |tableId, userId, seatId:", self.tableId, userId, seatId, caller=self)

        if ftlog.is_debug():
            locList = onlinedata.getOnlineLocList(userId)
            ftlog.debug(self._baseLogStr("<<", userId), "|locList:", locList, caller=self)

        result = {"isOK": True, "userId": userId, "gameId": self.gameId, "roomId": self.bigRoomId,
                  "tableId": self.tableId}

        idleSeatId = self._getValidIdleSeatId(userId, seatId - 1, result)

        if idleSeatId < 0:
            # self.room.sendTableClothRes(self.gameId, userId, self.tableType, self.tableTheme)
            self.sendTableInfoRes(result["seatId"], userId)
            self._onReSit(userId, -idleSeatId, clientId)
            return result

        if idleSeatId == 0:
            return result

        # rid, tid, sid = getOnlineLoc(userId, self.gameId)

        # 为了支持并发坐下,self.getValidIdleSeatId()到此函数执行前,不应该有异步操作
        self.onSitOk(userId, idleSeatId, result)

        # if rid == 0: #旁观坐下时rid!=0
        #     TYPluginCenter.event(TYPluginUtils.updateMsg(cmd='EV_USER_FIRST_SIT', params={
        #                 'table': self, 'userId': userId}), self.gameId)

        player = self.players[idleSeatId - 1]
        self._playerSit(player)

        self.sendQuickStartRes(userId, clientId, result)
        self.sendTableInfoRes(result["seatId"], userId)

        # 发送 newUser 消息, 客户端通过该协议显示新玩家
        mpNewUserRes = self.createMsgPackRes("newUser")
        playerInfo = player.getInfo()
        mpNewUserRes.updateResult(playerInfo)
        self.sendToAllTableUser(mpNewUserRes, exclude=[userId])

        # 扩展事件.
        TYPluginCenter.event(TYPluginUtils.updateMsg(cmd=PluginEvents.EV_AFTER_SITDOWN, params=TYPluginUtils.mkdict(
            table=self, userId=userId, player=player)), self.gameId)

        if ftlog.is_debug():
            ftlog.debug(self._baseLogStr(">>", userId), "|locList:", onlinedata.getOnlineLocList(userId), caller=self)

        ftlog.hinfo("_doSit >> get new seat, |tableId, userId, seatId:",
                    self.tableId, userId, player.seatId, caller=self)
        return result
コード例 #20
0
    def doCheckCode(self, gameId, userId, clientId, promoteCode):
        '''
        确立推广关系,也就是领取红包
        校验通过
        设置推荐人
        将用户加到推荐人的推广员名单里
        '''
        try:
            timestamp = pktimestamp.getCurrentTimestamp()
            status = neituiguang.loadStatus(userId, timestamp)

            # 检查是否能成为推荐人
            # 转到promoteCode所在的UT进程中去处理
            ec, info = neituiguang_remote.canBeInviter(promoteCode, userId)
            if ec != 0:
                raise NeituiguangException(ec, info)

            # 设置推荐人
            neituiguang.setInviter(status, promoteCode)

            try:
                # 添加invitee,此处不需要处理失败的情况,前面已经检查了
                ec, info = neituiguang_remote.addInvitee(
                    promoteCode, userId, status.isBindMobile)
                if ec != 0:
                    ftlog.warn('NeiTuiGuangTcpHandler.doCheckCode gameId=',
                               gameId, 'userId=', userId, 'clientId=',
                               clientId, 'promoteCode=', promoteCode, 'call=',
                               'neituiguang_remote.addInvitee', 'ec=', ec,
                               'info=', info)
            except:
                ftlog.error('NeiTuiGuangTcpHandler.doCheckCode gameId=',
                            gameId, 'userId=', userId, 'clientId=', clientId,
                            'promoteCode=', promoteCode, 'call=',
                            'neituiguang_remote.addInvitee', 'ec=', ec,
                            'info=', info)

            ftlog.hinfo('neituiguang.statics eventId=', 'INPUT_PRMOTE_CODE',
                        'userId=', userId, 'clientId=', clientId,
                        'promoteCode=', promoteCode, 'result=', 'ok')
            mo = MsgPack()
            mo.setCmd('promote_info')
            mo.setResult('action', 'code_check')
            mo.setResult('code', 0)
            router.sendToUser(mo, userId)
        except Exception, e:
            if not isinstance(e, TYBizException):
                ftlog.error()
            ec, info = (e.errorCode, e.message) if isinstance(
                e, TYBizException) else (-1, '系统错误')
            ftlog.hinfo('neituiguang.statics eventId=', 'INPUT_PRMOTE_CODE',
                        'userId=', userId, 'clientId=', clientId,
                        'promoteCode=', promoteCode, 'result=', 'failed',
                        'ec=', ec, 'info=', info)
            router.sendToUser(self.makeErrorResponse('code_check', ec, info),
                              userId)
コード例 #21
0
ファイル: daobase.py プロジェクト: zhaozw/hall37
def ppsCountRedisCmd():
    global _REDIS_CMDS_, _REDIS_COUNT_, _REDIS_COUNT_TIME_
    ct = datetime.now()
    dt = ct - _REDIS_COUNT_TIME_
    dt = dt.seconds + dt.microseconds / 1000000.0
    pps = '%0.2f' % (_REDIS_COUNT_ / dt)
    ftlog.hinfo("REDIS_PPS", pps, 'CMDCOUNT', _REDIS_COUNT_, 'DT %0.2f' % (dt), 'CMDS', json.dumps(_REDIS_CMDS_))
    _REDIS_COUNT_TIME_ = ct
    _REDIS_CMDS_ = {}
    _REDIS_COUNT_ = 0
コード例 #22
0
def ppsCountConfigCmds():
    global _CONFIG_CMDS_, _CONFIG_COUNT_, _CONFIG_COUNT_TIME_
    ct = datetime.now()
    dt = ct - _CONFIG_COUNT_TIME_
    dt = dt.seconds + dt.microseconds / 1000000.0
    pps = '%0.2f' % (_CONFIG_COUNT_ / dt)
    ftlog.hinfo("CONFIG_PPS", pps, 'CMDCOUNT', _CONFIG_COUNT_, 'DT %0.2f' % (dt), 'CMDS', strutil.dumps(_CONFIG_CMDS_))
    _CONFIG_COUNT_TIME_ = ct
    _CONFIG_CMDS_ = {}
    _CONFIG_COUNT_ = 0
コード例 #23
0
ファイル: hallnewnotify.py プロジェクト: luningcowboy/tuyoo
def resetNotifyTodayList():
    global _update
    date = datetime.now().strftime('%Y-%m-%d')
    if _update != date:
        _update = date
        global _pushed
        _pushed = False
        initNotifyFromRedis()
        _pushed = True
        ftlog.hinfo('resetNotifyTodayList')
コード例 #24
0
    def _startTable(self, tableId, playerN=0, recyclePlayersN=0):
        ''' 不锁队列,启动一张桌子
            recyclePlayersN表示需要从牌桌回收到队列的人数
        '''
        ftlog.hinfo("_startTable <<",
                    self.baseLogStr(tableId),
                    "|sittingUsers:",
                    self.sittingUsers,
                    "|playerN, recyclePlayersN:",
                    playerN,
                    recyclePlayersN,
                    caller=self)

        sittedN = 0
        userIds = set()

        try:
            while sittedN < playerN and len(self.users) > 0:  # 确保无异步操作
                userId = self._popOneUser()
                if not userId:  # 队列里没有可以参与分桌的玩家
                    break
                userIds.add(userId)
                sittedN += 1
                if ftlog.is_debug():
                    ftlog.debug("bring user to table",
                                self.baseLogStr(tableId, userId),
                                "|userIds:",
                                userIds,
                                caller=self)

                    # 移到GT处理,节约GT时间
                    #             for userId in userIds:
                    #                 onlinedata.removeOnlineLoc(userId, self.room.roomId, self.room.roomId * 10000)
                    #                 if ftlog.is_debug() :
                    #                     ftlog.debug("|userId, locList:", userId, onlinedata.getOnlineLocList(userId), caller=self)

            shadowRoomId = tableId / 10000
            self.room.sendTableManageGameStartReq(shadowRoomId, tableId,
                                                  list(userIds),
                                                  recyclePlayersN)
        # resultStr = self.room.queryTableManageGameStartReq(shadowRoomId, tableId, list(userIds))
        #             result = json.loads(resultStr)
        #             ftlog.debug("|result:", result)
        except:
            ftlog.exception()

        self.sittingUsers.difference_update(userIds)

        ftlog.hinfo("_startTable >>",
                    self.baseLogStr(tableId),
                    "|sittingUsers:",
                    self.sittingUsers,
                    "|len(userIds):",
                    len(userIds),
                    caller=self)
コード例 #25
0
ファイル: hallnewnotify.py プロジェクト: luningcowboy/tuyoo
    def end(self):
        self.endTimer.cancel()
        self._alive = False

        if self.argd['ntimeId'] == NOTIFY_TIME_TIMER_ID:
            daobase.executeRankCmd('HDEL',
                                   notify_timer_key % self.argd['hall'],
                                   self.uuid)
            ftlog.hinfo('HDEL.notify timer', self.argd)

        ftlog.hinfo('Notify.end', self.argd['uuid'])
コード例 #26
0
ファイル: daobase.py プロジェクト: isoundy000/learn_python
def ppsCountRedisCmd():
    global _REDIS_CMDS_, _REDIS_COUNT_, _REDIS_COUNT_TIME_
    ct = datetime.now()
    dt = ct - _REDIS_COUNT_TIME_
    dt = dt.seconds + dt.microseconds / 1000000.0
    pps = '%0.2f' % (_REDIS_COUNT_ / dt)
    ftlog.hinfo("REDIS_PPS", pps, 'CMDCOUNT', _REDIS_COUNT_, 'DT %0.2f' % (dt),
                'CMDS', json.dumps(_REDIS_CMDS_))
    _REDIS_COUNT_TIME_ = ct
    _REDIS_CMDS_ = {}
    _REDIS_COUNT_ = 0
コード例 #27
0
def addChip(userId, gameId, clientId, chip, leagueId, homewin, winPos):
    trueDelta, final = userchip.incrChip(
        userId, gameId, chip, userchip.ChipNotEnoughOpMode.NOOP,
        pokerconf.biEventIdToNumber("HALL_SPORTLOTTERY"), leagueId, clientId,
        0, int(homewin * 100), winPos)
    if trueDelta != 0:
        datachangenotify.sendDataChangeNotify(gameId, userId, 'udata')

    ftlog.hinfo('sportlottery addchip', 'userId=', userId, 'chip=', chip,
                'trueDelta=', trueDelta, 'final=', final)

    return trueDelta, final
コード例 #28
0
ファイル: hallnewnotify.py プロジェクト: luningcowboy/tuyoo
def sendNotify_announce(gameId, userId, argd):
    results = {}
    results['context'] = argd['context']
    results['action'] = 'notify_announce'

    mp = MsgPack()
    mp.setCmd('game_notice')
    mp.setResult('gameId', gameId)
    mp.setResult('userId', userId)
    mp.updateResult(results)
    router.sendToUser(mp, userId)
    ftlog.hinfo('notify sendNotify_announce', gameId, userId, results)
コード例 #29
0
ファイル: room_mixin.py プロジェクト: zhaozw/hall37
 def sendQuickStartRes(cls, gameId, userId, reason, roomId=0, tableId=0, info=""):
     mpQuickRes = MsgPack()
     mpQuickRes.setCmd('quick_start')
     mpQuickRes.setResult('info', info)
     mpQuickRes.setResult('userId', userId)
     mpQuickRes.setResult('gameId', gameId)
     mpQuickRes.setResult('roomId', roomId)
     mpQuickRes.setResult('tableId', tableId)
     mpQuickRes.setResult('seatId', 0)  # 兼容检查seatId参数的地主客户端
     mpQuickRes.setResult('reason', reason)
     router.sendToUser(mpQuickRes, userId)
     ftlog.hinfo("|mpQuickRes:", mpQuickRes, caller=cls)
コード例 #30
0
ファイル: util.py プロジェクト: zhaozw/hall37
def logTableChat(gameId, roomId, tableId, senderUserId, chatText):
    if not chatText:
        return
    if senderUserId <= 0:
        return
    try:
        username = unicode(str(userdata.getAttr(senderUserId, 'name')))
        roomName = unicode(str(gdata.getRoomConfigure(roomId)['name']))
        ftlog.hinfo('tableChatLog gameId=%s; room="%s"; table=%s; userId=%s; name="%s"; msg="%s"' % (
            gameId, roomName, tableId, senderUserId, username, chatText))
    except Exception, e:
        ftlog.exception('exception locals():', locals())
コード例 #31
0
ファイル: dtg_room.py プロジェクト: zhaozw/hall37
    def _startTable(self, tableId, playerIds, cardLevel):
        # 开桌
        ftlog.hinfo("_startTable", self.baseLogStr(None, None), '|tableId, playerIds:', tableId, playerIds)

        params = {}
        params["bankerSeatIndex"] = -1
        params["cardLevel"] = cardLevel
        for userId in playerIds:
            del self.users[userId]

        shadowRoomId = tableId / 10000
        self.room.sendTableManageGameStartReq(shadowRoomId, tableId, playerIds, params=params)
コード例 #32
0
ファイル: dtg_room.py プロジェクト: zhaozw/hall37
    def doQuickStart(self, msg):
        assert self.roomId == msg.getParam("roomId")

        userId = msg.getParam("userId")
        shadowRoomId = msg.getParam("shadowRoomId")
        tableId = msg.getParam("tableId")
        clientId = msg.getParam("clientId")
        ftlog.hinfo("doQuickStart <<", "|userId, clientId, roomId, shadowRoomId, tableId:", userId, clientId,
                    self.roomId, shadowRoomId, tableId)

        # msg = TYPluginCenter.event(TYPluginUtils.updateMsg(cmd='EV_QUICK_START', params=TYPluginUtils.mkdict(
        #     userId=userId, roomId=self.roomId), result={}), self.gameId)
        #
        # if msg.getResult("reason") != None:
        #     info = u'玩家需要验证'
        #     self.sendQuickStartRes(self.gameId, userId, msg.getResult("reason"), self.bigRoomId, 0, info)
        #     return

        if tableId == 0:
            isOk, reason = self.doEnter(userId)
        elif tableId == self.roomId * 10000:
            if userId in self._roomUsers:
                isOk = True  # 玩家在队列里时断线重连
                reason = TYRoom.ENTER_ROOM_REASON_OK
            else:  # 服务器重启造成玩家已经不在房间对象里了
                onlinedata.removeOnlineLoc(userId, self.roomId, tableId)
                isOk = False
                reason = TYRoom.ENTER_ROOM_REASON_CONFLICT
        else:  # 防御性代码,处理快速开始online错乱
            onlineSeat = onlinedata.getOnlineLocSeatId(userId, shadowRoomId, tableId)
            if onlineSeat == 0:  # 断线重连过程中玩家因为超时、金币不足或比赛淘汰等原因已被踢出房间
                isOk = False
                reason = TYRoom.ENTER_ROOM_REASON_CONFLICT
                ftlog.warn("doQuickStart conflict!", "|userId, onlineLocList:", userId,
                           onlinedata.getOnlineLocList(userId),
                           "|shadowRoomId, tableId:", shadowRoomId, tableId)
            else:
                ftlog.error("doQuickStart conflict!", "|onlineSeat:", onlineSeat)
                if onlineSeat == gdata.roomIdDefineMap()[shadowRoomId].configure['tableConf']['maxSeatN'] + 1:
                    # 牌桌里旁观的玩家断线重连,请求转给GT
                    self.sendTableCallObserveReq(userId, shadowRoomId, tableId, clientId)
                elif onlineSeat > 0:
                    # 牌桌里坐着的玩家断线重连,请求转给GT
                    self.querySitReq(userId, shadowRoomId, tableId, clientId)
                return

        if isOk:
            self._onQuickStartOk(userId)
        elif reason == TYRoom.ENTER_ROOM_REASON_CONFLICT:
            info = u'玩家已经在游戏中,状态冲突'
            self.sendQuickStartRes(self.gameId, userId, reason, self.bigRoomId, 0, info)
        else:
            self.sendQuickStartRes(self.gameId, userId, reason, self.bigRoomId, 0, '')
コード例 #33
0
ファイル: vip_room.py プロジェクト: zhaozw/hall37
    def _leave(self, userId, reason, needSendRes):
        ftlog.hinfo("_leave << |roomId, userId, reason:", self.roomId, userId, reason, caller=self)

        if reason == TYRoom.LEAVE_ROOM_REASON_LOST_CONNECTION:
            return False

        if not self._remoteTableLeave(userId, reason):
            return False

        PlayerRoomDao.clear(userId, self.bigRoomId)

        return True
コード例 #34
0
ファイル: hallnewnotify.py プロジェクト: luningcowboy/tuyoo
    def start(self):
        self.startTimer.cancel()

        if self.argd['rmTag'] == 1:
            ftlog.hinfo('Notify.start error because be removed',
                        self.argd['uuid'])
            return

        self._alive = True
        self.endTimer = FTTimer(NOTIFY_TIMER_LIFE, self.end)

        ftlog.hinfo('Notify.start', NOTIFY_TIMER_LIFE, self.argd['uuid'])
コード例 #35
0
def logTableChat(gameId, roomId, tableId, senderUserId, chatText):
    if not chatText:
        return
    if senderUserId <= 0:
        return
    try:
        username = unicode(str(userdata.getAttr(senderUserId, 'name')))
        roomName = unicode(str(gdata.getRoomConfigure(roomId)['name']))
        ftlog.hinfo(
            'tableChatLog gameId=%s; room="%s"; table=%s; userId=%s; name="%s"; msg="%s"'
            % (gameId, roomName, tableId, senderUserId, username, chatText))
    except Exception, e:
        ftlog.exception('exception locals():', locals())
コード例 #36
0
ファイル: room_mixin.py プロジェクト: zhaozw/hall37
 def sendTableManageGameStartReq(self, shadowRoomId, tableId, userIds, recyclePlayersN=0, params=None):
     '''recyclePlayersN表示需要从牌桌回收到队列的人数
     '''
     mpReq = self.makeTableManageReq(0, shadowRoomId, tableId, None, 'game_start',
                                     {'recyclePlayersN': recyclePlayersN})
     mpReq.setParam("userIds", userIds)
     from poker.entity.game.rooms import tyRoomConst
     if self.roomConf['typeName'] == tyRoomConst.ROOM_TYPE_NAME_MTT and self.state == self.MTT_STATE_FINALS:
         mpReq.setParam("isFinalTable", True)
     if params:
         mpReq.updateParam(params)
     ftlog.hinfo(str(mpReq), caller=self)
     router.sendTableServer(mpReq, shadowRoomId)
コード例 #37
0
ファイル: newcheckin.py プロジェクト: luningcowboy/tuyoo
def clientReqCheckin(userId, clientId, gameId):
    from hall.entity.localservice import localservice
    ftlog.debug("|clientReqCheckin|freeItemId|", userId, gameId, clientId)
    if not localservice.checkClientVer(userId, gameId, clientId):
        if ftlog.is_debug():
            ftlog.debug("clientReqCheckin|less|clientVer", userId, gameId, clientId, clientId)
        return

    info = gamedata.getGameAttr(userId, HALL_GAMEID, 'checkin_new')
    if not info:
        ftlog.hinfo("clientReqCheckin|redis|havenot|checkin_new|", userId, gameId, clientId)
        return
    checkinImpl(userId, json.loads(info), clientId, gameId, True, '', WHERE_REQ)
コード例 #38
0
ファイル: mtt_room.py プロジェクト: zhaozw/hall37
    def _leave(self, userId, reason, needSendRes):
        ftlog.hinfo("_leave << |roomId, userId, reason, state, _roomUsersN: ",
                    self.roomId, userId, reason, self.getStateStr(), len(self._roomUsers), caller=self)
        if ftlog.is_debug():
            ftlog.debug("<< |roomId, userId, _roomUsers: ", self.roomId, userId, self._roomUsers, caller=self)

        if reason == TYRoom.LEAVE_ROOM_REASON_LOST_CONNECTION:
            return False

        if self.state == self.MTT_STATE_START:
            return False

        if not userId in self._roomUsers:
            locList = onlinedata.getOnlineLocList(userId)
            if locList:
                ftlog.error("_leave >> not userId in self._roomUsers ",
                            "|roomId, userId, _roomUsersN: ", self.roomId, userId, len(self._roomUsers))
                self._remoteTableLeave(userId, reason, locList)
            return True

        if userId in self.scheduler.sittingUsers:  # 从队列分配玩家进牌桌时,该玩家不允许离开队列。
            ftlog.warn("can't leave when start table!", caller=self)
            return False

        if userId not in self.scheduler.users:
            self._remoteTableLeave(userId, reason)

        if userId in self.scheduler.users:
            self.scheduler.leave(userId)

        self._roomUsers.remove(userId)
        if ftlog.is_debug():
            ftlog.debug(">> |roomId, userId, _roomUsersN: ", self.roomId, userId, len(self._roomUsers), caller=self)
            ftlog.debug(">> |roomId, userId, _roomUsers: ", self.roomId, userId, self._roomUsers, caller=self)
        if len(self._roomUsers) < 10:
            ftlog.hinfo("_leave >> |roomId, userId, _roomUsers: ", self.roomId, userId, self._roomUsers, caller=self)

        PlayerRoomDao.clear(userId, self.bigRoomId)

        needSendRewardTodoTask = True
        if reason == TYRoom.LEAVE_ROOM_REASON_ACTIVE:
            self.matchCounter['usersLeaveMatchCount'] += 1
            needSendRewardTodoTask = False

        if self.state > self.MTT_STATE_START:
            if ftlog.is_debug():
                ftlog.debug("|needSendRewardTodoTask:", needSendRewardTodoTask, caller=self)
            self.__leaveMatch(userId, needSendRewardTodoTask=needSendRewardTodoTask)  # 此函数会检查玩家是否已经离开比赛, 主动离赛不弹奖状

        return True
コード例 #39
0
ファイル: vip_room.py プロジェクト: zhaozw/hall37
    def doQuickStart(self, msg):
        ''' 
        Note:
            1> 由于不同游戏评分机制不同,例如德州会根据游戏阶段评分,所以把桌子评分存到redis里,方便各游戏服务器自由刷新。
            2> 为了防止同一张桌子同时被选出来分配座位,选桌时会把tableScore里选出的桌子删除,玩家坐下成功后再添加回去,添回去之前无需刷新该桌子的评分。 
            3> 玩家自选桌时,可能选中一张正在分配座位的桌子,此时需要休眠后重试,只到该桌子完成分配或者等待超时。
            4> 贵宾室为了凑桌,当一张桌子被取走需要等待返回,这样需要锁一下房间对象。
        '''
        assert self.roomId == msg.getParam("roomId")

        userId = msg.getParam("userId")
        shadowRoomId = msg.getParam("shadowRoomId")
        tableId = msg.getParam("tableId")
        clientId = msg.getParam("clientId")
        ftlog.hinfo("doQuickStart <<",
                    "|userId, clientId, roomId, shadowRoomId, tableId:",
                    userId,
                    clientId,
                    self.roomId,
                    shadowRoomId,
                    tableId,
                    caller=self)

        #         if tableId and tableId not in self._activeTables: #此方法不可行,GR的_activeTables是空的,实际数据在GT里
        #             ftlog.warn("tableId not in self._activeTables, tableId:", tableId)
        #             tableId = 0

        if tableId == 0:  # 服务器为玩家选择桌子并坐下
            shadowRoomId = choice(self.roomDefine.shadowRoomIds)
            tableId = self.getBestTableId(userId, shadowRoomId)
        # else:  # 玩家自选桌子坐下
        #             assert isinstance(shadowRoomId, int) and gdata.roomIdDefineMap()[shadowRoomId].bigRoomId == self.roomDefine.bigRoomId
        #             tableId = self.enterOneTable(userId, shadowRoomId, tableId)

        if not tableId:
            ftlog.error(getMethodName(), "getFreeTableId timeout",
                        "|userId, roomId, tableId:", userId, self.roomId,
                        tableId)
            return

        if ftlog.is_debug():
            ftlog.info("after choose table",
                       "|userId, shadowRoomId, tableId:",
                       userId,
                       shadowRoomId,
                       tableId,
                       caller=self)
        extParams = msg.getKey('params')
        self.doEnter(userId)
        self.querySitReq(userId, shadowRoomId, tableId, clientId, extParams)
コード例 #40
0
    def do_gdss_sport_end(self):
        matchId = runhttp.getParamInt('matchId', 0)
        leagueId = runhttp.getParamInt('leagueId', 0)
        homeTeamId = runhttp.getParamInt('homeTeamId', 0)
        awayTeamId = runhttp.getParamInt('awayTeamId', 0)
        timestamp = runhttp.getParamInt('timestamp', 0)
        scoreh = runhttp.getParamInt('scoreh', 0)
        scorea = runhttp.getParamInt('scorea', 0)
        oddsw = runhttp.getParamStr('oddsw', 0)
        oddsa = runhttp.getParamStr('oddsa', 0)
        oddsl = runhttp.getParamStr('oddsl', 0)
        status = runhttp.getParamInt('status', 0)
        try:
            import freetime.util.log as ftlog
            ftlog.hinfo('HttpGameHandler.do_gdss_sport_end enter', matchId, leagueId, homeTeamId, \
                        awayTeamId, timestamp, scoreh, scorea, oddsw, oddsa, oddsl, status)
            from hall.servers.center.rpc import newnotify_remote
            ret = newnotify_remote.doSportEnd(matchId, leagueId, homeTeamId, awayTeamId, timestamp, [scoreh, scorea], [oddsw, oddsa, oddsl], status)

            if ret == 0:
                ftlog.hinfo('HttpGameHandler.do_gdss_sport_end ok')
                return {'retmsg': 1}
            else:
                ftlog.hinfo('HttpGameHandler.do_gdss_sport_end failed')
                return {'retmsg': 0}

        except:
            ftlog.hinfo('HttpGameHandler.do_gdss_sport_end error')
            return {'error': 404}
コード例 #41
0
ファイル: newpopwnd.py プロジェクト: luningcowboy/tuyoo
def addAssetnpw(userId, itemId, count, biEventId):
    timestamp = pktimestamp.getCurrentTimestamp()
    userAssets = hallitem.itemSystem.loadUserAssets(userId)

    assetKind, _consumecount, _finalcount = userAssets.addAsset(
        HALL_GAMEID, itemId, count, timestamp,
        pokerconf.biEventIdToNumber(biEventId), 0)

    ftlog.hinfo("addAssetnpw|reward|addAsset|", biEventId, userId, itemId,
                count)
    # 通知用户道具和消息存在改变
    if assetKind.keyForChangeNotify:
        datachangenotify.sendDataChangeNotify(
            HALL_GAMEID, userId, [assetKind.keyForChangeNotify, 'message'])
コード例 #42
0
    def onStandUpOk(self, userId, seatId):
        '''坐下条件成功后的处理
        note: 站起后没有自动进入旁观列表
        '''
        if ftlog.is_debug():
            ftlog.debug('<< |userId, tableId, seatId:', userId, self.tableId, seatId, caller=self)
        # 清理在线信息
        onlinedata.removeOnlineLoc(userId, self.roomId, self.tableId)

        seat = self.table.seats[seatId - 1]
        seat.userId = 0

        ftlog.hinfo('onStandUpOk >> |userId, tableId, seatId:', userId, self.tableId, seatId,
                    "|observers:", self.observers, caller=self)
コード例 #43
0
ファイル: queue_room.py プロジェクト: zhaozw/hall37
    def _tryStartNewTable(self, minPlayersN):
        #         self._state = self.STATE_START_TABLE # TODO: 约束:没法同时开桌

        # 开桌
        ftlog.hinfo("_tryStartNewTable", self.baseLogStr(None, None), '|minPlayersN:', minPlayersN)

        if len(self.users) < minPlayersN:  # 不够开局
            ftlog.warn(self.baseLogStr(None, None), 'users & robots not enough')
        elif len(self.idleTableIds) == 0:
            ftlog.error(self.baseLogStr(None, None), 'idle tables not enough')
        else:
            tableId = self.idleTableIds.pop()
            self.activeTableIds.add(tableId)
            #             self._seatNPlayers(tableId, minPlayersN)
            self._startTable(tableId, minPlayersN)
コード例 #44
0
ファイル: hallroulette.py プロジェクト: zhaozw/hall37
def doGoldLottery(userId, gameId, clientId, number):
    '''
        金盘抽奖
    '''
    if number <= 0 or number > 50:
        ftlog.error('doGoldLottery number best be > 0 or <= 50, the msg is fake')
        return

    if ftlog.is_debug():
        ftlog.debug('hallroulette.doGoldLottery userId:', userId,
                    ' gameId:', gameId,
                    ' clientId:', clientId,
                    ' number:', number
                    )

    # 减少钻石
    result = {}
    count = -(number * 20)
    trueDelta, _finalCount = userchip.incrDiamond(userId, gameId, count, daoconst.CHIP_NOT_ENOUGH_OP_MODE_NONE,
                                                  'HALL_ROULETTE', 0, 0)
    if not trueDelta:
        # 消费失败 
        return toShop()
    # 将抽奖数进行存储,满足bigRewardNumber,使用大奖概率,否则使用小奖概率
    addBigRewardToPool(userId, gameId, clientId, number)
    # 抽奖
    items = []
    for _num in range(0, number):
        items.append(doRouletteLottery(userId, gameId, clientId))

    result['items'] = items
    # 对抽奖进行修改,连抽的话进行统一的数据库操作
    sendGiftsToUser(userId, gameId, clientId, items)
    # 更新钻石
    datachangenotify.sendDataChangeNotify(gameId, userId, ['udata'])
    # 抽奖成功,进行小兵的下发
    for _ in range(0, number):
        daobase.executeMixCmd('RPUSH', CURKEY, userId)

    # 统计需求
    ftlog.hinfo('doGoldLottery.userId=', userId,
                'gameId=', gameId,
                'clientId=', clientId,
                'number=', number,
                'rouletteType=', 2,
                'rewardItem=', items)
    TGHall.getEventBus().publishEvent(TYEventRouletteDiamond(userId, gameId, number))
    return result
コード例 #45
0
ファイル: protocol.py プロジェクト: zhaozw/hall37
def ppsCountProtocolPack():
    global _COUNT_COUNT, _COUNT_TIME, _COUNT_PACKS
    ct = datetime.now()
    dt = ct - _COUNT_TIME
    dt = dt.seconds + dt.microseconds / 1000000.0
    pps = '%0.2f' % (_COUNT_COUNT / dt)
    plist = []
    for k, v in _COUNT_PACKS.items():
        plist.append('%s=%0.2f|%d' % (k, v / dt, v))
    plist = ','.join(plist)

    ftlog.hinfo("NET_PPS", pps, 'TASKCOUNT', FTTasklet.concurrent_task_count, 'DT %0.2f' % (dt),
                'TASKPEAK', FTTasklet.PEAKVALUE, 'PEAKTIME', FTTasklet.PEAKTIME.strftime('%m-%d %H:%M:%S'),
                'ALLCOUNT', _COUNT_COUNT, 'PROTS', plist)
    _COUNT_TIME = ct
    _COUNT_PACKS = {}
    _COUNT_COUNT = 0
コード例 #46
0
ファイル: mtt_room.py プロジェクト: zhaozw/hall37
    def doAdjustTablePlayers(self, msg):
        if ftlog.is_debug():
            ftlog.debug("<<", "|roomId, state:", self.roomId, self.getStateStr(), caller=self)

        if self.state == self.MTT_STATE_START or self.state == self.MTT_STATE_QUALIFIER:
            self.scheduler.adjustTablePlayers(msg)

        elif self.state == self.MTT_STATE_PREFINALS:
            #             tableId = msg.getParam("tableId")
            msg.setParam("playersN", 0)  # 强制回收牌桌
            self.scheduler.adjustTablePlayers(msg)

            activeTableIds = self.scheduler.activeTableIds
            ftlog.hinfo("before final |roomId:", self.roomId,
                        "|activityTables, queueUsers:", activeTableIds, self.scheduler.users.keys(),
                        caller=self)

            if len(activeTableIds) == 0 \
                    or len(self.scheduler.users) >= self.tableConf["maxSeatN"] - 1:  # 第二个条件是防御代码,为了防止有桌子没有回收时导致决赛开不了。

                if len(activeTableIds) > 0:
                    ftlog.error("before final len(activeTableIds) > 0")
                self.__startFinalTableLater()
            else:
                self.__notifyFinalTable()

        elif self.state == self.MTT_STATE_FINALS:
            self.scheduler.adjustTablePlayers(msg, isFinal=True)

        # elif self.state == self.MTT_STATE_IDLE: #recycle决赛桌
        #             self.scheduler.adjustTablePlayers(msg)
        #             self.state = self.MTT_STATE_READY

        elif self.state == self.MTT_STATE_DAY1_END:
            msg.setParam("playersN", 0)  # 强制回收牌桌
            self.scheduler.adjustTablePlayers(msg)
            day1WinnerIds = strutil.cloneData(self.scheduler.users.keys())
            self.matchPlugin.rewardEnterDay2Match(self, day1WinnerIds)
            for userId in day1WinnerIds:
                self._leave(userId, TYRoom.LEAVE_ROOM_REASON_MATCH_END, needSendRes=False)

            activeTableIds = self.scheduler.activeTableIds
            ftlog.hinfo("before day1 match end |roomId:", self.roomId,
                        "|activityTables, queueUsers:", activeTableIds, self.scheduler.users.keys(),
                        caller=self)
コード例 #47
0
ファイル: hundreds_room.py プロジェクト: zhaozw/hall37
    def _leave(self, userId, reason, needSendRes):
        ftlog.hinfo("_leave << |roomId, userId, reason:", self.roomId, userId, reason, caller=self)

        if reason == TYRoom.LEAVE_ROOM_REASON_LOST_CONNECTION:
            return False

        if not self._remoteTableLeave(userId, reason):
            return False

        for shadowRoomId in self.roomUsers:
            if userId in self.roomUsers[shadowRoomId]:
                break

        if userId in self.roomUsers[shadowRoomId]:
            self.roomUsers[shadowRoomId].remove(userId)
            self.userCountTotal -= 1

            if ftlog.is_debug():
                ftlog.debug("|shadowRoomId, userId, self.roomUsers[shadowRoomId]",
                            shadowRoomId, userId, self.roomUsers[shadowRoomId],
                            "|self.userCountTotal, self.isActive:",
                            self.userCountTotal, self.isActive, caller=self)

            # 关闭active room
            if len(self.isActive) > 1 and \
                                            self.roomConf["closeTableRatio"] * self.tableConf["maxSeatN"] * (
                                        len(self.isActive) - 1) > self.userCountTotal:
                minUserRoomId = 0
                for rid in self.roomDefine.shadowRoomIds[1:]:
                    if rid in self.isActive:
                        if not minUserRoomId or len(self.roomUsers[rid]) < len(self.roomUsers[minUserRoomId]):
                            minUserRoomId = rid

                self.isActive.remove(minUserRoomId)

                if ftlog.is_debug():
                    ftlog.debug("remove active room |minUserRoomId, userId, self.roomUsers[minUserRoomId]",
                                minUserRoomId, userId, self.roomUsers[minUserRoomId],
                                "|self.userCountTotal, self.isActive:", self.userCountTotal, self.isActive,
                                caller=self)

        # PlayerRoomDao.clear(userId, self.bigRoomId)

        return True
コード例 #48
0
ファイル: queue_room.py プロジェクト: zhaozw/hall37
    def _startTable(self, tableId, playerN=0, recyclePlayersN=0):
        ''' 不锁队列,启动一张桌子
            recyclePlayersN表示需要从牌桌回收到队列的人数
        '''
        ftlog.hinfo("_startTable <<", self.baseLogStr(tableId),
                    "|sittingUsers:", self.sittingUsers,
                    "|playerN, recyclePlayersN:", playerN, recyclePlayersN,
                    caller=self)

        sittedN = 0
        userIds = set()

        try:
            while sittedN < playerN and len(self.users) > 0:  # 确保无异步操作
                userId = self._popOneUser()
                if not userId:  # 队列里没有可以参与分桌的玩家
                    break
                userIds.add(userId)
                sittedN += 1
                if ftlog.is_debug():
                    ftlog.debug("bring user to table", self.baseLogStr(tableId, userId),
                                "|userIds:", userIds, caller=self)

                    # 移到GT处理,节约GT时间
                    #             for userId in userIds:
                    #                 onlinedata.removeOnlineLoc(userId, self.room.roomId, self.room.roomId * 10000)
                    #                 if ftlog.is_debug() :
                    #                     ftlog.debug("|userId, locList:", userId, onlinedata.getOnlineLocList(userId), caller=self)

            shadowRoomId = tableId / 10000
            self.room.sendTableManageGameStartReq(shadowRoomId, tableId, list(userIds), recyclePlayersN)
        # resultStr = self.room.queryTableManageGameStartReq(shadowRoomId, tableId, list(userIds))
        #             result = json.loads(resultStr)
        #             ftlog.debug("|result:", result)
        except:
            ftlog.exception()

        self.sittingUsers.difference_update(userIds)

        ftlog.hinfo("_startTable >>", self.baseLogStr(tableId),
                    "|sittingUsers:", self.sittingUsers,
                    "|len(userIds):", len(userIds),
                    caller=self)
コード例 #49
0
ファイル: table_mixin.py プロジェクト: zhaozw/hall37
    def onStandUpOk(self, userId, seatId):
        '''坐下条件成功后的处理
        note: 站起后没有自动进入旁观列表
        '''
        if ftlog.is_debug():
            ftlog.debug('<< |userId, tableId, seatId:', userId, self.tableId, seatId, caller=self)
        # 清理在线信息
        onlinedata.removeOnlineLoc(userId, self.roomId, self.tableId)
        # 清理当前座位的userId
        self.recordSeatUserId(seatId, 0)

        seat = self.table.seats[seatId - 1]
        seat.userId = 0

        # 更新当前桌子的快速开始积分, 如果此时桌子正在分配玩家,刷新将失败
        #         self.room.updateTableScore(self.getTableScore(), self.tableId)

        ftlog.hinfo('onStandUpOk >> |userId, tableId, seatId:', userId, self.tableId, seatId,
                    "|observers:", self.observers, caller=self)
コード例 #50
0
ファイル: dtg_room.py プロジェクト: zhaozw/hall37
    def _leave(self, userId, reason, needSendRes):
        ftlog.hinfo("_leave << |roomId, userId, _roomUsersN, reason: ", self.roomId, userId, len(self._roomUsers),
                    reason, caller=self)
        if ftlog.is_debug():
            ftlog.debug("<< |roomId, userId, _roomUsers: ", self.roomId, userId, self._roomUsers, caller=self)
            ftlog.debug("<< |roomId, userId, scheduler.users: ", self.roomId, userId, self.scheduler.users.keys(),
                        caller=self)

        if reason == TYRoom.LEAVE_ROOM_REASON_LOST_CONNECTION:
            return False

        if not userId in self._roomUsers:
            locList = onlinedata.getOnlineLocList(userId)
            if locList:
                ftlog.error("_leave >> not userId in self._roomUsers ",
                            "|roomId, userId, _roomUsersN: ", self.roomId, userId, len(self._roomUsers))
                self._remoteTableLeave(userId, reason, locList)
            return True

        # if userId in self.scheduler.sittingUsers:  # 从队列分配玩家进牌桌时,该玩家不允许离开队列。
        #     ftlog.warn("can't leave when start table!", caller=self)
        #     return False

        if userId not in self.scheduler.users:
            self._remoteTableLeave(userId, reason)

        if userId in self.scheduler.users:
            self.scheduler.leave(userId)
            self._onLeaveQueueOk(userId)

        self._roomUsers.remove(userId)

        if ftlog.is_debug():
            ftlog.debug(">> |roomId, userId, _roomUsersN: ", self.roomId, userId, len(self._roomUsers), caller=self)
            ftlog.debug(">> |roomId, userId, _roomUsers: ", self.roomId, userId, self._roomUsers, caller=self)

        PlayerRoomDao.clear(userId, self.bigRoomId)

        return True
コード例 #51
0
ファイル: vip_room.py プロジェクト: zhaozw/hall37
    def doQuickStart(self, msg):
        ''' 
        Note:
            1> 由于不同游戏评分机制不同,例如德州会根据游戏阶段评分,所以把桌子评分存到redis里,方便各游戏服务器自由刷新。
            2> 为了防止同一张桌子同时被选出来分配座位,选桌时会把tableScore里选出的桌子删除,玩家坐下成功后再添加回去,添回去之前无需刷新该桌子的评分。 
            3> 玩家自选桌时,可能选中一张正在分配座位的桌子,此时需要休眠后重试,只到该桌子完成分配或者等待超时。
            4> 贵宾室为了凑桌,当一张桌子被取走需要等待返回,这样需要锁一下房间对象。
        '''
        assert self.roomId == msg.getParam("roomId")

        userId = msg.getParam("userId")
        shadowRoomId = msg.getParam("shadowRoomId")
        tableId = msg.getParam("tableId")
        clientId = msg.getParam("clientId")
        ftlog.hinfo("doQuickStart <<", "|userId, clientId, roomId, shadowRoomId, tableId:", userId, clientId,
                    self.roomId, shadowRoomId, tableId, caller=self)

        #         if tableId and tableId not in self._activeTables: #此方法不可行,GR的_activeTables是空的,实际数据在GT里
        #             ftlog.warn("tableId not in self._activeTables, tableId:", tableId)
        #             tableId = 0

        if tableId == 0:  # 服务器为玩家选择桌子并坐下
            shadowRoomId = choice(self.roomDefine.shadowRoomIds)
            tableId = self.getBestTableId(userId, shadowRoomId)
        # else:  # 玩家自选桌子坐下
        #             assert isinstance(shadowRoomId, int) and gdata.roomIdDefineMap()[shadowRoomId].bigRoomId == self.roomDefine.bigRoomId
        #             tableId = self.enterOneTable(userId, shadowRoomId, tableId)

        if not tableId:
            ftlog.error(getMethodName(), "getFreeTableId timeout", "|userId, roomId, tableId:", userId, self.roomId,
                        tableId)
            return

        if ftlog.is_debug():
            ftlog.info("after choose table", "|userId, shadowRoomId, tableId:", userId, shadowRoomId, tableId,
                       caller=self)
        extParams = msg.getKey('params')
        self.doEnter(userId)
        self.querySitReq(userId, shadowRoomId, tableId, clientId, extParams)
コード例 #52
0
ファイル: performance.py プロジェクト: zhaozw/hall37
def threadInfo():
    if _myps:
        mem = _myps.memory_info_ex()
        infos = []
        infos.append('pid')
        infos.append(str(_myps.pid))
        infos.append('ppid')
        infos.append(str(_myps.ppid()))
        infos.append('cpu')
        infos.append(str(_myps.cpu_percent()))
        infos.append('threads')
        infos.append(str(_myps.num_threads()))
        infos.append('rss')
        infos.append('%dM' % (int(mem.rss / 1024 / 1024)))
        infos.append('vms')
        infos.append('%dM' % (int(mem.vms / 1024 / 1024)))
        infos.append('shr')
        # PATCH: osx下没有shared
        infos.append('%dM' % (int(getattr(mem, 'shared', 0) / 1024 / 1024)))
        ftlog.hinfo('THREADINFO', ','.join(infos))
    else:
        ftlog.hinfo('THREADINFO psutil not install')
コード例 #53
0
ファイル: mtt_room.py プロジェクト: zhaozw/hall37
    def startLoop(self, needShuffleQueue=True):

        ftlog.hinfo("startLoop <<", self.baseLogStr(),
                    "|needShuffleQueue:", needShuffleQueue, caller=self)

        if needShuffleQueue:
            self.shuffleQueue()

        while len(self.users) >= self.n_start * 3:
            self._tryStartNewTable(self.n_start)

        leftQueueLen = len(self.users)
        if leftQueueLen > self.n_start * 2:
            oneThirdQueueLen = leftQueueLen / 3
            if ftlog.is_debug():
                ftlog.info(self.baseLogStr(), 'divice last three tables.',
                           '|leftQueueLen, oneThirdQueueLen:', leftQueueLen, oneThirdQueueLen)
            self._tryStartNewTable(oneThirdQueueLen)

            leftQueueLen -= oneThirdQueueLen
            halfQueueLen = leftQueueLen / 2
            if ftlog.is_debug():
                ftlog.info(self.baseLogStr(), 'deuce last two tables.',
                           '|leftQueueLen, halfQueueLen:', leftQueueLen, halfQueueLen)
            self._tryStartNewTable(halfQueueLen)
            self._tryStartNewTable(leftQueueLen - halfQueueLen)

        elif leftQueueLen > self.n_start:
            halfQueueLen = leftQueueLen / 2
            if ftlog.is_debug():
                ftlog.info(self.baseLogStr(), 'deuce last two tables.',
                           '|leftQueueLen, halfQueueLen:', leftQueueLen, halfQueueLen)
            self._tryStartNewTable(halfQueueLen)
            self._tryStartNewTable(leftQueueLen - halfQueueLen)

        elif leftQueueLen > 0:
            self._tryStartNewTable(leftQueueLen)

        super(TYSMttQueueScheduler, self).startLoop()
コード例 #54
0
ファイル: game.py プロジェクト: zhaozw/hall37
    def loginGame(self, userId, gameId, clientId, iscreate, isdayfirst):
        '''
        用户登录一个游戏, 游戏自己做一些其他的业务或数据处理
        例如: 1. IOS大厅不发启动资金的补丁, 
             2. 麻将的记录首次登录时间
             3. 游戏插件道具合并至大厅道具
        '''
        ftlog.hinfo('loginGame <<|userId=', userId,
                    'gameId=', gameId,
                    'clientId=', clientId,
                    'isdayfirst=', isdayfirst, caller=self)
        self.AccountClass.loginGame(userId, gameId, clientId, iscreate, isdayfirst)

        # 获取前端代码版本号。以这个版本号判断前端功能
        # msg = runcmd.getMsgPack()
        # codeVer = msg.getParam('v', 0)
        # gamedata.setGameAttr(userId, gameId, 'codeVer', codeVer)

        TYPluginCenter.event(TYPluginUtils.updateMsg(cmd='EV_USER_LOGIN', params={
            'userId': userId, 'isCreate': iscreate,
            'clientId': clientId, 'dayFirst': isdayfirst,
            # 'codeVer': codeVer,
        }), gameId)
コード例 #55
0
ファイル: table_mixin.py プロジェクト: zhaozw/hall37
    def onSitOk(self, userId, idleSeatId, result):
        '''坐下条件成功后的处理
        Return:
            player:新空座位上的player
        '''
        ftlog.hinfo('onSitOk << |userId, tableId, seatId:', userId, self.tableId, idleSeatId,
                    "|observers:", self.observers, caller=self)

        # 设置玩家坐在座位上, 为了支持并发坐下,此设置需要在异步操作前完成!!!
        seat = self.table.seats[idleSeatId - 1]
        seat.userId = userId
        seat.setWaitingState()
        if ftlog.is_debug():
            ftlog.debug("|seats:", self.table.seats, caller=self)

        if userId in self.table.observers:
            del self.table.observers[userId]
            onlinedata.removeOnlineLoc(userId, self.roomId, self.tableId)

        # 设置玩家的在线状态
        if ftlog.is_debug():
            ftlog.debug("before addOnlineLoc. |tableId, onlineSeatId:", self.tableId,
                        onlinedata.getOnlineLocSeatId(userId, self.roomId, self.tableId), caller=self)
        onlinedata.addOnlineLoc(userId, self.roomId, self.tableId, idleSeatId)
        if ftlog.is_debug():
            ftlog.debug("after addOnlineLoc. |tableId, onlineSeatId:", self.tableId,
                        onlinedata.getOnlineLocSeatId(userId, self.roomId, self.tableId), caller=self)

        # 记录当前座位的userId, 以便对玩家的金币做恢复处理
        self.table.recordSeatUserId(idleSeatId, userId)

        result["seatId"] = idleSeatId
        result["reason"] = TYRoom.ENTER_ROOM_REASON_OK

        ftlog.hinfo('onSitOk >> |userId, tableId, seatId:', userId, self.tableId, idleSeatId,
                    "|observers:", self.observers, caller=self)
コード例 #56
0
ファイル: dtg_room.py プロジェクト: zhaozw/hall37
    def _tryStartNewTable(self, playerIds):
        # 开桌
        ftlog.hinfo("_tryStartNewTable", self.baseLogStr(None, None), '|playerIds:', playerIds)

        if len(self.idleTableIds) == 0:
            ftlog.error(self.baseLogStr(None, None), 'idle tables not enough')
            return

        # 决定打几和庄家
        params = {}
        params["bankerSeatIndex"] = -1
        params["cardLevel"] = 2
        for seatIndex, userId in enumerate(playerIds):
            if self.users[userId]["cardLevel"] > params["cardLevel"]:
                params["cardLevel"] = self.users[userId]["cardLevel"]
            if self.users[userId]["isWinner"] and \
                    (self.users[userId]["isToBeBanker"] or params["bankerSeatIndex"] == -1):
                params["bankerSeatIndex"] = seatIndex
            del self.users[userId]

        tableId = self.idleTableIds.pop()
        self.activeTableIds.add(tableId)
        shadowRoomId = tableId / 10000
        self.room.sendTableManageGameStartReq(shadowRoomId, tableId, playerIds, params=params)
コード例 #57
0
ファイル: mtt_room.py プロジェクト: zhaozw/hall37
    def doHeartBeat(self):
        '''定时循环调用,负责比赛状态转移'''

        FTTimer(1, self.doHeartBeat)

        if self.MTT_STATE_IDLE == self.state:
            return

        if self.MTT_STATE_READY == self.state:
            #             self.matchPlugin.refreshMatchStartTime(self.bigRoomId)
            self.matchPlugin.prepareNewMatch(self)  # 会改状态为 MTT_STATE_SIGNIN
            ftlog.hinfo("doHeartBeat >>", "|roomId, state, startTimeStamp:", self.roomId, self.getStateStr(),
                        self.matchPlugin.match_room_confs[self.bigRoomId].get("start_timestamp", "closed"), caller=self)
            return

        # ftlog.debug("<<", "|roomId, state:", self.roomId, self.getStateStr())
        startTimeStamp = self.matchPlugin.match_room_confs[self.bigRoomId]["start_timestamp"]
        nowTimeStamp = int(time.time())
        if nowTimeStamp % 30 == 0:
            if ftlog.is_debug():
                ftlog.info("doHeartBeat <<", "|roomId, state:", self.roomId, self.getStateStr(),
                           "|nowTimeStamp, startTimeStamp:", nowTimeStamp, startTimeStamp, caller=self)

        if self.MTT_STATE_SIGNIN == self.state:
            if nowTimeStamp + self.matchPlugin.timedeltaEnterMatch >= startTimeStamp:
                self.state = self.MTT_STATE_ENTER
                self.matchPlugin.notifyPlayersToEnterMatch(self)
                ftlog.hinfo("doHeartBeat >>", "|roomId, state:", self.roomId, self.getStateStr(), caller=self)
                return

        if self.MTT_STATE_ENTER == self.state:
            if nowTimeStamp + self.matchPlugin.timedeltaForbidSignout >= startTimeStamp:
                self.state = self.MTT_STATE_FORBIT_SIGNOUT
                self.matchPlugin.notifyPlayersToEnterMatch(self)
                ftlog.hinfo("doHeartBeat >>", "|roomId, state:", self.roomId, self.getStateStr(), caller=self)
                return

        if self.MTT_STATE_FORBIT_SIGNOUT == self.state:
            if nowTimeStamp >= startTimeStamp:
                self.matchPlugin.checkStartMatch(self)
                ftlog.hinfo("doHeartBeat >>", "|roomId, state:", self.roomId, self.getStateStr(), caller=self)
                return
コード例 #58
0
    def doCheckCode(self, gameId, userId, clientId, promoteCode):
        '''
        确立推广关系,也就是领取红包
        校验通过
        设置推荐人
        将用户加到推荐人的推广员名单里
        '''
        try:
            timestamp = pktimestamp.getCurrentTimestamp()
            status = neituiguang.loadStatus(userId, timestamp)

            # 检查是否能成为推荐人
            # 转到promoteCode所在的UT进程中去处理
            ec, info = neituiguang_remote.canBeInviter(promoteCode, userId)
            if ec != 0:
                raise NeituiguangException(ec, info)

            # 设置推荐人
            neituiguang.setInviter(status, promoteCode)

            try:
                # 添加invitee,此处不需要处理失败的情况,前面已经检查了
                ec, info = neituiguang_remote.addInvitee(promoteCode, userId, status.isBindMobile)
                if ec != 0:
                    ftlog.warn('NeiTuiGuangTcpHandler.doCheckCode gameId=', gameId,
                               'userId=', userId,
                               'clientId=', clientId,
                               'promoteCode=', promoteCode,
                               'call=', 'neituiguang_remote.addInvitee',
                               'ec=', ec,
                               'info=', info)
            except:
                ftlog.error('NeiTuiGuangTcpHandler.doCheckCode gameId=', gameId,
                            'userId=', userId,
                            'clientId=', clientId,
                            'promoteCode=', promoteCode,
                            'call=', 'neituiguang_remote.addInvitee',
                            'ec=', ec,
                            'info=', info)

            ftlog.hinfo('neituiguang.statics eventId=', 'INPUT_PRMOTE_CODE',
                        'userId=', userId,
                        'clientId=', clientId,
                        'promoteCode=', promoteCode,
                        'result=', 'ok')
            mo = MsgPack()
            mo.setCmd('promote_info')
            mo.setResult('action', 'code_check')
            mo.setResult('code', 0)
            router.sendToUser(mo, userId)
        except Exception, e:
            if not isinstance(e, TYBizException):
                ftlog.error()
            ec, info = (e.errorCode, e.message) if isinstance(e, TYBizException) else (-1, '系统错误')
            ftlog.hinfo('neituiguang.statics eventId=', 'INPUT_PRMOTE_CODE',
                        'userId=', userId,
                        'clientId=', clientId,
                        'promoteCode=', promoteCode,
                        'result=', 'failed',
                        'ec=', ec,
                        'info=', info)
            router.sendToUser(self.makeErrorResponse('code_check', ec, info), userId)