def __init__(self): self.name = (templates.Template("{{output}}") .render(output="{{old1}}|{{old1}} {{old2}}|The {{adj}} {{noun}}", old1=old_language_generator.random_word(), old2=old_language_generator.random_word(), adj=vocab.get_adj(), noun=vocab.get_noun()).title()) self.form = (templates.Template("{{name}} {{shapephrase}} a_or_an {{adj}} {{shape}}.") .render(name=self.name, shapephrase="has the form of|is a powerful artifact in the shape of|looks like", adj="broken|smooth|warm|cold|sharp|wet|soft|hard|mushy|transparent|glassy|opaque", shape="rock|doll|figurine|amulet|orb|gem|crystal|sphere|cube|prism|blade|spear|monument|meteorite")) self.description_sentences = [] if random.random() < 0.5: self.description_sentences.append(templates.Template("{{thing}} {{verbs}} {{direction}} it.") .render(thing="light|water|gravity|air|psychic energy|magic|cacophony|power|fire", verbs="bends|shifts|flows|pours|incinerates|glows|slides|slips", direction="towards|from|away from|around|near").capitalize()) if random.random() < 0.5: self.description_sentences.append(templates.Template("It is a {{adj}} {{color}} color.") .render(adj="sickly|pale|bright|dark|medium|light|shifting", color=vocab.basic_colors)) if random.random() < 0.5: self.description_sentences.append(templates.Template("It smells like {{scent}}.") .render(scent=vocab.scents)) random.shuffle(self.description_sentences) self.when_sentence = (templates.Template("When {{action}} {{transition}} {{ending}}.") .render(action="worshipped|gazed upon|touched|picked up|smelled|eaten|worn|carried|held|cradled|rubbed|thrown", transition="it", ending="becomes hot|become energized with a powerful vibration|liquifies|glows with an eerie light|dissappears|" "shows an image of the future|becomes a shielding force|aids memory|becomes a deadly projectile|projects energy|tunnels into the earth|" "repels insects|frightens children|becomes a force of destiny|becomes lost|burns the mind|sings the hymn of the damned|" "curses all nearby|illuminates its surroundings|destroys itself|destroys others|flies into the air|floats in the air|floats above the ground|" "levitates surrounding objects|levitates those nearby|grants power to its owner|makes its owner invisible|grants a wish|" "emits dust|turns surrounding objects to ashes|ignites its surrroundings|grants psychic powers|changes the past|changes probabilities"))
def __init__(self): self.challenge_rating = random.randint(2, 10) self.name = (templates.Template("{{output}}") .render(output="{{old1}}|{{old1}} {{old2}}|The {{adj}} {{noun}}", old1=old_language_generator.random_word(), old2=old_language_generator.random_word(), adj=vocab.get_adj(), noun=vocab.get_noun()).title()) self.location_description = templates.Template('{{sentence}}').render(sentence="{{name}} is {{locationphrase}} {{placement}}.", name=self.name.title(), locationphrase="located in|located on|constructed on|located under", placement="a_or_an {{adj}} tree|a_or_an {{adj}} plain|a_or_an {{adj}} city|a_or_an {{adj}} rift|a_or_an {{adj}} mountain", adj="alien|obsidion|crystal|spikey|giant|flooded|ruined|volcanic|cursed|poisoned|haunted|broken") self.parts_description = (templates.Template('{{sentence}}') .render(sentence="{{segment}} of {{name}} are {{state}}.", segment="Parts|Some areas|Regions|Some rooms", name=self.name.title()+"|it", state="cursed|corrupted|flooded|{{adj}} hot|{{adj}} cold|frozen|foggy|inaccessible|flooded", adj="incredibly|somewhat|unbearably")) self.circumstances_description = (templates.Template('{{sentence}}') .render(sentence="A_or_an {{outside_thing}} is happening outside.|The ruin is {{ruin_becoming}}.", outside_thing="massive storm|battle between raiders|solar eclipse|massive flood|windstorm|blizzard|lunar eclipse", ruin_becoming="flooding|coming to life|sinking into the earth|collapsing slowly|burning|larger on the inside than the outside")) self.artifact = Artifact() self.race = monsters.get_race(self.challenge_rating) self.race_description = (templates.Template('{{sentence}}') .render(sentence="It is occupied by {{plural_race}}.", plural_race=self.race)) self.villain = Villain(self) self.villain_sentence = (templates.Template('{{sentence}}') .render(sentence="{{villain}}, a_or_an {{villain_type}} is here.", villain=md_writer.phrase_with_anchor(self.villain.__str__()), villain_type=self.villain.monster.name)) self.race_villain_relation_sentence = (templates.Template("{{sentence}}") .render(sentence="The {{race_name}} {{relation}} {{villain}}.", race_name=self.race, relation="are the slaves of|have been charmed by|are ruled by|worship|are the minions of|are the soldiers of|are battling", villain=self.villain.__str__())) self.entrance = Room(self) self.entrance.set_connection('south', 'entrance') self.rooms = [self.entrance] rooms_to_build = random.randint(5, 15) while len(self.rooms) < rooms_to_build: random_room = choice(self.rooms) new_room = random_room.add_connected_room() if new_room is not None: self.rooms.append(new_room) random_room.artifact = self.artifact random_room = choice(self.rooms) random_room.villain = self.villain