コード例 #1
0
ファイル: gamedriver.py プロジェクト: hroncok/fs-uae-launcher
 def use_fullscreen(self):
     # FIXME: not a very nice hack to hard-code application name here...
     if Application.instance():
         if Application.instance().name == "fs-uae-arcade":
             return True
     if Settings.instance()["fullscreen"] == "0":
         return False
     return True
コード例 #2
0
ファイル: runner.py プロジェクト: EdwardBetts/fs-uae-launcher
 def use_fullscreen(self):
     # FIXME: not a very nice hack to hard-code application name here...
     if Application.instance():
         if Application.instance().name == "fs-uae-arcade":
             return True
     if Settings.instance()["fullscreen"] == "0":
         return False
     return True
コード例 #3
0
def app_main():
    if "--help" in sys.argv:
        print(help_text)
        return
    print("FS-UAE Arcade {0}".format(VERSION))
    print(sys.argv)
    print(platform.uname())

    for i, arg in enumerate(sys.argv):
        if arg.startswith("--monitor="):
            sys.argv[i] = "--settings:monitor=" + arg[10:]
    try:
        import arcade.arcade_main

        arcade.arcade_main.main()
        print("main returned")

    finally:
        from fsbc.application import Application

        application = Application.instance()
        if application:
            print("calling Application stop")
            Application.get().stop()

        from fsbc.signal import Signal

        print("sending quit signal")
        Signal("quit").notify()
コード例 #4
0
def app_main():
    if "--help" in sys.argv:
        print(help_text)
        return
    print("FS-UAE Arcade {0}".format(VERSION))
    print(sys.argv)
    print(platform.uname())

    for i, arg in enumerate(sys.argv):
        if arg.startswith("--monitor="):
            sys.argv[i] = "--settings:monitor=" + arg[10:]
    try:
        import arcade.arcade_main

        arcade.arcade_main.main()
        print("main returned")

    finally:
        from fsbc.application import Application

        application = Application.instance()
        if application:
            print("calling Application stop")
            Application.get().stop()

        from fsbc.signal import Signal

        print("sending quit signal")
        Signal("quit").notify()
コード例 #5
0
ファイル: FSUAE.py プロジェクト: glaubitz/fs-uae-debian
    def find_executable(cls, executable="fs-uae"):
        application = Application.instance()

        if os.path.isdir("../fs-uae/src"):
            # running FS-UAE Launcher from source directory, we
            # then want to run the locally compiled fs-uae binary
            path = "../fs-uae/" + executable
            if windows:
                path += ".exe"
            if os.path.isfile(path):
                return os.path.abspath(path)
            raise Exception("Could not find development FS-UAE executable")

        if windows:
            exe = os.path.join(
                application.executable_dir(), executable + ".exe")
            if not os.path.exists(exe):
                exe = os.path.join(
                    application.executable_dir(),
                    "fs-uae/" + executable + ".exe")
            if not os.path.exists(exe):
                exe = os.path.join(
                    application.executable_dir(), "../" + executable + ".exe")
        elif macosx:
            exe = os.path.join(application.executable_dir(), executable)
            if not os.path.exists(exe):
                exe = os.path.join(
                    application.executable_dir(),
                    "../FS-UAE.app/Contents/MacOS/" + executable)
            if not os.path.exists(exe):
                exe = os.path.join(
                    application.executable_dir(),
                    "../../../FS-UAE.app/Contents/MacOS/" + executable)
            if not os.path.exists(exe):
                exe = os.path.join(
                    application.executable_dir(),
                    "../../../Programs/Mac OS X/FS-UAE.app/Contents/MacOS/" +
                    executable)
            if not os.path.exists(exe):
                exe = os.path.join(
                    application.executable_dir(),
                    "../../../FS-UAE Launcher.app/Contents/Resources/"
                    "FS-UAE.app/Contents/MacOS/" + executable)
        else:
            print("application executable dir", application.executable_dir())
            exe = os.path.join(application.executable_dir(), executable)
            print("checking", exe)
            if not os.path.exists(exe):
                exe = os.path.join(
                    application.executable_dir(), "..", "bin", executable)
                print("checking", exe)
            if not os.path.exists(exe):
                return executable

        if not os.path.exists(exe):
            raise Exception("Could not find {0} executable".format(
                repr(executable)))
        return exe
コード例 #6
0
ファイル: FSUAE.py プロジェクト: jelmer/fs-uae-debian
    def find_executable(cls, executable="fs-uae"):
        application = Application.instance()

        if os.path.isdir("../fs-uae/src"):
            # running FS-UAE Launcher from source directory, we
            # then want to run the locally compiled fs-uae binary
            path = "../fs-uae/" + executable
            if windows:
                path += ".exe"
            if os.path.isfile(path):
                return os.path.abspath(path)
            raise Exception("Could not find development FS-UAE executable")

        if windows:
            exe = os.path.join(application.executable_dir(),
                               executable + ".exe")
            if not os.path.exists(exe):
                exe = os.path.join(application.executable_dir(),
                                   "fs-uae/" + executable + ".exe")
            if not os.path.exists(exe):
                exe = os.path.join(application.executable_dir(),
                                   "../" + executable + ".exe")
        elif macosx:
            exe = os.path.join(application.executable_dir(), executable)
            if not os.path.exists(exe):
                exe = os.path.join(
                    application.executable_dir(),
                    "../FS-UAE.app/Contents/MacOS/" + executable)
            if not os.path.exists(exe):
                exe = os.path.join(
                    application.executable_dir(),
                    "../../../FS-UAE.app/Contents/MacOS/" + executable)
            if not os.path.exists(exe):
                exe = os.path.join(
                    application.executable_dir(),
                    "../../../Programs/Mac OS X/FS-UAE.app/Contents/MacOS/" +
                    executable)
            if not os.path.exists(exe):
                exe = os.path.join(
                    application.executable_dir(),
                    "../../../FS-UAE Launcher.app/Contents/Resources/"
                    "FS-UAE.app/Contents/MacOS/" + executable)
        else:
            print("application executable dir", application.executable_dir())
            exe = os.path.join(application.executable_dir(), executable)
            print("checking", exe)
            if not os.path.exists(exe):
                exe = os.path.join(application.executable_dir(), "..", "bin",
                                   executable)
                print("checking", exe)
            if not os.path.exists(exe):
                return executable

        if not os.path.exists(exe):
            raise Exception("Could not find {0} executable".format(
                repr(executable)))
        return exe
コード例 #7
0
 def update_title(self):
     if Skin.fws():
         # Just want to keep "FS-UAE Launcher" in the title
         return
     auth = LauncherSettings.get(Option.DATABASE_AUTH)
     if auth:
         username = LauncherSettings.get(Option.DATABASE_USERNAME)
         login_info = username
     else:
         login_info = gettext("Not logged in")
     title = "FS-UAE Launcher {0} ({1})".format(
         Application.instance().version, login_info)
     self.set_title(title)
コード例 #8
0
 def update_title(self):
     if Skin.fws():
         # Just want to keep "FS-UAE Launcher" in the title
         return
     auth = LauncherSettings.get(Option.DATABASE_AUTH)
     if auth:
         username = LauncherSettings.get(Option.DATABASE_USERNAME)
         login_info = username
     else:
         login_info = gettext("Not logged in")
     title = "FS-UAE Launcher {0} ({1})".format(
         Application.instance().version, login_info)
     self.set_title(title)
コード例 #9
0
def event_thread(device_name, window_ref):
    process = FSUAEDeviceHelper.start_with_args(
        [device_name], stdout=subprocess.PIPE
    )

    # while not self.stopped and \
    while not Application.instance().stopping():
        # print("stopping?", Application.instance().stopping())
        window = window_ref()
        if window is None:
            print("window was None")
            break

        line = process.stdout.readline()
        line = line.decode("UTF-8", errors="replace")
        line = line.strip()
        parts = line.split(" ")
        if len(parts) < 2:
            continue
        type_ = parts[1]
        states = parts[2:]
        update = window.current_state

        if type_ == "buttons":
            for i, state in enumerate(states):
                state = int(state)
                update["button_{0}".format(i)] = state

        elif type_ == "axes":
            for i, state in enumerate(states):
                state = int(state)
                update["axis_" + str(i) + "_pos"] = state > 20000
                update["axis_" + str(i) + "_neg"] = state < -20000

        elif type_ == "hats":
            for i, state in enumerate(states):
                state = int(state)
                update["hat_" + str(i) + "_left"] = state & HAT_LEFT
                update["hat_" + str(i) + "_right"] = state & HAT_RIGHT
                update["hat_" + str(i) + "_up"] = state & HAT_UP
                update["hat_" + str(i) + "_down"] = state & HAT_DOWN

        # make sure references are freed in every loop iteration, so the
        # Window will get refcount 0 when it is closed.
        del update
        del window

    process.kill()
コード例 #10
0
def app_main():
    try:
        import arcade.arcade_main
        arcade.arcade_main.main()
        print("main returned")

    finally:
        from fsbc.application import Application
        application = Application.instance()
        if application:
            print("calling Application stop")
            Application.get().stop()

        from fsbc.signal import Signal
        print("sending quit signal")
        Signal("quit").notify()
コード例 #11
0
 def update_title(self):
     if Skin.fws():
         # Just want to keep "FS-UAE Launcher" in the title
         return
     auth = LauncherSettings.get(Option.DATABASE_AUTH)
     if auth:
         username = LauncherSettings.get(Option.DATABASE_USERNAME)
         login_info = username
     else:
         login_info = gettext("Not logged in")
     if fsgs_module.product == "OpenRetro":
         app_name = "OpenRetro Launcher"
     else:
         app_name = "FS-UAE Launcher"
     title = "{} {} ({})".format(app_name,
                                 Application.instance().version, login_info)
     self.set_title(title)
コード例 #12
0
 def update_title(self):
     if Skin.fws():
         # Just want to keep "FS-UAE Launcher" in the title
         return
     auth = LauncherSettings.get(Option.DATABASE_AUTH)
     if auth:
         username = LauncherSettings.get(Option.DATABASE_USERNAME)
         login_info = username
     else:
         login_info = gettext("Not logged in")
     if fsgs_module.product == "OpenRetro":
         app_name = "OpenRetro Launcher"
     else:
         app_name = "FS-UAE Launcher"
     title = "{} {} ({})".format(
         app_name, Application.instance().version, login_info
     )
     self.set_title(title)
コード例 #13
0
 def series(cls):
     if "dev" in Application.instance().version:
         return "devel"
     elif "beta" in Application.instance().version:
         return "beta"
     return "stable"
コード例 #14
0
    def __init__(self, fsgs=None):
        LauncherWindow._current = weakref.ref(self)
        # Old name
        if fsgs is not None:
            self.fsgs = fsgs
        else:
            self.fsgs = default_context()
        # New name
        self.gsc = self.fsgs

        from launcher.launcherapp import LauncherApp

        LauncherApp.pre_start()

        border = True
        maximize = None
        menu = False
        if launcher.ui.get_screen_size()[1] <= 768:
            if fstd.desktop.is_running_gnome_3():
                border = False
                if "--window-border" in sys.argv:
                    border = True
            maximize = True
        if Skin.fws():
            border = False
            menu = True
        if "--no-window-border" in sys.argv:
            border = False

        if fsgs_module.product == "OpenRetro":
            app_name = "OpenRetro Launcher"
        else:
            app_name = "FS-UAE Launcher"
        if Skin.fws():
            title = app_name
        else:
            title = "{} {}".format(app_name, Application.instance().version)

        WindowWithTabs.__init__(self, None, title, border=border, menu=menu)
        icon = self.find_icon()
        if icon:
            self.set_icon_from_path(icon)
        self.main_layout = fsui.VerticalLayout()

        self.books = []
        self.config_browser = None
        self.configurations_panel = None
        self.main_menu_close_time = 0
        self.main_panel = None
        self._menu = None
        self.menu_button = None
        self.quick_settings_panel = None
        self.tab_panels = []
        self.user_button = None
        self.user_menu_close_time = 0

        self.set_content(self.main_layout)
        self.column_layout = fsui.HorizontalLayout()
        self.main_layout.add(self.column_layout, fill=True, expand=True)

        # left border
        self.create_column(0,
                           min_width=Skin.get_window_padding_left(),
                           content=False)
        # left content
        # if fs_uae_launcher.ui.get_screen_size()[0] > 1024:
        #     left_width = 518
        # else:
        #     left_width = 400
        # FIXME: adjust
        left_width = 462
        self.create_column(1, min_width=left_width)

        # right content
        # right_width = Constants.SCREEN_SIZE[0] * 2 + 21 + 10 + 10
        extra_screenshot_width = Constants.SCREEN_SIZE[0] + 21
        need_width = 1280

        right_width = 518

        if self.is_editor_enabled():
            # need_width += extra_screen_width
            pass
        else:
            if launcher.ui.get_screen_size()[0] >= need_width:
                # make room for one more screenshot
                right_width += extra_screenshot_width
                pass

        # right_width = 518

        # if Skin.EXTRA_GROUP_MARGIN:
        #     self.main_layout.add_spacer(Skin.EXTRA_GROUP_MARGIN)

        self.create_column(2, min_width=right_width, expand=True)

        # right border
        self.create_column(3,
                           min_width=Skin.get_window_padding_right(),
                           content=False)

        # if self.is_editor_enabled():
        #     from ..editor.EditorGroup import EditorGroup
        #     editor = EditorGroup(self)
        #     self.main_layout.add(editor, fill=True, expand=True,
        #                          margin_right=20)

        # if fs_uae_launcher.ui.get_screen_size()[1] >= 768:
        #     right_margin = 0

        if launcher.ui.get_screen_size()[1] >= 720:
            self.bottom_layout = fsui.HorizontalLayout()
            self.main_layout.add(self.bottom_layout, fill=True)

            bottom_panel = BottomPanel(self)
            bottom_panel.set_min_width(10)
            bottom_panel.set_min_height(Skin.get_bottom_panel_height())
            self.bottom_layout.add(bottom_panel, fill=True)

            self.screenshots_panel = ScreenshotsPanel(self)
            self.bottom_layout.add(self.screenshots_panel, fill=True)

            self.game_info_panel = GameInfoPanel(self)
            self.game_info_panel.set_min_width(GAME_INFO_PANEL_MIN_WIDTH)
            self.bottom_layout.add(self.game_info_panel,
                                   fill=True,
                                   expand=True)

            bottom_panel = BottomPanel(self)
            bottom_panel.set_min_width(10)
            bottom_panel.set_min_height(Skin.get_bottom_panel_height())
            self.bottom_layout.add(bottom_panel, fill=True)
        else:
            self.bottom_layout = None
            self.screenshots_panel = None

        # right_margin = -10 - Skin.EXTRA_GROUP_MARGIN
        #     else:
        #         bottom_panel = None
        #     # FIXME:
        #     if bottom_panel is None:
        #         layout.add_spacer(0, Skin.get_bottom_panel_height())
        #     else:
        #         bottom_panel.set_min_height(Skin.get_bottom_panel_height())
        #         layout.add(bottom_panel, fill=True, margin_right=right_margin)
        # elif column == 1:
        #     group = LaunchGroup(self)
        #     layout.add(group, fill=True, margin=10, margin_top=0)
        #     layout.add_spacer(0, 10)

        self.realize_tabs()
        # self._menu = self.create_menu()
        if fsui.System.macosx and fsui.toolkit == "wx":
            # import wx
            # self.tools_menu = self.create_menu()
            # menu_bar = wx.MenuBar()
            # menu_bar.Append(self.tools_menu._menu, _("Tools"))
            # self.SetMenuBar(menu_bar)
            pass

        self.status_bar = StatusBar(self)
        self.layout.add(self.status_bar, fill=True)

        was_maximized = LauncherSettings.get("maximized") == "1"

        if LauncherSettings.get(Option.LAUNCHER_CONFIG_FEATURE) == "1":
            if launcher.ui.get_screen_size()[0] > 1300:
                if launcher.ui.get_screen_size()[1] > 1000:
                    self.layout.min_width = 1280
                    self.layout.min_height = 720

        self.set_size(self.layout.get_min_size())

        self.center_on_screen()
        if was_maximized or maximize:
            self.maximize()

        LauncherSignal.add_listener("scan_done", self)
        LauncherSignal.add_listener("setting", self)

        self.update_title()
        self.check_for_update_once()
        self.implicit_config_handler = ImplicitConfigHandler(self)
コード例 #15
0
    def __init__(self, fsgs=None):
        LauncherWindow._current = weakref.ref(self)
        # Old name
        if fsgs is not None:
            self.fsgs = fsgs
        else:
            self.fsgs = default_context()
        # New name
        self.gsc = self.fsgs

        from launcher.fs_uae_launcher import FSUAELauncher
        FSUAELauncher.pre_start()

        border = True
        maximize = None
        menu = False
        if launcher.ui.get_screen_size()[1] <= 768:
            if fstd.desktop.is_running_gnome_3():
                border = False
                if "--window-border" in sys.argv:
                    border = True
            maximize = True
        if Skin.fws():
            border = False
            menu = True
        if "--no-window-border" in sys.argv:
            border = False

        if Skin.fws():
            title = "FS-UAE Launcher"
        else:
            title = "FS-UAE Launcher {0}".format(
                Application.instance().version)

        WindowWithTabs.__init__(self, None, title, border=border, menu=menu)
        icon = self.find_icon()
        if icon:
            self.set_icon_from_path(icon)

        self.tab_panels = []
        self.books = []
        self._menu = None
        self.menu_button = None
        self.main_menu_close_time = 0
        self.user_menu_close_time = 0
        self.user_button = None
        self.main_panel = None
        self.config_browser = None
        self.main_layout = fsui.VerticalLayout()
        self.set_content(self.main_layout)

        self.column_layout = fsui.HorizontalLayout()
        self.main_layout.add(self.column_layout, fill=True, expand=True)

        # left border
        self.create_column(
            0, min_width=Skin.get_window_padding_left(), content=False)
        # left content
        # if fs_uae_launcher.ui.get_screen_size()[0] > 1024:
        #     left_width = 518
        # else:
        #     left_width = 400
        # FIXME: adjust
        left_width = 462
        self.create_column(1, min_width=left_width)

        # right content
        # right_width = Constants.SCREEN_SIZE[0] * 2 + 21 + 10 + 10
        extra_screenshot_width = Constants.SCREEN_SIZE[0] + 21
        need_width = 1280

        right_width = 518

        if self.is_editor_enabled():
            # need_width += extra_screen_width
            pass
        else:
            if launcher.ui.get_screen_size()[0] >= need_width:
                # make room for one more screenshot
                right_width += extra_screenshot_width
                pass

        # right_width = 518

        # if Skin.EXTRA_GROUP_MARGIN:
        #     self.main_layout.add_spacer(Skin.EXTRA_GROUP_MARGIN)

        self.create_column(2, min_width=right_width, expand=True)

        # right border
        self.create_column(3, min_width=Skin.get_window_padding_right(),
                           content=False)

        # if self.is_editor_enabled():
        #     from ..editor.EditorGroup import EditorGroup
        #     editor = EditorGroup(self)
        #     self.main_layout.add(editor, fill=True, expand=True,
        #                          margin_right=20)

        # if fs_uae_launcher.ui.get_screen_size()[1] >= 768:
        #     right_margin = 0

        if launcher.ui.get_screen_size()[1] >= 720:
            self.bottom_layout = fsui.HorizontalLayout()
            self.main_layout.add(self.bottom_layout, fill=True)

            bottom_panel = BottomPanel(self)
            bottom_panel.set_min_width(10)
            bottom_panel.set_min_height(Skin.get_bottom_panel_height())
            self.bottom_layout.add(bottom_panel, fill=True)

            self.screenshots_panel = ScreenshotsPanel(self)
            self.bottom_layout.add(self.screenshots_panel, fill=True)

            self.game_info_panel = GameInfoPanel(self)
            self.game_info_panel.set_min_width(500)
            self.bottom_layout.add(self.game_info_panel, fill=True, expand=True)

            bottom_panel = BottomPanel(self)
            bottom_panel.set_min_width(10)
            bottom_panel.set_min_height(Skin.get_bottom_panel_height())
            self.bottom_layout.add(bottom_panel, fill=True)
        else:
            self.bottom_layout = None
            self.screenshots_panel = None

        # right_margin = -10 - Skin.EXTRA_GROUP_MARGIN
        #     else:
        #         bottom_panel = None
        #     # FIXME:
        #     if bottom_panel is None:
        #         layout.add_spacer(0, Skin.get_bottom_panel_height())
        #     else:
        #         bottom_panel.set_min_height(Skin.get_bottom_panel_height())
        #         layout.add(bottom_panel, fill=True, margin_right=right_margin)
        # elif column == 1:
        #     group = LaunchGroup(self)
        #     layout.add(group, fill=True, margin=10, margin_top=0)
        #     layout.add_spacer(0, 10)

        self.realize_tabs()
        # self._menu = self.create_menu()
        if fsui.System.macosx and fsui.toolkit == 'wx':
            # import wx
            # self.tools_menu = self.create_menu()
            # menu_bar = wx.MenuBar()
            # menu_bar.Append(self.tools_menu._menu, _("Tools"))
            # self.SetMenuBar(menu_bar)
            pass

        self.status_bar = StatusBar(self)
        self.layout.add(self.status_bar, fill=True)

        was_maximized = LauncherSettings.get("maximized") == "1"

        if LauncherSettings.get(Option.LAUNCHER_CONFIG_FEATURE) == "1":
            if launcher.ui.get_screen_size()[0] > 1300:
                if launcher.ui.get_screen_size()[1] > 1000:
                    self.layout.min_width = 1280
                    self.layout.min_height = 720

        self.set_size(self.layout.get_min_size())

        self.center_on_screen()
        if was_maximized or maximize:
            self.maximize()

        LauncherSignal.add_listener("scan_done", self)
        LauncherSignal.add_listener("setting", self)

        self.update_title()
        self.check_for_update_once()
        self.implicit_config_handler = ImplicitConfigHandler(self)