コード例 #1
0
def app_main():
    FSGSDirectories.initialize()
    Settings.instance().verbose = False
    Settings.instance().load()
    print("base_dir", FSGSDirectories.get_base_dir())
    print("cache_dir", FSGSDirectories.get_cache_dir())
    print("cdroms_dir", FSGSDirectories.get_cdroms_dir())
    print("configurations_dir", FSGSDirectories.get_configurations_dir())
    print("controllers_dir", FSGSDirectories.get_controllers_dir())
    print("covers_dir", FSGSDirectories.get_covers_dir())
    print("data_dir", FSGSDirectories.get_data_dir())
    print("downloads_dir", FSGSDirectories.downloads_dir())
    print("floppies_dir", FSGSDirectories.get_floppies_dir())
    print("hard_drives_dir", FSGSDirectories.get_hard_drives_dir())
    # print("images_dir", FSGSDirectories.get_images_dir())
    print("kickstarts_dir", FSGSDirectories.get_kickstarts_dir())
    print("launcher_dir", FSGSDirectories.get_launcher_dir())
    print("logs_dir", FSGSDirectories.get_logs_dir())
    print("plugins_dir", FSGSDirectories.get_plugins_dir())
    # print("portable_dir", FSGSDirectories.portable_dir())
    print("save_states_dir", FSGSDirectories.get_save_states_dir())
    print("screenshots_dir", FSGSDirectories.get_screenshots_dir())
    print("screenshots_output_dir =", FSGSDirectories.screenshots_output_dir())
    print("themes_dir", FSGSDirectories.get_themes_dir())
    print("titles_dir", FSGSDirectories.get_titles_dir())
コード例 #2
0
    def prepare(self):
        print("LaunchHandler.prepare")
        if not self.temp_dir:
            self.temp_dir = tempfile.mkdtemp(prefix="fs-uae-")
        print("temp dir", self.temp_dir)
        self.config["floppies_dir"] = self.temp_dir
        print("state dir", self.get_state_dir())
        self.config["state_dir"] = self.get_state_dir()
        self.config["save_states_dir"] = ""
        self.config["floppy_overlays_dir"] = ""
        self.config["flash_memory_dir"] = ""

        # FIXME: Document or change. Tests needs to be able to disable
        # saving changes or otherwise be able to start with a clean slate.

        # FIXME: Change handler is disabled for now
        # if self.config.get("__save_dir", "") == "0":
        #     pass
        # else:
        #     self.change_handler = GameChangeHandler(self.temp_dir)

        self.config["cdroms_dir"] = FSGSDirectories.get_cdroms_dir()
        self.config[
            "configurations_dir"
        ] = FSGSDirectories.get_configurations_dir()
        self.config["controllers_dir"] = FSGSDirectories.get_controllers_dir()
        self.config["hard_drives_dir"] = FSGSDirectories.get_hard_drives_dir()
        self.config["kickstarts_dir"] = FSGSDirectories.get_kickstarts_dir()
        self.config["save_states_dir"] = FSGSDirectories.get_save_states_dir()
        self.config["themes_dir"] = FSGSDirectories.get_themes_dir()

        # self.prepare_roms()
        if self.stop_flag:
            return
        self.prepare_floppies()
        if self.stop_flag:
            return
        self.prepare_cdroms()
        if self.stop_flag:
            return
        # self.prepare_hard_drives()
        if self.stop_flag:
            return
        # self.copy_hd_files()
        if self.stop_flag:
            return
        self.init_changes()
        if self.stop_flag:
            return
        self.prepare_theme()
        if self.stop_flag:
            return
        self.prepare_extra_settings()
コード例 #3
0
 def get_search_path(cls):
     paths = FSGSDirectories.get_default_search_path()
     search_path = LauncherSettings.get("search_path")
     for p in search_path.split(";"):
         p = p.strip()
         if not p:
             continue
         elif p[0] == "-":
             p = p[1:]
             if p in paths:
                 paths.remove(p)
         else:
             if p not in paths:
                 paths.append(p)
     # The Configurations dir is always scanned on startup (whenever
     # modification time has changed). If we don't include it here too
     # always, the result will be that the configs sometimes appear (on
     # startup) and disappear (on scan).
     if not FSGSDirectories.get_configurations_dir() in paths:
         paths.append(FSGSDirectories.get_configurations_dir())
     # Likewise, we force the Kickstarts directory to always be scanned.
     if not FSGSDirectories.get_kickstarts_dir() in paths:
         paths.append(FSGSDirectories.get_kickstarts_dir())
     return paths
コード例 #4
0
    def config_startup_scan(cls):
        if cls._config_scanned:
            return
        cls._config_scanned = True

        configs_dir = FSGSDirectories.get_configurations_dir()
        print("config_startup_scan", configs_dir)
        print(LauncherSettings.settings)

        settings_mtime = LauncherSettings.get("configurations_dir_mtime")
        dir_mtime = cls.get_dir_mtime_str(configs_dir)
        if settings_mtime == dir_mtime + "+" + str(Database.VERSION):
            print("... mtime not changed", settings_mtime, dir_mtime)
            return

        database = Database.get_instance()
        file_database = FileDatabase.get_instance()

        print("... database.find_local_configurations")
        local_configs = Database.get_instance().find_local_configurations()
        print("... walk configs_dir")
        for dir_path, dir_names, file_names in os.walk(configs_dir):
            for file_name in file_names:
                # if not file_name.endswith(".fs-uae"):
                #     continue
                # FIXME: Move extension list somewhere else
                if not file_name.endswith(
                        ".fs-uae") and not file_name.endswith(".fs-fuse"):
                    continue
                path = Paths.join(dir_path, file_name)
                if path in local_configs:
                    local_configs[path] = None
                    # already exists in database
                    continue
                name, ext = os.path.splitext(file_name)
                # search = ConfigurationScanner.create_configuration_search(
                # name)
                scanner = ConfigurationScanner()
                print("[startup] adding config", path)
                file_database.delete_file(path=path)
                with open(path, "rb") as f:
                    sha1 = hashlib.sha1(f.read()).hexdigest()
                file_database.add_file(path=path, sha1=sha1)

                game_id = database.add_configuration(
                    path=path, name=scanner.create_configuration_name(name))
                database.update_game_search_terms(
                    game_id, scanner.create_search_terms(name))

        for path, config_id in local_configs.items():
            if config_id is not None:
                print("[startup] removing configuration", path)
                database.delete_game(id=config_id)
                file_database.delete_file(path=path)
        print("... commit")
        database.commit()

        LauncherSettings.set(
            "configurations_dir_mtime",
            cls.get_dir_mtime_str(configs_dir) + "+" + str(Database.VERSION),
        )
コード例 #5
0
    def save_config():
        print("SaveButton.save_config")
        config = get_config(self)
        database = Database.get_instance()

        name = LauncherSettings.get("config_name").strip()
        if not name:
            print("no config_name")
            # FIXME: notify user
            return

        file_name = name + get_extension_for_config(config)
        path = os.path.join(
            FSGSDirectories.get_configurations_dir(), file_name
        )
        with io.open(path, "w", encoding="UTF-8") as f:
            f.write("# FS-UAE configuration saved by FS-UAE Launcher\n")
            f.write(
                "# Last saved: {0}\n".format(
                    datetime.datetime.today().strftime("%Y-%m-%d %H:%M:%S")
                )
            )
            f.write("\n[fs-uae]\n")
            keys = sorted(fsgs.config.values.keys())
            for key in keys:
                value = config.get(key)
                if key.startswith("__"):
                    continue
                if key in LauncherConfig.no_save_keys_set:
                    continue
                # elif key == "joystick_port_2_mode" and value == "nothing":
                #     continue
                # elif key == "joystick_port_3_mode" and value == "nothing":
                #     continue
                if value == LauncherConfig.default_config.get(key, ""):
                    continue
                if value:
                    f.write("{0} = {1}\n".format(key, value))

        # scanner = ConfigurationScanner()
        # search = ConfigurationScanner.create_configuration_search(name)
        # name = scanner.create_configuration_name(name)
        # print("adding", path)
        # # deleting the path from the database first in case it already exists
        # database.delete_configuration(path=path)
        # database.delete_file(path=path)
        # database.add_file(path=path)
        # database.add_configuration(
        #     path=path, uuid="", name=name, scan=0, search=search)

        file_database = FileDatabase.get_instance()
        scanner = ConfigurationScanner()
        print("[save config] adding config", path)
        file_database.delete_file(path=path)
        with open(path, "rb") as f:
            sha1 = hashlib.sha1(f.read()).hexdigest()
        file_database.add_file(path=path, sha1=sha1)

        game_id = database.add_configuration(
            path=path, name=scanner.create_configuration_name(name)
        )
        database.update_game_search_terms(
            game_id, scanner.create_search_terms(name)
        )

        database.commit()
        file_database.commit()

        LauncherSettings.set("__config_refresh", str(time.time()))
        # Settings.set("config_changed", "0")
        LauncherConfig.set("__changed", "0")