def _get_state_dir(self): config_name = self.config_name if not config_name: config_name = "Default" # Use a temporary state dir, for now, to avoid problems with # floppy overlays etc interfering with net play. if self.fsgc.netplay.enabled: # It is possible to manually specify the state dir. config_name = self.fsgc.config.get("__netplay_state_dir_name") if not config_name: # This is the default behavior, create a clean state # dir for the net play session. netplay_game = self.fsgc.config.get("__netplay_game") if netplay_game: config_name = "Net Play ({0})".format(netplay_game) # Convert the config name to a name which can be represented on # the file system (really all/most filesystems). config_name = GameNameUtil.create_fs_name(config_name) letter = self.get_letter(config_name) if not letter: config_name = "Default" letter = self.get_letter(config_name) # We use an existing state dir in a "letter" dir if it already # exists (legacy support). path = os.path.join(FSGSDirectories.get_save_states_dir(), letter, config_name) if os.path.exists(path): return path # If not, we use a direct sub-folder of save states dir. path = os.path.join(FSGSDirectories.get_save_states_dir(), config_name) return path
def _get_state_dir(self): config_name = self.config_name if not config_name: config_name = "Default" # Use a temporary state dir, for now, to avoid problems with # floppy overlays etc interfering with net play. if self.fsgc.netplay.enabled: # It is possible to manually specify the state dir. config_name = self.fsgc.config.get("__netplay_state_dir_name") if not config_name: # This is the default behavior, create a clean state # dir for the net play session. netplay_game = self.fsgc.config.get("__netplay_game") if netplay_game: config_name = "Net Play ({0})".format(netplay_game) # Convert the config name to a name which can be represented on # the file system (really all/most filesystems). config_name = GameNameUtil.create_fs_name(config_name) letter = self.get_letter(config_name) if not letter: config_name = "Default" letter = self.get_letter(config_name) # We use an existing state dir in a "letter" dir if it already # exists (legacy support). path = os.path.join( FSGSDirectories.get_save_states_dir(), letter, config_name ) if os.path.exists(path): return path # If not, we use a direct sub-folder of save states dir. path = os.path.join(FSGSDirectories.get_save_states_dir(), config_name) return path
def get_state_dir(self): """This is the old deprecated save sate directory for games.""" state_dir = os.path.join(FSGSDirectories.get_save_states_dir(), GameNameUtil.create_fs_name(self.get_name())) if not os.path.exists(state_dir): os.makedirs(state_dir) if self.fsgc.game.variant.uuid: uuid_file = os.path.join(state_dir, "uuid.txt") with io.open(uuid_file, "w", encoding="UTF-8") as f: f.write(self.fsgc.game.variant.uuid + "\n") # timestamp_file = os.path.join(state_dir, "timestamp.txt") # with open(timestamp_file, "wb") as f: # f.write("\n") return state_dir
def get_state_dir(self): state_dir = os.path.join( FSGSDirectories.get_save_states_dir(), GameNameUtil.create_fs_name(self.get_name())) if not os.path.exists(state_dir): os.makedirs(state_dir) if self.fsgs.game.variant.uuid: uuid_file = os.path.join(state_dir, "uuid.txt") with io.open(uuid_file, "w", encoding="UTF-8") as f: f.write(self.fsgs.game.variant.uuid + "\n") # timestamp_file = os.path.join(state_dir, "timestamp.txt") # with open(timestamp_file, "wb") as f: # f.write("\n") return state_dir
def screenshots_name(self): # FIXME: REMOVE? return GameNameUtil.create_fs_name(self.game_name())
def screenshots_name(self): return GameNameUtil.create_fs_name(self.get_name())
def screenshots_name(self): return GameNameUtil.create_fs_name(self.get_name())
def screenshots_name(self): # FIXME: REMOVE? return GameNameUtil.create_fs_name(self.game_name())