def main(args=None): """Entry point for ``render``. Creates and renders an OpenGL scene, and saves it to a file, according to the specified command line arguments (which default to ``sys.argv[1:]``). """ if args is None: args = sys.argv[1:] # Create a GL context fslgl.getGLContext(offscreen=True, createApp=True) # Initialise FSLeyes and implement hacks fsleyes.initialise() fsleyesmain.hacksAndWorkarounds() # Initialise colour maps module fslcm.init() # Parse arguments, and # configure logging/debugging namespace = parseArgs(args) fsleyes.configLogging(namespace) # Initialise the fsleyes.gl modules fslgl.bootstrap(namespace.glversion) # Create a description of the scene overlayList, displayCtx, sceneOpts = makeDisplayContext(namespace) import matplotlib.image as mplimg # Render that scene, and save it to file bitmap = render(namespace, overlayList, displayCtx, sceneOpts) mplimg.imsave(namespace.outfile, bitmap)
def init(splash): # Parse command line arguments. If the # user has asked for help (see above), # the parseargs module will raise # SystemExit. Hence we make sure the # splash screen is shown only after # arguments have been parsed. try: namespace[0] = parseArgs(args) # But the wx.App.MainLoop eats SystemExit # exceptions for unknown reasons, and # and causes the application to exit # immediately. This makes testing FSLeyes # (e.g. code coverage) impossible. So I'm # catching SystemExit here, and then # telling the wx.App to exit gracefully. except SystemExit as e: app.ExitMainLoop() exitCode[0] = e.code return # See FSLeyesSplash.Show # for horribleness. splash.Show() # Configure logging (this has to be done # after cli arguments have been parsed, # but before initialise is called). fsleyes.configLogging(namespace[0]) # Initialise sub-modules/packages. The # buildGui function is passed through # as a callback, which gets called when # initialisation is complete. initialise(splash, namespace[0], buildGui)
def run_with_fsleyes(func, *args, **kwargs): """Create a ``FSLeyesFrame`` and run the given function. """ from fsl.utils.platform import platform as fslplatform import fsleyes_widgets.utils.status as status fsleyes.configLogging() gc.collect() idle.idleLoop.reset() idle.idleLoop.allowErrors = True propagateRaise = kwargs.pop('propagateRaise', True) startingDelay = kwargs.pop('startingDelay', 500) finishingDelay = kwargs.pop('finishingDelay', 5) callAfterApp = kwargs.pop('callAfterApp', None) class State(object): pass state = State() state.result = None state.raised = None state.frame = None state.app = None state.dummy = None state.panel = None glver = os.environ.get('FSLEYES_TEST_GL', '2.1') glver = [int(v) for v in glver.split('.')] def init(): fsleyes.initialise() props.initGUI() colourmaps.init() initialised[0] = True fslgl.bootstrap(glver) wx.CallAfter(run) def finish(): state.frame.Close(askUnsaved=False, askLayout=False) state.dummy.Close() waitUntilIdle() realYield(100) state.app.ExitMainLoop() def run(): overlayList = fsloverlay.OverlayList() displayCtx = dc.DisplayContext(overlayList) state.frame = fslframe.FSLeyesFrame(None, overlayList, displayCtx) state.app.SetOverlayListAndDisplayContext(overlayList, displayCtx) state.app.SetTopWindow(state.frame) state.frame.Show() try: if func is not None: state.result = func(state.frame, overlayList, displayCtx, *args, **kwargs) except Exception as e: traceback.print_exc() state.raised = e finally: wx.CallLater(finishingDelay, finish) state.app = fslmain.FSLeyesApp() state.dummy = wx.Frame(None) state.panel = wx.Panel(state.dummy) state.sizer = wx.BoxSizer(wx.HORIZONTAL) state.sizer.Add(state.panel, flag=wx.EXPAND, proportion=1) state.dummy.SetSizer(state.sizer) if callAfterApp is not None: callAfterApp() state.dummy.SetSize((100, 100)) state.dummy.Layout() state.dummy.Show() if not initialised[0]: # gl already initialised if fslplatform.glVersion is not None: wx.CallLater(startingDelay, init) else: wx.CallLater(startingDelay, fslgl.getGLContext, ready=init, raiseErrors=True) else: wx.CallLater(startingDelay, run) with exitMainLoopOnError(state.app) as err: state.app.MainLoop() status.setTarget(None) if status._clearThread is not None: status._clearThread.die() status._clearThread.clear(0.01) status._clearThread.join() status._clearThread = None raised = state.raised result = state.result if err[0] is not None: raise err[0] time.sleep(1) if raised and propagateRaise: raise raised return result
def main(args=None): """*FSLeyes* entry point. Shows a :class:`.FSLeyesSplash` screen, parses command line arguments, and shows a :class:`.FSLeyesFrame`. Returns an exit code. """ if args is None: args = sys.argv[1:] # Hack to allow render to # be called via fsleyes.main if len(args) >= 1 and args[0] == 'render': import fsleyes.render as render render.main(args[1:]) sys.exit(0) # the fsleyes.initialise function figures # out the path to asset files (e.g. cmaps) fsleyes.initialise() # Hook which allows us to run a jupyter # notebook server from a frozen version # of FSLeyes if len(args) >= 1 and args[0] == 'notebook': from fsleyes.actions.notebook import nbmain fsleyes.configLogging() sys.exit(nbmain(args)) # initialise colour maps - this must be # done before parsing arguments, as if # the user asks for help, available # colourmaps/luts will be listed. colourmaps.init() # Function to bootstrap the GUI - keep # reading below. def initgui(): # First thing's first. Create a wx.App, # and initialise the FSLeyes package. app = FSLeyesApp() # Create a splash screen frame splash = fslsplash.FSLeyesSplash(None) return app, splash # If it looks like the user is asking for # help, or using cliserver to pass arguments # to an existing FSLeyes instance, then we # parse command line arguments before # creating a wx.App and showing the splash # screen. This means that FSLeyes help/ # version information can be retrieved # without a display, and hopefully fairly # quickly. # # Otherwise we create the app and splash # screen first, so the splash screen gets # shown as soon as possible. Arguments # will get parsed in the init function below. # # The argparse.Namespace object is kept in a # list so it can be shared between the sub- # functions below # # If argument parsing bombs out, we put the # exit code here and return it at the bottom. namespace = [None] exitCode = [0] # user asking for help - parse args first if (len(args) > 0) and (args[0] in ('-V', '-h', '-fh', '-cs', '--version', '--help', '--fullhelp', '--cliserver')): namespace = [parseArgs(args)] app, splash = initgui() # otherwise parse arguments on wx.MainLoop # below else: app, splash = initgui() # We are going do all processing on the # wx.MainLoop, so the GUI can be shown # as soon as possible, and because it is # difficult to force immediate GUI # refreshes when not running on the main # loop - this is important for FSLeyes, # which displays status updates to the # user while it is loading overlays and # setting up the interface. # # All of the work is defined in a series # of functions, which are chained together # via ugly callbacks, but which are # ultimately scheduled and executed on the # wx main loop. def init(splash): # See FSLeyesSplash.Show # for horribleness. splash.Show() # Parse command line arguments if necessary. # If arguments are invalid, the parseargs # module will raise SystemExit. try: if namespace[0] is None: errmsg = strings.messages['main.parseArgs.error'] errtitle = strings.titles['main.parseArgs.error'] with status.reportIfError(errtitle, errmsg, raiseError=True): namespace[0] = parseArgs(args) # But the wx.App.MainLoop eats SystemExit # exceptions for unknown reasons, and # causes the application to exit # immediately. This makes testing FSLeyes # (e.g. code coverage) impossible. So I'm # catching SystemExit here, and then # telling the wx.App to exit gracefully. except (SystemExit, Exception) as e: app.ExitMainLoop() exitCode[0] = getattr(e, 'code', 1) return # Configure logging (this has to be done # after cli arguments have been parsed, # but before initialise is called). fsleyes.configLogging(namespace[0].verbose, namespace[0].noisy) # Initialise sub-modules/packages. The # buildGui function is passed through # as a callback, which gets called when # initialisation is complete. initialise(splash, namespace[0], buildGui) def buildGui(): # Now the main stuff - create the overlay # list and the master display context, # and then create the FSLeyesFrame. overlayList, displayCtx = makeDisplayContext(namespace[0], splash) app.SetOverlayListAndDisplayContext(overlayList, displayCtx) frame = makeFrame(namespace[0], displayCtx, overlayList, splash) app.SetTopWindow(frame) frame.Show() # Check that $FSLDIR is set, complain # to the user if it isn't if not namespace[0].skipfslcheck: wx.CallAfter(fslDirWarning, frame) # Check for updates. Ignore point # releases, otherwise users might # get swamped with update notifications. if namespace[0].updatecheck: import fsleyes.actions.updatecheck as updatecheck wx.CallAfter(updatecheck.UpdateCheckAction(), showUpToDateMessage=False, showErrorMessage=False, ignorePoint=False) # start notebook server if namespace[0].notebookFile is not None: namespace[0].notebook = True namespace[0].notebookFile = op.abspath(namespace[0].notebookFile) if namespace[0].notebook: from fsleyes.actions.notebook import NotebookAction frame.menuActions[NotebookAction](namespace[0].notebookFile) # start CLI server if namespace[0].cliserver: cliserver.runserver(overlayList, displayCtx) # Shut down cleanly on sigint/sigterm. # We do this so that any functions # registered with atexit will actually # get called. nsignals = [0] def sigHandler(signo, frame): log.debug('Signal received - FSLeyes is shutting down...') # first signal - try to exit cleanly if nsignals[0] == 0: nsignals[0] += 1 exitCode[0] = signo # kill any modal windows # that are open for mdlg in app.modals: mdlg.EndModal(wx.ID_CANCEL) wx.CallAfter(app.ExitMainLoop) # subsequent signals - exit immediately else: sys.exit(signo) signal.signal(signal.SIGINT, sigHandler) signal.signal(signal.SIGTERM, sigHandler) # Note: If no wx.Frame is created, the # wx.MainLoop call will exit immediately, # even if we have scheduled something via # wx.CallAfter. In this case, we have # already created the splash screen, so # all is well. wx.CallAfter(init, splash) # under mac, use appnope to make sure # we don't get put to sleep. This is # primarily for the jupyter notebook # integration - if the user is working # with a notebook in the web browser, # macos might put FSLeyes to sleep, # causing the kernel to become # unresponsive. try: import appnope appnope.nope() except ImportError: pass app.MainLoop() shutdown() return exitCode[0]