# utworzenie okna window = pygame.display.set_mode(my_siz_org, HWSURFACE | DOUBLEBUF | RESIZABLE) pygame.mouse.set_visible(1) pygame.event.set_grab(0) window.fill(BLACK) # ustawiamy etykiete pygame.display.set_caption(my_title) # pobieramy informacje o ekranie - tle screen = pygame.display.get_surface() while not done: # EVENT PROCESSING STEP func.print_value(screen, "Press SPACE to START", "Impact", 90, WHITE, 200, 200) pygame.display.update() func.print_value(screen, "Press SPACE to START", "Impact", 90, RED, 200, 200) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: # on exit if running from IDLE. pygame.quit() sys.exit() elif event.key == pygame.K_SPACE:
def draw_box(self, wher, color, color_txt, text, screen): self.rect = pygame.draw.rect(screen, color, wher) func.print_value(screen, text, "Arial", wher[3] - (wher[3] / 6), color_txt, wher[0], wher[1])