コード例 #1
0
def title():
    # Define
    functions.setup()

    title = public.fonts['large'].render('Flappe', True, public.YELLOW)
    hs_text = public.fonts['plain'].render(
        'High score: ' + str(public.high_score), True, public.YELLOW)
    play_btn = sprites.Button(
        media.MEDIA['play_normal_texture'],
        media.MEDIA['play_pressed_texture'],
        public.menu_rects['tt_play'],
        public.menu_rects['tt_play_pressed'],
        public.all_sprites)
    settings_btn = sprites.Button(
        media.MEDIA['play_normal_texture'],
        media.MEDIA['play_pressed_texture'],
        public.menu_rects['tt_settings'],
        public.menu_rects['tt_settings_pressed'],
        public.all_sprites)

    # Loop
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                functions.dump_hs()
                return 1
            elif event.type == pygame.MOUSEBUTTONDOWN:
                if public.menu_rects['tt_play'].collidepoint(event.pos):
                    game()
                    return 1

        # Logic
        functions.update_clouds()
        functions.update_floors()
        public.all_sprites.update()

        sorted_sprites = sorted(
            public.all_sprites.sprites(), key=lambda x: x.type)

        # Draw
        public.screen.fill(public.skycolor)

        for sprite in sorted_sprites:
            sprite.draw()
        public.screen.blit(title, (97, 150))
        public.screen.blit(hs_text, (
            (public.SWIDTH / 2) - hs_text.get_width() // 2, 290))

        pygame.display.flip()
        public.clock.tick(public.FPS)
コード例 #2
0
def game():
    # Define
    functions.setup()
    functions.generate_pipes()

    flappe = sprites.Flappe(public.all_sprites)
    counter = public.fonts['normal'].render(
        str(public.score), True, public.txtcolor)

    # Loop
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                return 1
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_SPACE and not flappe.toggle:
                    flappe.flap()

        # Update
        if flappe.pos.y > public.SHEIGHT:
            gameover()
            return 1

        functions.update_clouds()
        functions.update_pipes()
        functions.update_floors()
        functions.update_states()
        public.all_sprites.update()

        counter = public.fonts['normal'].render(
            str(public.score), True, public.txtcolor)
        sorted_sprites = sorted(
            public.all_sprites.sprites(), key=lambda x: x.type)

        # Drawing
        public.screen.fill(public.skycolor)

        for sprite in sorted_sprites:
            sprite.draw()

        public.screen.blit(counter, (
            (public.SWIDTH / 2) - counter.get_width() // 2, -7))

        pygame.display.flip()
        public.clock.tick(public.FPS)
コード例 #3
0
def setup():
    func.setup()

    func.root.config(bg=func.generateRandomColor())

    welcomeLabel = func.Label(func.root, text="Welcome to Scrabble in Python!")
    instructionsButton = func.Button(func.root,
                                     text="Instructions",
                                     command=instructions)
    playButton = func.Button(func.root, text="Play", command=play)
    playSavedButton = func.Button(func.root,
                                  text="Play Saved Game",
                                  command=games.playSavedGame)
    exitButton = func.Button(func.root, text="Exit", command=exitGame)

    welcomeLabel.place(x=40, y=0)
    #instructionsButton.place(x = 90, y = 50)
    playButton.place(x=110, y=100)
    #playSavedButton.place(x = 76, y = 150)
    exitButton.place(x=112, y=200)
コード例 #4
0
def opt_fg():
    #Check if queue.txt is usable
    log, ts, it_n, first_guess, queue_txt = fc.setup(True)

    #Get data and sample them
    one_queue, shift_queue = fc.sample_data(queue_txt, log)
    fc.print_pic_1_2(one_queue, shift_queue, queue_txt, it_n, ts, log)

    waiter, cooks = fc.allocation_fg(log, first_guess)

    fc.write_to_file(log, waiter, cooks, True)

    fc.print_3_fg(ts, log, first_guess)
    fc.print_3_im_new_all(ts, it_n, log, waiter, cooks)

    #Check for number of values file
    fc.finish(it_n, log)
コード例 #5
0
def opt():
    #Set objectives
    obj_5ord = 0.7
    obj_8ord = 0.99
    obj_5kit = 0.7
    obj_8kit = 0.82

    #Set timestamp and iterationnumber and if queue.txt is usable
    log, ts, it_n, exp_txt, queue_txt = fc.setup()

    #Analyse previous results
    mean_res, std_res = fc.analyse(exp_txt, log)

    #Objectives fulfilled?
    fc.obj_fulfill(mean_res, log)

    #Utilisation rates
    fc.ut_rates(mean_res, log)

    #Get data and sample them
    one_queue, shift_queue = fc.sample_data(queue_txt, log)

    # print 1_queue_Iteration and 2_shift_queue_iteration
    max_dia = fc.print_pic_1_2(one_queue, shift_queue, queue_txt, it_n, ts,
                               log)

    #Update staff allocation (1. get and allocate, 2. update queues, 3. update obj)
    waiter, cooks = fc.allocation(log)
    waiter, cooks, co_ql = fc.upd_ql(log, it_n, waiter, cooks, shift_queue)
    waiter, cooks, co_obj = fc.upd_obj(log, it_n, waiter, cooks, shift_queue,
                                       mean_res)
    waiter, cooks, co_sm = fc.upd_sm(log, it_n, waiter, cooks, co_ql, co_obj)
    fc.print_changes(log, waiter, cooks, co_ql, co_obj, co_sm)
    print(waiter)
    print(cooks)
    #Write to files (allocation_staff.xlsx, waiter.txt, cook.txt)
    fc.write_to_file(log, waiter, cooks)

    #produce staffing plot
    fc.print_3_im_new_all(ts, it_n, log, waiter, cooks)

    #Clean up, update iterationnumber
    fc.finish(it_n, log)
コード例 #6
0
ファイル: main.py プロジェクト: nosivads/scheduler
# -*- coding: utf-8 -*-
''' Created on Mon May  6 18:35:27 2019 '''

from functions import setup, clearscreen
from functions import make_appointment, view_appointments
from functions import view_schedule  #, reschedule_appointment
from time import sleep

services = {}
schedule = {}
setup()

while True:
    clearscreen()
    print('------------------------------------------')
    print('| Welcome to Madra Dog Grooming Services |')
    print('------------------------------------------')
    print('\nFor best results please maximize the size of your window\n')
    print('Choose from the menu below:\n')
    print('1. View schedule of appointments (by groomer)')
    print('2. View appointment details (by client)')
    print('3. Make new appointment')
    #    print('4. Reschedule appointment')
    print('5. Quit the system\n')
    response = input("\nEnter the number for your choice: ")
    if response == "1":
        view_schedule()
    elif response == "2":
        view_appointments()
    elif response == "3":
        make_appointment()
コード例 #7
0
                type=str)
ap.add_argument('--top_k', default=5, dest="top_k", action="store", type=int)
ap.add_argument('--category_names',
                dest="category_names",
                action="store",
                default='cat_to_name.json')
ap.add_argument('--gpu', default="gpu", action="store", dest="gpu")

pa = ap.parse_args()
path_image = pa.input_img
number_of_outputs = pa.top_k
power = pa.gpu
input_img = pa.input_img
path = pa.checkpoint

model, _, _ = functions.setup()

training_loader, testing_loader, validation_loader, train_data = functions.data(
)

functions.load_checkpoint(path)

with open('cat_to_name.json', 'r') as json_file:
    cat_to_name = json.load(json_file)

probabilities = functions.predict(path_image, model, number_of_outputs, power)

labels = [
    cat_to_name[str(index + 1)] for index in np.array(probabilities[1][0])
]
probability = np.array(probabilities[0][0])
コード例 #8
0
ファイル: main.py プロジェクト: theodoretan/sudoku-ai
# By: Theodore Tan
#python3

# imports
import sys
from functions import ac_3, alpha, check_solved, open_file, setup

# variables
filename = sys.argv[1] # get the filename from the terminal

csp = setup(open_file(filename)) # setup the csp using the data
check_solved(ac_3(csp), csp) # check if the ac3 algorithm solved the problem
コード例 #9
0
# Simple app that will pull the information from the DFES website via RSS feed, and format it for easy reading.
# Currently setup for North Metro, but can be changed extremely easily by simply changing the URL@@
import time
import functions as DFESFunctions  #This holds all the custom DFESFunctions for the application

#===== Start of the Application =====
# First we are going to setup the application

DFESFunctions.setup()
DFESFunctions.mainMenu()
コード例 #10
0
__author__ = 'Andrew'
from hashlib import md5
import urllib2
import sys
from urlparse import parse_qs
import functions

ping = 16
accuracy = 8
server = functions.setup()


def speed_test(up, down):
    get_data = [
        'download=%s' % down,
        'ping=%s' % ping,
        'upload=%s' % up, 'promo=',
        'startmode=%s' % 'pingselect',
        'recommendedserverid=%s' % server,
        'accuracy=%s' % 8,
        'serverid=%s' % server,
        'hash=%s' % md5('%s-%s-%s-%s' %
                        (ping, up, down, '297aae72')).hexdigest()
    ]
    request = urllib2.Request('http://www.speedtest.net/api/api.php',
                              data='&'.join(get_data))
    request.add_header('Referer', 'http://c.speedtest.net/flash/speedtest.swf')
    connection = urllib2.urlopen(request)
    response = connection.read()
    response_code = connection.code
    connection.close()
コード例 #11
0
ファイル: main.py プロジェクト: gaalaxy17/DiscordBots
import discord
import os

import music
import functions
import asyncio

from dotenv import load_dotenv
from discord.ext import commands

load_dotenv()
bot = commands.Bot(command_prefix='!')
token = os.getenv("DISCORD_BOT_SECRET")

music.setup(bot)
functions.setup(bot)


@bot.event
async def on_ready():
    print("I'm in")
    print(bot.user)
    servers = list(bot.guilds)
    await bot.change_presence(activity=discord.Game(name='LoL as Zoe'))
    print('Servers: ')
    printServers(servers)


def printServers(servers):
    for i in range(len(servers)):
        print(servers[i].name)
コード例 #12
0
ファイル: speedtest.py プロジェクト: Codeusa/SpeedTest-Faker
__author__ = 'Andrew'
from hashlib import md5
import urllib2
import sys
from urlparse import parse_qs
import functions

ping = 16
accuracy = 8
server = functions.setup()


def speed_test(up, down):
    get_data = [
        'download=%s' % down,
        'ping=%s' % ping,
        'upload=%s' % up,
        'promo=',
        'startmode=%s' % 'pingselect',
        'recommendedserverid=%s' % server,
        'accuracy=%s' % 8,
        'serverid=%s' % server,
        'hash=%s' % md5('%s-%s-%s-%s' %
                        (ping, up, down, '297aae72')
                        ).hexdigest()]
    request = urllib2.Request('http://www.speedtest.net/api/api.php',
                              data='&'.join(get_data))
    request.add_header('Referer', 'http://c.speedtest.net/flash/speedtest.swf')
    connection = urllib2.urlopen(request)
    response = connection.read()
    response_code = connection.code
コード例 #13
0
import functions
import json
import os.path
from bottle import get, post, delete, request, run

# Database Startup
functions.setup()

#   Root Path /  #
@get('/')
def base():
    return 'PinterestAPI'

###                                     ###                                  
#                                         #
#   Authentication (Registration, Login)  #
#                                         #
###                                     ###



###
#
#   Registration - Retrieves user's name, username, and password and stores them in DB
#   Input - name, username, password
#   Response - 200, success, user_id
#
# Registration
# To Test Use:
#   curl -X POST -H "Content-Type: application/json" -d '{"name":"xxxx","username":"******","password":"******"}' http://localhost:8080/v1/reg
コード例 #14
0
else:
    print("Failed to open the port")
    print("Press any key to terminate...")
    getch()
    quit()

# Set port baudrate
if portHandler.setBaudRate(BAUDRATE):
    print("Succeeded to change the baudrate")
else:
    print("Failed to change the baudrate")
    print("Press any key to terminate...")
    getch()
    quit()

functions.setup(packetHandler, portHandler, 6)
print("hej")
functions.setup(packetHandler, portHandler, 7)
drive_time = 6
MOVING_SPEED = 420

print("moving back")
# Set moving speed
dxl_comm_result, dxl_error = packetHandler.write2ByteTxRx(
    portHandler, 6, ADDR_MX_MOVING_SPEED, MOVING_SPEED + 1024)
if dxl_comm_result != COMM_SUCCESS:
    print("%s" % packetHandler.getTxRxResult(dxl_comm_result))
elif dxl_error != 0:
    print("%s" % packetHandler.getRxPacketError(dxl_error))
else:
    print("Dynamixel has been successfully connected")
コード例 #15
0
                dest="arch",
                action="store",
                default="densenet121",
                type=str)
ap.add_argument('--hidden_units',
                type=int,
                dest="hidden_units",
                action="store",
                default=120)

pa = ap.parse_args()
path = pa.save_dir
lr = pa.learning_rate
structure = pa.arch
dropout = pa.dropout
hidden_layer1 = pa.hidden_units
power = pa.gpu
epochs = pa.epochs

trainloader, validationloader, testloader, train_data = functions.data()

model, optimizer, criterion = functions.setup(structure, dropout,
                                              hidden_layer1, lr, power)

functions.train_network(model, criterion, optimizer, trainloader,
                        validationloader, epochs, 20, power)

functions.save_checkpoint(train_data, epochs, structure, hidden_layer1,
                          dropout, lr, path)

print("The Model is trained")
コード例 #16
0
                    dest="hidden_units",
                    default=256,
                    type=int)
parser.add_argument('--dropout', dest="dropout", default=0.2)
parser.add_argument('--learning_rate', dest="learning_rate", default=0.001)
parser.add_argument('--gpu', dest="gpu", default=True, type=bool)
parser.add_argument('--epochs', dest="epochs", default=2, type=int)
parser.add_argument('--print_every', dest="print_every", default=10, type=int)
parser.add_argument('--save_dir',
                    dest="save_dir",
                    default="./checkpoint.pth",
                    type=str)
parsed = parser.parse_args()
data_dir = parsed.data_dir
arch = parsed.arch
hidden_units = parsed.hidden_units
dropout = parsed.dropout
learning_rate = parsed.learning_rate
gpu = parsed.gpu
epochs = parsed.epochs
print_every = parsed.print_every
save_dir = parsed.save_dir

trainloader, validloader, class_to_idx = functions.load_data(data_dir)
model, criterion, optimizer = functions.setup(arch, hidden_units, dropout,
                                              learning_rate, gpu)
functions.train_network(model, criterion, optimizer, trainloader, validloader,
                        epochs, print_every, gpu)
functions.save_checkpoint(save_dir, arch, hidden_units, dropout, learning_rate,
                          gpu, model, optimizer, class_to_idx)
コード例 #17
0
def program(M0, N0, mode, h0, p0, noise_h, noise_p, controller):

    M_preys = M0
    N_hunters = N0
    Ts = 0.0005
    #    plt.rcParams.update({'font.size': 15})
    #    h_desired = [3,3,3,-3,-3,-3,-3,3]
    #    p_desired = [0,0]
    #    M_preys = 1
    #    N_hunters = 4
    #    D = 5
    #    """ The main layout of the animation """
    #    ax = plt.axes(xlim=(-D,D), ylim=(-D,D))
    #
    #    """
    #    Plot preserve
    #    """
    #    vertsP = [
    #            (-D, -D),  # left, bottom
    #            (-D, D),  # left, top
    #            (D, D),  # right, top
    #            (D, -D),  # right, bottom
    #            (-D, -D),  # ignored
    #                                    ]
    #    vertsPCodes = [
    #            Path.MOVETO,
    #            Path.LINETO,
    #            Path.LINETO,
    #            Path.LINETO,
    #            Path.CLOSEPOLY,
    #            ]
    #
    #    vertsPPath = Path(vertsP, vertsPCodes)
    #    vertsPPatch = patches.PathPatch(vertsPPath, facecolor='none', lw=2)
    #    ax.add_patch(vertsPPatch)
    #    for j in range(M_preys):
    #        ax.plot(p_desired[2*j], p_desired[2*j+1], 'o', ms=15, c='g')
    #    for i in range(N_hunters):
    #        ax.plot(h_desired[2*i], h_desired[2*i+1], 'D', ms=15, c='b')
    #
    #    plt.show()
    #    plt.savefig("G:/Unidades de equipo/EduardoSebastian/TFG/04_Imagenes/Figura3.png")
    #
    #    plt.close('all')
    #
    #    h_desired = [2,0,0,2,-2,0,0,-2]
    #    p_desired = [0,0]
    #    M_preys = 1
    #    N_hunters = 4
    #    D = 5
    #    """ The main layout of the animation """
    #    ax = plt.axes(xlim=(-D,D), ylim=(-D,D))
    #
    #    """
    #    Plot preserve
    #    """
    #    vertsP = [
    #            (-D, -D),  # left, bottom
    #            (-D, D),  # left, top
    #            (D, D),  # right, top
    #            (D, -D),  # right, bottom
    #            (-D, -D),  # ignored
    #                                    ]
    #    vertsPCodes = [
    #            Path.MOVETO,
    #            Path.LINETO,
    #            Path.LINETO,
    #            Path.LINETO,
    #            Path.CLOSEPOLY,
    #            ]
    #
    #    vertsPPath = Path(vertsP, vertsPCodes)
    #    vertsPPatch = patches.PathPatch(vertsPPath, facecolor='none', lw=2)
    #    ax.add_patch(vertsPPatch)
    #    for j in range(M_preys):
    #        ax.plot(p_desired[2*j], p_desired[2*j+1], 'o', ms=15, c='g')
    #    for i in range(N_hunters):
    #        ax.plot(h_desired[2*i], h_desired[2*i+1], 'D', ms=15, c='b')
    #
    #    plt.show()
    #    plt.savefig("G:/Unidades de equipo/EduardoSebastian/TFG/04_Imagenes/Figura4.png")
    #
    #    plt.close('all')
    #
    #    h_desired = h0
    #    p_desired = p0
    #    M_preys = 3
    #    N_hunters = 6
    #    D = 5
    #    """ The main layout of the animation """
    #    ax = plt.axes(xlim=(-D,D), ylim=(-D,D))
    #
    #    """
    #    Plot preserve
    #    """
    #    vertsP = [
    #            (-D, -D),  # left, bottom
    #            (-D, D),  # left, top
    #            (D, D),  # right, top
    #            (D, -D),  # right, bottom
    #            (-D, -D),  # ignored
    #                                    ]
    #    vertsPCodes = [
    #            Path.MOVETO,
    #            Path.LINETO,
    #            Path.LINETO,
    #            Path.LINETO,
    #            Path.CLOSEPOLY,
    #            ]
    #
    #    vertsPPath = Path(vertsP, vertsPCodes)
    #    vertsPPatch = patches.PathPatch(vertsPPath, facecolor='none', lw=2)
    #    ax.add_patch(vertsPPatch)
    #    for j in range(M_preys):
    #        ax.plot(p_desired[2*j], p_desired[2*j+1], 'o', ms=12, c='g')
    #    for i in range(N_hunters):
    #        ax.plot(h_desired[2*i], h_desired[2*i+1], 'D', ms=12, c='b')
    #
    #    plt.show()
    #    plt.savefig("G:/Unidades de equipo/EduardoSebastian/TFG/04_Imagenes/Figura1.png")
    #
    #    plt.close('all')

    if controller == "linear":
        if mode == 1:
            h = root(f_1, h0, args=(p0, N0, M0), method='hybr', tol=10e-10)
        elif mode == 2:
            h = root(f_2, h0, args=(p0, N0, M0), method='lm', tol=10e-10)
        elif mode == 3:
            h = root(f_3, h0, args=(p0, N0, M0), method='hybr', tol=10e-10)
        elif mode == 4:
            h = root(f_4, h0, args=(p0, N0, M0), method='lm', tol=10e-10)
        else:
            h = root(f_1, h0, args=(p0, N0, M0), method='hybr', tol=10e-10)

        p = p0
        """ REMOVE NEGLIBLE HUNTERS """
        hunt = []
        N_hunters = N0
        for i in range(N_hunters):
            if ((h.x[2 * i] < 10 and h.x[2 * i] > -10)
                    and (h.x[2 * i + 1] < 10 and h.x[2 * i + 1] > -10)):
                hunt.append(h.x[2 * i])
                hunt.append(h.x[2 * i + 1])
            else:
                N0 -= 1
                print("Hunter neglected is: " + str(i))
        """ CHECK THE SOLVER """

        hi0 = list2mat(hunt)
        pj0 = list2mat(p)

        if not h.success:
            print("not success")
            XP = -1
            YP = -1
            XH = -1
            YH = -1
            error = -1
            found = False
            v_preys = None
            v_hunters = None
            converge = False
            return XP, YP, XH, YH, error, v_preys, v_hunters, found, converge
        else:
            """
            Now is time to simulate the behavior from the positions calculated previously
            """
            print("success")
            N_hunters = N0
            M_preys = M0
            mode = mode
            h = hunt

    else:
        p = p0
        h = h0
        hi0 = list2mat(h)
        pj0 = list2mat(p)

#    h_desired = h.x
#    p_desired = p0
#    M_preys = 3
#    N_hunters = 6
#    D = 5
#    """ The main layout of the animation """
#    ax = plt.axes(xlim=(-D,D), ylim=(-D,D))
#
#    """
#    Plot preserve
#    """
#    vertsP = [
#            (-D, -D),  # left, bottom
#            (-D, D),  # left, top
#            (D, D),  # right, top
#            (D, -D),  # right, bottom
#            (-D, -D),  # ignored
#                                    ]
#    vertsPCodes = [
#            Path.MOVETO,
#            Path.LINETO,
#            Path.LINETO,
#            Path.LINETO,
#            Path.CLOSEPOLY,
#            ]
#
#    vertsPPath = Path(vertsP, vertsPCodes)
#    vertsPPatch = patches.PathPatch(vertsPPath, facecolor='none', lw=2)
#    ax.add_patch(vertsPPatch)
#    for j in range(M_preys):
#        ax.plot(p_desired[2*j], p_desired[2*j+1], 'o', ms=12, c='g')
#    for i in range(N_hunters):
#        ax.plot(h_desired[2*i], h_desired[2*i+1], 'D', ms=12, c='b')
#
#    plt.show()
#    plt.savefig("G:/Unidades de equipo/EduardoSebastian/TFG/04_Imagenes/Figura2.png")
#
#    plt.close('all')
#    time.sleep(2)

###############################################################################
######  LINEAR CONTROLLER #####################################################
###############################################################################

    if (controller == "linear"):
        """ Calculate the state-space system """
        A = np.zeros([2 * M_preys, 2 * M_preys])
        B = np.zeros([2 * M_preys, 2 * N_hunters])
        C = np.eye(2 * M_preys)
        D = np.zeros([2 * M_preys, 2 * N_hunters])
        ###############################################################################
        ######  MODE 1 CONTROL SYSTEM #################################################
        ###############################################################################

        if mode == 1:
            for j in range(M_preys):

                a = np.zeros([2, 2])
                b = np.zeros([2, 2])
                I = np.matrix([[1, 0], [0, 1]])
                for i in range(N_hunters):
                    term = (I * norm(hi0[i] - pj0[j])**3)
                    a += (term + 3 *
                          (norm(hi0[i] - pj0[j]) *
                           np.transpose(hi0[i] - pj0[j]) *
                           (hi0[i] - pj0[j]))) / (norm(hi0[i] - pj0[j])**5)
                    b = (-term + 3 *
                         (norm(hi0[i] - pj0[j]) *
                          np.transpose(hi0[i] - pj0[j]) *
                          (hi0[i] - pj0[j]))) / (norm(hi0[i] - pj0[j])**5)

                    B[2 * j, 2 * i] = b[0, 0]
                    B[2 * j, 2 * i + 1] = b[0, 1]
                    B[2 * j + 1, 2 * i] = b[1, 0]
                    B[2 * j + 1, 2 * i + 1] = b[1, 1]

                A[2 * j, 2 * j] = a[0, 0]
                A[2 * j, 2 * j + 1] = a[0, 1]
                A[2 * j + 1, 2 * j] = a[1, 0]
                A[2 * j + 1, 2 * j + 1] = a[1, 1]

    ###############################################################################
    ######  MODE 2 CONTROL SYSTEM #################################################
    ###############################################################################

        elif mode == 2:

            var = 1.0
            alpha = 100.5
            beta = 0.5
            radius = 1.0
            angry = False

            for j in range(M_preys):

                a = np.zeros([2, 2])
                b = np.zeros([2, 2])
                I = np.matrix([[1, 0], [0, 1]])

                for i in range(N_hunters):
                    if norm(pj0[j] - hi0[i]) < radius:
                        angry = True
                        break
                    else:
                        angry = False

                for i in range(N_hunters):
                    Xi = (pj0[j, 0] - hi0[i, 0])**2 + (pj0[j, 1] -
                                                       hi0[i, 1])**2

                    term1 = np.exp(-(1 / (var**2)) * Xi)
                    term2 = np.matrix([[0, 0], [0, 0]])
                    term2[0, 0] = (pj0[0, 0] - hi0[0, 0]) * (pj0[0, 0] -
                                                             hi0[0, 0])
                    term2[0, 1] = (pj0[0, 0] - hi0[0, 0]) * (pj0[0, 1] -
                                                             hi0[0, 1])
                    term2[1, 0] = (pj0[0, 0] - hi0[0, 0]) * (pj0[0, 1] -
                                                             hi0[0, 1])
                    term2[1, 1] = (pj0[0, 1] - hi0[0, 1]) * (pj0[0, 1] -
                                                             hi0[0, 1])

                    if angry:

                        a += I * alpha * term1 - 2 * alpha * (
                            1 / (var**2)) * term1 * term2
                        b = -I * alpha * term1 + 2 * alpha * (
                            1 / (var**2)) * term1 * term2
                    else:
                        a += I * alpha * beta * term1 - 2 * alpha * beta * (
                            1 / (var**2)) * term1 * term2  #
                        b = -I * alpha * beta * term1 + 2 * alpha * beta * (
                            1 / (var**2)) * term1 * term2  #

                    B[2 * j, 2 * i] = b[0, 0]
                    B[2 * j, 2 * i + 1] = b[0, 1]
                    B[2 * j + 1, 2 * i] = b[1, 0]
                    B[2 * j + 1, 2 * i + 1] = b[1, 1]

                A[2 * j, 2 * j] = a[0, 0]
                A[2 * j, 2 * j + 1] = a[0, 1]
                A[2 * j + 1, 2 * j] = a[1, 0]
                A[2 * j + 1, 2 * j + 1] = a[1, 1]

    ###############################################################################
    ######  MODE 3 CONTROL SYSTEM #################################################
    ###############################################################################

        elif mode == 3:

            for j in range(M_preys):

                a = np.zeros([2, 2])
                b = np.zeros([2, 2])
                I = np.matrix([[1, 0], [0, 1]])

                for i in range(N_hunters):
                    term = (I * norm(hi0[i] - pj0[j])**3)
                    a += (term + 3 *
                          (norm(hi0[i] - pj0[j]) *
                           np.transpose(hi0[i] - pj0[j]) *
                           (hi0[i] - pj0[j]))) / (norm(hi0[i] - pj0[j])**5)
                    b = (-term + 3 *
                         (norm(hi0[i] - pj0[j]) *
                          np.transpose(hi0[i] - pj0[j]) *
                          (hi0[i] - pj0[j]))) / (norm(hi0[i] - pj0[j])**5)

                    B[2 * j, 2 * i] = b[0, 0]
                    B[2 * j, 2 * i + 1] = b[0, 1]
                    B[2 * j + 1, 2 * i] = b[1, 0]
                    B[2 * j + 1, 2 * i + 1] = b[1, 1]

                a += np.matrix([[0.02, -0.002], [-0.007, 0.06]])
                A[2 * j, 2 * j] = a[0, 0]
                A[2 * j, 2 * j + 1] = a[0, 1]
                A[2 * j + 1, 2 * j] = a[1, 0]
                A[2 * j + 1, 2 * j + 1] = a[1, 1]

    ###############################################################################
    ######  MODE 4 CONTROL SYSTEM #################################################
    ###############################################################################

        elif mode == 4:

            var = 1.0
            alpha = 100.5
            beta = 0.5
            radius = 1.0
            angry = False

            for j in range(M_preys):

                a = np.zeros([2, 2])
                b = np.zeros([2, 2])
                I = np.matrix([[1, 0], [0, 1]])

                for i in range(N_hunters):
                    if norm(pj0[j] - hi0[i]) < radius:
                        angry = True
                        break
                    else:
                        angry = False

                for i in range(N_hunters):
                    Xi = (pj0[j, 0] - hi0[i, 0])**2 + (pj0[j, 1] -
                                                       hi0[i, 1])**2

                    term1 = np.exp(-(1 / (var**2)) * Xi)
                    term2 = np.matrix([[0, 0], [0, 0]])
                    term2[0, 0] = (pj0[0, 0] - hi0[0, 0]) * (pj0[0, 0] -
                                                             hi0[0, 0])
                    term2[0, 1] = (pj0[0, 0] - hi0[0, 0]) * (pj0[0, 1] -
                                                             hi0[0, 1])
                    term2[1, 0] = (pj0[0, 0] - hi0[0, 0]) * (pj0[0, 1] -
                                                             hi0[0, 1])
                    term2[1, 1] = (pj0[0, 1] - hi0[0, 1]) * (pj0[0, 1] -
                                                             hi0[0, 1])

                    if angry:

                        a += I * alpha * term1 - 2 * alpha * (
                            1 / (var**2)) * term1 * term2
                        b = -I * alpha * term1 + 2 * alpha * (
                            1 / (var**2)) * term1 * term2
                    else:
                        a += I * alpha * beta * term1 - 2 * alpha * beta * (
                            1 / (var**2)) * term1 * term2  #
                        b = -I * alpha * beta * term1 + 2 * alpha * beta * (
                            1 / (var**2)) * term1 * term2  #

                    B[2 * j, 2 * i] = b[0, 0]
                    B[2 * j, 2 * i + 1] = b[0, 1]
                    B[2 * j + 1, 2 * i] = b[1, 0]
                    B[2 * j + 1, 2 * i + 1] = b[1, 1]

                a += np.matrix([[0.02, -0.002], [-0.007, 0.06]])
                A[2 * j, 2 * j] = a[0, 0]
                A[2 * j, 2 * j + 1] = a[0, 1]
                A[2 * j + 1, 2 * j] = a[1, 0]
                A[2 * j + 1, 2 * j + 1] = a[1, 1]

    ###############################################################################
    ######  DEFAULT MODE CONTROL SYSTEM ###########################################
    ###############################################################################

        else:

            for j in range(M_preys):

                a = np.zeros([2, 2])
                b = np.zeros([2, 2])
                I = np.matrix([[1, 0], [0, 1]])
                for i in range(N_hunters):
                    term = (I * norm(hi0[i] - pj0[j])**3)
                    a += (term + 3 *
                          (norm(hi0[i] - pj0[j]) *
                           np.transpose(hi0[i] - pj0[j]) *
                           (hi0[i] - pj0[j]))) / (norm(hi0[i] - pj0[j])**5)
                    b = (-term + 3 *
                         (norm(hi0[i] - pj0[j]) *
                          np.transpose(hi0[i] - pj0[j]) *
                          (hi0[i] - pj0[j]))) / (norm(hi0[i] - pj0[j])**5)

                    B[2 * j, 2 * i] = b[0, 0]
                    B[2 * j, 2 * i + 1] = b[0, 1]
                    B[2 * j + 1, 2 * i] = b[1, 0]
                    B[2 * j + 1, 2 * i + 1] = b[1, 1]

                A[2 * j, 2 * j] = a[0, 0]
                A[2 * j, 2 * j + 1] = a[0, 1]
                A[2 * j + 1, 2 * j] = a[1, 0]
                A[2 * j + 1, 2 * j + 1] = a[1, 1]
        """ Ensures control functions do not delete rows"""
        for i in range(2 * M_preys):
            if sum(A[i]) == 0.0:
                A[i] = A[i] + 1e-10
            if sum(B[i]) == 0.0:
                B[i] = B[i] + 1e-10

        cont_system = control.StateSpace(A, B, C, D)
        disc_system = control.c2d(cont_system, Ts)
        """ LQR METHOD """
        try:
            if mode == 1 or mode == 3:
                [L, S,
                 e] = dlqr(disc_system.A, disc_system.B,
                           1 * np.eye(2 * M_preys), 2 * np.eye(2 * N_hunters))
            else:
                [L, S, e] = dlqr(disc_system.A, disc_system.B,
                                 1 * np.eye(2 * M_preys),
                                 0.1 * np.eye(2 * N_hunters))
        except:
            print("not success")
            XP = -1
            YP = -1
            XH = -1
            YH = -1
            error = -1
            found = False
            v_preys = None
            v_hunters = None
            converge = False
            return XP, YP, XH, YH, error, v_preys, v_hunters, found, converge
        """ POLE ASSIGNMENT METHOD """
        #poles = np.exp(-1 * np.ones([N_hunters])*Ts)
        #L = control.place(disc_system.A,disc_system.B,poles)

###############################################################################
######  NON - LINEAR CONTROLLER ###############################################
###############################################################################

    elif (controller == "non-linear"):
        Ts = 0.01
        L = 0

###############################################################################
######  NON - LINEAR CONTROLLER WITH ADAPTIVE BEHAVIOR ########################
###############################################################################

    elif (controller == "adaptive"):
        Ts = 0.1
        L = np.ones([1, 2 * M_preys]) * 1

###############################################################################
######  NON - LINEAR CONTROLLER WITH ADAPTIVE BEHAVIOR AND DISTRIBUTED FORM ###
###############################################################################

    else:
        return -1
        """""" """""" """""" """""" """""" """""" """""" """""" """""" """""" """""" """""
        """ """""" """""" """""" """""" """""" """""" """""" """""" """""" """""" """""" ""
    """ Place zero position of hunters and preys """

    h_desired = []
    h_ini = []
    for i in range(len(h)):
        h_desired.append(h[i])
        h_ini.append(h[i] + random.uniform(-noise_h, noise_h))

    p_desired = []
    p_ini = []
    for j in range(len(p)):
        if (p[j] != 0.0):
            p_desired.append(p[j])
            p_ini.append(p[j] + random.uniform(-noise_p, noise_p))

#    p_ini = [1.0,1.0]
#    p_desired = [0.0,0.0]
#    h_ini = [-3.0,0.0,0.0,3.0]
#    p_desired = [0.3,-0.1,-1.0,1.0,-0.8,1.5]
#    p_ini = [1.0,-0.7,-0.5,1.5,-0.4,2.0]
#    h_ini = [-0.8,1.2,-1.3,1.5,0.2,0.2,0.3,1.7,3.0,0.0]

    config = {
        'SampleTime': Ts,
        'K': 500,
        'D': 5.0,
        'draw': False,
        'anim': False,
        'interval': 10,
        'H0': h_ini,
        'P0': p_ini,
        'H_desired': h_desired,
        'P_desired': p_desired,
        'L': L,
        'saveAnim': False,
        'controller': controller
    }

    XP, YP, XH, YH, error, v_preys, v_hunters, converge = setup(
        N_hunters, M_preys, mode, config)
    found = True

    return XP, YP, XH, YH, error, v_preys, v_hunters, found, converge