def test_get_bounds(): size = (15, 15) test_bounds = [0.0, 15, 0.0, 15, 0.0, 0.0] points = Points() points.InsertNextPoint(0, 0, 0) points.InsertNextPoint(size[0], 0, 0) points.InsertNextPoint(size[0], size[1], 0) points.InsertNextPoint(0, size[1], 0) # Create the polygon polygon = Polygon() polygon.GetPointIds().SetNumberOfIds(4) # make a quad polygon.GetPointIds().SetId(0, 0) polygon.GetPointIds().SetId(1, 1) polygon.GetPointIds().SetId(2, 2) polygon.GetPointIds().SetId(3, 3) # Add the polygon to a list of polygons polygons = CellArray() polygons.InsertNextCell(polygon) # Create a PolyData polygonPolyData = PolyData() polygonPolyData.SetPoints(points) polygonPolyData.SetPolys(polygons) # Create a mapper and actor mapper = PolyDataMapper2D() mapper = set_input(mapper, polygonPolyData) actor = Actor2D() actor.SetMapper(mapper) compute_bounds(actor) npt.assert_equal(get_bounds(actor), test_bounds)
def generate_points(): centers = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1]]) colors = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1]]) * 255 vtk_vertices = Points() # Create the topology of the point (a vertex) vtk_faces = CellArray() # Add points for i in range(len(centers)): p = centers[i] id = vtk_vertices.InsertNextPoint(p) vtk_faces.InsertNextCell(1) vtk_faces.InsertCellPoint(id) # Create a polydata object polydata = PolyData() # Set the vertices and faces we created as the geometry and topology of the # polydata polydata.SetPoints(vtk_vertices) polydata.SetVerts(vtk_faces) set_polydata_colors(polydata, colors) mapper = PolyDataMapper() mapper.SetInputData(polydata) mapper.SetVBOShiftScaleMethod(False) point_actor = Actor() point_actor.SetMapper(mapper) return point_actor
def set_polydata_vertices(polydata, vertices): """Set polydata vertices with a numpy array (ndarrays Nx3 int). Parameters ---------- polydata : vtkPolyData vertices : vertices, represented as 2D ndarrays (Nx3) """ vtk_points = Points() vtk_points.SetData(numpy_support.numpy_to_vtk(vertices, deep=True)) polydata.SetPoints(vtk_points) return polydata
def _setup(self): """Setup this UI Component. Return an image as a 2D actor with a specific position. Returns ------- :class:`vtkTexturedActor2D` """ self.texture_polydata = PolyData() self.texture_points = Points() self.texture_points.SetNumberOfPoints(4) polys = CellArray() polys.InsertNextCell(4) polys.InsertCellPoint(0) polys.InsertCellPoint(1) polys.InsertCellPoint(2) polys.InsertCellPoint(3) self.texture_polydata.SetPolys(polys) tc = FloatArray() tc.SetNumberOfComponents(2) tc.SetNumberOfTuples(4) tc.InsertComponent(0, 0, 0.0) tc.InsertComponent(0, 1, 0.0) tc.InsertComponent(1, 0, 1.0) tc.InsertComponent(1, 1, 0.0) tc.InsertComponent(2, 0, 1.0) tc.InsertComponent(2, 1, 1.0) tc.InsertComponent(3, 0, 0.0) tc.InsertComponent(3, 1, 1.0) self.texture_polydata.GetPointData().SetTCoords(tc) texture_mapper = PolyDataMapper2D() texture_mapper = set_input(texture_mapper, self.texture_polydata) image = TexturedActor2D() image.SetMapper(texture_mapper) self.texture = Texture() image.SetTexture(self.texture) image_property = Property2D() image_property.SetOpacity(1.0) image.SetProperty(image_property) self.actor = image # Add default events listener to the VTK actor. self.handle_events(self.actor)
def _setup(self): """Set up this UI component. Creating the button actor used internally. """ # This is highly inspired by # https://github.com/Kitware/VTK/blob/c3ec2495b183e3327820e927af7f8f90d34c3474/Interaction/Widgets/vtkBalloonRepresentation.cxx#L47 self.texture_polydata = PolyData() self.texture_points = Points() self.texture_points.SetNumberOfPoints(4) polys = CellArray() polys.InsertNextCell(4) polys.InsertCellPoint(0) polys.InsertCellPoint(1) polys.InsertCellPoint(2) polys.InsertCellPoint(3) self.texture_polydata.SetPolys(polys) tc = FloatArray() tc.SetNumberOfComponents(2) tc.SetNumberOfTuples(4) tc.InsertComponent(0, 0, 0.0) tc.InsertComponent(0, 1, 0.0) tc.InsertComponent(1, 0, 1.0) tc.InsertComponent(1, 1, 0.0) tc.InsertComponent(2, 0, 1.0) tc.InsertComponent(2, 1, 1.0) tc.InsertComponent(3, 0, 0.0) tc.InsertComponent(3, 1, 1.0) self.texture_polydata.GetPointData().SetTCoords(tc) texture_mapper = PolyDataMapper2D() texture_mapper = set_input(texture_mapper, self.texture_polydata) button = TexturedActor2D() button.SetMapper(texture_mapper) self.texture = Texture() button.SetTexture(self.texture) button_property = Property2D() button_property.SetOpacity(1.0) button.SetProperty(button_property) self.actor = button # Add default events listener to the VTK actor. self.handle_events(self.actor)
def numpy_to_vtk_points(points): """Convert Numpy points array to a vtk points array. Parameters ---------- points : ndarray Returns ------- vtk_points : vtkPoints() """ vtk_points = Points() vtk_points.SetData( numpy_support.numpy_to_vtk(np.asarray(points), deep=True)) return vtk_points
def _setup(self): """Set up this UI component. Creating the polygon actor used internally. """ # Setup four points size = (1, 1) self._points = Points() self._points.InsertNextPoint(0, 0, 0) self._points.InsertNextPoint(size[0], 0, 0) self._points.InsertNextPoint(size[0], size[1], 0) self._points.InsertNextPoint(0, size[1], 0) # Create the polygon polygon = Polygon() polygon.GetPointIds().SetNumberOfIds(4) # make a quad polygon.GetPointIds().SetId(0, 0) polygon.GetPointIds().SetId(1, 1) polygon.GetPointIds().SetId(2, 2) polygon.GetPointIds().SetId(3, 3) # Add the polygon to a list of polygons polygons = CellArray() polygons.InsertNextCell(polygon) # Create a PolyData self._polygonPolyData = PolyData() self._polygonPolyData.SetPoints(self._points) self._polygonPolyData.SetPolys(polygons) # Create a mapper and actor mapper = PolyDataMapper2D() mapper = set_input(mapper, self._polygonPolyData) self.actor = Actor2D() self.actor.SetMapper(mapper) # Add default events listener to the VTK actor. self.handle_events(self.actor)