def update_buttons(self): g2d.fill_canvas((255, 255, 255)) rows, cols = self._game.rows(), self._game.cols() for y in range(1, rows): g2d.draw_line((0, 0, 0), (0, y * H), (cols * W, y * H)) for x in range(1, cols): g2d.draw_line((0, 0, 0), (x * W, 0), (x * W, rows * H)) for y in range(rows): for x in range(cols): g2d.draw_text_centered(self._game.get_val(x, y), (0, 0, 0), (x * W + W // 2, y * H + H // 2), H // 2) g2d.update_canvas()
def update_buttons(self): g2d.fill_canvas((255, 255, 255)) rows, cols, flag = self._game.rows(), self._game.cols(), 0 cellevuote = 0 for y in range(1, rows): g2d.draw_line((0, 0, 0), (0, y * H), (cols * W, y * H)) for x in range(1, cols + 1): g2d.draw_line((0, 0, 0), (x * W, 0), (x * W, rows * H)) for y in range(rows): for x in range(cols): if (self._game.get_valpos(y, x) == 0): g2d.draw_text_centered(" ", (0, 0, 0), (x * W + W // 2, y * H + H // 2), H // 2) cellevuote = cellevuote + 1 elif (self._game.get_valpos(y, x) == 2): g2d.draw_image(flag1, (x * W + W // 8, y * H + H // 8)) #g2d.draw_text_centered("<|", (0, 0, 0),(x * W + W//2, y * H + H//2), H//2) flag = flag + 1 elif (self._game.get_val(y, x) == -1): g2d.draw_image(bomb, (x * W + W // 8, y * H + H // 8)) else: g2d.draw_text_centered(str(self._game.get_val(y, x)), (0, 0, 0), (x * W + W // 2, y * H + H // 2), H // 2) g2d.draw_text_centered("MINE RIMANENTI DA SEGNALARE", (0, 0, 0), ((x * W) + 160, H // 2), H // 2) g2d.draw_text_centered(str(self._game.mines() - flag), (0, 0, 0), ((x * W) + 160, H), H // 2) g2d.draw_text_centered("CELLE VUOTE RIMANENTI", (0, 0, 0), ((x * W) + 160, H * 2), H // 2) g2d.draw_text_centered(str((cellevuote + flag) - self._game.mines()), (0, 0, 0), ((x * W) + 160, H * 3), H // 2) g2d.update_canvas() if (self._game.finished() == True): g2d.alert(self._game.message()) g2d.exit() g2d.draw_text_centered(self._game.message(), (0, 0, 255), (cols * W // 2, rows * H // 2), H // 2)
def update(): global playgame if (frog[0].getdeath() == 3): pygame.mixer.music.pause() g2d.fill_canvas((0, 0, 0)) g2d.draw_image(gameover, (20, 10)) g2d.draw_text_centered(("SCORE:" + str(score.count(1) * 1000)), (255, 255, 255), (300, 400), 45) elif (playgame == True): x, y, w, h = frog[0].position() if ((x > 43 and x < 85) and (y > 45 and y < 70) and score[0] != 1): score[0] = 1 frog[0].setposition(0) pygame.mixer.music.play() elif ((x > 175 and x < 205) and (y > 45 and y < 70) and score[1] != 1): score[1] = 1 frog[0].setposition(0) pygame.mixer.music.play() elif ((x > 305 and x < 335) and (y > 45 and y < 70) and score[2] != 1): score[2] = 1 frog[0].setposition(0) pygame.mixer.music.play() elif ((x > 435 and x < 475) and (y > 45 and y < 70) and score[3] != 1): score[3] = 1 frog[0].setposition(0) pygame.mixer.music.play() elif ((x > 560 and x < 590) and (y > 45 and y < 70) and score[4] != 1): score[4] = 1 frog[0].setposition(0) pygame.mixer.music.play() if (score.count(1) == 5): pygame.mixer.music.pause() g2d.fill_canvas((0, 0, 0)) g2d.draw_image(win, (20, 10)) g2d.draw_text_centered(("SCORE:" + str(score.count(1) * 1000)), (255, 255, 255), (300, 400), 45) else: frog[0].setcollideraft() frog[0].setcollidefiume() frog[0].setcollideturtle() frog[0].setcollidecrocodile() arena.move_all() g2d.fill_canvas((255, 255, 255)) g2d.draw_image(background, (0, 0)) g2d.draw_text(("SCORE:" + str(score.count(1) * 1000)), (255, 0, 100), (0, 0), 25) g2d.draw_text(("DEATHS FROG:" + str(frog[0].getdeath())), (255, 0, 100), (150, 0), 25) g2d.draw_text(("LIFE FROG:"), (255, 0, 100), (0, 465), 25) for i in range(0, 3 - frog[0].getdeath()): g2d.draw_image_clip(sprite, (100 + i * 18, 465, 18, 15), (14, 369, 18, 15)) for i in range(0, 15): veicoli[i].move() for i in range(0, 12): raft[i].move() for i in range(0, 12): turtle[i].move() for i in range(0, 4): crocodile[i].move() frog[0].move() for a in arena.actors(): if a != fiume and a != land[0] and a != land[1] and a != land[ 2] and a != land[3] and a != land[4] and a != land[ 5] and a != land[6]: g2d.draw_image_clip(sprite, a.position(), a.symbol()) else: g2d.fill_canvas((0, 0, 0)) g2d.draw_image(logo, (20, 10)) g2d.draw_text_centered(("PRESS ANY KEY"), (255, 255, 255), (300, 240), 25)
def update(): arena.move_all() # Game logic g2d.fill_canvas((255, 255, 255)) for a in arena.actors(): g2d.draw_image_clip(sprites, a.position(), a.symbol())