def game(): # show layout ConsoleView.render_board() # run game logic game_logic = Game() while True: # toggle side game_logic.toggle_side() # display who's turn is side = game_logic.get_current_side() ConsoleView.display_game_side(side) # ask for input field = ConsoleView.get_field() # main game loop while True: # check if value is proper & field is not occupied move_allowed, error = game_logic.is_move_allowed(field) if move_allowed: break else: ConsoleView.display_error_msg(error) # ask for input field = ConsoleView.get_field() # add move game_logic.add_move(field) # check if game finished game_finished, result = game_logic.is_game_finished() # display game board move_dict = game_logic.get_moves_dict() ConsoleView.update_layout(move_dict) if game_finished: ConsoleView.display_result(result) break print("ENDGAME")