コード例 #1
0
    def __init__(self, sock, addr, greenlet):
        Endpoint.__init__(self, sock, addr)
        self.observers = BatchList()
        self.gamedata = Gamedata()
        self.cmd_listeners = defaultdict(WeakSet)
        self.current_game = None
        self.greenlet = greenlet

        self.account = None
コード例 #2
0
ファイル: endpoint.py プロジェクト: feisuzhu/thbattle
    def __init__(self, sock, addr, greenlet):
        Endpoint.__init__(self, sock, addr)
        self.observers = BatchList()
        self.gamedata = Gamedata()
        self.cmd_listeners = defaultdict(WeakSet)
        self.current_game = None
        self.greenlet = greenlet

        self.account = None
コード例 #3
0
class Server(Endpoint, Greenlet):
    '''
    Used at client side, to represent server
    '''

    def __init__(self, sock, addr):
        Endpoint.__init__(self, sock, addr)
        Greenlet.__init__(self)
        self.ctlcmds = Channel()
        self.gamedata = Gamedata(recording=True)

    def _run(self):
        while True:
            cmd, data = self.read()
            if cmd == 'gamedata':
                self.gamedata.feed(data)
            else:
                self.ctlcmds.put([cmd, data])

    def gexpect(self, tag, blocking=True):
        return self.gamedata.gexpect(tag, blocking)

    def gbreak(self):
        return self.gamedata.gbreak()

    def gclear(self):
        self.gamedata = Gamedata(recording=True)

    def gwrite(self, tag, data):
        log.debug('GAME_WRITE: %s', repr([tag, data]))
        encoded = self.encode(['gamedata', [tag, data]])
        self.raw_write(encoded)

    def wait_till_live(self):
        self.gamedata.wait_empty()

    def gamedata_piled(self):
        return len(self.gamedata.gdqueue) > 60

    def shutdown(self):
        self.kill()
        self.join()
        self.ctlcmds.put(['shutdown', None])
        self.close()
コード例 #4
0
class Client(Endpoint):
    def __init__(self, sock, addr, greenlet):
        Endpoint.__init__(self, sock, addr)
        self.observers = BatchList()
        self.gamedata = Gamedata()
        self.cmd_listeners = defaultdict(WeakSet)
        self.current_game = None
        self.greenlet = greenlet

        self.account = None

    @classmethod
    def serve(cls, sock, addr):
        c = getcurrent()
        cli = cls(sock, addr, c)
        c.gr_name = repr(cli)
        cli._serve()

    @log_failure(log)
    def _serve(self):
        # ----- Banner -----
        from settings import VERSION
        self.write(['thbattle_greeting', (options.node, VERSION)])
        # ------------------

        self.state = 'connected'
        while True:
            try:
                hasdata = False
                with Timeout(90, False):
                    cmd, data = self.read()
                    hasdata = True

                if not hasdata:
                    self.close()
                    # client should send heartbeat periodically
                    raise EndpointDied

                self.handle_command(cmd, data)

            except EndpointDied:
                self.gbreak()
                break

            except Exception:
                log.exception("Error occurred when handling client command")

        # client died, do clean ups
        self.handle_drop()

    def close(self):
        Endpoint.close(self)
        gr = self.greenlet
        self.greenlet = None
        gr and gr.kill(EndpointDied)

    def __repr__(self):
        acc = self.account
        if not acc:
            return Endpoint.__repr__(self)

        return '%s:%s:%s' % (
            self.__class__.__name__,
            self.address[0],
            acc.username.encode('utf-8'),
        )

    def __data__(self):
        return dict(
            account=self.account,
            state=self.state,
        )

    def __eq__(self, other):
        return self.account is other.account

    def listen_command(self, *cmds):
        listeners_set = self.cmd_listeners
        q = Queue(100)
        for cmd in cmds:
            listeners_set[cmd].add(q)

        return q

    def handle_command(self, cmd, data):
        if cmd == 'gamedata':
            self.gamedata.feed(data)
            return

        f = getattr(self, 'command_' + str(cmd), None)
        if not f:
            listeners = self.cmd_listeners[cmd]
            if listeners:
                [l.put(data) for l in listeners]
                return

            log.debug('No command %s', cmd)
            self.write(['invalid_command', [cmd, data]])
            return

        if not isinstance(data, (list, tuple)):
            log.error('Malformed command: %s %s', cmd, data)
            return

        n = f.__code__.co_argcount - 1
        if n != len(data):
            log.error('Command "%s" argcount mismatch, expect %s, got %s', cmd,
                      n, len(data))
        else:
            f(*data)

    def handle_drop(self):
        if self.state not in ('connected', 'hang'):
            Subsystem.lobby.exit_game(self, is_drop=True)

        if self.state != 'connected':
            Subsystem.lobby.user_leave(self)

    def gexpect(self, tag, blocking=True):
        tag, data = self.gamedata.gexpect(tag, blocking)
        tag and _record_user_gamedata(self, tag, data)
        return tag, data

    def gwrite(self, tag, data):
        log.debug('GAME_WRITE: %s -> %s', self.account.username,
                  repr([tag, data]))

        _record_gamedata(self, tag, data)

        encoded = self.encode(['gamedata', [tag, data]])
        self.raw_write(encoded)
        self.observers and self.observers.raw_write(encoded)

    def gbreak(self):
        return self.gamedata.gbreak()

    def gclear(self):
        self.gamedata = Gamedata()

    # --------- Handlers ---------
    def command_auth(self, login, password):
        if self.state != 'connected' or self.account:
            self.write(['invalid_command', ['auth', '']])
            return

        acc = Account.authenticate(login, password)
        if acc:
            self.account = acc
            if not acc.available():
                self.write(['auth_result', 'not_available'])
                self.close()
            else:
                self.write(['auth_result', 'success'])
                self.account = acc
                Subsystem.lobby.user_join(self)

        else:
            self.write(['auth_result', 'invalid_credential'])

    def command_lobby(self, cmd, args):
        Subsystem.lobby.process_command(self, cmd, args)

    def command_item(self, cmd, args):
        Subsystem.item.process_command(self, cmd, args)

    def command_heartbeat(self):
        pass
コード例 #5
0
 def gclear(self):
     self.gamedata = Gamedata()
コード例 #6
0
ファイル: endpoint.py プロジェクト: feisuzhu/thbattle
class Client(Endpoint):
    def __init__(self, sock, addr, greenlet):
        Endpoint.__init__(self, sock, addr)
        self.observers = BatchList()
        self.gamedata = Gamedata()
        self.cmd_listeners = defaultdict(WeakSet)
        self.current_game = None
        self.greenlet = greenlet

        self.account = None

    @classmethod
    def serve(cls, sock, addr):
        c = getcurrent()
        cli = cls(sock, addr, c)
        c.gr_name = repr(cli)
        cli._serve()

    @log_failure(log)
    def _serve(self):
        # ----- Banner -----
        from settings import VERSION
        self.write(['thbattle_greeting', (options.node, VERSION)])
        # ------------------

        self.state = 'connected'
        while True:
            try:
                hasdata = False
                with Timeout(90, False):
                    cmd, data = self.read()
                    hasdata = True

                if not hasdata:
                    self.close()
                    # client should send heartbeat periodically
                    raise EndpointDied

                self.handle_command(cmd, data)

            except EndpointDied:
                self.gbreak()
                break

            except Exception:
                log.exception("Error occurred when handling client command")

        # client died, do clean ups
        self.handle_drop()

    def close(self):
        Endpoint.close(self)
        gr = self.greenlet
        self.greenlet = None
        gr and gr.kill(EndpointDied)

    def __repr__(self):
        acc = self.account
        if not acc:
            return Endpoint.__repr__(self)

        return '%s:%s:%s' % (
            self.__class__.__name__,
            self.address[0],
            acc.username.encode('utf-8'),
        )

    def __data__(self):
        return dict(
            account=self.account,
            state=self.state,
        )

    def __eq__(self, other):
        return self.account is other.account

    def listen_command(self, *cmds):
        listeners_set = self.cmd_listeners
        q = Queue(100)
        for cmd in cmds:
            listeners_set[cmd].add(q)

        return q

    def handle_command(self, cmd, data):
        if cmd == 'gamedata':
            self.gamedata.feed(data)
            return

        f = getattr(self, 'command_' + str(cmd), None)
        if not f:
            listeners = self.cmd_listeners[cmd]
            if listeners:
                [l.put(data) for l in listeners]
                return

            log.debug('No command %s', cmd)
            self.write(['invalid_command', [cmd, data]])
            return

        if not isinstance(data, (list, tuple)):
            log.error('Malformed command: %s %s', cmd, data)
            return

        n = f.__code__.co_argcount - 1
        if n != len(data):
            log.error(
                'Command "%s" argcount mismatch, expect %s, got %s',
                cmd, n, len(data)
            )
        else:
            f(*data)

    def handle_drop(self):
        if self.state not in ('connected', 'hang'):
            Subsystem.lobby.exit_game(self, is_drop=True)

        if self.state != 'connected':
            Subsystem.lobby.user_leave(self)

    def gexpect(self, tag, blocking=True):
        tag, data = self.gamedata.gexpect(tag, blocking)
        tag and _record_user_gamedata(self, tag, data)
        return tag, data

    def gwrite(self, tag, data):
        log.debug('GAME_WRITE: %s -> %s', self.account.username, repr([tag, data]))

        _record_gamedata(self, tag, data)

        encoded = self.encode(['gamedata', [tag, data]])
        self.raw_write(encoded)
        self.observers and self.observers.raw_write(encoded)

    def gbreak(self):
        return self.gamedata.gbreak()

    def gclear(self):
        self.gamedata = Gamedata()

    # --------- Handlers ---------
    def command_auth(self, login, password):
        if self.state != 'connected' or self.account:
            self.write(['invalid_command', ['auth', '']])
            return

        acc = Account.authenticate(login, password)
        if acc:
            self.account = acc
            if not acc.available():
                self.write(['auth_result', 'not_available'])
                self.close()
            else:
                self.write(['auth_result', 'success'])
                self.account = acc
                Subsystem.lobby.user_join(self)

        else:
            self.write(['auth_result', 'invalid_credential'])

    def command_lobby(self, cmd, args):
        Subsystem.lobby.process_command(self, cmd, args)

    def command_item(self, cmd, args):
        Subsystem.item.process_command(self, cmd, args)

    def command_heartbeat(self):
        pass
コード例 #7
0
ファイル: endpoint.py プロジェクト: feisuzhu/thbattle
 def gclear(self):
     self.gamedata = Gamedata()
コード例 #8
0
 def gclear(self):
     self.gamedata = Gamedata(recording=True)
コード例 #9
0
 def __init__(self, sock, addr):
     Endpoint.__init__(self, sock, addr)
     Greenlet.__init__(self)
     self.ctlcmds = Channel()
     self.gamedata = Gamedata(recording=True)