コード例 #1
0
ファイル: breeder_aggressive.py プロジェクト: shivaa511/EGame
    def breed_example_with_ga(self, population):
        """
        application of a basic genetic algorithm for breeding
        """
        population_cpy = copy(population)
        dead = []
        alive = []
        for individual in population_cpy:
            if individual.dead:
                dead.append(individual)
            else:
                alive.append(individual)

        for _ in range(len(dead)):
            # get the position where the child should be inserted on the field
            where = choice(alive)._position
            color = alive[0].color

            selected = self.select_example(population_cpy)
            parent1 = selected[0]
            parent2 = selected[1]
            child1, child2 = self.crossover_example(copy(parent1), copy(parent2))
            child1 = self.tweak_example(child1)
            child2 = self.tweak_example(child2)
            score_child1 = self.assess_individual_fitness_example(child1)
            score_child2 = self.assess_individual_fitness_example(child2)
            if score_child1 > score_child2:
                new_individual = Dot(self.parent, color=color, position=where, dna=child1.get_dna())
            else:
                new_individual = Dot(self.parent, color=color, position=where, dna=child2.get_dna())
            population_cpy.append(new_individual)
        for dead_individual in dead:
            population_cpy.remove(dead_individual)
        return population_cpy
コード例 #2
0
 def init_defender(self, where, color):
     '''
     initialize defender individual
     '''
     new_individual = Dot(self.parent, color=color, position = where)
     dna = new_individual.get_dna()
     dna = self.create_defender_dna(dna)
     new_individual.dna_to_traits(dna)
     return new_individual
コード例 #3
0
ファイル: breeder.py プロジェクト: Madave94/EGame
    def breed_copy_dead_example(self, population):
        """
        example breeding function
        simply copy dead individuals traits to a new individual
        """
        population_cpy = copy(population)

        dead = []
        alive = []
        for individual in population_cpy:
            if individual.dead:
                dead.append(individual)
            else:
                alive.append(individual)

        if len(alive) == 0:
            print("END OF BREED")
            return None
        for _ in range(len(dead)):
            dead_individual = choice(dead)
            alive_individual = choice(alive)

            new_individual = Dot(self.parent,
                                 color=dead_individual.color,
                                 position=alive_individual._position,
                                 dna=dead_individual.get_dna())
            population_cpy.append(new_individual)
        for dead_individual in dead:
            population_cpy.remove(dead_individual)
        return population_cpy
コード例 #4
0
ファイル: breeder.py プロジェクト: Madave94/EGame
 def initialize_population_example(self, num_individuals, color):
     """
     example initializer
     creates individuals with random traits
     """
     population = []
     for _ in range(num_individuals):
         population.append(Dot(self.parent, color=color))
     return population
コード例 #5
0
 def initialize_population_function(self, num_individuals, color):
     """
     example initializer
     creates individuals with random traits
     """
     population = []
     for _ in range(num_individuals):
         population.append(
             Dot(self.parent, color=color)
         )  #Here I could just create random dna for num_individuals
     return population
コード例 #6
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    def assign_value(self, a, b, c, color):
        x = Dot(self.parent, color=color)
        x.perception.predator = a[0]
        x.perception.poison = a[1]
        x.perception.health_potion = a[2]
        x.perception.opponent = a[3] #
        x.perception.food = a[4]
        x.perception.corpse = a[5]

        x.abilities.armor_ability = b[0]
        x.abilities.speed = b[1]
        x.abilities.strength = b[2]
        x.abilities.poison_resistance = b[3]
        x.abilities.toxicity = b[4]

        x.desires.dodge_predators = c[0]
        x.desires.dodge_poison = c[1]
        x.desires.seek_potion = c[2]
        x.desires.seek_opponents = c[3]
        x.desires.seek_food = c[4]
        x.desires.seek_corpse = c[5]
        return x
コード例 #7
0
    def initialize_population_min_diversity(self, num_individuals, color):
        """
        There will be the set number of individuals. Either the individuals are initialized with a bias
        or with a diversity measurement.
        
        initializer that allows only individuals with a certain diversity.
        according to (Luke, 2013) Page 32
        """
        population = []
 
        for _ in range(0,self.attacker_number):
            aggresive_individual = Dot(self.parent, color=color)
            dna = aggresive_individual.get_dna()
            dna = self.create_attacker_dna(dna)
            aggresive_individual.dna_to_traits(dna)
            population.append(aggresive_individual)
        
        if (self.defender_random_init):
            while (len(population) < num_individuals):
                individual = Dot(self.parent, color=color)
                if self.check_diversity_population(population, individual):
                    population.append(individual)
        else:
            for _ in range(0,num_individuals-self.attacker_number):
                defensive_individual = Dot(self.parent, color=color)
                dna = defensive_individual.get_dna()
                dna = self.create_defender_dna(dna)
                defensive_individual.dna_to_traits(dna)
                population.append(aggresive_individual)
        
        print("Davidson's ready to conquer in", population[0].color[1], "!")
        return population
コード例 #8
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 def breed_depending_on_profession(self, population):
     """
     Depending on the initially set number of profession new individuals will be added
     to our population. The parameters can be found in the beginning of the class.
     
     attackers breed new attackers only with attackers.
     defenders can be breeded by all.
     
     we will take both breeded individuals not only one, so no score is evaluated.
     If only one can be chosen its just the first one, this is random since the
     parents have been chosen randomly before.
     """
     if self.adoptive_strategy:
         self.update_strategy(population)
     population_cpy = copy(population)
     dead = []
     alive = []
     for individual in population_cpy:
         if individual.dead:
             dead.append(individual)
         else:
             alive.append(individual)
     
     all_attacker = self.create_attacker_population(population_cpy)
     all_defender = self.create_defender_population(population_cpy)
     self.count_professions_in_population(alive)
     if (self.intermediate_output):
         print("The survivers of the last round:")
         self.print_professions()
     
     needed_individuals = len(dead)
     index = 0
     while index < needed_individuals:
         # get the position where the child should be inserted on the field
         where = choice(alive)._position
         color = alive[0].color
                     
         # get the desired number of attackers and defenders
         if self.profession["Attacker"] < self.attacker_number:
             selected = self.select_individual(all_attacker)
             profession_flag = True
         else:
             selected = self.select_individual(population_cpy)
             profession_flag = False
         
         parent1 = selected[0]
         parent2 = selected[1]
         child1, child2 = self.crossover_example(copy(parent1), copy(parent2))
         child1 = self.tweak_depending_on_profession(child1)
         child2 = self.tweak_depending_on_profession(child2)
         #score_child1 = self.assess_individual_fitness(child1)
         #score_child2 = self.assess_individual_fitness(child2)
         if needed_individuals - index > 2:
             new_individual = Dot(self.parent, color=color, position=where, dna=child1.get_dna())
             population_cpy.append(new_individual)
             index += 1
             if profession_flag: self.profession["Attacker"] += 1
             else: self.profession["Defender"] +=1
             new_individual = Dot(self.parent, color=color, position=where, dna=child2.get_dna())
         else:
             new_individual = Dot(self.parent, color=color, position=where, dna=child1.get_dna())
         population_cpy.append(new_individual)
         index += 1
         if profession_flag: self.profession["Attacker"] += 1
         else: self.profession["Defender"] +=1
     for dead_individual in dead:
         population_cpy.remove(dead_individual)
     if (self.intermediate_output):
         print("Davidson's with ", len(population_cpy), " individuals, ready for the next round!")
         self.print_professions()
     return population_cpy
コード例 #9
0
class Breeder:
    def __init__(self, parent):
        self.parent = parent

    def breed(self, population):
        
        return self.breed_function(population)

    def initialize_population(self, num_individuals, color):
  
        population = []
        for i in range(num_individuals):
            greater_than = 0.5
            less_than = 0.7
            centric_a = round(uniform(greater_than, less_than), 2)
            centric_b = round(uniform(greater_than, less_than), 2)
            centric_c = round(uniform(greater_than, less_than), 2)
            a = np.random.dirichlet(np.ones(5), size=1)[0] * (1-centric_a)#perception
            b = np.random.dirichlet(np.ones(4), size=1)[0] * (1-centric_b)#ability
            c = np.random.dirichlet(np.ones(5), size=1)[0] * (1-centric_c)#desire
            if(i%5==0):
                a = np.insert(a, 4, centric_a)
                b = np.insert(b, 4, centric_b)
                c = np.insert(c, 0, centric_c)
            elif(i%5==1):
                a = np.insert(a, 5, centric_a)
                b = np.insert(b, 0, centric_b)
                c = np.insert(c, 1, centric_c)
            elif(i%5==2):
                a = np.insert(a, 0, centric_a)
                b = np.insert(b, 1, centric_b)
                c = np.insert(c, 2, centric_c)
            elif(i%5==3):
                a = np.insert(a, 1, centric_a)
                b = np.insert(b, 2, centric_b)
                c = np.insert(c, 4, centric_c)
            elif(i%5==4):
                a = np.insert(a, 2, centric_a)
                b = np.insert(b, 3, centric_b)
                c = np.insert(c, 5, centric_c)
            else:
                a = np.random.dirichlet(np.ones(5), size=1)[0]
                b = np.random.dirichlet(np.ones(5), size=1)[0]
                c = np.random.dirichlet(np.ones(5), size=1)[0]
                
            population.append(self.assign_value(a, b, c, color=(0,139,139)))
        return population
    
    def assign_value(self, a, b, c, color):
        x = Dot(self.parent, color=color)
        x.perception.predator = a[0]
        x.perception.poison = a[1]
        x.perception.health_potion = a[2]
        x.perception.opponent = a[3] #
        x.perception.food = a[4]
        x.perception.corpse = a[5]

        x.abilities.armor_ability = b[0]
        x.abilities.speed = b[1]
        x.abilities.strength = b[2]
        x.abilities.poison_resistance = b[3]
        x.abilities.toxicity = b[4]

        x.desires.dodge_predators = c[0]
        x.desires.dodge_poison = c[1]
        x.desires.seek_potion = c[2]
        x.desires.seek_opponents = c[3]
        x.desires.seek_food = c[4]
        x.desires.seek_corpse = c[5]
        return x
    
    def breed_function(self, population):
         """
        breed function with our created crossover, tweak and mutation
        """
        population_cpy = copy(population)
        dead = []
        alive = []
        for individual in population_cpy:
            if individual.dead:
                dead.append(individual)
            else:
                alive.append(individual)

        for _ in range(len(dead)):
            where = choice(alive)._position
            color = alive[0].color

            selected = self.select(population_cpy)
            parent1 = selected[0]
            parent2 = selected[1]
            child1, child2 = self.crossover(copy(parent1), copy(parent2)) 
            child1 = self.tweak(child1)
            child2 = self.tweak(child2)
            score_child1 = self.assess_individual_fitness(child1) 
            score_child2 = self.assess_individual_fitness(child2)
            if score_child1 > score_child2:
                new_individual = Dot(self.parent, color=color, position=where, dna=child1.get_dna())
                print(score_child1)
            else:
                new_individual = Dot(self.parent, color=color, position=where, dna=child2.get_dna())
            population_cpy.append(new_individual)
        for dead_individual in dead:
            population_cpy.remove(dead_individual)
        return population_cpy
コード例 #10
0
    def breed(self, population):
        """
        this function gets called by the EGame on one population
        it gets a population consisting of individuals
        each individual has certain statistics and traits
        """
        print("here")
        population_cpy = copy(population)
        dead = []
        alive = []
        for individual in population_cpy:
            if individual.dead:
                dead.append(individual)
            else:
                alive.append(individual)

        for _ in range(len(dead)):
            # get the position where the child should be inserted on the field
            where = choice(alive)._position
            color = alive[0].color

            selected = self.select(population_cpy)
            parent1 = selected[0]
            best = parent1
            best_score = self.assess_individual_fitness(parent1)
            print("parent 1 ", best_score)

            parent2 = selected[1]
            score_parent2 = self.assess_individual_fitness(parent1)
            print("parent 1 ", score_parent2)
            if(score_parent2>best_score):
                best = parent2
                best_score = score_parent2

            child1, child2 = self.recombine(copy(parent1), copy(parent2))
            # child1, child2 = self.crossover_example(copy(parent1), copy(parent2))
            # child1 = self.tweak_example(child1)
            # child2 = self.tweak_example(child2)
            tweak_prob = random.random()
            if(tweak_prob < 0.1):
                child1 = self.tweak_random(child1)
                child2 = self.tweak_random(child2)
            elif(tweak_prob < 0.2):
                child1 = self.tweak_default(child1)
                child2 = self.tweak_default(child2)


            score_child1 = self.assess_individual_fitness(child1)
            if(score_child1>best_score):
                best = child1
                best_score = score_child1
            print("child 1 ", score_child1)

            score_child2 = self.assess_individual_fitness(child2)
            if(score_child2>best_score):
                best = child2
                best_score = score_child2
            print("child 2 ", score_child2)

            new_individual = Dot(self.parent, color=color, position=where, dna=best.get_dna())
            population_cpy.append(new_individual)
        for dead_individual in dead:
            population_cpy.remove(dead_individual)
        return population_cpy