コード例 #1
0
 def trigger(self, minion: Minion, own_board: PlayerBoard,
             opposing_board: PlayerBoard):
     number_rats = minion.last_attack
     logging.debug(
         f"Rat pack deathrattle triggered, creating {number_rats} rats")
     for rat in range(number_rats):
         own_board.add_minion(Rat(golden=minion.golden),
                              position=minion.position)
コード例 #2
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 def trigger_reborn(self, own_board: PlayerBoard):
     """If the minion has reborn and has not triggered, trigger it"""
     if self.reborn and not self.reborn_triggered:
         reborn_at = self.find_deathrattle_reborn_position()
         self.__init__(reborn_triggered=True,
                       token=True,
                       attacked=self.attacked,
                       golden=self.golden,
                       position=reborn_at)
         own_board.add_minion(new_minion=self, position=reborn_at)
コード例 #3
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ファイル: rank_6.py プロジェクト: thaumaturgic/Ghastcoiler
    def on_receive_damage(self, own_board: PlayerBoard):
        from utils.minion_utils import get_minions
        disallowed_demons = [
            "Amalgam", "Fiery Imp", "Imp", "Imp Mama", "Voidwalker"
        ]
        select_demons = lambda x: (MinionType.Demon in x.types) and (
            x.name not in disallowed_demons)
        demons = get_minions(select_demons)

        for _ in range(2 if self.golden else 1):
            demon = demons[random.randint(0, len(demons) - 1)](taunt=True)
            own_board.add_minion(demon, self.position + 1, True)
コード例 #4
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 def trigger(self, minion: Minion, own_board: PlayerBoard,
             opposing_board: PlayerBoard):
     logging.debug("Mecharoo deathrattle triggered, creating Jo-E Bot")
     own_board.add_minion(JoEBot(golden=minion.golden),
                          position=minion.position)
コード例 #5
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 def trigger(self, minion: Minion, own_board: PlayerBoard,
             opposing_board: PlayerBoard):
     logging.debug(
         "Kindly Grandmother deathrattle triggered, creating Big Bad Wolf")
     own_board.add_minion(BigBadWolf(golden=minion.golden),
                          position=minion.position)
コード例 #6
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 def trigger(self, minion: Minion, own_board: PlayerBoard,
             opposing_board: PlayerBoard):
     logging.debug("Imprisoner deathrattle triggered, creating Imp")
     own_board.add_minion(Imp(golden=minion.golden),
                          position=minion.position)
コード例 #7
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 def trigger(self, minion: Minion, own_board: PlayerBoard,
             opposing_board: PlayerBoard):
     logging.debug(
         "Harvest Golem deathrattle triggered, creating Damaged Golem")
     own_board.add_minion(DamagedGolem(golden=minion.golden),
                          position=minion.position)